Molten Shell: Difference between revisions

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==Skill Functions and Interactions==
==Skill Functions and Interactions==
Absorbed Damage: Once cast, any damage that is negated by armor (including armor gained via Granite Flask), blocking, or by the skill [[Immortal Call]] will count towards triggering explosions. The only damage mitigation provided by the skill is the bonus to armour while the buff is active.
Absorbed Damage: Once cast, any damage that is negated by armor (including armor gained via Granite Flask), blocking, or by the skill [[Immortal Call]] will count towards triggering explosions. The only damage mitigation provided by the skill is the bonus to armour while the buff is active. The Damage Absorption stat only indicates the threshold at which the buff will end and an explosion will take place.


[[Skill Duration|Duration]]: Skill duration and buff/debuff duration will both increase the duration of Molten Shell.
[[Skill Duration|Duration]]: Skill duration and buff/debuff duration will both increase the duration of Molten Shell.

Revision as of 05:23, 30 June 2012

Lua error in Module:Skill at line 818: bad argument #3 to 'format' (string expected, got nil). Summons fiery elemental shields providing additional armour for a short duration. If cumulative damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.

Skill Functions and Interactions

Absorbed Damage: Once cast, any damage that is negated by armor (including armor gained via Granite Flask), blocking, or by the skill Immortal Call will count towards triggering explosions. The only damage mitigation provided by the skill is the bonus to armour while the buff is active. The Damage Absorption stat only indicates the threshold at which the buff will end and an explosion will take place.

Duration: Skill duration and buff/debuff duration will both increase the duration of Molten Shell.

Gem Leveling

Level Required Level Required Strength Mana Cost Fire Damage Damage Absorption Additional Armour Experience to Level
1 10 25 22 26-39 120 80
2 13 30 24 35-52 140 104
3 16 35
4
5
6 25 52 36 95-143 260 200
7 28 57 38 120-180 320 224
8 32 64 42 161-241 380 256
9
10
11
12
13
14
15 55 106 64 766-1149 1000 440
16 56 107 66 817-1226 1100 448 21,343,930
17
18
19
20

Gem Quality

Each percentage of quality adds +1% Chance to Ignite.