Module:Monster: Difference between revisions

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>Illviljan
m (Show monster level.)
>Illviljan
m (#tpl_args.monster_level should be 0 when no monster levels have been found.)
Line 795: Line 795:
         func = function(tpl_args, frame)
         func = function(tpl_args, frame)
             -- Get monster level from the area level unless it's been  
             -- Get monster level from the area level unless it's been  
             -- user defined.  
             -- user defined.
             local monster_level = {}
             local monster_level = {}
             for _, v in ipairs(tpl_args.monster_usages) do
             if tpl_args.monster_level then
                local lvl = v['maps.area_level'] or v['areas.area_level']
                monster_level = m_util.string.split(tpl_args.monster_level, ',')
                monster_level[#monster_level+1] = lvl
            else
                for _, v in ipairs(tpl_args.monster_usages) do
                    local lvl = v['maps.area_level'] or v['areas.area_level']
                    monster_level[#monster_level+1] = lvl
                end
             end
             end
           
             tpl_args.monster_level = monster_level
             tpl_args.monster_level = m_util.string.split(
                tpl_args.monster_level or table.concat(monster_level, ','),
                ','
            )
              
              
             return table.concat(tpl_args.monster_level, ', ')
             return table.concat(tpl_args.monster_level, ', ')
Line 854: Line 854:
                          
                          
             -- Stop if no monster level was found:
             -- Stop if no monster level was found:
             if tpl_args.monster_level == nil or tpl_args.monster_level == '' then
             if #tpl_args.monster_level == 0 then
               return nil
               return nil
             end
             end

Revision as of 09:18, 19 October 2019

-- ----------------------------------------------------------------------------
-- Imports
-- ----------------------------------------------------------------------------
local m_cargo = require('Module:Cargo')
local getArgs = require('Module:Arguments').getArgs
local m_util = require('Module:Util')
local m_game = require('Module:Game')
local f_skill_link = require('Module:Skill link').skill_link

local p = {}

-- ----------------------------------------------------------------------------
-- Strings
-- ----------------------------------------------------------------------------

local i18n = {
    cats = {
        data = 'Monster data'
    },
    tooltips = {
        name = 'Name',
        rarity = 'Rarity',
        experience_multiplier = 'Base Experience Multiplier', 
        health_multiplier = 'Base Health Multiplier',
        damage_multiplier = 'Base Damage Multiplier',
        attack_speed = 'Base Attack Speed',
        critical_strike_chance = 'Base Critical Strike Chance',
        minimum_attack_distance = 'Minimum Attack Distance',
        maximum_attack_distance = 'Maximum Attack Distance',
        difficulty = 'Act',
        resistances = 'Resistances',
        part1 = '[[Act 1|1]]-[[Act 5|5]]',
        part2 = '[[Act 5|5]]-[[Act 10|10]]',
        maps = '[[Act 10|10]]-',
        fire = m_game.constants.damage_types.fire.short_upper,
        cold = m_game.constants.damage_types.cold.short_upper,
        lightning = m_game.constants.damage_types.lightning.short_upper,
        chaos = m_game.constants.damage_types.chaos.short_upper,
        stat_text = 'Effects from modifiers',
        size = 'Object size',
        model_size_multiplier = 'Model size multiplier',
        tags = 'Internal tags',
        metadata_id = 'Metadata id',
        monster_type_id = 'Monster type id',
        areas = 'Areas',
        monster_level = 'Level'
    },
    
    intro = {
        text_with_name = "'''%s''' is the internal id for the [[%s|%s]] [[monster]]. ",
        text_without_name = "'''%s''' is the internal id of an unnamed [[monster]]. ",
    },
    
    errors = {
        invalid_rarity_id = 'The rarity id "%s" is invalid. Acceptable values are "normal", "magic", "rare" and "unique".',
    },
}
-- ----------------------------------------------------------------------------
-- Helpers
-- ----------------------------------------------------------------------------
local h = {}

function h.add_mod_id(tpl_args, frame, value)
    for _, id in ipairs(value or {}) do
        if tpl_args._mods[id] == nil then
            tpl_args._mods[id] = true
            tpl_args._mods[#tpl_args._mods+1] = id
        end
    end
    
    return value
end

function h.stat_calc(stats)
    --[[
    Calculates a modified stat.
    
