Module:Skill: Difference between revisions

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(Undo revision 698307 by Vinifera7 (talk) Issues detected on Awakened Minion Damage Support)
(The skill_icon parameter can be used to specify an override for the default icon based on the name of the skill; The skill_screenshot_file parameter is now deprecated.)
 
(38 intermediate revisions by 3 users not shown)
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-- Skill module
-------------------------------------------------------------------------------
--
--                              Module:Skill
--
-- This module implements Template:Skill and Template:Skill progression
-------------------------------------------------------------------------------


-- ----------------------------------------------------------------------------
require('Module:No globals')
-- Includes
local m_util = require('Module:Util')
-- ----------------------------------------------------------------------------
 
local getArgs = require('Module:Arguments').getArgs
local m_cargo = require('Module:Cargo')
local m_cargo = require('Module:Cargo')
local m_util = require('Module:Util')
local m_game = require('Module:Game')


local mwlanguage = mw.language.getContentLanguage()
-- Should we use the sandbox version of our submodules?
local use_sandbox = m_util.misc.maybe_sandbox('Skill')


--- define here to avoid errors
local m_game = use_sandbox and mw.loadData('Module:Game/sandbox') or mw.loadData('Module:Game')
local data = {}
local tables = {}


-- TODO:
-- The cfg table contains all localisable strings and configuration, to make it
-- skill_id field link to data page
-- easier to port this module to another wiki.
-- aspects: % mana cost
local cfg = use_sandbox and mw.loadData('Module:Skill/config/sandbox') or mw.loadData('Module:Skill/config')


-- ----------------------------------------------------------------------------
local mwlanguage = mw.language.getContentLanguage()
-- i18n
-- ----------------------------------------------------------------------------


local i18n = {
local i18n = cfg.i18n
    skill_icon = 'File:%s skill icon.png',
local tables = {}
    skill_screenshot = 'File:%s skill screenshot.jpg',
local data = {}
   
    -- Intro texts:
    intro_named_id = "'''%s''' is the internal id of the [[skill]] '''%s'''.\n",
    intro_unnamed_id = "'''%s''' is the internal id of an unnamed [[skill]].\n",
   
    errors = {
        all_format_keys_specified = 'All formatting keys must be specified for index "%s"',
        no_results_for_skill_id = "Couldn't find a page for the specified skill id",
        no_results_for_skill_page = "Couldn't find the queried data on the skill page",
        missing_level_data = 'No gem level progression data found',
    },
   
    categories = {
        broken_progression_table = 'Pages with broken skill progression tables'
    },
   
    infobox = {
        skill_id = 'Skill Id',
        active_skill_name = 'Name',
        skill_icon = 'Icon',
        cast_time = 'Cast Time',
        item_class_restrictions = 'Item Class<br>Restrictions',
        projectile_speed = 'Projectile Speed',
        radius = 'Radius',
        radius_secondary = 'Radius 2',
        radius_tertiary = 'Radius 3',
        level_requirement = 'Level Req.',
        mana_multiplier = 'Mana Multiplier',
        critical_strike_chance = 'Critical Strike Chance',
        mana_cost = 'Mana Cost',
        mana_reserved = 'Mana Reserved',
        attack_speed_multiplier = 'Attack Speed',
        damage_effectiveness = 'Effectiveness of Added Damage',
        stored_uses = 'Stored Uses',
        cooldown = 'Cooldown',
        vaal_souls_requirement = 'Vaal Souls',
        vaal_stored_uses = 'Vaal Stored Uses',
        vaal_soul_gain_prevention_time = 'Soul Gain Prevention',
        damage_multiplier = 'Damage Multiplier',
        duration = 'Base duration',
    },
   
    progression = {
        level_requirement = m_util.html.abbr('[[Image:Level_up_icon_small.png|link=|Lvl.]]', 'Required Level', 'nounderline'),
        dexterity_requirement = m_util.html.abbr('[[Image:DexterityIcon_small.png|link=|dexterity]]', 'Required Dexterity', 'nounderline'),
        strength_requirement = m_util.html.abbr('[[Image:StrengthIcon_small.png|link=|strength]]', 'Required Strength', 'nounderline'),
        intelligence_requirement = m_util.html.abbr('[[Image:IntelligenceIcon_small.png|link=|intelligence]]', 'Required Intelligence', 'nounderline'),
        mana_multiplier = 'Mana<br>Multiplier',
        critical_strike_chance = 'Critical<br>Strike<br>Chance',
        mana_cost = 'Mana<br>Cost',
        mana_reserved = 'Mana<br>Reserved',
        attack_speed_multiplier = 'Attack<br>Speed<br>Multiplier',
        damage_effectiveness = 'Damage<br>Effectiveness',
        stored_uses = 'Stored<br>Uses',
        cooldown = 'Cooldown',
        vaal_souls_requirement = 'Vaal<br>souls',
        vaal_stored_uses = 'Stored<br>Uses',
        vaal_soul_gain_prevention_time = 'Soul<br>Prevention<br>Time',
        damage_multiplier = m_util.html.abbr('Damage<br>Multiplier', 'Deals x% of Base Damage'),
        duration = m_util.html.abbr('Base duration', 'Base duration is x seconds'),
        exp_short = 'Exp.',
        exp_long = 'Experience needed to level up',
        tot_exp_short = 'Total Exp.',
        tot_exp_long = 'Total experience needed',
    },
}


-- ----------------------------------------------------------------------------
-- ----------------------------------------------------------------------------
Line 99: Line 30:
local h = {}
local h = {}


function h.map_to_arg(tpl_args, frame, properties, prefix_in, map, level)
function h.map_to_arg(tpl_args, properties, prefix_in, map, level, set_name, set_id)
     if map.order then
     if map.fields then
         for _, key in ipairs(map.order) do
         for key, row in pairs(map.fields) do
            row = map.fields[key]
             if row.name then
             if row.name then
                 local val = tpl_args[prefix_in .. row.name]
                 local val = tpl_args[prefix_in .. row.name]
                 if row.func ~= nil then
                 if row.func ~= nil then
                     val = row.func(tpl_args, frame, val)
                     val = row.func(tpl_args, val)
                 end
                 end
                 if val == nil and row.default ~= nil then
                 if val == nil and row.default ~= nil then
                     val = row.default
                     val = row.default
                 end
                 end
                 if val ~= nil then  
                 if val ~= nil then
                     if level ~= nil then
                     if level ~= nil then
                         tpl_args.skill_levels[level][key] = val
                         if set_name then
                            tpl_args.skill_levels[level][set_name] = tpl_args.skill_levels[level][set_name] or {}
                            tpl_args.skill_levels[level][set_name][set_id] = tpl_args.skill_levels[level][set_name][set_id] or {}
                            tpl_args.skill_levels[level][set_name][set_id][key] = val
                        else
                            tpl_args.skill_levels[level][key] = val
                        end
 
                         -- Nuke variables since they're remapped to skill_levels
                         -- Nuke variables since they're remapped to skill_levels
                         tpl_args[prefix_in .. row.name] = nil
                         tpl_args[prefix_in .. row.name] = nil
                     else
                     else
                         tpl_args[row.name] = val
                         if set_name then
                            tpl_args[set_name] = tpl_args[set_name] or {}
                            tpl_args[set_name][set_id] = tpl_args[set_name][set_id] or {}
                            tpl_args[set_name][set_id][key] = val
 
                            -- Nuke variables since they're remapped to [set_name]
                            tpl_args[prefix_in .. row.name] = nil
                        else
                            tpl_args[key] = val
                        end
                     end
                     end
                     properties[row.field] = val
                     properties[row.field] = val
                    -- Deprecated parameters
                    if val and row.deprecated then
                        tpl_args._flags.has_deprecated_skill_parameters = true
                        if tpl_args.test then -- Log when testing
                            tpl_args.deprecated_parameters = tpl_args.deprecated_parameters or {}
                            tpl_args.deprecated_parameters[#tpl_args.deprecated_parameters+1] = {row.name, val}
                        end
                    end
                end
            end
        end
    end
end
function h.expand_costs_data(tpl_args, skill_levels)
    --[[
    Expand costs data so that each cost type has its own column with amounts
    Assumptions:
      Cost types are always static
      Cost amounts can either be static or leveled, but not both
    --]]
    if skill_levels[0] then
        local cost_types = m_util.cast.table(skill_levels[0].cost_types)
        if #cost_types > 0 then
            for _, level_data in pairs(skill_levels) do
                if type(level_data) == 'table' and level_data.cost_amounts then
                    local cost_amounts = m_util.cast.table(level_data.cost_amounts, {callback = m_util.cast.number})
                    for i=1, #cost_types do
                        local type = cost_types[i]
                        local amount = cost_amounts[i]
                        if amount then
                            level_data['cost_' .. type] = amount
                        end
                    end
                 end
                 end
            else
                error(string.format('Programming error, missing field %s from order keys', key))
             end
             end
         end
         end
Line 128: Line 107:
end
end


function h.stats(tpl_args, frame, prefix_in, level)
function h.stats(tpl_args, prefix_in, level)
    local type_prefix = string.format('%s%s', prefix_in, 'stat')
     for i=1, cfg.max_stats_per_level do
    tpl_args.skill_levels[level]['stats'] = {}
         local stat_prefix = string.format('%s%s%d_', prefix_in, i18n.parameters.skill.stat, i) -- level<level>_stat<i>_
     for i=1, data.max_stats_per_level do
         local stat_id_key = string.format('%s%s_%s', type_prefix, i, 'id')
        local stat_val_key = string.format('%s%s_%s', type_prefix, i, 'value')
         local stat = {
         local stat = {
             id = tpl_args[stat_id_key],
             id = tpl_args[stat_prefix .. tables.skill_stats_per_level.fields.id.name], --level<level>_stat<i>_id
             value = tonumber(tpl_args[stat_val_key]),
             value = tpl_args[stat_prefix .. tables.skill_stats_per_level.fields.value.name], --level<level>_stat<i>_value
         }
         }
         if stat.id ~= nil and stat.value ~= nil then
         if stat.id ~= nil and stat.value ~= nil then
             tpl_args.skill_levels[level]['stats'][#tpl_args.skill_levels[level]['stats']+1] = stat
             local properties = {
              
                _table = tables.skill_stats_per_level.table,
                [tables.skill_stats_per_level.fields.level.field] = level,
            }
            h.map_to_arg(tpl_args, properties, stat_prefix, tables.skill_stats_per_level, level, 'stats', i)
             tpl_args.skill_levels.has_stats = true
             if not tpl_args.test then
             if not tpl_args.test then
                 m_cargo.store(frame, {
                 m_cargo.store(properties)
                    _table = tables.skill_stats_per_level.table,
                    [tables.skill_stats_per_level.fields.level.field] = level,
                    [tables.skill_stats_per_level.fields.id.field] = stat.id,
                    [tables.skill_stats_per_level.fields.value.field] = stat.value,
                })
             end
             end
           
            -- Nuke variables since they're remapped to skill levels
            tpl_args[stat_id_key] = nil
            tpl_args[stat_val_key] = nil
         end
         end
     end
     end
end
end


function h.na(tr)
function h.int_value_or_na(tpl_args, tblrow, value, tmap)
    tr
        :tag('td')
            :attr('class', 'table-na')
            :wikitext('N/A')
            :done()
end
 
function h.int_value_or_na(tpl_args, frame, tr, value, pdata)
     value = tonumber(value)
     value = tonumber(value)
     if value == nil then
     if value == nil then
         h.na(tr)
         tblrow:node(m_util.html.td.na())
     else
     else
         value = mwlanguage:formatNum(value)
         -- value = mwlanguage:formatNum(value) -- Removed for now. lang:formatNum() returns a string, which causes issues for formatting
         if pdata.fmt ~= nil then
         if tmap.fmt ~= nil then
             if type(pdata.fmt) == 'string' then
             if type(tmap.fmt) == 'string' then
                 value = string.format(pdata.fmt, value)
                 value = string.format(tmap.fmt, value)
             elseif type(pdata.fmt) == 'function' then
             elseif type(tmap.fmt) == 'function' then
                 value = string.format(pdata.fmt(tpl_args, frame), value)
                 value = string.format(tmap.fmt(tpl_args) or '%s', value)
             end
             end
         end
         end
         tr
         tblrow
             :tag('td')
             :tag('td')
                 :wikitext(value)
                 :wikitext(value)
Line 186: Line 149:


h.cast = {}
h.cast = {}
function h.cast.wrap (f)
function h.cast.wrap(func)
     return function(tpl_args, frame, value)
     return function(tpl_args, value)
         if value == nil then
         if value == nil then
             return nil
             return nil
        else
            return f(value)
         end
         end
        return func(value)
     end
     end
end
end
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h.display.factory = {}
h.display.factory = {}
function h.display.factory.value(args)
function h.display.factory.value(args)
     return function (tpl_args, frame)
     return function (tpl_args)
         args.fmt = args.fmt or tables.static.fields[args.key].fmt
         args.fmt = args.fmt or tables.static.fields[args.key].fmt
         local value = tpl_args[args.key]
         local value = tpl_args[args.key]
Line 211: Line 173:


function h.display.factory.range_value(args)
function h.display.factory.range_value(args)
     return function (tpl_args, frame)
     return function (tpl_args)
         local value = {
         local value = {}
             min = tpl_args.skill_levels[0][args.key] or tpl_args.skill_levels[1][args.key],
        if args.set_name and args.set_id then
             max = tpl_args.skill_levels[0][args.key] or tpl_args.skill_levels[tpl_args.max_level][args.key],
            -- Guard against index errors
            tpl_args.skill_levels[0][args.set_name] = tpl_args.skill_levels[0][args.set_name] or {}
            tpl_args.skill_levels[0][args.set_name][args.set_id] = tpl_args.skill_levels[0][args.set_name][args.set_id] or {}
            tpl_args.skill_levels[1][args.set_name] = tpl_args.skill_levels[1][args.set_name] or {}
            tpl_args.skill_levels[1][args.set_name][args.set_id] = tpl_args.skill_levels[1][args.set_name][args.set_id] or {}
            tpl_args.skill_levels[tpl_args.max_level][args.set_name] = tpl_args.skill_levels[tpl_args.max_level][args.set_name] or {}
            tpl_args.skill_levels[tpl_args.max_level][args.set_name][args.set_id] = tpl_args.skill_levels[tpl_args.max_level][args.set_name][args.set_id] or {}
 
            value.min = tpl_args.skill_levels[0][args.set_name][args.set_id][args.key] or tpl_args.skill_levels[1][args.set_name][args.set_id][args.key]
             value.max = tpl_args.skill_levels[0][args.set_name][args.set_id][args.key] or tpl_args.skill_levels[tpl_args.max_level][args.set_name][args.set_id][args.key]
        else
            value.min = tpl_args.skill_levels[0][args.key]
            if value.min == nil or type(value.min) == 'table' and #value.min == 0 then
                value.min = tpl_args.skill_levels[1][args.key]
             end
            value.max = tpl_args.skill_levels[0][args.key]
            if value.max == nil or type(value.max) == 'table' and #value.max == 0 then
                value.max = tpl_args.skill_levels[tpl_args.max_level][args.key]
            end
            if type(value.min) == 'table' and type(value.max) == 'table' and args.key_index then
                value.min = value.min[args.key_index]
                value.max = value.max[args.key_index]
            end
        end
        if value.min == nil or value.max == nil then
            -- property not set for this skill
            return nil
        end
        local map = args.map or tables.progression
        local options = {
            fmt=args.fmt or map.fields[args.key] and map.fields[args.key].fmt,
            color=false,
         }
         }
        -- property not set for this skill
         if type(value.min) == 'table' and type(value.max) == 'table' then
         if value.min == nil or value.max == nil then
            local formatted_values = {}
             return
            for i=1, #value.min do
                formatted_values[i] = m_util.html.format_value(tpl_args, {min = value.min[i], max = value.max[i]}, options)
            end
             return formatted_values
         end
         end
       
         return m_util.html.format_value(tpl_args, value, options)
         return m_util.html.format_value(tpl_args, frame, value, {
            fmt=args.fmt or tables.progression.fields[args.key].fmt,
            no_color=true,
        })
     end
     end
end
end


function h.display.factory.radius(args)
function h.display.factory.radius(args)
     return function (tpl_args, frame)
     return function (tpl_args)
         local radius = tpl_args['radius' .. args.key]
         local radius = tpl_args['radius' .. args.key]
         if radius == nil then
         if radius == nil then
Line 241: Line 233:
         end
         end
     end
     end
end
function h.query_skill(tpl_args)
    local fields = {
        'skill._pageID=_pageID',
    }
    local query = {
        groupBy = 'skill._pageID',
    }
    local results = {}
    local search_param
    if tpl_args.skill_id then -- Query by skill id
        query.where = string.format('skill_id="%s"', tpl_args.skill_id)
        search_param = 'skill_id'
    else -- Query by page name
        local page = tpl_args.page or mw.title.getCurrentTitle().prefixedText
        query.where = string.format('_pageName="%s"', page)
        search_param = 'page'
    end
    results = m_cargo.query({tables.static.table}, fields, query)
    if #results == 0 then
        -- No results found
        error(string.format(i18n.errors.validate_skill.no_results_found, search_param, tpl_args[search_param]))
    elseif #results > 1 then
        -- More than one result found
        error(string.format(i18n.errors.validate_skill.many_results_found, search_param, tpl_args[search_param]))
    end
    return results[1]
end
end


