Passive Skill:Eternal~notable~projectile~attack~damage~1: Difference between revisions

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(PyPoE/ExporterBot/1.0.0a0: Passive skill updater)
 
(PyPoE/ExporterBot/1.0.0a0: Passive skill updater)
 
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|id                                  = eternal_notable_projectile_attack_damage_1
|id                                  = eternal_notable_projectile_attack_damage_1
|name                                = Lioneye's Focus
|name                                = Lioneye's Focus
|jewel_type                          = Eternal
|is_notable                          = True
|is_notable                          = True
|int_id                              = 0
|int_id                              = 0
|icon                                = EternalEmpireOffensiveNotable
|icon                                = EternalEmpireOffensiveNotable
|stat1_id                            = projectile_attack_damage_+%
|stat1_id                            = projectile_attack_damage_+%
|stat1_value                        = 80
|stat1_min                          = 80
|stat1_max                          = 80
|stat_text                          = 80% increased Projectile [[Attack Damage]]
|stat_text                          = 80% increased Projectile [[Attack Damage]]
}}
}}

Latest revision as of 16:14, 10 May 2022

Lioneye's Focus
Notable Passive Skill
Ideternal_notable_projectile_attack_damage_1
Integer Id0
80% increased Projectile Attack Damage
The correct title of this page is eternal_notable_projectile_attack_damage_1. It appears incorrectly here due to technical restrictions.

eternal_notable_projectile_attack_damage_1 is the internal id for the Lioneye's Focus passive skill.

Stats
#Stat IdValue
1projectile_attack_damage_+%