    Parameters
    ----------
    stats : List
        Associated List with added, increased and more 
        as keys.
        
    Examples
    --------
    stats = {
        added={6,4},
        increased={100, 50}, -- [%]
        more={20, 30}, -- [%]
    }
    = h.stat_calc(stats)
    
    ]]
    local funcs = {
        added=function(stats)
            --[[
            Sum the added terms.            
            ]]
            local out = 0 
            for _, v in ipairs(stats['added']) do
                out = v + out
            end
            return out
        end,
        increased=function(stats)
            --[[
            Sum the increased terms. 
            Values should be in percent.
            ]]
            local out = 1
            for _, v in ipairs(stats['increased']) do
                out = v/100 + out
            end
            return out
        end,
        more=function(stats)
            --[[
            Calculate the product of the more terms. 
            Values should be in percent.
            ]]
            local out = 1
            for _, v in ipairs(stats['more']) do
                out = (1 + v/100) * out
            end
            return out
        end,
    }
    
    local out = 1
    for k, v in pairs(stats) do
        if type(funcs[k]) == 'function' then
            out = funcs[k](stats) * out
        else
            out = v * out
        end
    end
    
    return out
end

h.stat_calc_verbose = function(stats)
    --[[
    Show how the stats list is calculated.
    ]]
    local verbose_funcs = {
        added = function(stats)
            local st = {}
            for _, v in ipairs(stats['added']) do
                st[#st+1] = v/1
            end 
            return string.format('(%s)', table.concat(st, ' + '))
        end,
        increased = function(stats)
            local st = {}
            for _, v in ipairs(stats['increased']) do
                st[#st+1] = v/100 
            end 
            return string.format('(1 + %s)', table.concat(st, ' + '))
        end,
        more = function(stats)
            local st = {}
            for _, v in ipairs(stats['more']) do
                st[#st+1] = string.format('(1 + %s)', v/100) 
            end 
            return string.format('(%s)', table.concat(st, ' * '))
        end,
    }
    
    local out = {}
    for k, v in pairs(stats) do
        if type(verbose_funcs[k]) == 'function' then
            out[#out+1] = verbose_funcs[k](stats)
        else
            out[#out+1] = string.format('%s', v)
        end
    end
    
    return table.concat(out, ' * ')
end

function h.stat_match(stats, strings, result)
    --[[
    Match stats to strings.
    
    Examples
    --------
    stats = {
        added={2},
        increased={0},
        more={0},
    }
    strings = {
        added={'base_maximum_life'},
        increased={'maximum_life_+%'},
        more={'maximum_life_+%_final'},
    }
    result = {
        ['mod_stats.id'] = 'maximum_life_+%',
        ['mod_stats.max'] = 100,
    }
    h.stat_match(stats, strings, result)
    mw.logObject(stats)
    ]]
    
    for k, stat_ids in pairs(strings) do
        for _, stat_id in ipairs(stat_ids) do
            -- Match the stat. TODO: Is there a smarter way? Can't just find 
            -- the pattern within the string though since increased and more
            -- are so similar.
            if stat_id == result['mod_stats.id'] then 
                stats[k][#stats[k]+1] = result['mod_stats.max'] -- TODO: add range.
            end 
        end
    end
end

function h.intro_text(tpl_args, frame)
    --[[
    Display an introductory text about the monster data.
    ]]
    local out = {}
    if mw.ustring.find(tpl_args['metadata_id'], '_') then
        out[#out+1] = frame:expandTemplate{
            title='Incorrect title', 
            args = {title=tpl_args['id']} 
        }
    end
    
    if tpl_args['name'] then
        out[#out+1] = string.format(
            i18n.intro.text_with_name, 
            tpl_args['metadata_id'], 
            tpl_args['main_page'] or tostring(mw.title.getCurrentTitle()), 
            tpl_args['name']
        )
    else 
        out[#out+1] = string.format(
            i18n.intro.text_without_name,
            tpl_args['metadata_id']
        )
    end 
    
    return table.concat(out)
end


-- ----------------------------------------------------------------------------
-- Tables
-- ----------------------------------------------------------------------------
local tables = {}

