Ricochet: Difference between revisions

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>I3igpete
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* Projectiles deal 10% more Damage for each remaining Chain
* Projectiles deal 10% more Damage for each remaining Chain
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'''Richochet''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]]. It lets [[chaining]] skills chain one extra time and grants chaining projectile more damage, decreasing with each chain.
'''Richochet''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]]. It lets [[chaining]] skills chain one extra time and grants chaining projectile more damage, decreasing with each chain.  The first enemy hit receives the full damage bonus, with each following enemy receiving less damage as the chains continue.


Projectiles that Pierce have a stored number of remaining chains.<ref>https://www.reddit.com/r/pathofexile/comments/80qjrb/new_dead_eye_ricochet_mechanic_are_we_sure_we/duxkdw8/</ref>  Since these chains are not yet used, all Pierced enemies will receive the damage bonus.<ref>https://www.reddit.com/r/pathofexile/comments/80qjrb/new_dead_eye_ricochet_mechanic_are_we_sure_we/duxw2ss/</ref>
Projectiles that Pierce have a stored number of remaining chains.<ref>https://www.reddit.com/r/pathofexile/comments/80qjrb/new_dead_eye_ricochet_mechanic_are_we_sure_we/duxkdw8/</ref>  Since these chains are not yet used, all Pierced enemies will receive the damage bonus.<ref>https://www.reddit.com/r/pathofexile/comments/80qjrb/new_dead_eye_ricochet_mechanic_are_we_sure_we/duxw2ss/</ref>

Revision as of 21:07, 15 March 2018

Template:Passive Richochet is a notable Ascendancy passive skill for the Deadeye. It lets chaining skills chain one extra time and grants chaining projectile more damage, decreasing with each chain. The first enemy hit receives the full damage bonus, with each following enemy receiving less damage as the chains continue.

Projectiles that Pierce have a stored number of remaining chains.[1] Since these chains are not yet used, all Pierced enemies will receive the damage bonus.[2]

Projectiles that cannot chain (notably from Molten Strike) never use their chains. Therefore, all chains remain for the damage bonus.[3]

Version history

Version Changes
3.2.0
  • Added Projectiles deal 10% more Damage for each remaining Chain.
2.2.0
  • Added to the game.