Perfect Crime: Difference between revisions

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>L1merHS
(3.13 changes)
>Shalq
(3.14 mana cost -> cost)
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{{Passive skill box|Perfect Crime}}
{{Passive skill box|Perfect Crime}}


'''Perfect Crime''' is a notable [[Ascendancy passive skill]] for the [[Saboteur]]. It grants a chance for [[trap]]s to trigger a second time, increased damage per trap placed, and reduced [[mana cost]] of skills that throw traps.
'''Perfect Crime''' is a notable [[Ascendancy passive skill]] for the [[Saboteur]]. It grants a chance for [[trap]]s to trigger a second time, increased damage per trap placed, and reduced cost of skills that throw traps.


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.14.0}}
* Reduced mana cost (of skills that throw traps) changed to reduced all costs.
{{Version history table row|3.13.0}}
{{Version history table row|3.13.0}}
* No longer grants 10% increased Cooldown Recovery Rate for throwing Traps.
* No longer grants 10% increased Cooldown Recovery Rate for throwing Traps.

Revision as of 01:46, 24 May 2021

Perfect Crime
Ascendancy Notable Passive Skill
35% less Damage with Triggered Spells
Triggers Level 20 Summon Triggerbots when Allocated [1]

Perfect Crime is a notable Ascendancy passive skill for the Saboteur. It grants a chance for traps to trigger a second time, increased damage per trap placed, and reduced cost of skills that throw traps.

Version history

Version Changes
3.14.0
  • Reduced mana cost (of skills that throw traps) changed to reduced all costs.
3.13.0
  • No longer grants 10% increased Cooldown Recovery Rate for throwing Traps.
  • Now grants 10% increased Damage for each Trap (from 8%), 25% chance for Traps to Trigger an additional time (from 20%), and 25% reduced Mana Cost of Skills that throw Traps.
3.2.0
  • Added to the game.