tables.monsters = {
    table = 'monsters',
    order = {'metadata_id', 'tags', 'monster_type_id', 'mod_ids', 'part1_mod_ids', 'part2_mod_ids', 'endgame_mod_ids', 'skill_ids', 'name', 'size', 'minimum_attack_distance', 'maximum_attack_distance', 'model_size_multiplier', 'experience_multiplier', 'damage_multiplier', 'health_multiplier', 'critical_strike_chance', 'attack_speed', 'mods', 'is_boss', 'rarity_id', 'rarity'},
    fields = {
        metadata_id = {
            field = 'metadata_id',
            type = 'String',
            func = function (tpl_args, frame, value)
                tpl_args.monster_usages = m_cargo.query(
                    {'areas', 'maps'},
                    {             
                        'areas.name',
                        'areas.id',
                        'areas.area_level',
                        'areas.boss_monster_ids',
                        'areas.main_page',
                        'areas._pageName',
                        'maps.area_level',
                    },
                    {
                        join='areas.id=maps.area_id',
                        where=string.format('areas.boss_monster_ids HOLDS "%s"', value), 
                    }
                )
                
                return value
            end,
        },
        monster_type_id = {
            field = 'monster_type_id',
            type = 'String',
            func = function (tpl_args, frame, value)
                tpl_args.monster_type = m_cargo.query(
                    {'monster_types', 'monster_resistances'},
                    {
                        'monster_types.tags',
                        'monster_types.armour_multiplier',
                        'monster_types.evasion_multiplier',
                        'monster_types.energy_shield_multiplier',
                        'monster_types.damage_spread',
                        'monster_resistances.part1_fire', 
                        'monster_resistances.part1_cold', 
                        'monster_resistances.part1_lightning', 
                        'monster_resistances.part1_chaos', 
                        'monster_resistances.part2_fire', 
                        'monster_resistances.part2_cold', 
                        'monster_resistances.part2_lightning', 
                        'monster_resistances.part2_chaos', 
                        'monster_resistances.maps_fire', 
                        'monster_resistances.maps_cold', 
                        'monster_resistances.maps_lightning', 
                        'monster_resistances.maps_chaos'
                    },
                    {
                        join='monster_types.monster_resistance_id = monster_resistances.id',
                        where=string.format('monster_types.id = "%s"', value), 
                    }
                )[1]
                
                if tpl_args.monster_type['monster_types.tags'] then
                    local tags = m_util.string.split(
                        tpl_args.monster_type['monster_types.tags'], 
                        ',%s+'
                    )
                    -- TODO: Maybe this can be fixed earlier?
                    if tpl_args.tags == nil then 
                        tpl_args.tags = {}
                    end 
                    for _, tag in ipairs(tags) do
                        tpl_args.tags[#tpl_args.tags+1] = tag
                    end
                end
                
                return value
            end,
        },
        mod_ids = {
            field = 'mod_ids',
            type = 'List (,) of String',
            func = h.add_mod_id,
        },
        part1_mod_ids = {
            field = 'part1_mod_ids',
            type = 'List (,) of String',
            func = h.add_mod_id,
        },
        part2_mod_ids = {
            field = 'part2_mod_ids',
            type = 'List (,) of String',
            func = h.add_mod_id,
        },
        endgame_mod_ids = {
            field = 'endgame_mod_ids',
            type = 'List (,) of String',
            func = h.add_mod_id,
        },
        tags = {
            field = 'tags',
            type = 'List (,) of String',
        },
        skill_ids = {
            field = 'skill_ids',
            type = 'List (,) of String',
            --TODO
        },
        -- add base type info or just parse it?
        name = {
            field = 'name',
            type = 'String',
        },
        size = {
            field = 'size',
            type = 'Integer',
        },
        minimum_attack_distance = {
            field = 'minimum_attack_distance',
            type = 'Integer',
        },
        maximum_attack_distance = {
            field = 'maximum_attack_distance',
            type = 'Integer',
        },
        model_size_multiplier = {
            field = 'model_size_multiplier',
            type = 'Float',
        },
        experience_multiplier = {
            field = 'experience_multiplier',
            type = 'Float',
        },
        damage_multiplier = {
            field = 'damage_multiplier',
            type = 'Float',
        },
        health_multiplier = {
            field = 'health_multiplier',
            type = 'Float',
        },
        critical_strike_chance = {
            field = 'critical_strike_chance',
            type = 'Float',
        },
        attack_speed = {
            field = 'attack_speed',
            type = 'Float',
        },
        is_boss = {
            field = 'is_boss',
            type = 'Boolean',
            func = function (tpl_args, frame)
                -- If the monster is used in some area it's most likely
                -- an unique boss:
                if #tpl_args.monster_usages > 0 then
                    tpl_args.is_boss = true
                else
                    tpl_args.is_boss = false
                end
                return tpl_args.is_boss
            end,
        },
        rarity_id = {
            field = 'rarity_id',
            type = 'String',
            func = function (tpl_args, frame)
                --[[
                    Define the rarity of the monster. There's no obvious 
                    parameter that can be datamined for this so this will 
                    be mostly guess work.
                ]]
                