-- ----------------------------------------------------------------------------
-- ----------------------------------------------------------------------------
-- Data
-- Cargo tables
-- ----------------------------------------------------------------------------
-- ----------------------------------------------------------------------------


tables.static = {
tables.static = {
     table = 'skill',
     table = 'skill',
    order = {'skill_id', 'cast_time', 'gem_description', 'active_skill_name', 'skill_icon', 'item_class_id_restriction', 'item_class_restriction', 'projectile_speed', 'stat_text', 'quality_stat_text', 'has_percentage_mana_cost', 'has_reservation_mana_cost', 'radius', 'radius_secondary', 'radius_tertiary', 'radius_description', 'radius_secondary_description', 'radius_tertiary_description', 'skill_screenshot'},
     fields = {
     fields = {
         -- GrantedEffects.dat
         -- GrantedEffects.dat
         skill_id = {
         skill_id = {
             name = 'skill_id',
             name = i18n.parameters.skill.skill_id,
             field = 'skill_id',
             field = 'skill_id',
             type = 'String',
             type = 'String',
Line 260: Line 279:
         -- Active Skills.dat
         -- Active Skills.dat
         cast_time = {
         cast_time = {
             name = 'cast_time',
             name = i18n.parameters.skill.cast_time,
             field = 'cast_time',
             field = 'cast_time',
             type = 'Float',
             type = 'Float',
             func = h.cast.wrap(m_util.cast.number),
             func = h.cast.wrap(m_util.cast.number),
             fmt = '%ss',
             fmt = '%.2f ' .. m_game.units.seconds.short_lower,
         },
         },
         gem_description = {
         gem_description = {
             name = 'gem_description',
             name = i18n.parameters.skill.gem_description,
             field = 'description',
             field = 'description',
             type = 'Text',
             type = 'Text',
Line 273: Line 292:
         },
         },
         active_skill_name = {
         active_skill_name = {
             name = 'active_skill_name',
             name = i18n.parameters.skill.active_skill_name,
             field = 'active_skill_name',
             field = 'active_skill_name',
             type = 'String',
             type = 'String',
Line 279: Line 298:
         },
         },
         skill_icon = {
         skill_icon = {
             name = 'skill_icon',
             name = i18n.parameters.skill.skill_icon,
             field = 'skill_icon',
             field = 'skill_icon',
             type = 'Page',
             type = 'Page',
             func = function(tpl_args, frame)
             func = function(tpl_args, value)
                 if tpl_args.active_skill_name then
                 if value then
                     return string.format(i18n.skill_icon, tpl_args.active_skill_name)
                    value = string.format(i18n.files.skill_icon, value)
                elseif tpl_args.active_skill_name then
                     value = string.format(i18n.files.skill_icon, tpl_args.active_skill_name)
                else
                    value = nil
                 end
                 end
                return value
             end,
             end,
         },
         },
         item_class_id_restriction = {
         item_class_id_restriction = {
             name = 'item_class_id_restriction',
             name = i18n.parameters.skill.item_class_id_restriction,
             field = 'item_class_id_restriction',
             field = 'item_class_id_restriction',
             type = 'List (,) of String',
             type = 'List (,) of String',
             func = function(tpl_args, frame, value)
             func = function(tpl_args, value)
                 if value == nil then  
                 if value == nil then  
                     return nil
                     return nil
Line 299: Line 323:
                 for _, v in ipairs(value) do
                 for _, v in ipairs(value) do
                     if m_game.constants.item.classes[v] == nil then
                     if m_game.constants.item.classes[v] == nil then
                         error(string.format('Invalid item class id: %s', v))
                         error(string.format(i18n.errors.skill.invalid_item_class_id, v))
                     end
                     end
                 end
                 end
Line 306: Line 330:
         },
         },
         item_class_restriction = {
         item_class_restriction = {
             name = 'item_class_restriction',
             name = i18n.parameters.skill.item_class_restriction,
             field = 'item_class_restriction',
             field = 'item_class_restriction',
             type = 'List (,) of String',
             type = 'List (,) of String',
             func = function(tpl_args, frame, value)
             func = function(tpl_args, value)
                 if tpl_args.item_class_id_restriction == nil then
                 if tpl_args.item_class_id_restriction == nil then
                     return
                     return
Line 324: Line 348:
         -- Projectiles.dat - manually mapped to the skills
         -- Projectiles.dat - manually mapped to the skills
         projectile_speed = {
         projectile_speed = {
             name = 'projectile_speed',
             name = i18n.parameters.skill.projectile_speed,
             field = 'projectile_speed',
             field = 'projectile_speed',
             type = 'Integer',
             type = 'Integer',
Line 331: Line 355:
         -- Misc data derieved from stats
         -- Misc data derieved from stats
         stat_text = {
         stat_text = {
             name = 'stat_text',
             name = i18n.parameters.skill.stat_text,
             field = 'stat_text',
             field = 'stat_text',
            type = 'Text',
            func = nil,
        },
        quality_stat_text = {
            name = 'quality_stat_text',
            field = 'quality_stat_text',
             type = 'Text',
             type = 'Text',
             func = nil,
             func = nil,
         },
         },
         -- Misc data currently not from game data
         -- Misc data currently not from game data
        has_percentage_mana_cost = {
            name = 'has_percentage_mana_cost',
            field = 'has_percentage_mana_cost',
            type = 'Boolean',
            func = h.cast.wrap(m_util.cast.boolean),
            default = false,
        },
        has_reservation_mana_cost = {
            name = 'has_reservation_mana_cost',
            field = 'has_reservation_mana_cost',
            type = 'Boolean',
            func = h.cast.wrap(m_util.cast.boolean),
            default = false,
        },
         radius = {
         radius = {
             name = 'radius',
             name = i18n.parameters.skill.radius,
             field = 'radius',
             field = 'radius',
             type = 'Integer',
             type = 'Integer',
Line 364: Line 368:
         },
         },
         radius_description = {
         radius_description = {
             name = 'radius_description',
             name = i18n.parameters.skill.radius_description,
             field = 'radius_description',
             field = 'radius_description',
             type = 'Text',
             type = 'Text',
             func = nil,
             func = h.cast.wrap(m_util.cast.text),
         },
         },
         radius_secondary = {
         radius_secondary = {
             name = 'radius_secondary',
             name = i18n.parameters.skill.radius_secondary,
             field = 'radius_secondary',
             field = 'radius_secondary',
             type = 'Integer',
             type = 'Integer',
Line 376: Line 380:
         },
         },
         radius_secondary_description = {
         radius_secondary_description = {
             name = 'radius_secondary_description',
             name = i18n.parameters.skill.radius_secondary_description,
             field = 'radius_secondary_description',
             field = 'radius_secondary_description',
             type = 'Text',
             type = 'Text',
             func = nil,
             func = h.cast.wrap(m_util.cast.text),
         },
         },
         -- not sure if any skill actually has 3 radius componets
         radius_tertiary = { -- not sure if any skill actually has 3 radius componets
        radius_tertiary = {
             name = i18n.parameters.skill.radius_tertiary,
             name = 'radius_tertiary',
             field = 'radius_tertiary',
             field = 'radius_tertiary',
             type = 'Integer',
             type = 'Integer',
Line 389: Line 392:
         },
         },
         radius_tertiary_description = {
         radius_tertiary_description = {
             name = 'radius_tertiary_description',
             name = i18n.parameters.skill.radius_tertiary_description,
             field = 'radius_tertiary_description',
             field = 'radius_tertiary_description',
             type = 'Text',
             type = 'Text',
             func = nil,
             func = h.cast.wrap(m_util.cast.text),
        },
        -- Set manually
        max_level = {
            field = 'max_level',
            type = 'Integer',
        },
        html = {
            field = 'html',
            type = 'Text',
         },
         },
         skill_screenshot = {
         skill_screenshot = {
             name = 'skill_screenshot',
             name = i18n.parameters.skill.skill_screenshot,
             field = 'skill_screenshot',
             field = 'skill_screenshot',
             type = 'Page',
             type = 'Page',
             func = function(tpl_args, frame)
             func = function(tpl_args, value)
                local ss
                 if tpl_args.skill_screenshot_file then
                 if tpl_args.skill_screenshot_file ~= nil then
                    tpl_args._flags.has_deprecated_skill_parameters = true
                     ss = string.format('File:%s', tpl_args.skill_screenshot_file)
                     value = string.format('File:%s', tpl_args.skill_screenshot_file)
                 elseif tpl_args.skill_screenshot ~= nil then
                 elseif value then
                     ss = string.format(i18n.skill_screenshot, tpl_args.skill_screenshot)
                     value = string.format(i18n.files.skill_screenshot, value)
                 elseif tpl_args.active_skill_name then
                 elseif tpl_args.active_skill_name then
                     -- When this parameter is set manually, we assume/expect it to be exist, but otherwise it probably doesn't and we don't need dead links in that case
                     -- When this parameter is set manually, we assume/expect it to exist, but otherwise it probably doesn't and we don't need dead links in that case
                     ss = string.format(i18n.skill_screenshot, tpl_args.active_skill_name)
                     value = string.format(i18n.files.skill_screenshot, tpl_args.active_skill_name)
                     page = mw.title.new(ss)
                     local page = mw.title.new(value)
                     if page == nil or not page.exists then
                     if page == nil or not page.exists then
                         ss = nil
                         value = nil
                     end
                     end
                else
                    value = nil
                 end
                 end
                 return ss
                 return value
             end,
             end,
        },
        -- Set programmatically
        max_level = {
            name = nil,
            field = 'max_level',
            type = 'Integer',
            func = h.cast.wrap(m_util.cast.number),
        },
        html = {
            name = nil,
            field = 'html',
            type = 'Text',
            func = nil,
         },
         },
     },
     },
Line 429: Line 438:
tables.progression = {
tables.progression = {
     table = 'skill_levels',
     table = 'skill_levels',
    order = {'level_requirement', 'dexterity_requirement', 'intelligence_requirement', 'strength_requirement', 'mana_multiplier', 'critical_strike_chance', 'mana_cost', 'attack_speed_multiplier', 'damage_effectiveness', 'stored_uses', 'cooldown', 'vaal_souls_requirement', 'vaal_stored_uses', 'vaal_soul_gain_prevention_time', 'damage_multiplier', 'duration', 'experience', 'stat_text'},
     fields = {
     fields = {
         level = {
         level = {
Line 436: Line 444:
             type = 'Integer',
             type = 'Integer',
             func = nil,
             func = nil,
            header = nil,
         },
         },
         level_requirement = {
         level_requirement = {
             name = 'level_requirement',
             name = i18n.parameters.skill.level_requirement,
             field = 'level_requirement',
             field = 'level_requirement',
             type = 'Integer',
             type = 'Integer',
             func = h.cast.wrap(m_util.cast.number),
             func = h.cast.wrap(m_util.cast.number),
            header = i18n.progression.level_requirement,
         },
         },
         dexterity_requirement = {
         dexterity_requirement = {
             name = 'dexterity_requirement',
             name = i18n.parameters.skill.dexterity_requirement,
             field = 'dexterity_requirement',
             field = 'dexterity_requirement',
             type = 'Integer',
             type = 'Integer',
             func = h.cast.wrap(m_util.cast.number),
             func = h.cast.wrap(m_util.cast.number),
            header = i18n.progression.dexterity_requirement,
         },
         },
         strength_requirement = {
         strength_requirement = {
             name = 'strength_requirement',
             name = i18n.parameters.skill.strength_requirement,
             field = 'strength_requirement',
             field = 'strength_requirement',
             type = 'Integer',
             type = 'Integer',
             func = h.cast.wrap(m_util.cast.number),
             func = h.cast.wrap(m_util.cast.number),
            header = i18n.progression.strength_requirement,
         },
         },
         intelligence_requirement = {
         intelligence_requirement = {
             name = 'intelligence_requirement',
             name = i18n.parameters.skill.intelligence_requirement,
             field = 'intelligence_requirement',
             field = 'intelligence_requirement',
             type = 'Integer',
             type = 'Integer',
             func = h.cast.wrap(m_util.cast.number),
             func = h.cast.wrap(m_util.cast.number),
            header = i18n.progression.intelligence_requirement,
         },
         },
         mana_multiplier = {
         cost_multiplier = {
             name = 'mana_multiplier',
             name = i18n.parameters.skill.cost_multiplier,
             field = 'mana_multiplier',
             field = 'cost_multiplier',
             type = 'Float',
             type = 'Float',
             func = h.cast.wrap(m_util.cast.number),
             func = h.cast.wrap(m_util.cast.number),
            header = i18n.progression.mana_multiplier,
             fmt = '%s%%',
             fmt = '%s%%',
        },
        attack_time = {
            name = i18n.parameters.skill.attack_time,
            field = 'attack_time',
            type = 'Float',
            func = h.cast.wrap(m_util.cast.number),
            fmt = '%.2f ' .. m_game.units.seconds.short_lower,
         },
         },
         critical_strike_chance = {
         critical_strike_chance = {
             name = 'critical_strike_chance',
             name = i18n.parameters.skill.critical_strike_chance,
             field = 'critical_strike_chance',
             field = 'critical_strike_chance',
             type = 'Float',
             type = 'Float',
             func = h.cast.wrap(m_util.cast.number),
             func = h.cast.wrap(m_util.cast.number),
            header = i18n.progression.critical_strike_chance,
             fmt = '%s%%',
             fmt = '%s%%',
        },
        mana_cost = {
            name = 'mana_cost',
            field = 'mana_cost',
            type = 'Integer',
            func = h.cast.wrap(m_util.cast.number),
            header = function (skill_data)
                if skill_data["skill.has_reservation_mana_cost"] then
                    return i18n.progression.mana_reserved
                else
                    return i18n.progression.mana_cost
                end
            end,
            fmt = function (tpl_args, frame)
                if tpl_args.has_percentage_mana_cost or (tpl_args.skill_data and tpl_args.skill_data['skill.has_percentage_mana_cost']) then
                    str = '%s%%'
                else
                    str = '%s'
                end
           
