Module:Item2/sandbox

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This is the module sandbox page for Module:Item2 (diff).

See also the companion subpage for test cases (run).

Module documentation[view] [edit] [history] [purge]


This module is used on 12,000+ pages.

To avoid major disruption and server load, do not make unnecessary edits to this module. Test changes to this module first using its /sandbox and /testcases subpages . All of the changes can then be applied to this module in a single edit.

Consider discussing changes on the talk page or on Discord before implementing them.

The item module provides functionality for various item-related templates.

Overview

This module is responsible for creating item boxes, various item lists, item links and other item-related tasks. In the process a lot of the input data is verified and also added as semantic property to pages; as such, any templates deriving from this module should not be used on user pages other then for temporary testing purposes.

This template is also backed by an export script in PyPoE which can be used to export item data from the game files which then can be used on the wiki. Use the export when possible,

Item templates

Module:Item2

All templates defined in Module:Item2:

Module:Item table

All templates defined in Module:Item table:

Module:Item link

All templates defined in Module:Item link:

Module:Item acquisition


-- SMW reworked item module

-- ----------------------------------------------------------------------------
-- TODO
-- ----------------------------------------------------------------------------
-- Items
-- -----
--
-- DROP restriction improvements:
--  drop location (area)
--  drop difficulty
--  drop monster type(s)
--
-- divination card support
--
-- unique items:
--  3D art
--  supporter attribution
--
-- singular for weapon class in infoboxes
--
-- Maps: 
--  Area level can be retrieved eventually
--
-- Essence: 
--  type column
--  monster modifier info
-- ----------
-- Item table
-- ----------
-- Skills need proper range values in their tables 
--
-- ----------
-- Item class
-- ----------
--
-- remove the ul if name_list is not provided
-- maybe smw


-- ----------------------------------------------------------------------------
-- Imports
-- ----------------------------------------------------------------------------
local xtable = require('Module:Table')
local util = require('Module:Util')
local getArgs = require('Module:Arguments').getArgs
local m_game = require('Module:Game')
local m_skill = require('Module:Skill')

local p = {}
local c = {}
c.image_size = 39
-- 9 doesn't hit the query limit
c.max_mod_params = 11
c.max_stat_params = 8

-- ----------------------------------------------------------------------------
-- Strings
-- ----------------------------------------------------------------------------
-- This section contains strings used by this module.
-- Add new strings here instead of in-code directly, this will help other
-- people to correct spelling mistakes easier and help with translation to
-- other PoE wikis.
--
-- TODO: Maybe move this out to a separate sub-page module
local i18n = {
    range = '(%s to %s)',
    inventory_icon = 'File:%s inventory icon.png',
    status_icon = 'File:%s status icon.png',
    skill_screenshot = 'File:%s skill screenshot.jpg',
    skill_icon = 'File:%s skill icon.png',
    divination_card_art = 'File:%s card art.png',
    gem_tag_category = '[[:Category:%s (gem tag)|%s]]',

    categories = {
        -- maintenance cats
        broken_item_links = '[[Category:Pages with broken item links]]',
        improper_modifiers = 'Items with improper modifiers',
        missing_release_version = 'Items without a release version',

        -- regular cats
        alternate_artwork = 'Items with alternate artwork',

        -- misc
        gem_tag_affix = '%s (gem tag)',
        unique_affix = 'Unique %s',
    },

    stat_skip_patterns = {
        maps = {
            '%d+%% increased Quantity of Items found in this Area',
            '%d+%% increased Rarity of Items found in this Area',
            '%+%d+%% Monster pack size',
            -- ranges
            '%(%d+%-%d+%)%% increased Quantity of Items found in this Area',
            '%(%d+%-%d+%)%% increased Rarity of Items found in this Area',
            '%+%(%d+%-%d+%)%% Monster pack size',
        },
        jewels = {
            'Limited to %d+ %(Hidden%)',
            'Jewel has a radius of %d+ %(Hidden%)',
        },
    },


    help_text_defaults = {
        active_gem = 'Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.',
        support_gem = 'This is a Support Gem. It does not grant a bonus to your character, but skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.',
        hideout_doodad = 'Right click on this item then left click on a location on the ground to create the object.',
        jewel = 'Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.',
    },