                -- User defined rarity takes priority:
                if tpl_args.rarity_id ~= nil then 
                    if m_game.constants.rarities[tpl_args.rarity_id] == nil then
                        error(string.format(i18n.errors.invalid_rarity_id, 
                                            tostring(tpl_args.rarity_id)))
                    end
                    return tpl_args.rarity_id
                end
            
                -- If the monster is used in some area it's most likely
                -- an unique boss:
                if tpl_args.is_boss then
                    tpl_args.rarity_id = 'unique'
                    return tpl_args.rarity_id
                end
                
                -- If there are no mods it's probably a normal monster:
                if #tpl_args._mods == 0 then
                    tpl_args.rarity_id = 'normal'
                    return tpl_args.rarity_id
                end 
                
                -- Try to determine rarity from mods:
                for _, modid in ipairs(tpl_args._mods) do
                    local mod = tpl_args._mod_data[modid]
                    -- Check if the mod contains the monster rarity stat: 
                    for _, v in ipairs(mod) do 
                        if v['mod_stats.id'] == 'monster_rarity' then
                            -- TODO: m_game rarity id does not match the stat:
                            local int_id = tonumber(v['mod_stats.max']) + 1 
                            for k, row in pairs(m_game.constants.rarities) do
                                if int_id == row['id'] then 
                                    tpl_args.rarity_id = k
                                    return tpl_args.rarity_id
                                end
                            end
                        end
                    end
                end
                
                -- If none of the mods contains the monster rarity 
                -- stat then it might be an unique:
                if tpl_args.rarity_id == nil then 
                    tpl_args.rarity_id = 'unique'
                    return tpl_args.rarity_id
                end
            end,
        },
        rarity = {
            field = 'rarity',
            type = 'String',
            func = function (tpl_args, frame)
                return m_game.constants.rarities[tpl_args.rarity_id]['full']
            end
        },
    
        --
        -- Processing fields
        --
        mods = {
            func = function (tpl_args, frame)
                
                -- Format the mod ids for cargo queries:
                local mlist = {}
                for _, key in ipairs(tpl_args._mods) do
                    mlist[#mlist+1] = string.format('"%s"', key)
                end
                if #mlist == 0 then
                    return 
                end 
                
                -- tpl_args._mods = m_cargo.array_query{
                    -- tables={'mods', 'mod_stats'},
                    -- fields={'mods.stat_text', 'mods.generation_type', 
                    --         'mod_stats.id', 'mod_stats.max'},
                    -- id_field='mods.id',
                    -- query={join='mods._pageID=mod_stats._pageID'},
                    -- id_array=mlist,
                -- }
                
                tpl_args._mod_data = m_cargo.map_results_to_id{
                    results=m_cargo.query(
                        {
                            'mods', 
                            'mod_stats',
                        },
                        {
                            'mods.id',
                            'mods.stat_text',
                            'mods.generation_type',
                            'mod_stats.id',
                            'mod_stats.max',
                        },
                        {
                            join=[[
                                mods._pageID=mod_stats._pageID
                            ]],
                            where=string.format([[
                                mods.id IN (%s)
                            ]], table.concat(mlist, ',')),
                        }
                    ),
                    field='mods.id',
                    keep_id_field=false,
                }
            end,
        },
    }
}

tables.monster_types = {
    table = 'monster_types',
    order = {'id', 'tags', 'monster_resistance_id'},
    fields = {
        id = {
            field = 'id',
            type = 'String',
        },
        tags = {
            field = 'tags',
            type = 'List (,) of String',
        },
        monster_resistance_id = {
            field = 'monster_resistance_id',
            type = 'String',
        },
        armour_multiplier = {
            field = 'armour_multiplier',
            type = 'Float',
        },
        evasion_multiplier = {
            field = 'evasion_multiplier',
            type = 'Float',
        },
        energy_shield_multiplier = {
            field = 'energy_shield_multiplier',
            type = 'Float',
        },
        damage_spread = {
            field = 'damage_spread',
            type = 'Float',
        },
    }
}