                return str
            end,
         },
         },
         damage_effectiveness = {
         damage_effectiveness = {
             name = 'damage_effectiveness',
             name = i18n.parameters.skill.damage_effectiveness,
             field = 'damage_effectiveness',
             field = 'damage_effectiveness',
             type = 'Float',
             type = 'Float',
             func = h.cast.wrap(m_util.cast.number),
             func = h.cast.wrap(m_util.cast.number),
            header = i18n.progression.damage_effectiveness,
             fmt = '%s%%',
             fmt = '%s%%',
         },
         },
         stored_uses = {
         stored_uses = {
             name = 'stored_uses',
             name = i18n.parameters.skill.stored_uses,
             field = 'stored_uses',
             field = 'stored_uses',
             type = 'Integer',
             type = 'Integer',
             func = h.cast.wrap(m_util.cast.number),
             func = h.cast.wrap(m_util.cast.number),
            header = i18n.progression.stored_uses,
         },
         },
         cooldown = {
         cooldown = {
             name = 'cooldown',
             name = i18n.parameters.skill.cooldown,
             field = 'cooldown',
             field = 'cooldown',
             type = 'Float',
             type = 'Float',
             func = h.cast.wrap(m_util.cast.number),
             func = h.cast.wrap(m_util.cast.number),
            header = i18n.progression.cooldown,
             fmt = '%.2f ' .. m_game.units.seconds.short_lower,
             fmt = '%ss',
         },
         },
         vaal_souls_requirement = {
         vaal_souls_requirement = {
             name = 'vaal_souls_requirement',
             name = i18n.parameters.skill.vaal_souls_requirement,
             field = 'vaal_souls_requirement',
             field = 'vaal_souls_requirement',
             type = 'Integer',
             type = 'Integer',
             func = h.cast.wrap(m_util.cast.number),
             func = h.cast.wrap(m_util.cast.number),
            header = i18n.progression.vaal_souls_requirement,
         },
         },
         vaal_stored_uses = {
         vaal_stored_uses = {
             name = 'vaal_stored_uses',
             name = i18n.parameters.skill.vaal_stored_uses,
             field = 'vaal_stored_uses',
             field = 'vaal_stored_uses',
             type = 'Integer',
             type = 'Integer',
Line 542: Line 524:
         },
         },
         vaal_soul_gain_prevention_time = {
         vaal_soul_gain_prevention_time = {
             name = 'vaal_soul_gain_prevention_time',
             name = i18n.parameters.skill.vaal_soul_gain_prevention_time,
             field = 'vaal_soul_gain_prevention_time',
             field = 'vaal_soul_gain_prevention_time',
             type = 'Float',
             type = 'Float',
             func = h.cast.wrap(m_util.cast.number),
             func = h.cast.wrap(m_util.cast.number),
            header = i18n.progression.vaal_soul_gain_prevention_time,
             fmt = '%i ' .. m_game.units.seconds.short_lower,
             fmt = '%ss',
         },
         },
         damage_multiplier = {
         damage_multiplier = {
             name = 'damage_multiplier',
             name = i18n.parameters.skill.damage_multiplier,
             field = 'damage_multiplier',
             field = 'damage_multiplier',
             type = 'Float',
             type = 'Float',
             func = h.cast.wrap(m_util.cast.number),
             func = h.cast.wrap(m_util.cast.number),
            header = i18n.progression.damage_multiplier,
             fmt = '%s%%',
             fmt = '%s%%',
         },
         },
         attack_speed_multiplier = {
         attack_speed_multiplier = {
             name = 'attack_speed_multiplier',
             name = i18n.parameters.skill.attack_speed_multiplier,
             field = 'attack_speed_multiplier',
             field = 'attack_speed_multiplier',
             type = 'Integer',
             type = 'Integer',
             func = h.cast.wrap(m_util.cast.number),
             func = h.cast.wrap(m_util.cast.number),
            header = i18n.progression.attack_speed_multiplier,
             fmt = '%s%%',
             fmt = '%s%%',
         },
         },
         duration = {
         duration = {
             name = 'duration',
             name = i18n.parameters.skill.duration,
             field = 'duration',
             field = 'duration',
             type = 'Float',
             type = 'Float',
             func = h.cast.wrap(m_util.cast.number),
             func = h.cast.wrap(m_util.cast.number),
             header = i18n.progression.duration,
             fmt = '%.2f ' .. m_game.units.seconds.short_lower,
             fmt = '%ss',
        },
        cost_types = {
            name = i18n.parameters.skill.cost_types,
            field = 'cost_types',
            type = 'List (,) of String',
            func = function(tpl_args, value)
                if value == nil then
                    return nil
                end
                value = m_util.cast.table(value)
                for _, v in ipairs(value) do
                    if m_game.constants.skill.cost_types[v] == nil then
                        error(string.format(i18n.errors.skill.invalid_cost_type, v))
                    end
                end
                return value
            end,
        },
        cost_amounts = {
            name = i18n.parameters.skill.cost_amounts,
            field = 'cost_amounts',
            type = 'List (,) of Integer',
            func = function(tpl_args, value)
                if value == nil then
                    return nil
                end
                value = m_util.cast.table(value, {callback = m_util.cast.number})
                return value
            end,
        },
        mana_reservation_flat = {
            name = i18n.parameters.skill.mana_reservation_flat,
            field = 'mana_reservation_flat',
            type = 'Integer',
            func = h.cast.wrap(m_util.cast.number),
        },
        mana_reservation_percent = {
            name = i18n.parameters.skill.mana_reservation_percent,
            field = 'mana_reservation_percent',
            type = 'Integer',
            func = h.cast.wrap(m_util.cast.number),
        },
        life_reservation_flat = {
            name = i18n.parameters.skill.life_reservation_flat,
            field = 'life_reservation_flat',
            type = 'Integer',
             func = h.cast.wrap(m_util.cast.number),
        },
        life_reservation_percent = {
            name = i18n.parameters.skill.life_reservation_percent,
            field = 'life_reservation_percent',
            type = 'Integer',
            func = h.cast.wrap(m_util.cast.number),
         },
         },
         -- from gem experience, optional
         -- from gem experience, optional
         experience = {
         experience = {
             name = 'experience',
             name = i18n.parameters.skill.experience,
             field = 'experience',
             field = 'experience',
             type = 'Integer',
             type = 'Integer',
             func = h.cast.wrap(m_util.cast.number),
             func = h.cast.wrap(m_util.cast.number),
            hide = true,
         },
         },
         stat_text = {
         stat_text = {
             name = 'stat_text',
             name = i18n.parameters.skill.stat_text,
             field = 'stat_text',
             field = 'stat_text',
             type = 'Text',
             type = 'Text',
             func = nil,
             func = h.cast.wrap(m_util.cast.text),
            hide = true,
         },
         },
     }
     }
}
}
data.progression_display_order = {'level_requirement', 'dexterity_requirement', 'strength_requirement', 'intelligence_requirement', 'mana_multiplier', 'critical_strike_chance', 'mana_cost', 'damage_effectiveness', 'stored_uses', 'cooldown', 'vaal_souls_requirement', 'vaal_stored_uses', 'vaal_soul_gain_prevention_time', 'damage_multiplier', 'duration', 'attack_speed_multiplier'}


tables.skill_stats_per_level = {
tables.skill_stats_per_level = {
Line 597: Line 624:
     fields = {
     fields = {
         level = {
         level = {
            name = nil,
             field = 'level',
             field = 'level',
             type = 'Integer',
             type = 'Integer',
            func = nil,
         },
         },
         id = {
         id = {
            name = i18n.parameters.skill.stat_id,
             field = 'id',
             field = 'id',
             type = 'String',
             type = 'String',
            func = h.cast.wrap(m_util.cast.text),
         },
         },
         value = {
         value = {
            name = i18n.parameters.skill.stat_value,
             field = 'value',
             field = 'value',
             type = 'Integer',
             type = 'Integer',
            func = h.cast.wrap(m_util.cast.number),
         },
         },
     },
     },
}
}
data.max_stats_per_level = 8


tables.skill_quality = {
tables.skill_quality = {
Line 646: Line 677:
             type = 'Integer',
             type = 'Integer',
         },
         },
    },
}
-- ----------------------------------------------------------------------------
-- Data
-- ----------------------------------------------------------------------------
data.skill_progression_table = {
    {
        field = 'level',
        header = i18n.progression.level,
    },
    {
        field = 'level_requirement',
        header = i18n.progression.level_requirement,
    },
    {
        field = 'dexterity_requirement',
        header = i18n.progression.dexterity_requirement,
    },
    {
        field = 'strength_requirement',
        header = i18n.progression.strength_requirement,
    },
    {
        field = 'intelligence_requirement',
        header = i18n.progression.intelligence_requirement,
    },
    {
        field = 'cost_multiplier',
        header = i18n.progression.cost_multiplier,
        fmt = '%s%%',
    },
    {
        field = 'attack_time',
        header = i18n.progression.attack_time,
        fmt = '%.2f ' .. m_game.units.seconds.short_lower,
    },
    {
        field = 'critical_strike_chance',
        header = i18n.progression.critical_strike_chance,
        fmt = '%s%%',
    },
    {
        field = 'cost_Mana',
        header = i18n.progression.mana_cost,
    },
    {
        field = 'cost_Life',
        header = i18n.progression.life_cost,
    },
    {
        field = 'cost_ES',
        header = i18n.progression.energy_shield_cost,
    },
    {
        field = 'cost_Rage',
        header = i18n.progression.rage_cost,
    },
    {
        field = 'cost_ManaPercent',
        header = i18n.progression.mana_cost,
        fmt = '%s%%',
    },
    {
        field = 'cost_LifePercent',
        header = i18n.progression.life_cost,
        fmt = '%s%%',
    },
    {
        field = 'mana_reservation_flat',
        header = i18n.progression.mana_reserved,
    },
    {
        field = 'mana_reservation_percent',
        header = i18n.progression.mana_reserved,
        fmt = '%s%%',
    },
    {
        field = 'life_reservation_flat',
        header = i18n.progression.life_reserved,
    },
    {
        field = 'life_reservation_percent',
        header = i18n.progression.life_reserved,
        fmt = '%s%%',
    },
    {
        field = 'damage_effectiveness',
        header = i18n.progression.damage_effectiveness,
        fmt = '%s%%',
    },
    {
        field = 'stored_uses',
        header = i18n.progression.stored_uses,
    },
    {
        field = 'cooldown',
        header = i18n.progression.cooldown,
        fmt = '%.2f ' .. m_game.units.seconds.short_lower,
    },
    {
        field = 'vaal_souls_requirement',
        header = i18n.progression.vaal_souls_requirement,
    },
    {
        field = 'vaal_stored_uses',
        header = i18n.progression.vaal_stored_uses,
    },
    {
        field = 'vaal_soul_gain_prevention_time',
        header = i18n.progression.vaal_soul_gain_prevention_time,
        fmt = '%i ' .. m_game.units.seconds.short_lower,
    },
    {
        field = 'damage_multiplier',
        header = i18n.progression.damage_multiplier,
        fmt = '%s%%',
    },
    {
        field = 'duration',
        header = i18n.progression.duration,
        fmt = '%.2f ' .. m_game.units.seconds.short_lower,
    },
    {
        field = 'attack_speed_multiplier',
        header = i18n.progression.attack_speed_multiplier,
        fmt = '%s%%',
     },
     },
}
}
Line 656: Line 815:
     {
     {
         header = i18n.infobox.skill_id,
         header = i18n.infobox.skill_id,
         func = function (tpl_args, frame)
         func = function (tpl_args)
             return string.format('[[%s|%s]]', mw.title.getCurrentTitle().fullText, tpl_args.skill_id)
             return string.format('[[%s|%s]]', mw.title.getCurrentTitle().fullText, tpl_args.skill_id)
         end  
         end  
Line 662: Line 821:
     {
     {
         header = i18n.infobox.skill_icon,
         header = i18n.infobox.skill_icon,
         func = function (tpl_args, frame)
         func = function (tpl_args)
             if tpl_args.skill_icon then  
             if tpl_args.skill_icon then  
                 return string.format('[[%s]]', tpl_args.skill_icon)
                 return string.format('[[%s]]', tpl_args.skill_icon)
Line 670: Line 829:
     {
     {
         header = i18n.infobox.cast_time,
         header = i18n.infobox.cast_time,
         func = h.display.factory.value{key='cast_time'},
         func = function (tpl_args)
            local value = tpl_args.cast_time
            if value then
                if value == 0 then
                    return i18n.infobox.instant_cast_time
                end
                return string.format('%.2f %s', value, m_game.units.seconds.short_lower)
            end
            return value
        end,
     },
     },
     {
     {
         header = i18n.infobox.item_class_restrictions,
         header = i18n.infobox.item_class_restrictions,
         func = function (tpl_args, frame)
         func = function (tpl_args)
             if tpl_args.item_class_restriction == nil then
             if tpl_args.item_class_restriction == nil then
                 return
                 return
Line 705: Line 873:
         func = h.display.factory.range_value{key='level_requirement'},
         func = h.display.factory.range_value{key='level_requirement'},
     },
     },
     -- ingore attrbiutes?
     -- ignore attrbiutes?
     {
     {
         header = i18n.infobox.mana_multiplier,
         header = i18n.infobox.cost_multiplier,
         func = h.display.factory.range_value{key='mana_multiplier'},
         func = h.display.factory.range_value{key='cost_multiplier'},
    },
    {
        header = i18n.infobox.attack_time,
        func = h.display.factory.range_value{key='attack_time'},
     },
     },
     {
     {
Line 715: Line 887:
     },
     },
     {
     {
         header = i18n.infobox.mana_cost,
         header = i18n.infobox.cost,
         func = h.display.factory.range_value{key='mana_cost'},
         func = function (tpl_args)
            local parts = {}
            for k, v in pairs(m_game.constants.skill.cost_types) do
                local key = 'cost_' .. k
                local fmt
                if string.find(k, 'Percent', 1, true) then
                    fmt = '%s%% %s'
                else
                    fmt = '%s %s'
                end
                local range = h.display.factory.range_value{key=key}(tpl_args)
                if range then
                    parts[#parts+1] = string.format(fmt, range, v.long_lower)
                end
            end
            return table.concat(parts, ', ')
        end,
    },
    {
        header = i18n.infobox.reservation,
        func = function (tpl_args)
            local parts = {}
            local keys = {
                {
                    key = 'mana_reservation_flat',
                    fmt = '%s ' .. m_game.constants.skill.cost_types['Mana'].long_lower,
                },
                {
                    key = 'mana_reservation_percent',
                    fmt = '%s%% ' .. m_game.constants.skill.cost_types['Mana'].long_lower,
                },
                {
                    key = 'life_reservation_flat',
                    fmt = '%s ' .. m_game.constants.skill.cost_types['Life'].long_lower,
                },
                {
                    key = 'life_reservation_percent',
                    fmt = '%s%% ' .. m_game.constants.skill.cost_types['Life'].long_lower,
                },
            }
            for _, v in ipairs(keys) do
                local range = h.display.factory.range_value{key=v.key}(tpl_args)
                if range then
                    parts[#parts+1] = string.format(v.fmt, range)
                end
            end
            return table.concat(parts, ', ')
        end,
     },
     },
     {
     {
         header = i18n.infobox.attack_speed_multiplier,
         header = i18n.infobox.attack_speed_multiplier,
         func = h.display.factory.range_value{key='attack_speed_multiplier'},
         func = h.display.factory.range_value{key='attack_speed_multiplier'},
        fmt = '%s ' .. i18n.infobox.of_base_stat,
    },
    {
        header = i18n.infobox.damage_multiplier,
        func = h.display.factory.range_value{key='damage_multiplier'},
        fmt = '%s ' .. i18n.infobox.of_base_stat,
     },
     },
     {
     {
Line 746: Line 971:
         func = h.display.factory.range_value{key='vaal_soul_gain_prevention_time'},
         func = h.display.factory.range_value{key='vaal_soul_gain_prevention_time'},
     },  
     },  
    {
        header = i18n.infobox.damage_multiplier,
        func = h.display.factory.range_value{key='damage_multiplier'},
    },
     {
     {
         header = i18n.infobox.duration,
         header = i18n.infobox.duration,
Line 767: Line 988:


-- ----------------------------------------------------------------------------
-- ----------------------------------------------------------------------------
-- Templates
-- Main functions
-- ----------------------------------------------------------------------------
-- ----------------------------------------------------------------------------
local p = {}
p.table_skills = m_cargo.declare_factory{data=tables.static}
p.table_skill_levels = m_cargo.declare_factory{data=tables.progression}
p.table_skill_stats_per_level = m_cargo.declare_factory{data=tables.skill_stats_per_level}
p.table_skill_quality = m_cargo.declare_factory{data=tables.skill_quality}
p.table_skill_quality_stats = m_cargo.declare_factory{data=tables.skill_quality_stats}


--
local function _process_skill_data(tpl_args)
-- Template:Skill
--
function p.skill(frame, tpl_args)
     --[[
     --[[
     Creates an infobox for skills.
     Processes skill data from tpl_args.
      
     Stores skill data in cargo tables.
    Examples
     Attaches page to cargo tables.
    --------
     --]]
    =p.skill{gem_description='Icy bolts rain down over the targeted area.', active_skill_name='Icestorm', skill_id='IcestormUniqueStaff12', cast_time=0.75, required_level=1, static_mana_cost=22, static_critical_strike_chance=6, static_damage_effectiveness=30, static_damage_multiplier=100, static_stat1_id='spell_minimum_base_cold_damage_+_per_10_intelligence', static_stat1_value=1, static_stat2_id='spell_maximum_base_cold_damage_+_per_10_intelligence', static_stat2_value=3, static_stat3_id='base_skill_effect_duration', static_stat3_value=1500, static_stat4_id='fire_storm_fireball_delay_ms', static_stat4_value=100, static_stat5_id='skill_effect_duration_per_100_int', static_stat5_value=150, static_stat6_id='skill_override_pvp_scaling_time_ms', static_stat6_value=450, static_stat7_id='firestorm_drop_ground_ice_duration_ms', static_stat7_value=500, static_stat8_id='skill_art_variation', static_stat8_value=4, static_stat9_id='base_skill_show_average_damage_instead_of_dps', static_stat9_value=1, static_stat10_id='is_area_damage', static_stat10_value=1, stat_text='Deals 1 to 3 base Cold Damage per 10 Intelligence<br>Base duration is 1.5 seconds<br>One impact every 0.1 seconds<br>0.15 seconds additional Base Duration per 100 Intelligence', quality_stat_text = nil, level1=true, level1_level_requirement=1}
 
     ]]
 
    if tpl_args == nil then
        tpl_args = getArgs(frame, {
            parentFirst = true
        })
    end
    frame = m_util.misc.get_frame(frame)
   
     --
    -- Args
    --
    local properties
      
      
    tpl_args = tpl_args or {}
    tpl_args._flags = tpl_args._flags or {}
     tpl_args.skill_levels = {
     tpl_args.skill_levels = {
         [0] = {},
         [0] = {},
Line 820: Line 1,018:
         if q.stat_text then
         if q.stat_text then
             tpl_args.skill_quality[#tpl_args.skill_quality+1] = q
             tpl_args.skill_quality[#tpl_args.skill_quality+1] = q
             m_cargo.store(frame, q)
             m_cargo.store(q)
              
              
             q.stats = {}
             q.stats = {}
Line 836: Line 1,034:
                 if s.id and s.value then
                 if s.id and s.value then
                     q.stats[#q.stats+1] = s
                     q.stats[#q.stats+1] = s
                     m_cargo.store(frame, s)
                     m_cargo.store(s)
                 end
                 end
                  
                  
                 s._table = nil
                 s._table = nil
             until s.id == nil or s.value == nil  
             until s.id == nil or s.value == nil
         end
         end
     until q.stat_text == nil
     until q.stat_text == nil
    if #tpl_args.skill_quality > 1 then
        -- Gem has alternative qualtiy
        tpl_args._flags.is_alt_quality_gem = true
    end
      
      
     -- Handle level progression
     -- Handle level progression
     local i = 0
     local level_count = 0
     repeat
     for i=1, math.huge do -- repeat until no more levels are found
        i = i + 1
         local prefix = i18n.parameters.skill.level .. i
         local prefix = 'level' .. i  
         local level = m_util.cast.boolean(tpl_args[prefix])
         local level = m_util.cast.boolean(tpl_args[prefix])
         if level == true then
         if not level then
             -- Don't need this anymore
             break
            tpl_args[prefix] = nil
        end
            tpl_args.skill_levels[i] = {}
        tpl_args.skill_levels[i] = {}
            prefix = prefix .. '_'
        prefix = prefix .. '_'
          
         level_count = i
            if tpl_args[prefix .. 'experience'] ~= nil then
        if tpl_args[prefix .. i18n.parameters.skill.experience] ~= nil then
                tpl_args.max_level = i
            -- For skill gems, max level is the highest level with experience.
            end
            tpl_args.max_level = i
           
        end
            properties = {
        local properties = {
                _table = tables.progression.table,
            _table = tables.progression.table,
                [tables.progression.fields.level.field] = i
            [tables.progression.fields.level.field] = i
            }
        }
            h.map_to_arg(tpl_args, frame, properties, prefix, tables.progression, i)
        h.map_to_arg(tpl_args, properties, prefix, tables.progression, i)
            if not tpl_args.test then
        if not tpl_args.test then
                m_cargo.store(frame, properties)
            m_cargo.store(properties)
            end
           
            h.stats(tpl_args, frame, prefix, i)
         end
         end
    until level ~= true
        h.stats(tpl_args, prefix, i)
     -- If no experience is given, assume this is a non skill gem skill.
     end
     tpl_args.max_level = tpl_args.max_level or (i - 1)
     tpl_args.max_level = tpl_args.max_level or level_count
 
     -- handle static progression
     -- handle static progression
     properties = {
     local prefix = i18n.parameters.skill.static .. '_'
        _table = tables.progression.table,
    do
        [tables.progression.fields.level.field] = 0
        local properties = {
    }
            _table = tables.progression.table,
    h.map_to_arg(tpl_args, frame, properties, 'static_', tables.progression, 0)
            [tables.progression.fields.level.field] = 0
    if not tpl_args.test then
        }
        m_cargo.store(frame, properties)
        h.map_to_arg(tpl_args, properties, prefix, tables.progression, 0)
        if not tpl_args.test then
            m_cargo.store(properties)
        end
     end
     end
    -- Expand costs data
    h.expand_costs_data(tpl_args, tpl_args.skill_levels)
      
      
     -- Handle static arguments
     -- Handle static arguments
     properties = {
     local properties = {
         _table = tables.static.table,
         _table = tables.static.table,
       
         [tables.static.fields.max_level.field] = tpl_args.max_level
         [tables.static.fields.max_level.field] = tpl_args.max_level
     }
     }
   
     h.map_to_arg(tpl_args, properties, '', tables.static)
     h.map_to_arg(tpl_args, frame, properties, '', tables.static)
     h.stats(tpl_args, prefix, 0)
     h.stats(tpl_args, frame, 'static_', 0)
 
   
     -- Build infobox
   
    --
    -- Infobox progressing
     --
     local infobox = mw.html.create('span')
     local infobox = mw.html.create('span')
     infobox:attr('class', 'skill-box')
     infobox:addClass('skill-box')
   
    -- tablular sections
     local tbl = infobox:tag('table')
     local tbl = infobox:tag('table')
     tbl:attr('class', 'wikitable skill-box-table')
     tbl:addClass('wikitable skill-box-table')
     for _, infobox_data in ipairs(data.infobox_table) do
     for _, infobox_data in ipairs(data.infobox_table) do
         local display = infobox_data.func(tpl_args, frame)
         local display = infobox_data.func(tpl_args)
         if display then
         if type(display) == 'string' and string.len(display) > 0 then
            if infobox_data.fmt ~= nil then
                if type(infobox_data.fmt) == 'string' then
                    display = string.format(infobox_data.fmt, display)
                elseif type(infobox_data.fmt) == 'function' then
                    display = string.format(infobox_data.fmt(tpl_args) or '%s', display)
                end
            end
             local tr = tbl:tag('tr')
             local tr = tbl:tag('tr')
             if infobox_data.header then
             if infobox_data.header then
                local header_text
                if type(infobox_data.header) == 'function' then
                    header_text = infobox_data.header(tpl_args)
                else
                    header_text = infobox_data.header
                end
                 tr
                 tr
                     :tag('th')
                     :tag('th')
                         :wikitext(infobox_data.header)
                         :wikitext(header_text)
                         :done()
                         :done()
             end
             end
             local td = tr:tag('td')
             local td = tr:tag('td')
             td:wikitext(display)
             td:wikitext(display)
             td:attr('class', infobox_data.class or 'tc -value')
             td:addClass(infobox_data.class or 'tc -value')
             if infobox_data.header == nil then
             if infobox_data.header == nil then
                 td:attr('colspan', 2)
                 td:attr('colspan', 2)
Line 922: Line 1,133:
         end
         end
     end
     end
   
     infobox = tostring(infobox)
     infobox = tostring(infobox)


   
    --
     -- Store data
     -- Store data
    --
     properties[tables.static.fields.html.field] = infobox
     properties[tables.static.fields.html.field] = infobox
     if not tpl_args.test then
     if not tpl_args.test then
         m_cargo.store(frame, properties)
         m_cargo.store(properties)
    end
 
    -- Attach tables
    if not tpl_args.test then
        local attach_tables = {
            tables.static.table,
            tables.progression.table,
        }
        if #tpl_args.skill_quality > 0 then
            attach_tables[#attach_tables+1] = tables.skill_quality.table
            attach_tables[#attach_tables+1] = tables.skill_quality_stats.table
        end
        if tpl_args.skill_levels.has_stats then
            attach_tables[#attach_tables+1] = tables.skill_stats_per_level.table
        end
        for _, table_name in ipairs(attach_tables) do
            mw.getCurrentFrame():expandTemplate{
                title = string.format(i18n.templates.cargo_attach, table_name),
                args = {}
            }
        end
    end
 
    -- Log when testing
    if tpl_args.test then
        mw.logObject(tpl_args)
     end
     end
    return infobox
end
local function _skill(tpl_args)
    --[[
    Display skill infobox
      
      
     --
    Examples
     --
     --------
     --
    =p.skill{gem_description='Icy bolts rain down over the targeted area.', active_skill_name='Icestorm', skill_id='IcestormUniqueStaff12', cast_time=0.75, required_level=1, static_mana_cost=22, static_critical_strike_chance=6, static_damage_effectiveness=30, static_damage_multiplier=100, static_stat1_id='spell_minimum_base_cold_damage_+_per_10_intelligence', static_stat1_value=1, static_stat2_id='spell_maximum_base_cold_damage_+_per_10_intelligence', static_stat2_value=3, static_stat3_id='base_skill_effect_duration', static_stat3_value=1500, static_stat4_id='fire_storm_fireball_delay_ms', static_stat4_value=100, static_stat5_id='skill_effect_duration_per_100_int', static_stat5_value=150, static_stat6_id='skill_override_pvp_scaling_time_ms', static_stat6_value=450, static_stat7_id='firestorm_drop_ground_ice_duration_ms', static_stat7_value=500, static_stat8_id='skill_art_variation', static_stat8_value=4, static_stat9_id='base_skill_show_average_damage_instead_of_dps', static_stat9_value=1, static_stat10_id='is_area_damage', static_stat10_value=1, stat_text='Deals 1 to 3 base Cold Damage per 10 Intelligence<br>Base duration is 1.5 seconds<br>One impact every 0.1 seconds<br>0.15 seconds additional Base Duration per 100 Intelligence', quality_stat_text = nil, level1=true, level1_level_requirement=1}
 
    ]]
 
     -- Handle skill data and get infobox
    local infobox = _process_skill_data(tpl_args)
 
     -- Container
     local container = mw.html.create('span')
     local container = mw.html.create('span')
     container
     container
         :attr('class', 'skill-box-page-container')
         :addClass('skill-box-page-container')
         :wikitext(infobox)
         :wikitext(infobox)
     if tpl_args.skill_screenshot then
     if tpl_args.skill_screenshot then
Line 947: Line 1,194:


     -- Generic messages on the page:
     -- Generic messages on the page:
     out = {}
     local out = {}
     if mw.ustring.find(tpl_args.skill_id, '_') then
     if mw.ustring.find(tpl_args.skill_id, '_') then
         out[#out+1] = frame:expandTemplate{  
         out[#out+1] = mw.getCurrentFrame():expandTemplate{
             title = 'Incorrect title',  
             title = i18n.templates.incorrect_title,
             args = {title=tpl_args.skill_id}  
             args = {title=tpl_args.skill_id}
         } .. '\n\n\n'
         } .. '\n\n\n'
     end
     end
     if tpl_args.active_skill_name then
     if tpl_args.active_skill_name then
         out[#out+1] = string.format(
         out[#out+1] = string.format(
             i18n.intro_named_id,  
             i18n.messages.intro_named_id,  
             tpl_args.skill_id,  
             tpl_args.skill_id,  
             tpl_args.active_skill_name
             tpl_args.active_skill_name
Line 962: Line 1,209:
     else
     else
         out[#out+1] = string.format(
         out[#out+1] = string.format(
             i18n.intro_unnamed_id,  
             i18n.messages.intro_unnamed_id,  
             tpl_args.skill_id
             tpl_args.skill_id
         )
         )
     end
     end