    -- Used by the item table
    item_table = {
        item = 'Item',
        skill_gem = 'Skill gem',

        physical_dps = util.html.abbr('pDPS', 'physical damage per second'),
        fire_dps = util.html.abbr('Fire DPS', 'fire damage per second'),
        cold_dps = util.html.abbr('Cold DPS', 'cold damage per second'),
        lightning_dps = util.html.abbr('Light. DPS', 'lightning damage per second'),
        chaos_dps = util.html.abbr('Chaos DPS', 'chaos damage per second'),
        elemental_dps = util.html.abbr('eDPS', 'elemental damage (i.e. fire/cold/lightning) per second'),
        poison_dps = util.html.abbr('Poison DPS', 'poison damage (i.e. physical/chaos) per second'),
        dps = util.html.abbr('DPS', 'total damage (i.e. physical/fire/cold/lightning/chaos) per second'),
        base_item = 'Base Item',
        item_class = 'Item Class',
        essence_tier = 'Essence<br>Tier',
        drop_level = 'Drop<br>Level',
        stack_size = 'Stack<br>Size',
        stack_size_currency_tab = util.html.abbr('Tab<br>Stack<br>Size', 'Stack size in the currency stash tab'),
        armour = util.html.abbr('AR', 'Armour'),
        evasion = util.html.abbr('EV', 'Evasion Rating'),
        energy_shield = util.html.abbr('ES', 'Energy Shield'),
        block = util.html.abbr('Block', 'Chance to Block'),
        damage = util.html.abbr('Damage', 'Colour coded damage'),
        attacks_per_second = util.html.abbr('APS', 'Attacks per second'),
        local_critical_strike_chance = util.html.abbr('Crit', 'Local weapon critical strike chance'),
        flask_life = util.html.abbr('Life', 'Life regenerated over the flask duration'),
        flask_mana = util.html.abbr('Mana', 'Mana regenerated over the flask duration'),
        flask_duration = 'Duration',
        flask_charges_per_use = util.html.abbr('Usage', 'Number of charges consumed on use'),
        flask_maximum_charges = util.html.abbr('Capacity', 'Maximum number of flask charges held'),
        item_limit = 'Limit',
        jewel_radius = 'Radius',
        map_tier = 'Map<br>Tier',
        map_level = 'Map<br>Level',
        map_guild_character = util.html.abbr('Char', 'Character for the guild tag'),
        buff_effects = 'Buff Effects',
        stats = 'Stats',
        effects = 'Effect(s)',
        flavour_text = 'Flavour Text',
        help_text = 'Help Text',
        buff_icon = 'Buff<br>Icon',

        -- Skills
        support_gem_letter = util.html.abbr('L', 'Support gem letter.'),
        skill_icon = 'Icon',
        description = 'Description',
        skill_critical_strike_chance = util.html.abbr('Crit', 'Critical Strike Chance'),
        cast_time = util.html.abbr('Cast<br>Time', 'Casting time of the skill in seconds'),
        damage_effectiveness = util.html.abbr('Dmg.<br>Eff.', 'Damage Effectiveness'),
        mana_cost_multiplier = util.html.abbr('MCM', 'Mana cost multiplier - missing values indicate it changes on gem level'),
        mana_cost = util.html.abbr('Mana', 'Mana cost'),
        reserves_mana_suffix = util.html.abbr('R', 'reserves mana'),
        vaal_souls_requirement = util.html.abbr('Souls', 'Vaal souls requirement in Normal/Cruel/Merciless difficulty'),
        stored_uses = util.html.abbr('Uses', 'Maximum number of stored uses'),
        primary_radius = util.html.abbr('R1', 'Primary radius'),
        secondary_radius = util.html.abbr('R2', 'Secondary radius'),
        tertiary_radius = util.html.abbr('R3', 'Tertiary radius'),
    },

