Perfect Crime: Difference between revisions

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{{Passive skill box|Perfect Crime}}
{{Passive skill box|Perfect Crime}}
{{main|Summon Triggerbots}}
'''Perfect Crime''' is a notable [[Ascendancy passive skill]] for the [[Saboteur]]. It grants the skill [[Summon Triggerbots]], which summons two invulnerable [[Triggerbot]] [[minion]]s that follow you. Whenever you [[trigger]] a [[spell]], the skill will be triggered from both your Triggerbots instead. However, the skill causes you to deal less damage with triggered spells. Minions which are summoned via Triggerbots are not subject to the less damage modifier.<ref>https://www.pathofexile.com/forum/view-thread/3324396/page/1#19</ref>


'''Perfect Crime''' is a notable [[Ascendancy passive skill]] for the [[Saboteur]]. It grants a chance for [[trap]]s to trigger a second time, increased damage per trap placed, and reduced cost of skills that throw traps.
==Ruthless mode==
{{infocard
|header    = Perfect Crime (Ruthless)
|subheader = Ascendancy Notable Passive Skill
|1        = <div class="passive-icon-container passive-icon-type__ascendancy_notable"><div class="passive-icon-frame"></div>[[File:PerfectCrime (Saboteur) passive skill icon.png]]</div>
|2        = 40% less Damage with Triggered Spells<br>Triggers Level 20 Summon Triggerbots when Allocated
}}
 
Perfect Crime in [[Ruthless mode]] grants a higher damage penalty for triggered spells.


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.14.0}}
{{Version history table row|3.22.0|
* {{Ruthless}} Now provides "40% less Damage with Triggered Spells" in Ruthless (35% less in non-Ruthless).
}}
{{Version history table row|3.21.0|
* Reworked. Old mods listed below:
** {{c|mod|You gain 10% increased Damage for each Trap}}
** {{c|mod|25% Chance for Traps to Trigger an additional time}}
** {{c|mod|25% reduced Cost of Skills that throw Traps}}
}}
{{Version history table row|3.14.0|
* Reduced mana cost (of skills that throw traps) changed to reduced all costs.
* Reduced mana cost (of skills that throw traps) changed to reduced all costs.
{{Version history table row|3.13.0}}
}}
{{Version history table row|3.13.0|
* No longer grants 10% increased Cooldown Recovery Rate for throwing Traps.
* No longer grants 10% increased Cooldown Recovery Rate for throwing Traps.
* Now grants 10% increased Damage for each Trap (from 8%), 25% chance for Traps to Trigger an additional time (from 20%), and 25% reduced Mana Cost of Skills that throw Traps.
* Now grants 10% increased Damage for each Trap (from 8%), 25% chance for Traps to Trigger an additional time (from 20%), and 25% reduced Mana Cost of Skills that throw Traps.
{{Version history table row|3.2.0}}
}}
{{Version history table row|3.2.0|
* Added to the game.
* Added to the game.
}}
{{Version history table end}}
{{Version history table end}}

Latest revision as of 07:25, 2 February 2024

Perfect Crime
Ascendancy Notable Passive Skill
35% less Damage with Triggered Spells
Triggers Level 20 Summon Triggerbots when Allocated [1]

Perfect Crime is a notable Ascendancy passive skill for the Saboteur. It grants the skill Summon Triggerbots, which summons two invulnerable Triggerbot minions that follow you. Whenever you trigger a spell, the skill will be triggered from both your Triggerbots instead. However, the skill causes you to deal less damage with triggered spells. Minions which are summoned via Triggerbots are not subject to the less damage modifier.[1]

Ruthless mode

Perfect Crime (Ruthless)
Ascendancy Notable Passive Skill
40% less Damage with Triggered Spells
Triggers Level 20 Summon Triggerbots when Allocated

Perfect Crime in Ruthless mode grants a higher damage penalty for triggered spells.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] Now provides "40% less Damage with Triggered Spells" in Ruthless (35% less in non-Ruthless).
3.21.0
  • Reworked. Old mods listed below:
    • You gain 10% increased Damage for each Trap
    • 25% Chance for Traps to Trigger an additional time
    • 25% reduced Cost of Skills that throw Traps
3.14.0
  • Reduced mana cost (of skills that throw traps) changed to reduced all costs.
3.13.0
  • No longer grants 10% increased Cooldown Recovery Rate for throwing Traps.
  • Now grants 10% increased Damage for each Trap (from 8%), 25% chance for Traps to Trigger an additional time (from 20%), and 25% reduced Mana Cost of Skills that throw Traps.
3.2.0
  • Added to the game.