One-Handed: Difference between revisions

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(Created page with "One-Handed passives '''will''' work with Dual Wielding. These passives will affect any weapon type that is one-handed. ==Passives== The following '''Ba...")
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One-Handed passives '''will''' work with [[Dual Wielding]]. These passives will affect any weapon type that is one-handed.
One-Handed passives '''will''' work with [[Dual Wielding]]. These passives will affect any weapon type that is one-handed. See [[Melee Skill]] for information on what skills can be used with what weapons.


==[[Passive Skills|Passives]]==
==[[Passive Skills|Passives]]==
The following '''Basic Passives''' are specific to One-Handers:
The following '''Basic Passives''' are specific to One-Handers:
*One Handed [[Attack Speed]] (3%
*One Handed [[Accuracy]] (10%,12%)
*One Handed Damage (6%,
*One Handed [[Attack Speed]] (3%,4%)
*One Handed [[Critical Strikes|Critical Strike Chance]] (15%,20%)
*One Handed [[Critical Strikes|Critical Strike Multiplier]] (15%)
*One Handed Damage (6%,8%)


'''Notable Passives''' specific to One-Handers are:
'''Notable Passives''' specific to One-Handers are:
 
*Fencing (18% Increased Phys Damage)
*Heart of the Panther (4% Increased Phys Damage, 2% [[Attack Speed]], +30 [[Dexterity]])
*Repartee (18% Increased Phys Damage)
*Strong Arm (18% Increased Phys Damage)
*Swashbuckler (12% Increased Phys Damage, +20 [[Strength]])
*Water Dancing (8% Increased Phys Damage, +20 [[Dexterity]])
*Water Dancing (8% Increased Phys Damage, +20 [[Dexterity]])

Revision as of 01:24, 28 August 2012

One-Handed passives will work with Dual Wielding. These passives will affect any weapon type that is one-handed. See Melee Skill for information on what skills can be used with what weapons.

Passives

The following Basic Passives are specific to One-Handers:

Notable Passives specific to One-Handers are:

  • Fencing (18% Increased Phys Damage)
  • Heart of the Panther (4% Increased Phys Damage, 2% Attack Speed, +30 Dexterity)
  • Repartee (18% Increased Phys Damage)
  • Strong Arm (18% Increased Phys Damage)
  • Swashbuckler (12% Increased Phys Damage, +20 Strength)
  • Water Dancing (8% Increased Phys Damage, +20 Dexterity)