     -- Attach tables
     -- Categories
     if not tpl_args.test then
     local cats = {i18n.categories.skill_data}
        local attach_tables = {
    if tpl_args._flags.has_deprecated_skill_parameters then
            tables.static.table,
        cats[#cats+1] = i18n.categories.deprecated_parameters
            tables.progression.table,
            tables.skill_stats_per_level.table,
        }
        if #tpl_args.skill_quality > 0 then
            attach_tables[#attach_tables+1] = tables.skill_quality.table
            attach_tables[#attach_tables+1] = tables.skill_quality_stats.table
        end
        for _, table_name in ipairs(attach_tables) do
            frame:expandTemplate{title=string.format('Template:Skill/cargo/attach/%s', table_name), args={}}
        end
     end
     end
      
      
     return tostring(container) .. m_util.misc.add_category({'Skill data'}) .. '\n' .. table.concat(out)  
     return tostring(container) .. m_util.misc.add_category(cats) .. '\n' .. table.concat(out)
end
end


function p.progression(frame)
local function _progression(tpl_args)
     --[[
     --[[
         Displays the level progression for the skill gem.  
         Displays the level progression for the skill gem.  
Line 994: Line 1,231:
         = p.progression{page='Reave'}
         = p.progression{page='Reave'}
     ]]
     ]]
   
    local tpl_args = getArgs(frame, {
        parentFirst = true
    })
    frame = m_util.misc.get_frame(frame)
      
      
     -- Parse column arguments:
     -- Parse column arguments:
     tpl_args.stat_format = {}
     tpl_args.stat_format = {}
     local prefix
     local param_keys = {
    for i=1, 9 do
         i18n.parameters.progression.header,
         prefix = 'c' .. i .. '_'
        i18n.parameters.progression.abbr,
        local format_keys = {
        i18n.parameters.progression.pattern_extract,
            'header',  
        i18n.parameters.progression.pattern_value,
            'abbr',  
    }
            'pattern_extract',  
    for i=1, math.huge do -- repeat until no more columns are found
            'pattern_value'
         local prefix = string.format('%s%d_', i18n.parameters.progression.column, i)
        }
        if tpl_args[prefix .. param_keys[1]] == nil then
         local statfmt = {counter = 0}
        for _,v in ipairs(format_keys) do
            statfmt[v] = tpl_args[prefix .. v]
        end
       
        if m_util.table.has_all_value(statfmt, format_keys) then
             break
             break
         end
         end
          
         local statfmt = {counter = 0}
         if m_util.table.has_one_value(statfmt, format_keys) then
         for _, key in ipairs(param_keys) do
            error(string.format(i18n.errors.all_format_keys_specified, i))
            local arg = prefix .. key
            if tpl_args[arg] == nil then
                error(string.format(i18n.errors.progression.argument_unspecified, arg))
            end
            statfmt[key] = tpl_args[arg]
         end
         end
       
         statfmt.header = m_util.html.abbr(statfmt.abbr, statfmt.header)
         statfmt.header = m_util.html.abbr(statfmt.abbr, statfmt.header)
         statfmt.abbr = nil
         statfmt.abbr = nil
Line 1,029: Line 1,258:
     end
     end
      
      
      
     -- Query skill data
     local results = {}
     local skill_data = h.query_skill(tpl_args)
 
    -- Query progression data
    local fields = {}
    for _, fmap in pairs(tables.progression.fields) do
        fields[#fields+1] = fmap.field
    end
     local query = {
     local query = {
         groupBy = 'skill._pageID',
         where = string.format(
    }
            '_pageID="%s"',
    local skill_data
            skill_data._pageID
   
        ),
    local fields = {
        groupBy = string.format(
        'skill._pageName',
            '_pageID, %s',
        'skill.has_reservation_mana_cost',
            tables.progression.fields.level.field
         'skill.has_percentage_mana_cost',
         ),
     }
     }
    local results = m_cargo.query({tables.progression.table}, fields, query)
      
      
     if tpl_args.skill_id then
     -- Re-index by level
        query.where = string.format(
     skill_data.levels = {}
            'skill.skill_id="%s"',
     for _, v in ipairs(results) do
            tpl_args.skill_id
         skill_data.levels[tonumber(v.level)] = v
        )
        results = m_cargo.query({'skill'}, fields, query)
        if #results == 0 then
            error(i18n.errors.no_results_for_skill_id)
        end
        skill_data = results[1]
    else
        if tpl_args.page then
            page = tpl_args.page
        else
            page = mw.title.getCurrentTitle().prefixedText
        end
        query.where = string.format('skill._pageName="%s"', page)
       
        results = m_cargo.query({'skill'}, fields, query)
        if #results == 0 then
            error(i18n.errors.no_results_for_skill_page)
        end
       
        skill_data = results[1]
    end
   
    tpl_args.skill_data = skill_data
   
     skill_data["skill.has_reservation_mana_cost"] = m_util.cast.boolean(skill_data["skill.has_reservation_mana_cost"])
    skill_data['skill.has_percentage_mana_cost'] = m_util.cast.boolean(skill_data["skill.has_percentage_mana_cost"])
   
    query.where = string.format(
        'skill_levels._pageName="%s"',
        skill_data['skill._pageName']
    )
    fields = {}
     for _, pdata in pairs(tables.progression.fields) do
         fields[#fields+1] = string.format('skill_levels.%s', pdata.field)
     end
     end
      
     if #skill_data.levels == 0 then
    results = m_cargo.query(
         error(i18n.errors.progression.missing_level_data)
        {'skill_levels'},
        fields,
        {
            where=string.format(
                'skill_levels._pageName="%s" AND skill_levels.level > 0',
                skill_data['skill._pageName']
            ),
            groupBy='skill_levels._pageID, skill_levels.level',
            orderBy='skill_levels.level ASC',
        }
    )
   
    if #results == 0 then
         error(i18n.errors.missing_level_data)
     end
     end
    -- Expand costs data
    h.expand_costs_data(tpl_args, skill_data.levels)
      
      
     headers = {}
     -- Set up html table headers
     for i, row in ipairs(results) do
    local headers = {}
     for _, row in ipairs(skill_data.levels) do
         for k, v in pairs(row) do
         for k, v in pairs(row) do
             headers[k] = true
             headers[k] = true
         end
         end
     end
     end
   
     local tbl = mw.html.create('table')
     local tbl = mw.html.create('table')
     tbl
     tbl
         :attr(
         :addClass('wikitable responsive-table skill-progression-table')
            'class',
            'wikitable responsive-table skill-progression-table'
        )
   
     local head = tbl:tag('tr')
     local head = tbl:tag('tr')
    head
     for _, tmap in pairs(data.skill_progression_table) do
        :tag('th')
         if headers[tmap.field] then
            :wikitext('Level')
             local text = type(tmap.header) == 'function' and tmap.header(tpl_args) or tmap.header
            :done()
   
     for _, key in ipairs(data.progression_display_order) do
        local pdata = tables.progression.fields[key]
        -- TODO should be nil?
         if pdata.hide == nil and headers['skill_levels.' .. pdata.field] then
             local text
            if type(pdata.header) == 'function' then
                text = pdata.header(skill_data)
            else
                text = pdata.header
            end
             head
             head
                 :tag('th')
                 :tag('th')
Line 1,135: Line 1,310:
         end
         end
     end
     end
   
     for _, statfmt in ipairs(tpl_args.stat_format) do
     for _, statfmt in ipairs(tpl_args.stat_format) do
         head
         head
Line 1,142: Line 1,316:
                 :done()
                 :done()
     end
     end
   
     if headers[tables.progression.fields.experience.field] then
     if headers['skill_levels.experience'] then
         head
         head
             :tag('th')
             :tag('th')
                 :wikitext(m_util.html.abbr(
                 :wikitext(i18n.progression.experience)
                    i18n.progression.exp_short,
                    i18n.progression.exp_long
                    )
                )
                 :done()
                 :done()
             :tag('th')
             :tag('th')
                 :wikitext(m_util.html.abbr(
                 :wikitext(i18n.progression.total_experience)
                    i18n.progression.tot_exp_short,
                    i18n.progression.tot_exp_long
                    )
                )
                 :done()
                 :done()
     end
     end
      
 
     -- Table rows
     local tblrow
     local tblrow
     local lastexp = 0
     local lastexp = 0
     local experience
     local experience
   
     for _, row in ipairs(skill_data.levels) do
     for i, row in ipairs(results) do
         tblrow = tbl:tag('tr')
         tblrow = tbl:tag('tr')
        tblrow
         for _, tmap in pairs(data.skill_progression_table) do
            :tag('th')
             if headers[tmap.field] then
                :wikitext(row['skill_levels.level'])
                 h.int_value_or_na(tpl_args, tblrow, row[tmap.field], tmap)
                :done()
       
         for _, key in ipairs(data.progression_display_order) do
            local pdata = tables.progression.fields[key]
             if pdata.hide == nil and headers['skill_levels.' .. pdata.field] then
                 h.int_value_or_na(
                    tpl_args,  
                    frame,
                    tblrow,  
                    row['skill_levels.' .. pdata.field],  
                    pdata
                )
             end
             end
         end
         end
          
          
         -- stats
         -- stats
         if row['skill_levels.stat_text'] then
        local stats = {}
         if row[tables.progression.fields.stat_text.field] then
             stats = m_util.string.split(
             stats = m_util.string.split(
                 row['skill_levels.stat_text'],  
                 row[tables.progression.fields.stat_text.field],
                 '<br>'
                 '<br>'
             )
             )
        else
            stats = {}
         end
         end
         for _, statfmt in ipairs(tpl_args.stat_format) do
         for _, statfmt in ipairs(tpl_args.stat_format) do
Line 1,205: Line 1,357:
             end
             end
             if #match == 0 then
             if #match == 0 then
                 h.na(tblrow)
                 tblrow:node(m_util.html.td.na())
             else
             else
                 -- used to find broken progression due to game updates
                 -- used to find broken progression due to game updates
Line 1,225: Line 1,377:
         end
         end
          
          
        -- TODO: Quality stats, afaik no gems use this atm
         if headers[tables.progression.fields.experience.field] then
       
             experience = tonumber(row[tables.progression.fields.experience.field])
         if headers['skill_levels.experience'] then
             experience = tonumber(row['skill_levels.experience'])
             if experience ~= nil then
             if experience ~= nil then
                 h.int_value_or_na(
                 h.int_value_or_na(tpl_args, tblrow, experience - lastexp, {})
                    tpl_args,  
                    frame,
                    tblrow,  
                    experience - lastexp,  
                    {}
                )
               
                 lastexp = experience
                 lastexp = experience
             else
             else
                 h.na(tblrow)
                 tblrow:node(m_util.html.td.na())
             end
             end
             h.int_value_or_na(tpl_args, frame, tblrow, experience, {})
             h.int_value_or_na(tpl_args, tblrow, experience, {})
         end
         end
     end
     end
Line 1,254: Line 1,397:
     end
     end
      
      
     return tostring(tbl) .. m_util.misc.add_category(cats)  
     return tostring(tbl) .. m_util.misc.add_category(cats)
end
end


function p.map(arg)
local function _quality(tpl_args)
     for key, data in pairs(map[arg].fields) do
    --[[
         mw.logObject(key)
    Displays a table comparing the stats of superior gem quality with
    alternative quality types.
    --]]
 
    -- Query skill data
    local skill_data = h.query_skill(tpl_args)
 
    -- Query progression data
    local fields = {}
     for _, fmap in pairs(tables.skill_quality.fields) do
        fields[#fields+1] = fmap.field
    end
    local query = {
        where = string.format(
            '_pageID="%s"',
            skill_data._pageID
        ),
        groupBy = string.format(
            '_pageID, %s',
            tables.skill_quality.fields.set_id.field
        ),
        orderBy = string.format(
            '%s ASC',
            tables.skill_quality.fields.set_id.field
        ),
    }
    skill_data.quality = m_cargo.query({tables.skill_quality.table}, fields, query)
    if #skill_data.quality == 0 then
        error(i18n.errors.quality.missing_quality_data)
    end
 
    -- Build table
    local tbl = mw.html.create('table')
    tbl
        :addClass('wikitable skill-quality-table')
        :tag('tr')
            :tag('th')
                :wikitext(i18n.quality.type)
                :done()
            :tag('th')
                :wikitext(i18n.quality.stats)
                :done()
            :tag('th')
                :wikitext(i18n.quality.weight)
                :done()
    for k, row in ipairs(skill_data.quality) do
         tbl
            :tag('tr')
                :tag('td')
                    :wikitext(m_game.constants.item.gem_quality_types[k].long_upper)
                    :done()
                :tag('td')
                    :addClass('tc -mod')
                    :wikitext(skill_data.quality[k].stat_text)
                    :done()
                :tag('td')
                    :wikitext(skill_data.quality[k].weight)
                    :done()
     end
     end
   
    return tostring(tbl)
end
end


-- ----------------------------------------------------------------------------
-- ----------------------------------------------------------------------------
-- Debug
-- Exported functions
-- ----------------------------------------------------------------------------
-- ----------------------------------------------------------------------------
local p = {}
p.table_skills = m_cargo.declare_factory{data=tables.static}
p.table_skill_levels = m_cargo.declare_factory{data=tables.progression}
p.table_skill_stats_per_level = m_cargo.declare_factory{data=tables.skill_stats_per_level}
p.table_skill_quality = m_cargo.declare_factory{data=tables.skill_quality}
p.table_skill_quality_stats = m_cargo.declare_factory{data=tables.skill_quality_stats}


p._debug = {}
function p.process_skill_data(tpl_args)
function p._debug.order(frame)
     _process_skill_data(tpl_args)
     for _, mapping in ipairs({'static', 'progression'}) do
        for _, key in ipairs(map[mapping].order) do
            if map[mapping].fields[key] == nil then
                mw.logObject(string.format('Missing key in %s.fields: %s', mapping, key))
            end
        end
        for key, _ in pairs(map[mapping].fields) do
            local missing = true
            for _, order_key in ipairs(map[mapping].order) do
                if order_key == key then
                    missing = false
                    break
                end
            end
            if missing then
                mw.logObject(string.format('Missing key in %s.order: %s', mapping, key))
            end
        end
    end
end
end
p._skill = p.process_skill_data
--
-- Template:Skill
--
p.skill = m_util.misc.invoker_factory(_skill, {
    wrappers = cfg.wrappers.skill,
})
--
-- Template:Skill progression
--
p.progression = m_util.misc.invoker_factory(_progression, {
    wrappers = cfg.wrappers.progression,
})
--
-- Template:Skill quality
--
p.quality = m_util.misc.invoker_factory(_quality, {
    wrappers = cfg.wrappers.quality,
})


return p
return p

Latest revision as of 16:44, 16 December 2023

Module documentation[view] [edit] [history] [purge]


Lua logo

This module depends on the following other modules:

Overview

Module for handling skills with semantic media wiki support

Skill templates

Module:Item2

All templates defined in Module:Skill:

Module:Skill link

All templates defined in Module:Skill link:

ru:Модуль:Skill

-------------------------------------------------------------------------------
-- 
--                              Module:Skill
-- 
-- This module implements Template:Skill and Template:Skill progression
-------------------------------------------------------------------------------

require('Module:No globals')
local m_util = require('Module:Util')
local m_cargo = require('Module:Cargo')