tables.monster_resistances = {
    table = 'monster_resistances',
    order = {'id', 'part1_fire', 'part1_cold', 'part1_lightning', 
             'part1_chaos', 'part2_fire', 'part2_cold', 'part2_lightning', 
             'part2_chaos', 'maps_fire', 'maps_cold', 'maps_lightning', 
             'maps_chaos'},
    fields = {
        id = {
            field = 'id',
            type = 'String',
        },
        part1_fire = {
            field = 'part1_fire',
            type = 'Integer',
        },
        part1_cold = {
            field = 'part1_cold',
            type = 'Integer',
        },
        part1_lightning = {
            field = 'part1_lightning',
            type = 'Integer',
        },
        part1_chaos = {
            field = 'part1_chaos',
            type = 'Integer',
        },
        part2_fire = {
            field = 'part2_fire',
            type = 'Integer',
        },
        part2_cold = {
            field = 'part2_cold',
            type = 'Integer',
        },
        part2_lightning = {
            field = 'part2_lightning',
            type = 'Integer',
        },
        part2_chaos = {
            field = 'part2_chaos',
            type = 'Integer',
        },
        maps_fire = {
            field = 'maps_fire',
            type = 'Integer',
        },
        maps_cold = {
            field = 'maps_cold',
            type = 'Integer',
        },
        maps_lightning = {
            field = 'maps_lightning',
            type = 'Integer',
        },
        maps_chaos = {
            field = 'maps_chaos',
            type = 'Integer',
        },
    }
}

tables.monster_base_stats = {
    table = 'monster_base_stats',
    order = {'level', 'damage', 'evasion', 'accuracy', 'life', 'experience', 
             'summon_life'},
    fields = {
        level = {
            field = 'level',
            type = 'Integer',
        },
        damage = {
            field = 'damage',
            type = 'Float',
        },
        evasion = {
            field = 'evasion',
            type = 'Integer',
        },
        accuracy = {
            field = 'accuracy',
            type = 'Integer',
        },
        life = {
            field = 'life',
            type = 'Integer',
        },
        experience = {
            field = 'experience',
            type = 'Integer',
        },
        summon_life = {
            field = 'summon_life',
            type = 'Integer',
        },
        -- whole bunch of other values I have no clue about ...
    }
}

tables.monster_map_multipliers = {
    table = 'monster_map_multipliers',
    order = {'level', 'life', 'damage', 'boss_life', 'boss_damage', 
             'boss_item_rarity', 'boss_item_quantity'},
    fields = {
        level = {
            field = 'level',
            type = 'Integer',
        },
        life = {
            field = 'life',
            type = 'Integer',
        },
        damage = {
            field = 'damage',
            type = 'Integer',
        },
        boss_life = {
            field = 'boss_life',
            type = 'Integer',
        },
        boss_damage = {
            field = 'boss_damage',
            type = 'Integer',
        },
        boss_item_rarity = {
            field = 'boss_item_rarity',
            type = 'Integer',
        },
        boss_item_quantity = {
            field = 'boss_item_quantity',
            type = 'Integer',
        },
    }
}

tables.monster_life_scaling = {
    table = 'monster_life_scaling',
    order = {'level', 'magic', 'rare'},
    fields = {
        level = {
            field = 'level',
            type = 'Integer',
        },
        magic = {
            field = 'magic',
            type = 'Integer',
        },
        rare = {
            field = 'rare',
            type = 'Integer',
        },
    }
}

