Player versus player

From Path of Exile Wiki
Revision as of 20:21, 23 October 2013 by >Magnanimous2 (Needs category)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
This article is a stub. Please help improve the article by expanding it.

In certain modes, characters can fight against each other instead of monsters (Player versus Environment, or PvE).

Dueling

Players are transferred to an arena where they can fight in 1v1 or 3v3 battles.

Cut-Throat

Main page: Leagues

A competitive race in which players are allowed to enter others' instances at will and attack non-party member characters. Equipped items are dropped on death. The death experience penalty is increased by 30% on all difficulty levels. Killing a player awards their death penalty experience to the killer. Player capacity in non-town instances is doubled. This does not increase the maximum party size.

Tournaments

A tournament is a short duration event (typically an hour or so) that you enter with a specific character. You play rapid-fire PvP rounds against other entrants, with matchmaking occurring within the tournament only. The goal is to accumulate as many wins as you can during the event, so you're encouraged to play aggressive characters that get decisive victories. Based on your overall placing in the tournament, you'll win PvP points which allow you to unlock various PvP-specific item rewards throughout a season.

Capture the Flag

Themed around Act 2's bandit lords who vie for control of the Phrecian Forest, players enter Capture the Flag events in teams and score points by capturing and returning a flag from their enemy's war camp. Fighting alongside their bandit lord and his followers, teams must carefully plan both their party build composition and strategy for defending their flag while claiming their enemy's. We are also experimenting with three-way Capture the Flag events (with up to 18 players at once).