-- Should we use the sandbox version of our submodules?
local use_sandbox = m_util.misc.maybe_sandbox('Skill')

local m_game = use_sandbox and mw.loadData('Module:Game/sandbox') or mw.loadData('Module:Game')

-- The cfg table contains all localisable strings and configuration, to make it
-- easier to port this module to another wiki.
local cfg = use_sandbox and mw.loadData('Module:Skill/config/sandbox') or mw.loadData('Module:Skill/config')

local mwlanguage = mw.language.getContentLanguage()

local i18n = cfg.i18n
local tables = {}
local data = {}

-- ----------------------------------------------------------------------------
-- Helper functions 
-- ----------------------------------------------------------------------------
local h = {}

function h.map_to_arg(tpl_args, properties, prefix_in, map, level, set_name, set_id)
    if map.fields then
        for key, row in pairs(map.fields) do
            if row.name then
                local val = tpl_args[prefix_in .. row.name]
                if row.func ~= nil then
                    val = row.func(tpl_args, val)
                end
                if val == nil and row.default ~= nil then
                    val = row.default
                end
                if val ~= nil then
                    if level ~= nil then
                        if set_name then
                            tpl_args.skill_levels[level][set_name] = tpl_args.skill_levels[level][set_name] or {}
                            tpl_args.skill_levels[level][set_name][set_id] = tpl_args.skill_levels[level][set_name][set_id] or {}
                            tpl_args.skill_levels[level][set_name][set_id][key] = val
                        else
                            tpl_args.skill_levels[level][key] = val
                        end

                        -- Nuke variables since they're remapped to skill_levels
                        tpl_args[prefix_in .. row.name] = nil
                    else
                        if set_name then
                            tpl_args[set_name] = tpl_args[set_name] or {}
                            tpl_args[set_name][set_id] = tpl_args[set_name][set_id] or {}
                            tpl_args[set_name][set_id][key] = val

                            -- Nuke variables since they're remapped to [set_name]
                            tpl_args[prefix_in .. row.name] = nil
                        else
                            tpl_args[key] = val
                        end
                    end
                    properties[row.field] = val

                    -- Deprecated parameters
                    if val and row.deprecated then
                        tpl_args._flags.has_deprecated_skill_parameters = true
                        if tpl_args.test then -- Log when testing
                            tpl_args.deprecated_parameters = tpl_args.deprecated_parameters or {}
                            tpl_args.deprecated_parameters[#tpl_args.deprecated_parameters+1] = {row.name, val}
                        end
                    end
                end
            end
        end
    end
end

function h.expand_costs_data(tpl_args, skill_levels)
    --[[
    Expand costs data so that each cost type has its own column with amounts
    Assumptions:
      Cost types are always static
      Cost amounts can either be static or leveled, but not both
    --]]
    if skill_levels[0] then
        local cost_types = m_util.cast.table(skill_levels[0].cost_types)
        if #cost_types > 0 then
            for _, level_data in pairs(skill_levels) do
                if type(level_data) == 'table' and level_data.cost_amounts then
                    local cost_amounts = m_util.cast.table(level_data.cost_amounts, {callback = m_util.cast.number})
                    for i=1, #cost_types do
                        local type = cost_types[i]
                        local amount = cost_amounts[i]
                        if amount then
                            level_data['cost_' .. type] = amount
                        end
                    end
                end
            end
        end
    end
end

function h.stats(tpl_args, prefix_in, level)
    for i=1, cfg.max_stats_per_level do
        local stat_prefix = string.format('%s%s%d_', prefix_in, i18n.parameters.skill.stat, i) -- level<level>_stat<i>_
        local stat = {
            id = tpl_args[stat_prefix .. tables.skill_stats_per_level.fields.id.name], --level<level>_stat<i>_id
            value = tpl_args[stat_prefix .. tables.skill_stats_per_level.fields.value.name], --level<level>_stat<i>_value
        }
        if stat.id ~= nil and stat.value ~= nil then
            local properties = {
                _table = tables.skill_stats_per_level.table,
                [tables.skill_stats_per_level.fields.level.field] = level,
            }
            h.map_to_arg(tpl_args, properties, stat_prefix, tables.skill_stats_per_level, level, 'stats', i)
            tpl_args.skill_levels.has_stats = true
            if not tpl_args.test then
                m_cargo.store(properties)
            end
        end
    end
end

function h.int_value_or_na(tpl_args, tblrow, value, tmap)
    value = tonumber(value)
    if value == nil then
        tblrow:node(m_util.html.td.na())
    else
        -- value = mwlanguage:formatNum(value) -- Removed for now. lang:formatNum() returns a string, which causes issues for formatting
        if tmap.fmt ~= nil then
            if type(tmap.fmt) == 'string' then
                value = string.format(tmap.fmt, value)
            elseif type(tmap.fmt) == 'function' then
                value = string.format(tmap.fmt(tpl_args) or '%s', value)
            end
        end
        tblrow
            :tag('td')
                :wikitext(value)
                :done()
    end
end

h.cast = {}
function h.cast.wrap(func)
    return function(tpl_args, value)
        if value == nil then
            return nil
        end
        return func(value)
    end
end

h.display = {}
h.display.factory = {}
function h.display.factory.value(args)
    return function (tpl_args)
        args.fmt = args.fmt or tables.static.fields[args.key].fmt
        local value = tpl_args[args.key]
        if args.fmt and value then
            return string.format(args.fmt, value)
        else
            return value
        end
    end
end

function h.display.factory.range_value(args)
    return function (tpl_args)
        local value = {}
        if args.set_name and args.set_id then
            -- Guard against index errors
            tpl_args.skill_levels[0][args.set_name] = tpl_args.skill_levels[0][args.set_name] or {}
            tpl_args.skill_levels[0][args.set_name][args.set_id] = tpl_args.skill_levels[0][args.set_name][args.set_id] or {}
            tpl_args.skill_levels[1][args.set_name] = tpl_args.skill_levels[1][args.set_name] or {}
            tpl_args.skill_levels[1][args.set_name][args.set_id] = tpl_args.skill_levels[1][args.set_name][args.set_id] or {}
            tpl_args.skill_levels[tpl_args.max_level][args.set_name] = tpl_args.skill_levels[tpl_args.max_level][args.set_name] or {}
            tpl_args.skill_levels[tpl_args.max_level][args.set_name][args.set_id] = tpl_args.skill_levels[tpl_args.max_level][args.set_name][args.set_id] or {}

            value.min = tpl_args.skill_levels[0][args.set_name][args.set_id][args.key] or tpl_args.skill_levels[1][args.set_name][args.set_id][args.key]
            value.max = tpl_args.skill_levels[0][args.set_name][args.set_id][args.key] or tpl_args.skill_levels[tpl_args.max_level][args.set_name][args.set_id][args.key]
        else
            value.min = tpl_args.skill_levels[0][args.key]
            if value.min == nil or type(value.min) == 'table' and #value.min == 0 then
                value.min = tpl_args.skill_levels[1][args.key]
            end
            value.max = tpl_args.skill_levels[0][args.key]
            if value.max == nil or type(value.max) == 'table' and #value.max == 0 then
                value.max = tpl_args.skill_levels[tpl_args.max_level][args.key]
            end
            if type(value.min) == 'table' and type(value.max) == 'table' and args.key_index then
                value.min = value.min[args.key_index]
                value.max = value.max[args.key_index]
            end
        end
        if value.min == nil or value.max == nil then
            -- property not set for this skill
            return nil
        end
        local map = args.map or tables.progression
        local options = {
            fmt=args.fmt or map.fields[args.key] and map.fields[args.key].fmt,
            color=false,
        }
        if type(value.min) == 'table' and type(value.max) == 'table' then
            local formatted_values = {}
            for i=1, #value.min do
                formatted_values[i] = m_util.html.format_value(tpl_args, {min = value.min[i], max = value.max[i]}, options)
            end
            return formatted_values
        end
        return m_util.html.format_value(tpl_args, value, options)
    end
end

function h.display.factory.radius(args)
    return function (tpl_args)
        local radius = tpl_args['radius' .. args.key]
        if radius == nil then
            return
        end
        local description = tpl_args[string.format('radius%s_description', args.key)]
        if description then
            return m_util.html.abbr(radius, description)
        else
            return radius
        end
    end
end

function h.query_skill(tpl_args)
    local fields = {
        'skill._pageID=_pageID',
    }
    local query = {
        groupBy = 'skill._pageID',
    }
    local results = {}
    local search_param
    if tpl_args.skill_id then -- Query by skill id
        query.where = string.format('skill_id="%s"', tpl_args.skill_id)
        search_param = 'skill_id'
    else -- Query by page name
        local page = tpl_args.page or mw.title.getCurrentTitle().prefixedText
        query.where = string.format('_pageName="%s"', page)
        search_param = 'page'
    end
    results = m_cargo.query({tables.static.table}, fields, query)
    if #results == 0 then
        -- No results found
        error(string.format(i18n.errors.validate_skill.no_results_found, search_param, tpl_args[search_param]))
    elseif #results > 1 then
        -- More than one result found
        error(string.format(i18n.errors.validate_skill.many_results_found, search_param, tpl_args[search_param]))
    end
    return results[1]
end

-- ----------------------------------------------------------------------------
-- Cargo tables
-- ----------------------------------------------------------------------------

tables.static = {
    table = 'skill',
    fields = {
        -- GrantedEffects.dat
        skill_id = {
            name = i18n.parameters.skill.skill_id,
            field = 'skill_id',
            type = 'String',
            func = nil,
        },
        -- Active Skills.dat
        cast_time = {
            name = i18n.parameters.skill.cast_time,
            field = 'cast_time',
            type = 'Float',
            func = h.cast.wrap(m_util.cast.number),
            fmt = '%.2f ' .. m_game.units.seconds.short_lower,
        },
        gem_description = {
            name = i18n.parameters.skill.gem_description,
            field = 'description',
            type = 'Text',
            func = nil,
        },
        active_skill_name = {
            name = i18n.parameters.skill.active_skill_name,
            field = 'active_skill_name',
            type = 'String',
            func = nil,
        },
        skill_icon = {
            name = i18n.parameters.skill.skill_icon,
            field = 'skill_icon',
            type = 'Page',
            func = function(tpl_args, value)
                if value then
                    value = string.format(i18n.files.skill_icon, value)
                elseif tpl_args.active_skill_name then
                    value = string.format(i18n.files.skill_icon, tpl_args.active_skill_name)
                else
                    value = nil
                end
                return value
            end,
        },
        item_class_id_restriction = {
            name = i18n.parameters.skill.item_class_id_restriction,
            field = 'item_class_id_restriction',
            type = 'List (,) of String',
            func = function(tpl_args, value)
                if value == nil then 
                    return nil
                end
                value = m_util.string.split(value, ', ')
                for _, v in ipairs(value) do
                    if m_game.constants.item.classes[v] == nil then
                        error(string.format(i18n.errors.skill.invalid_item_class_id, v))
                    end
                end
                return value
            end,
        },
        item_class_restriction = {
            name = i18n.parameters.skill.item_class_restriction,
            field = 'item_class_restriction',
            type = 'List (,) of String',
            func = function(tpl_args, value)
                if tpl_args.item_class_id_restriction == nil then
                    return
                end
                -- This function makes a localized list based on ids
                local item_classes = {}
                for _, v in ipairs(tpl_args.item_class_id_restriction) do
                    item_classes[#item_classes+1] = m_game.constants.item.classes[v].full
                end
                
                return item_classes
            end,
        },
        -- Projectiles.dat - manually mapped to the skills
        projectile_speed = {
            name = i18n.parameters.skill.projectile_speed,
            field = 'projectile_speed',
            type = 'Integer',
            func = h.cast.wrap(m_util.cast.number),
        },
        -- Misc data derieved from stats
        stat_text = {
            name = i18n.parameters.skill.stat_text,
            field = 'stat_text',
            type = 'Text',
            func = nil,
        },
        -- Misc data currently not from game data
        radius = {
            name = i18n.parameters.skill.radius,
            field = 'radius',
            type = 'Integer',
            func = h.cast.wrap(m_util.cast.number),
        },
        radius_description = {
            name = i18n.parameters.skill.radius_description,
            field = 'radius_description',
            type = 'Text',
            func = h.cast.wrap(m_util.cast.text),
        },
        radius_secondary = {
            name = i18n.parameters.skill.radius_secondary,
            field = 'radius_secondary',
            type = 'Integer',
            func = h.cast.wrap(m_util.cast.number),
        },
        radius_secondary_description = {
            name = i18n.parameters.skill.radius_secondary_description,
            field = 'radius_secondary_description',
            type = 'Text',
            func = h.cast.wrap(m_util.cast.text),
        },
        radius_tertiary = { -- not sure if any skill actually has 3 radius componets
            name = i18n.parameters.skill.radius_tertiary,
            field = 'radius_tertiary',
            type = 'Integer',
            func = h.cast.wrap(m_util.cast.number),
        },
        radius_tertiary_description = {
            name = i18n.parameters.skill.radius_tertiary_description,
            field = 'radius_tertiary_description',
            type = 'Text',
            func = h.cast.wrap(m_util.cast.text),
        },
        skill_screenshot = {
            name = i18n.parameters.skill.skill_screenshot,
            field = 'skill_screenshot',
            type = 'Page',
            func = function(tpl_args, value)
                if tpl_args.skill_screenshot_file then
                    tpl_args._flags.has_deprecated_skill_parameters = true
                    value = string.format('File:%s', tpl_args.skill_screenshot_file)
                elseif value then
                    value = string.format(i18n.files.skill_screenshot, value)
                elseif tpl_args.active_skill_name then
                    -- When this parameter is set manually, we assume/expect it to exist, but otherwise it probably doesn't and we don't need dead links in that case
                    value = string.format(i18n.files.skill_screenshot, tpl_args.active_skill_name)
                    local page = mw.title.new(value)
                    if page == nil or not page.exists then
                        value = nil
                    end
                else
                    value = nil
                end
                return value
            end,
        },
        -- Set programmatically
        max_level = {
            name = nil,
            field = 'max_level',
            type = 'Integer',
            func = h.cast.wrap(m_util.cast.number),
        },
        html = {
            name = nil,
            field = 'html',
            type = 'Text',
            func = nil,
        },
    },
}