-- ----------------------------------------------------------------------------
-- Monster box sections
-- ----------------------------------------------------------------------------

local display = {}
function display.value (args)
    return function (tpl_args, frame)
        local v
        if args.sub then
            v = tpl_args[args.sub][args.arg]
        else
            v = tpl_args[args.arg]
        end
        
        if v and args.fmt then
            return string.format(args.fmt, v)
        else
            return v
       end
    end
end

function display.sub_value (args)
    return function (tpl_args, frame)
        return tpl_args[args.sub][args.arg]
    end
end

local tbl_view = {
    {
        -- header = i18n.tooltips.name,
        func = function (tpl_args, frame)
            if tpl_args.name == nil then 
                return
            end
            
            local linked_name = string.format(
                '[[Monster:%s|%s]]', 
                string.gsub(tpl_args.metadata_id, '_', '~'), 
                tpl_args.name
            )
            return m_util.html.poe_color(tpl_args.rarity_id, linked_name)
        end,
    },
    {
        -- header = i18n.tooltips.image,
        func = function (tpl_args, frame)
            return string.format(
                '[[File:%s monster screenshot.jpg|296x500px]]', 
                tpl_args.name or tpl_args.monster_type_id
            )
        end,
    },
    -- {
        -- header = i18n.tooltips.rarity,
        -- func = display.value{arg='rarity'},
    -- },
    {
        header = i18n.tooltips.areas,
        func = function(tpl_args, frame)
            local out = {}
            for i, v in ipairs(tpl_args.monster_usages) do 
                out[#out+1] = string.format(
                    '[[%s|%s]]', 
                    v['areas.main_page'] or v['areas._pageName'], 
                    v['areas.name'] or v['areas.id']
                )
            end
            
            return table.concat(out, ', ')
        end 
    },
    {
        header = i18n.tooltips.monster_level,
        func = function(tpl_args, frame)
            -- Get monster level from the area level unless it's been 
            -- user defined.
            local monster_level = {}
            if tpl_args.monster_level then 
                monster_level = m_util.string.split(tpl_args.monster_level, ',')
            else
                for _, v in ipairs(tpl_args.monster_usages) do
                    local lvl = v['maps.area_level'] or v['areas.area_level']
                    monster_level[#monster_level+1] = lvl
                end
            end
            tpl_args.monster_level = monster_level
            
            return table.concat(tpl_args.monster_level, ', ')
        end 
    },
    

    {
        header = i18n.tooltips.stat_text,
        func = function (tpl_args, frame)
            local out = {}
            for _, modid in ipairs(tpl_args._mods) do
                local mod = tpl_args._mod_data[modid] or {}
                local stat_text = {}
                
                -- Add stat_text for each modifier, ignore duplicates:
                for _, v in ipairs(mod) do 
                    if v['mods.stat_text'] then
                        if stat_text[v['mods.stat_text']] == nil then
                            stat_text[v['mods.stat_text']] = true
                            out[#out+1] = v['mods.stat_text']
                        end
                    end
                end
            end
            
            return table.concat(out, '<br>')
        end,
    },
    {
        header = 'Skills',
        func = function (tpl_args, frame)
            local out = {}
            for _, id in ipairs(tpl_args.skill_ids or {}) do
                out[#out+1] = f_skill_link{id=id}
                if string.find(out[#out], 'class="module%-error"') then 
                    out[#out] = id
                end 
            end
            
            return table.concat(out, '<br>')
        end,
    },
    {
        header = 'Life',
        func = function(tpl_args, frame)
            -- TODO: Should this be stored to cargo? 
                        
            -- Stop if no monster level was found:
            if #tpl_args.monster_level == 0 then
               return nil
            end
            
            local results = m_cargo.query(
                {
                    'monster_base_stats', 
                    'monster_life_scaling', 
                    'monster_map_multipliers', 
                    -- 'monster'
                },
                {
                    'monster_base_stats.level',
                    'monster_base_stats.life', 
                    'monster_life_scaling.magic', 
                    'monster_life_scaling.rare',
                    'monster_map_multipliers.life',
                    'monster_map_multipliers.boss_life',
                    -- 'monster.health_multiplier',
                },
                {
                    join=[[
                        monster_base_stats.level=monster_life_scaling.level,
                        monster_base_stats.level=monster_map_multipliers.level
                    ]],
                    where=string.format(
                        'monster_base_stats.level IN (%s)', 
                        table.concat(tpl_args.monster_level, ', ')
                    ),
                }
            )
            
