Ricochet: Difference between revisions

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<onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}}
{{Passive skill box|Ricochet}}
| name                  = Ricochet
'''Ricochet''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]]. It lets [[chaining]] skills chain one extra time and gives projectiles a chance to chain while colliding with terrain. Note that the projectile must have a chain remaining, and an enemy within chaining range to be able to chain off of terrain.
| type                  = Ascendancy Notable
| ascendancyclass        = Deadeye
| bonuses                =
* Skills Chain +1 times
* Projectiles deal 10% more Damage for each remaining Chain
}}</onlyinclude>
'''Richochet''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]]. It lets [[chaining]] skills chain one extra time and grants chaining projectile more damage, decreasing with each chain.


Projectiles that Pierce have a stored number of remaining chains.<ref>https://www.reddit.com/r/pathofexile/comments/80qjrb/new_dead_eye_ricochet_mechanic_are_we_sure_we/duxkdw8/</ref> Since these chains are not yet used, all Pierced enemies will receive the damage bonus.<ref>https://www.reddit.com/r/pathofexile/comments/80qjrb/new_dead_eye_ricochet_mechanic_are_we_sure_we/duxw2ss/</ref>
==Ruthless mode==
{{infocard
|header    = Ricochet (Ruthless)
|subheader = Ascendancy Notable Passive Skill
|1        = <div class="passive-icon-container passive-icon-type__ascendancy_notable"><div class="passive-icon-frame"></div>[[File:Ricochet (DeadEye) passive skill icon.png]]</div>
|2        = Skills Chain +1 times<br>Projectiles have 30% chance to be able to Chain when colliding with terrain
}}


Projectiles that cannot chain (notably from [[Molten Strike]]) never use their chains. Therefore, all chains remain for the damage bonus.<ref>https://www.reddit.com/r/pathofexile/comments/80qjrb/new_dead_eye_ricochet_mechanic_are_we_sure_we/duxm1rb/</ref>
Ricochet in [[Ruthless mode]] is unchanged.


==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|3.2.0}}
{{Version history table row|3.13.0|
* Projectiles no longer deal more damage for each remaining chain. Instead, projectiles now have a 30% chance to chain while colliding with terrain.
}}
{{Version history table row|3.2.0|
* Added {{c|mod|Projectiles deal 10% more Damage for each remaining Chain}}.
* Added {{c|mod|Projectiles deal 10% more Damage for each remaining Chain}}.
{{VersionHistoryRow|2.2.0}}
}}
{{Version history table row|2.2.0|
* Added to the game.
* Added to the game.
|}
}}
{{Version history table end}}
 
 
==See also==
* {{il|Ulaman's Gaze}}, which provides a similar chance for projectiles to chain off of terrain

Latest revision as of 08:35, 8 February 2024

Ricochet
Ascendancy Notable Passive Skill
Skills Chain +1 times
Projectiles have 30% chance to be able to Chain when colliding with terrain [1]

Ricochet is a notable Ascendancy passive skill for the Deadeye. It lets chaining skills chain one extra time and gives projectiles a chance to chain while colliding with terrain. Note that the projectile must have a chain remaining, and an enemy within chaining range to be able to chain off of terrain.

Ruthless mode

Ricochet (Ruthless)
Ascendancy Notable Passive Skill
Skills Chain +1 times
Projectiles have 30% chance to be able to Chain when colliding with terrain

Ricochet in Ruthless mode is unchanged.

Version history

Version Changes
3.13.0
  • Projectiles no longer deal more damage for each remaining chain. Instead, projectiles now have a 30% chance to chain while colliding with terrain.
3.2.0
  • Added Projectiles deal 10% more Damage for each remaining Chain.
2.2.0
  • Added to the game.


See also

  • Ulaman's GazeUlaman's Gaze
    Searching Eye Jewel
    AbyssRequires Level 40+(10-20) to Dexterity
    Projectiles have 4% chance to be able to Chain when colliding with terrain per
    Searching Eye Jewel affecting you, up to a maximum of 20%
    The Sovereign of the Well seeks dominion over the light.Place into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , which provides a similar chance for projectiles to chain off of terrain