tables.progression = {
    table = 'skill_levels',
    fields = {
        level = {
            name = nil,
            field = 'level',
            type = 'Integer',
            func = nil,
        },
        level_requirement = {
            name = i18n.parameters.skill.level_requirement,
            field = 'level_requirement',
            type = 'Integer',
            func = h.cast.wrap(m_util.cast.number),
        },
        dexterity_requirement = {
            name = i18n.parameters.skill.dexterity_requirement,
            field = 'dexterity_requirement',
            type = 'Integer',
            func = h.cast.wrap(m_util.cast.number),
        },
        strength_requirement = {
            name = i18n.parameters.skill.strength_requirement,
            field = 'strength_requirement',
            type = 'Integer',
            func = h.cast.wrap(m_util.cast.number),
        },
        intelligence_requirement = {
            name = i18n.parameters.skill.intelligence_requirement,
            field = 'intelligence_requirement',
            type = 'Integer',
            func = h.cast.wrap(m_util.cast.number),
        },
        cost_multiplier = {
            name = i18n.parameters.skill.cost_multiplier,
            field = 'cost_multiplier',
            type = 'Float',
            func = h.cast.wrap(m_util.cast.number),
            fmt = '%s%%',
        },
        attack_time = {
            name = i18n.parameters.skill.attack_time,
            field = 'attack_time',
            type = 'Float',
            func = h.cast.wrap(m_util.cast.number),
            fmt = '%.2f ' .. m_game.units.seconds.short_lower,
        },
        critical_strike_chance = {
            name = i18n.parameters.skill.critical_strike_chance,
            field = 'critical_strike_chance',
            type = 'Float',
            func = h.cast.wrap(m_util.cast.number),
            fmt = '%s%%',
        },
        damage_effectiveness = {
            name = i18n.parameters.skill.damage_effectiveness,
            field = 'damage_effectiveness',
            type = 'Float',
            func = h.cast.wrap(m_util.cast.number),
            fmt = '%s%%',
        },
        stored_uses = {
            name = i18n.parameters.skill.stored_uses,
            field = 'stored_uses',
            type = 'Integer',
            func = h.cast.wrap(m_util.cast.number),
        },
        cooldown = {
            name = i18n.parameters.skill.cooldown,
            field = 'cooldown',
            type = 'Float',
            func = h.cast.wrap(m_util.cast.number),
            fmt = '%.2f ' .. m_game.units.seconds.short_lower,
        },
        vaal_souls_requirement = {
            name = i18n.parameters.skill.vaal_souls_requirement,
            field = 'vaal_souls_requirement',
            type = 'Integer',
            func = h.cast.wrap(m_util.cast.number),
        },
        vaal_stored_uses = {
            name = i18n.parameters.skill.vaal_stored_uses,
            field = 'vaal_stored_uses',
            type = 'Integer',
            func = h.cast.wrap(m_util.cast.number),
            header = i18n.progression.vaal_stored_uses,
        },
        vaal_soul_gain_prevention_time = {
            name = i18n.parameters.skill.vaal_soul_gain_prevention_time,
            field = 'vaal_soul_gain_prevention_time',
            type = 'Float',
            func = h.cast.wrap(m_util.cast.number),
            fmt = '%i ' .. m_game.units.seconds.short_lower,
        },
        damage_multiplier = {
            name = i18n.parameters.skill.damage_multiplier,
            field = 'damage_multiplier',
            type = 'Float',
            func = h.cast.wrap(m_util.cast.number),
            fmt = '%s%%',
        },
        attack_speed_multiplier = {
            name = i18n.parameters.skill.attack_speed_multiplier,
            field = 'attack_speed_multiplier',
            type = 'Integer',
            func = h.cast.wrap(m_util.cast.number),
            fmt = '%s%%',
        },
        duration = {
            name = i18n.parameters.skill.duration,
            field = 'duration',
            type = 'Float',
            func = h.cast.wrap(m_util.cast.number),
            fmt = '%.2f ' .. m_game.units.seconds.short_lower,
        },
        cost_types = {
            name = i18n.parameters.skill.cost_types,
            field = 'cost_types',
            type = 'List (,) of String',
            func = function(tpl_args, value)
                if value == nil then 
                    return nil
                end
                value = m_util.cast.table(value)
                for _, v in ipairs(value) do
                    if m_game.constants.skill.cost_types[v] == nil then
                        error(string.format(i18n.errors.skill.invalid_cost_type, v))
                    end
                end
                return value
            end,
        },
        cost_amounts = {
            name = i18n.parameters.skill.cost_amounts,
            field = 'cost_amounts',
            type = 'List (,) of Integer',
            func = function(tpl_args, value)
                if value == nil then 
                    return nil
                end
                value = m_util.cast.table(value, {callback = m_util.cast.number})
                return value
            end,
        },
        mana_reservation_flat = {
            name = i18n.parameters.skill.mana_reservation_flat,
            field = 'mana_reservation_flat',
            type = 'Integer',
            func = h.cast.wrap(m_util.cast.number),
        },
        mana_reservation_percent = {
            name = i18n.parameters.skill.mana_reservation_percent,
            field = 'mana_reservation_percent',
            type = 'Integer',
            func = h.cast.wrap(m_util.cast.number),
        },
        life_reservation_flat = {
            name = i18n.parameters.skill.life_reservation_flat,
            field = 'life_reservation_flat',
            type = 'Integer',
            func = h.cast.wrap(m_util.cast.number),
        },
        life_reservation_percent = {
            name = i18n.parameters.skill.life_reservation_percent,
            field = 'life_reservation_percent',
            type = 'Integer',
            func = h.cast.wrap(m_util.cast.number),
        },
        -- from gem experience, optional
        experience = {
            name = i18n.parameters.skill.experience,
            field = 'experience',
            type = 'Integer',
            func = h.cast.wrap(m_util.cast.number),
        },
        stat_text = {
            name = i18n.parameters.skill.stat_text,
            field = 'stat_text',
            type = 'Text',
            func = h.cast.wrap(m_util.cast.text),
        },
    }
}

tables.skill_stats_per_level = {
    table = 'skill_stats_per_level',
    fields = {
        level = {
            name = nil,
            field = 'level',
            type = 'Integer',
            func = nil,
        },
        id = {
            name = i18n.parameters.skill.stat_id,
            field = 'id',
            type = 'String',
            func = h.cast.wrap(m_util.cast.text),
        },
        value = {
            name = i18n.parameters.skill.stat_value,
            field = 'value',
            type = 'Integer',
            func = h.cast.wrap(m_util.cast.number),
        },
    },
}

tables.skill_quality = {
    table = 'skill_quality',
    fields = {
        set_id = {
            field = 'set_id',
            type = 'Integer',
        },
        weight = {
            field = 'weight',
            type = 'Integer',
        },
        stat_text = {
            field = 'stat_text',
            type = 'String',
        },
    },
}

tables.skill_quality_stats = {
    table = 'skill_quality_stats',
    fields = {
        set_id = {
            field = 'set_id',
            type = 'Integer',
        },
        id = {
            field = 'id',
            type = 'String',
        },
        value = {
            field = 'value',
            type = 'Integer',
        },
    },
}

-- ----------------------------------------------------------------------------
-- Data
-- ----------------------------------------------------------------------------

data.skill_progression_table = {
    {
        field = 'level',
        header = i18n.progression.level,
    },
    {
        field = 'level_requirement',
        header = i18n.progression.level_requirement,
    },
    {
        field = 'dexterity_requirement',
        header = i18n.progression.dexterity_requirement,
    },
    {
        field = 'strength_requirement',
        header = i18n.progression.strength_requirement,
    },
    {
        field = 'intelligence_requirement',
        header = i18n.progression.intelligence_requirement,
    },
    {
        field = 'cost_multiplier',
        header = i18n.progression.cost_multiplier,
        fmt = '%s%%',
    },
    {
        field = 'attack_time',
        header = i18n.progression.attack_time,
        fmt = '%.2f ' .. m_game.units.seconds.short_lower,
    },
    {
        field = 'critical_strike_chance',
        header = i18n.progression.critical_strike_chance,
        fmt = '%s%%',
    },
    {
        field = 'cost_Mana',
        header = i18n.progression.mana_cost,
    },
    {
        field = 'cost_Life',
        header = i18n.progression.life_cost,
    },
    {
        field = 'cost_ES',
        header = i18n.progression.energy_shield_cost,
    },
    {
        field = 'cost_Rage',
        header = i18n.progression.rage_cost,
    },
    {
        field = 'cost_ManaPercent',
        header = i18n.progression.mana_cost,
        fmt = '%s%%',
    },
    {
        field = 'cost_LifePercent',
        header = i18n.progression.life_cost,
        fmt = '%s%%',
    },
    {
        field = 'mana_reservation_flat',
        header = i18n.progression.mana_reserved,
    },
    {
        field = 'mana_reservation_percent',
        header = i18n.progression.mana_reserved,
        fmt = '%s%%',
    },
    {
        field = 'life_reservation_flat',
        header = i18n.progression.life_reserved,
    },
    {
        field = 'life_reservation_percent',
        header = i18n.progression.life_reserved,
        fmt = '%s%%',
    },
    {
        field = 'damage_effectiveness',
        header = i18n.progression.damage_effectiveness,
        fmt = '%s%%',
    },
    {
        field = 'stored_uses',
        header = i18n.progression.stored_uses,
    },
    {
        field = 'cooldown',
        header = i18n.progression.cooldown,
        fmt = '%.2f ' .. m_game.units.seconds.short_lower,
    },
    {
        field = 'vaal_souls_requirement',
        header = i18n.progression.vaal_souls_requirement,
    },
    {
        field = 'vaal_stored_uses',
        header = i18n.progression.vaal_stored_uses,
    },
    {
        field = 'vaal_soul_gain_prevention_time',
        header = i18n.progression.vaal_soul_gain_prevention_time,
        fmt = '%i ' .. m_game.units.seconds.short_lower,
    },
    {
        field = 'damage_multiplier',
        header = i18n.progression.damage_multiplier,
        fmt = '%s%%',
    },
    {
        field = 'duration',
        header = i18n.progression.duration,
        fmt = '%.2f ' .. m_game.units.seconds.short_lower,
    },
    {
        field = 'attack_speed_multiplier',
        header = i18n.progression.attack_speed_multiplier,
        fmt = '%s%%',
    },
}

data.infobox_table = {
    {
        header = i18n.infobox.active_skill_name,
        func = h.display.factory.value{key='active_skill_name'},
    },
    {
        header = i18n.infobox.skill_id,
        func = function (tpl_args)
            return string.format('[[%s|%s]]', mw.title.getCurrentTitle().fullText, tpl_args.skill_id)
        end 
    },
    {
        header = i18n.infobox.skill_icon,
        func = function (tpl_args)
            if tpl_args.skill_icon then 
                return string.format('[[%s]]', tpl_args.skill_icon)
            end
        end,
    },
    {
        header = i18n.infobox.cast_time,
        func = function (tpl_args)
            local value = tpl_args.cast_time
            if value then
                if value == 0 then
                    return i18n.infobox.instant_cast_time
                end
                return string.format('%.2f %s', value, m_game.units.seconds.short_lower)
            end
            return value
        end,
    },
    {
        header = i18n.infobox.item_class_restrictions,
        func = function (tpl_args)
            if tpl_args.item_class_restriction == nil then
                return
            end
            local out = {}
            for _, class in ipairs(tpl_args.item_class_restriction) do
                out[#out+1] = string.format('[[%s]]', class)
            end
            return table.concat(out, '<br>')
        end,
    },
    {
        header = i18n.infobox.projectile_speed,
        func = h.display.factory.value{key='projectile_speed'},
    },
    {
        header = i18n.infobox.radius,
        func = h.display.factory.radius{key=''},
    },
    {
        header = i18n.infobox.radius_secondary,
        func = h.display.factory.radius{key='_secondary'},
    },
    {
        header = i18n.infobox.radius_tertiary,
        func = h.display.factory.radius{key='_tertiary'},
    },
    {
        header = i18n.infobox.level_requirement,
        func = h.display.factory.range_value{key='level_requirement'},
    },
    -- ignore attrbiutes?
    {
        header = i18n.infobox.cost_multiplier,
        func = h.display.factory.range_value{key='cost_multiplier'},
    },
    {
        header = i18n.infobox.attack_time,
        func = h.display.factory.range_value{key='attack_time'},
    },
    {
        header = i18n.infobox.critical_strike_chance,
        func = h.display.factory.range_value{key='critical_strike_chance'},
    },
    {
        header = i18n.infobox.cost,
        func = function (tpl_args)
            local parts = {}
            for k, v in pairs(m_game.constants.skill.cost_types) do
                local key = 'cost_' .. k
                local fmt
                if string.find(k, 'Percent', 1, true) then
                    fmt = '%s%% %s'
                else
                    fmt = '%s %s'
                end
                local range = h.display.factory.range_value{key=key}(tpl_args)
                if range then
                    parts[#parts+1] = string.format(fmt, range, v.long_lower)
                end
            end
            return table.concat(parts, ', ')
        end,
    },
    {
        header = i18n.infobox.reservation,
        func = function (tpl_args)
            local parts = {}
            local keys = {
                {
                    key = 'mana_reservation_flat',
                    fmt = '%s ' .. m_game.constants.skill.cost_types['Mana'].long_lower,
                },
                {
                    key = 'mana_reservation_percent',
                    fmt = '%s%% ' .. m_game.constants.skill.cost_types['Mana'].long_lower,
                },
                {
                    key = 'life_reservation_flat',
                    fmt = '%s ' .. m_game.constants.skill.cost_types['Life'].long_lower,
                },
                {
                    key = 'life_reservation_percent',
                    fmt = '%s%% ' .. m_game.constants.skill.cost_types['Life'].long_lower,
                },
            }
            for _, v in ipairs(keys) do
                local range = h.display.factory.range_value{key=v.key}(tpl_args)
                if range then
                    parts[#parts+1] = string.format(v.fmt, range)
                end
            end
            return table.concat(parts, ', ')
        end,
    },
    {
        header = i18n.infobox.attack_speed_multiplier,
        func = h.display.factory.range_value{key='attack_speed_multiplier'},
        fmt = '%s ' .. i18n.infobox.of_base_stat,
    },
    {
        header = i18n.infobox.damage_multiplier,
        func = h.display.factory.range_value{key='damage_multiplier'},
        fmt = '%s ' .. i18n.infobox.of_base_stat,
    },
    {
        header = i18n.infobox.damage_effectiveness,
        func = h.display.factory.range_value{key='damage_effectiveness'},
    },
    {
        header = i18n.infobox.stored_uses,
        func = h.display.factory.range_value{key='stored_uses'},
    },
    {
        header = i18n.infobox.cooldown,
        func = h.display.factory.range_value{key='cooldown'},
    },
    {
        header = i18n.infobox.vaal_souls_requirement,
        func = h.display.factory.range_value{key='vaal_souls_requirement'},
    },
    {
        header = i18n.infobox.vaal_stored_uses,
        func = h.display.factory.range_value{key='vaal_stored_uses'},
    },
    {
        header = i18n.infobox.vaal_soul_gain_prevention_time,
        func = h.display.factory.range_value{key='vaal_soul_gain_prevention_time'},
    }, 
    {
        header = i18n.infobox.duration,
        func = h.display.factory.range_value{key='duration'},
    },
    {
        header = nil,
        func = h.display.factory.value{key='gem_description'},
        class = 'tc -gemdesc',
    },
    {
        header = nil,
        func = h.display.factory.value{key='stat_text'},
        class = 'tc -mod',
    },
}

-- ----------------------------------------------------------------------------
-- Main functions
-- ----------------------------------------------------------------------------

local function _process_skill_data(tpl_args)
    --[[
    Processes skill data from tpl_args.
    Stores skill data in cargo tables.
    Attaches page to cargo tables.
    --]]
    
    tpl_args = tpl_args or {}
    tpl_args._flags = tpl_args._flags or {}
    tpl_args.skill_levels = {
        [0] = {},
    }
    