            -- Add monster modifiers. Min-max range necessary? Do item2 
            -- have a smarter way to set mods and stats?
            local results2 = m_cargo.query(
                {
                    'mods', 
                    'mod_stats',
                },
                {
                    'mods.domain',
                    'mods.generation_type', 
                    'mods.mod_group',
                    'mods.id',
                    'mod_stats.id',
                    'mod_stats.max',
                    'mod_stats.min',
                },
                {
                    join='mods._pageID=mod_stats._pageID',
                    where=string.format([[
                            mods.domain = 3 
                        AND mods.generation_type = 3 
                        AND mods.id LIKE "Monster%s%%" 
                        AND mod_stats.id = "monster_life_+%%_final_from_rarity"
                        ]], 
                        tpl_args.rarity_id
                    ),
                }
            )
            local mods = results2[1] or {}
            
            local out = {}
            for i, result in ipairs(results) do
                -- Initial stats for monsters:
                local stats = {
                    added={
                        result['monster_base_stats.life'],
                    }
                    ,
                    increased={
                        result['monster_life_scaling.' .. tpl_args.rarity_id] or 0,
                    },
                    more={
                        mods['mod_stats.max'] or 0,
                    },
                    m1 = tpl_args.health_multiplier or 1,
                    m2 = (result['monster_map_multipliers.life'] or 100)/100,
                    m3 = (result['monster_map_multipliers.boss_life'] or 100)/100,
                }
                
                -- Append matching stats from the modifiers:
                for _, modid in ipairs(tpl_args._mods) do
                    local mod = tpl_args._mod_data[modid]
                    for _, v in ipairs(mod) do 
                        h.stat_match(
                            stats,
                            {
                                added={'base_maximum_life'},
                                increased={'maximum_life_+%'},
                                more={'maximum_life_+%_final'},
                            },
                            v
                        )
                    end
                end
                
                -- Calculate the total stat value:
                local life = h.stat_calc(stats)
                local life_verb = h.stat_calc_verbose(stats)
                
                -- Format the output:
                out[i] = m_util.html.abbr(
                    string.format('%0.0f', life), 
                    string.format(
                        'Lvl. %s: %s',
                        result['monster_base_stats.level'],
                        life_verb
                    )
                )
                end
            
            return table.concat(out, ', ')
        end,
    },
    {
        header = i18n.tooltips.resistances,
        func = function (tpl_args, frame)
            local tbl = mw.html.create('table')
            tbl
                :attr('class', 'wikitable')
                :tag('tr')
                    :tag('th')
                        :wikitext(i18n.tooltips.difficulty)
                        :attr('rowspan', 2)
                        :done()
                    -- :tag('th')
                        -- :wikitext(i18n.tooltips.resistances)
                        -- :attr('colspan', 4)
                        -- :done()
                    :done()
                :tag('tr')
                    :tag('th')
                        :wikitext(i18n.tooltips.fire)
                        :done()
                    :tag('th')
                        :wikitext(i18n.tooltips.cold)
                        :done()
                    :tag('th')
                        :wikitext(i18n.tooltips.lightning)
                        :done()
                    :tag('th')
                        :wikitext(i18n.tooltips.chaos)
                        :done()
                    :done()
            
            local difficulties = {'part1', 'part2', 'maps'}
            local elements = {'fire', 'cold', 'lightning', 'chaos'}
            for _, k in ipairs(difficulties) do
                local tr = tbl:tag('tr')
                tr
                    :tag('th')
                        :wikitext(i18n.tooltips[k])
                        :done()
                for _, element in ipairs(elements) do
                    local field = string.format(
                        'monster_resistances.%s_%s', 
                        k, 
                        element
                    )
                    tr
                        :tag('td')
                            :attr('class', 'tc -' .. element)
                            :wikitext(tpl_args.monster_type[field])
                            :done()
                end
            end
            
            -- -- Compressed resistance table:
            -- local tbl = mw.html.create('table')
            -- local tr = tbl:tag('tr')
            -- local res = {}
            -- for _, element in ipairs(elements) do
                -- if res[element] == nil then 
                    -- res[element] = {}
                -- end 
                -- for _, k in ipairs(difficulties) do
                    -- local r = string.format('monster_resistances.%s_%s', k, element)
                    -- res[element][#res[element]+1] = m_util.html.abbr(
                        -- tpl_args.monster_type[r], 
                        -- k
                    -- )
                -- end
                -- tr
                    -- :tag('td')
                        -- :attr('class', 'tc -' .. element)
                        -- :wikitext(table.concat(res[element], '/'))
                        -- :done()
            -- end
            
