Nemesis Leaguestone: Difference between revisions

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|drop_level                      = 11
|drop_level                      = 11
|drop_rarities                    = Normal, Magic, Unique
|drop_rarities                    = Normal, Magic, Unique
|tags                            = default, nemesis_leaguestone
|tags                            = nemesis_leaguestone, default
|metadata_id                      = Metadata/Items/Leaguestones/NemesisLeaguestone
|metadata_id                      = Metadata/Items/Leaguestones/NemesisLeaguestone
|help_text                        = Right-click to open your Legacy Panel and place a Leaguestone in an empty slot. It will apply to the next new area you enter.
|help_text                        = Right-click to open your Legacy Panel and place a Leaguestone in an empty slot. It will apply to the next new area you enter.
|implicit1                        = MapNemesisLeaguestoneImplicit
|implicit1                        = MapNemesisLeaguestoneImplicit
|drop_leagues                    = Legacy
|is_corrupted                    = True
|is_corrupted                    = True
|drop_leagues                    = Legacy
|release_version                  = 2.6.0
|release_version                  = 2.6.0
}}
}}

Revision as of 14:13, 4 August 2017

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Nemesis Leaguestone is a leaguestone.

Standard modifiers

Prefixes
Group: MapStealModOnRareKillChance
When Players in next Area Kill a Rare Monster they will gain 1 of its Modifiers for 20 seconds
ModifierReq. lvl.StatsTags
Thief's1When Players in next Area Kill a Rare Monster they will gain 1 of its Modifiers for 20 seconds
    Group: MapAreaContainsInnerTreasureRareMonster
    Next Area will contain a Rare Monster with Inner Treasure
    -3 to Maximum Charges
    ModifierReq. lvl.StatsTags
    Singular1Next Area will contain a Rare Monster with Inner Treasure
    -3 to Maximum Charges
      Group: MapRareMonstersDropAdditionalRareItems
      Rare Monsters in next Area will drop 2 additional Rare Items
      ModifierReq. lvl.StatsTags
      Exceptional1Rare Monsters in next Area will drop 2 additional Rare Items
        Group: ClassicAdditionalAreas
        +(2-3) to Maximum Charges
        ModifierReq. lvl.StatsTags
        Enduring1+(2-3) to Maximum Charges
          Suffixes
          Group: MapLeaguestoneRareMonsterDamage
          Rare Monsters in next Area will be Hindered, with 40% reduced Movement Speed
          ModifierReq. lvl.StatsTags
          of Warding1Rare Monsters in next Area will be Hindered, with 40% reduced Movement Speed
            Group: MapAreaContainsAdditionalRareMonsters
            Next Area will contain additional Rare Monsters
            ModifierReq. lvl.StatsTags
            of Abundance1Next Area will contain additional Rare Monsters
              of Abundance1Next Area will contain additional Rare Monsters
                Group: MapRareMonstersDropRarePrismaticRingChance
                Rare Monsters in next Area will have a 25% chance to drop a Rare Prismatic Ring
                ModifierReq. lvl.StatsTags
                of the Prism1Rare Monsters in next Area will have a 25% chance to drop a Rare Prismatic Ring

                  Version history

                  Version Changes
                  2.6.0
                  • Introduced to the game.