    -- Quality
    tpl_args.skill_quality = {}
    local i = 0
    repeat
        i = i + 1
        local prefix = string.format('quality_type%s', i)
        local q = {
            _table = tables.skill_quality.table,
            set_id = i,
            weight = tonumber(tpl_args[string.format('%s_weight', prefix)]),
            stat_text = tpl_args[string.format('%s_stat_text', prefix)],
        }
        if q.stat_text then
            tpl_args.skill_quality[#tpl_args.skill_quality+1] = q
            m_cargo.store(q)
            
            q.stats = {}
            q._table = nil
            local j = 0
            repeat 
                j = j + 1
                local stat_prefix = string.format('%s_stat%s', prefix, j)
                local s = {
                    _table = tables.skill_quality_stats.table,
                    set_id = i,
                    id = tpl_args[string.format('%s_id', stat_prefix)],
                    value = tonumber(tpl_args[string.format('%s_value', stat_prefix)]),
                }
                if s.id and s.value then
                    q.stats[#q.stats+1] = s
                    m_cargo.store(s)
                end
                
                s._table = nil
            until s.id == nil or s.value == nil
        end
    until q.stat_text == nil
    if #tpl_args.skill_quality > 1 then
        -- Gem has alternative qualtiy
        tpl_args._flags.is_alt_quality_gem = true
    end
    
    -- Handle level progression
    local level_count = 0
    for i=1, math.huge do -- repeat until no more levels are found
        local prefix = i18n.parameters.skill.level .. i
        local level = m_util.cast.boolean(tpl_args[prefix])
        if not level then
            break
        end
        tpl_args.skill_levels[i] = {}
        prefix = prefix .. '_'
        level_count = i
        if tpl_args[prefix .. i18n.parameters.skill.experience] ~= nil then
            -- For skill gems, max level is the highest level with experience.
            tpl_args.max_level = i
        end
        local properties = {
            _table = tables.progression.table,
            [tables.progression.fields.level.field] = i
        }
        h.map_to_arg(tpl_args, properties, prefix, tables.progression, i)
        if not tpl_args.test then
            m_cargo.store(properties)
        end
        h.stats(tpl_args, prefix, i)
    end
    tpl_args.max_level = tpl_args.max_level or level_count

    -- handle static progression
    local prefix = i18n.parameters.skill.static .. '_'
    do
        local properties = {
            _table = tables.progression.table,
            [tables.progression.fields.level.field] = 0
        }
        h.map_to_arg(tpl_args, properties, prefix, tables.progression, 0)
        if not tpl_args.test then
            m_cargo.store(properties)
        end
    end

    -- Expand costs data
    h.expand_costs_data(tpl_args, tpl_args.skill_levels)
    
    -- Handle static arguments
    local properties = {
        _table = tables.static.table,
        [tables.static.fields.max_level.field] = tpl_args.max_level
    }
    h.map_to_arg(tpl_args, properties, '', tables.static)
    h.stats(tpl_args, prefix, 0)

    -- Build infobox
    local infobox = mw.html.create('span')
    infobox:addClass('skill-box')
    local tbl = infobox:tag('table')
    tbl:addClass('wikitable skill-box-table')
    for _, infobox_data in ipairs(data.infobox_table) do
        local display = infobox_data.func(tpl_args)
        if type(display) == 'string' and string.len(display) > 0 then
            if infobox_data.fmt ~= nil then
                if type(infobox_data.fmt) == 'string' then
                    display = string.format(infobox_data.fmt, display)
                elseif type(infobox_data.fmt) == 'function' then
                    display = string.format(infobox_data.fmt(tpl_args) or '%s', display)
                end
            end
            local tr = tbl:tag('tr')
            if infobox_data.header then
                local header_text
                if type(infobox_data.header) == 'function' then
                    header_text = infobox_data.header(tpl_args)
                else
                    header_text = infobox_data.header
                end
                tr
                    :tag('th')
                        :wikitext(header_text)
                        :done()
            end
            local td = tr:tag('td')
            td:wikitext(display)
            td:addClass(infobox_data.class or 'tc -value')
            if infobox_data.header == nil then
                td:attr('colspan', 2)
            end
        end
    end
    infobox = tostring(infobox)

    -- Store data
    properties[tables.static.fields.html.field] = infobox
    if not tpl_args.test then
        m_cargo.store(properties)
    end

    -- Attach tables
    if not tpl_args.test then
        local attach_tables = {
            tables.static.table,
            tables.progression.table,
        }
        if #tpl_args.skill_quality > 0 then
            attach_tables[#attach_tables+1] = tables.skill_quality.table
            attach_tables[#attach_tables+1] = tables.skill_quality_stats.table
        end
        if tpl_args.skill_levels.has_stats then
            attach_tables[#attach_tables+1] = tables.skill_stats_per_level.table
        end
        for _, table_name in ipairs(attach_tables) do
            mw.getCurrentFrame():expandTemplate{
                title = string.format(i18n.templates.cargo_attach, table_name),
                args = {}
            }
        end
    end

     -- Log when testing
    if tpl_args.test then
        mw.logObject(tpl_args)
    end

    return infobox
end

local function _skill(tpl_args)
    --[[
    Display skill infobox
    
    Examples
    --------
    =p.skill{gem_description='Icy bolts rain down over the targeted area.', active_skill_name='Icestorm', skill_id='IcestormUniqueStaff12', cast_time=0.75, required_level=1, static_mana_cost=22, static_critical_strike_chance=6, static_damage_effectiveness=30, static_damage_multiplier=100, static_stat1_id='spell_minimum_base_cold_damage_+_per_10_intelligence', static_stat1_value=1, static_stat2_id='spell_maximum_base_cold_damage_+_per_10_intelligence', static_stat2_value=3, static_stat3_id='base_skill_effect_duration', static_stat3_value=1500, static_stat4_id='fire_storm_fireball_delay_ms', static_stat4_value=100, static_stat5_id='skill_effect_duration_per_100_int', static_stat5_value=150, static_stat6_id='skill_override_pvp_scaling_time_ms', static_stat6_value=450, static_stat7_id='firestorm_drop_ground_ice_duration_ms', static_stat7_value=500, static_stat8_id='skill_art_variation', static_stat8_value=4, static_stat9_id='base_skill_show_average_damage_instead_of_dps', static_stat9_value=1, static_stat10_id='is_area_damage', static_stat10_value=1, stat_text='Deals 1 to 3 base Cold Damage per 10 Intelligence<br>Base duration is 1.5 seconds<br>One impact every 0.1 seconds<br>0.15 seconds additional Base Duration per 100 Intelligence', quality_stat_text = nil, level1=true, level1_level_requirement=1}

    ]]

    -- Handle skill data and get infobox
    local infobox = _process_skill_data(tpl_args)

    -- Container
    local container = mw.html.create('span')
    container
        :addClass('skill-box-page-container')
        :wikitext(infobox)
    if tpl_args.skill_screenshot then
        container
            :wikitext(string.format('[[%s]]', tpl_args.skill_screenshot))
    end

    -- Generic messages on the page:
    local out = {}
    if mw.ustring.find(tpl_args.skill_id, '_') then
        out[#out+1] = mw.getCurrentFrame():expandTemplate{
            title = i18n.templates.incorrect_title,
            args = {title=tpl_args.skill_id}
        } .. '\n\n\n'
    end
    if tpl_args.active_skill_name then
        out[#out+1] = string.format(
            i18n.messages.intro_named_id, 
            tpl_args.skill_id, 
            tpl_args.active_skill_name
        )
    else
        out[#out+1] = string.format(
            i18n.messages.intro_unnamed_id, 
            tpl_args.skill_id
        )
    end

    -- Categories
    local cats = {i18n.categories.skill_data}
    if tpl_args._flags.has_deprecated_skill_parameters then
        cats[#cats+1] = i18n.categories.deprecated_parameters
    end
    
    return tostring(container) .. m_util.misc.add_category(cats) .. '\n' .. table.concat(out)
end

local function _progression(tpl_args)
    --[[
        Displays the level progression for the skill gem. 
        
        Examples
        --------
        = p.progression{page='Reave'}
    ]]
    
    -- Parse column arguments:
    tpl_args.stat_format = {}
    local param_keys = {
        i18n.parameters.progression.header,
        i18n.parameters.progression.abbr,
        i18n.parameters.progression.pattern_extract,
        i18n.parameters.progression.pattern_value,
    }
    for i=1, math.huge do -- repeat until no more columns are found
        local prefix = string.format('%s%d_', i18n.parameters.progression.column, i)
        if tpl_args[prefix .. param_keys[1]] == nil then
            break
        end
        local statfmt = {counter = 0}
        for _, key in ipairs(param_keys) do
            local arg = prefix .. key
            if tpl_args[arg] == nil then
                error(string.format(i18n.errors.progression.argument_unspecified, arg))
            end
            statfmt[key] = tpl_args[arg]
        end
        statfmt.header = m_util.html.abbr(statfmt.abbr, statfmt.header)
        statfmt.abbr = nil
        tpl_args.stat_format[#tpl_args.stat_format+1] = statfmt
    end
    
    -- Query skill data
    local skill_data = h.query_skill(tpl_args)

    -- Query progression data
    local fields = {}
    for _, fmap in pairs(tables.progression.fields) do
        fields[#fields+1] = fmap.field
    end
    local query = {
        where = string.format(
            '_pageID="%s"',
            skill_data._pageID
        ),
        groupBy = string.format(
            '_pageID, %s',
            tables.progression.fields.level.field
        ),
    }
    local results = m_cargo.query({tables.progression.table}, fields, query)
    
    -- Re-index by level
    skill_data.levels = {}
    for _, v in ipairs(results) do
        skill_data.levels[tonumber(v.level)] = v
    end
    if #skill_data.levels == 0 then
        error(i18n.errors.progression.missing_level_data)
    end

    -- Expand costs data
    h.expand_costs_data(tpl_args, skill_data.levels)
    
    -- Set up html table headers
    local headers = {}
    for _, row in ipairs(skill_data.levels) do
        for k, v in pairs(row) do
            headers[k] = true
        end
    end
    local tbl = mw.html.create('table')
    tbl
        :addClass('wikitable responsive-table skill-progression-table')
    local head = tbl:tag('tr')
    for _, tmap in pairs(data.skill_progression_table) do
        if headers[tmap.field] then
            local text = type(tmap.header) == 'function' and tmap.header(tpl_args) or tmap.header
            head
                :tag('th')
                    :wikitext(text)
                    :done()
        end
    end
    for _, statfmt in ipairs(tpl_args.stat_format) do
        head
            :tag('th')
                :wikitext(statfmt.header)
                :done()
    end
    if headers[tables.progression.fields.experience.field] then
        head
            :tag('th')
                :wikitext(i18n.progression.experience)
                :done()
            :tag('th')
                :wikitext(i18n.progression.total_experience)
                :done()
    end

    -- Table rows
    local tblrow
    local lastexp = 0
    local experience
    for _, row in ipairs(skill_data.levels) do
        tblrow = tbl:tag('tr')
        for _, tmap in pairs(data.skill_progression_table) do
            if headers[tmap.field] then
                h.int_value_or_na(tpl_args, tblrow, row[tmap.field], tmap)
            end
        end
        
        -- stats
        local stats = {}
        if row[tables.progression.fields.stat_text.field] then
            stats = m_util.string.split(
                row[tables.progression.fields.stat_text.field],
                '<br>'
            )
        end
        for _, statfmt in ipairs(tpl_args.stat_format) do
            local match = {}
            for j, stat in ipairs(stats) do
                match = {string.match(stat, statfmt.pattern_extract)}
                if #match > 0 then
                    -- TODO maybe remove stat here to avoid testing 
                    -- against in future loops
                    break
                end
            end
            if #match == 0 then
                tblrow:node(m_util.html.td.na())
            else
                -- used to find broken progression due to game updates
                -- for example:
                statfmt.counter = statfmt.counter + 1
                tblrow
                    :tag('td')
                        :wikitext(string.format(
                            statfmt.pattern_value, 
                            match[1], 
                            match[2], 
                            match[3], 
                            match[4], 
                            match[5]
                            )
                        )
                        :done()
            end
        end
        
        if headers[tables.progression.fields.experience.field] then
            experience = tonumber(row[tables.progression.fields.experience.field])
            if experience ~= nil then
                h.int_value_or_na(tpl_args, tblrow, experience - lastexp, {})
                lastexp = experience
            else
                tblrow:node(m_util.html.td.na())
            end
            h.int_value_or_na(tpl_args, tblrow, experience, {})
        end
    end
    
    local cats = {}
    for _, statfmt in ipairs(tpl_args.stat_format) do
        if statfmt.counter == 0 then
            cats = i18n.categories.broken_progression_table
            break
        end
    end
    
    return tostring(tbl) .. m_util.misc.add_category(cats)
end

local function _quality(tpl_args)
    --[[
    Displays a table comparing the stats of superior gem quality with 
    alternative quality types.
    --]]

    -- Query skill data
    local skill_data = h.query_skill(tpl_args)

    -- Query progression data
    local fields = {}
    for _, fmap in pairs(tables.skill_quality.fields) do
        fields[#fields+1] = fmap.field
    end
    local query = {
        where = string.format(
            '_pageID="%s"',
            skill_data._pageID
        ),
        groupBy = string.format(
            '_pageID, %s',
            tables.skill_quality.fields.set_id.field
        ),
        orderBy = string.format(
            '%s ASC',
            tables.skill_quality.fields.set_id.field
        ),
    }
    skill_data.quality = m_cargo.query({tables.skill_quality.table}, fields, query)
    if #skill_data.quality == 0 then
        error(i18n.errors.quality.missing_quality_data)
    end

    -- Build table
    local tbl = mw.html.create('table')
    tbl
        :addClass('wikitable skill-quality-table')
        :tag('tr')
            :tag('th')
                :wikitext(i18n.quality.type)
                :done()
            :tag('th')
                :wikitext(i18n.quality.stats)
                :done()
            :tag('th')
                :wikitext(i18n.quality.weight)
                :done()
    for k, row in ipairs(skill_data.quality) do
        tbl
            :tag('tr')
                :tag('td')
                    :wikitext(m_game.constants.item.gem_quality_types[k].long_upper)
                    :done()
                :tag('td')
                    :addClass('tc -mod')
                    :wikitext(skill_data.quality[k].stat_text)
                    :done()
                :tag('td')
                    :wikitext(skill_data.quality[k].weight)
                    :done()
    end
    
    return tostring(tbl)
end

-- ----------------------------------------------------------------------------
-- Exported functions
-- ----------------------------------------------------------------------------
local p = {}

p.table_skills = m_cargo.declare_factory{data=tables.static}
p.table_skill_levels = m_cargo.declare_factory{data=tables.progression}
p.table_skill_stats_per_level = m_cargo.declare_factory{data=tables.skill_stats_per_level}
p.table_skill_quality = m_cargo.declare_factory{data=tables.skill_quality}
p.table_skill_quality_stats = m_cargo.declare_factory{data=tables.skill_quality_stats}

function p.process_skill_data(tpl_args)
    _process_skill_data(tpl_args)
end

p._skill = p.process_skill_data

-- 
-- Template:Skill
-- 
p.skill = m_util.misc.invoker_factory(_skill, {
    wrappers = cfg.wrappers.skill,
})

-- 
-- Template:Skill progression
-- 
p.progression = m_util.misc.invoker_factory(_progression, {
    wrappers = cfg.wrappers.progression,
})

-- 
-- Template:Skill quality
-- 
p.quality = m_util.misc.invoker_factory(_quality, {
    wrappers = cfg.wrappers.quality,
})

return p