            return tostring(tbl)
        end,
    },
    {
        header = i18n.tooltips.experience_multiplier,
        func = display.value{arg='experience_multiplier'},
    },
    {
        header = i18n.tooltips.health_multiplier,
        func = display.value{arg='health_multiplier'},
    },
    {
        header = i18n.tooltips.damage_multiplier,
        func = display.value{arg='damage_multiplier'},
    },
    {
        header = i18n.tooltips.attack_speed,
        func = display.value{arg='attack_speed', fmt='%.3fs',},
    },
    {
        header = i18n.tooltips.critical_strike_chance,
        func = display.value{arg='critical_strike_chance', fmt='%.2f%%',},
    },
    {
        header = i18n.tooltips.minimum_attack_distance,
        func = display.value{arg='minimum_attack_distance'},
    },
    {
        header = i18n.tooltips.maximum_attack_distance,
        func = display.value{arg='maximum_attack_distance'},
    },
    {
        header = i18n.tooltips.size,
        func = display.value{arg='size'},
    },
    {
        header = i18n.tooltips.model_size_multiplier,
        func = display.value{arg='model_size_multiplier'},
    },
    {
        header = i18n.tooltips.tags,
        func = function (tpl_args, frame)
            if tpl_args.tags == nil or #tpl_args.tags == 0 then
                return
            end
            
           return table.concat(tpl_args.tags, '<br>')
        end,
    },
    {
        header = i18n.tooltips.metadata_id,
        func = display.value{arg='metadata_id'},
    },
    {
        header = i18n.tooltips.monster_type_id,
        func = display.value{arg='monster_type_id'},
    },
}

local list_view = {
}


-- ----------------------------------------------------------------------------
-- Page views
-- ----------------------------------------------------------------------------

p.table_monsters = m_cargo.declare_factory{data=tables.monsters}
p.table_monster_types = m_cargo.declare_factory{data=tables.monster_types}
p.table_monster_resistances = m_cargo.declare_factory{data=tables.monster_resistances}
p.table_monster_base_stats = m_cargo.declare_factory{data=tables.monster_base_stats}
p.table_monster_map_multipliers = m_cargo.declare_factory{data=tables.monster_map_multipliers}
p.table_monster_life_scaling = m_cargo.declare_factory{data=tables.monster_life_scaling}

p.store_data = m_cargo.store_from_lua{tables=tables, module='Monster'}

function p.monster(frame)
    --[[
    Stores data and display infoboxes of monsters.
    
    Example
    -------
    = p.monster{
        metadata_id='Metadata/Monsters/Bandits/BanditBossHeavyStrike_',
        monster_type_id='BanditBoss',
        mod_ids='MonsterAttackBlock30Bypass20, MonsterExileLifeInMerciless_',
        tags='red_blood', 
        skill_ids='Melee, MonsterHeavyStrike',
        name='Calaf, Headstaver',
        size=3,
        minimum_attack_distance=4,
        maximum_attack_distance=5,
        model_size_multiplier=1.15,
        experience_multiplier=1.0,
        damage_multiplier=1.0,
        health_multiplier=1.0,
        critical_strike_chance=5.0,
        attack_speed=1.35,
        
        rarity_id = 'unique'
    }
    ]]
    
    -- Get args
    tpl_args = getArgs(frame, {
        parentFirst = true
    })
    frame = m_util.misc.get_frame(frame)
    
    tpl_args._mods = {}
        
    -- Parse and store the monster table:
    m_cargo.parse_field_arguments{
        tpl_args=tpl_args,
        frame=frame,
        table_map=tables.monsters,
    }
        
    -- Create the infobox:
    local tbl = mw.html.create('table')
    tbl
        :attr('class', 'wikitable')
        :attr('style', 'float:right; margin-left: 10px;')
        
    for _, data in ipairs(tbl_view) do
        local v = data.func(tpl_args, frame)
        
        if v ~= nil and v ~= '' then
            local tr = tbl:tag('tr')
            if data.header then 
                tr:tag('th'):wikitext(data.header):done()
                tr:tag('td'):wikitext(v):done()
            else 
                tr:tag('th'):attr('colspan', 2):wikitext(v):done()
            end
        end
    end
    
    local out = {
        tostring(tbl),
        h.intro_text(tpl_args, frame),
    }
    for _, data in ipairs(list_view) do
        out[#out+1] = data.func(tpl_args, frame)
    end
    
    local cats = {
        i18n.cats.data,
    }
    return table.concat(out) .. m_util.misc.add_category(cats)
end

return p