    -- Used by the item info box
    tooltips = {
        corrupted = 'Corrupted',
        support_icon = 'Icon: %s',
        radius = 'Radius: %s',
        mana_reserved = 'Mana Reserved: %s',
        mana_cost = 'Mana Cost: %s',
        mana_multiplier = 'Mana Multiplier: %s',
        vaal_souls_per_use = 'Souls per use: %s',
        stored_uses = 'Can store %s use(s)',
        cooldown_time = 'Cooldown Time: %s',
        cast_time = 'Cast Time: %s',
        critical_strike_chance = 'Critical Strike Chance: %s',
        damage_effectiveness = 'Damage Effectiveness: %s',
        projectile_speed = 'Projectile Speed: %s',
        quality = 'Quality: %s',
        physical_damage = 'Physical Damage: %s',
        elemental_damage = 'Elemental Damage:%s',
        chaos_damage = 'Chaos Damage: %s',
        attacks_per_second = 'Attacks per Second: %s',
        weapon_range = 'Weapon Range: %s',
        map_level = 'Map Level: %s',
        map_tier = 'Map Tier: %s',
        map_guild_character = util.html.abbr('Guild Character', 'When used in guild creation, this map can be used for the listed character') .. ': %s',
        item_quantity = 'Item Quantity: %s',
        item_rarity = 'Item Rarity: %s',
        monster_pack_size = 'Monster Pack Size: %s',
        limited_to = 'Limited to: %s',
        flask_mana_recovery = 'Recovers %s Mana over %s seconds',
        flask_life_recovery = 'Recovers %s Life over %s seconds',
        flask_duration = 'Lasts %s Seconds',
        flask_charges_per_use = 'Consumes %s of %s Charges on use',
        chance_to_block = 'Chance to Block: %s',
        armour = 'Armour: %s',
        evasion = 'Evasion: %s',
        energy_shield = 'Energy Shield: %s',
        talisman_tier = 'Talisman Tier: %s',
        stack_size = 'Stack Size: %s',
        essence_tier = 'Essence Tier: %s',
        requires = 'Requires %s',
        level_inline = 'Level %s',
        level = 'Level: %s',
        gem_quality = 'Per 1% Quality:',
        variation_singular = 'Variation',
        variation_plural = 'Variations',
        favour_cost = 'Favour cost: %s',
        seal_cost = 'Seal cost: <br>%s',
        
        -- secondary infobox
        
        drop_restrictions = 'Acquisition',
        league_restriction = util.html.abbr('League(s):', 'Item can be obtained in relation to these league(s)') .. ' %s',
        drop_disabled = 'DROP DISABLED',
        
        damage_per_second = 'Weapon DPS',
        physical_dps = 'Physical',
        fire_dps = 'Fire',
        cold_dps = 'Cold',
        lightning_dps = 'Lightning',
        chaos_dps = 'Chaos',
        elemental_dps = 'Elemental',
        poison_dps = 'Phys+Chaos',
        dps = 'Total',
    },

    item_class_infobox = {
        page = '[[Item class]]',
        info = util.html.abbr('(?)', 'Item classes categorize items. Classes are often used to restrict items or skill gems to a specific class or by item filters'),
        also_referred_to_as = 'Also referred to as:',
    },

    debug = {
        base_item_property_not_found = 'Base item property not found: %s',
        property_value_mismatch = 'Value for argument "%s" is set to something else then default: %s',
    },

    errors = {
        missing_base_item = 'Rarity is set to above normal, but base item is not set. A base item for rarities above normal is required!',
        missing_rarity = 'Base item parameter is set, but rarity is set to normal. A rarity above normal is required!',
        duplicate_base_items = 'More then one result found for the specified base item. Consider using base_item_page or base_item_id to narrow down the results.',
        smw_mod_count_duplicate_format = '%s (pages: %s)',
        smw_mod_count_mismatch = 'Number of mods found does not match number of queried mods. Not found: "%s", duplicates: "%s"',
        invalid_league = '%s is not a recognized league',
        invalid_tag = '%s is not a valid tag',
        item_link_invalid_args = 'page, item_name or item_name_exact must be specified',
        item_link_no_results = 'No results found for search parameter "%s".',
        item_link_too_many_results = 'Too many results for search parameter "%s". Consider using page parameter instead.',
        item_link_alt_art_undefined = 'Image parameter was specified, but there is no alternate art defined on page "%s"',
        item_link_alt_art_invalid_index = 'Alternate art with index/name "%s" not found on page "%s"',
        generic_argument_parameter = 'Unrecognized %s parameter "%s"',
        invalid_item_class = 'Invalid item class',
        invalid_item_table_mode = 'Invalid mode for item table',
        non_unique_relic = 'Only unique items can be be relics',
    },
}

-- ----------------------------------------------------------------------------
-- Other stuff
-- ----------------------------------------------------------------------------

local h = {}

function h.debug(tpl_args, func)
    if tpl_args.debug ==  nil then
        return
    end
    func()
end

function h.na_or_val(tr, value, func)
    if value == nil then
        tr:wikitext(util.html.td.na())
    else
        local raw_value = value
        if func ~= nil then
            value = func(value)
        end
        tr
            :tag('td')
                :attr('data-sort-value', raw_value)
                :wikitext(value)
                :done()
    end
end

-- helper to loop over the range variables easier
h.range_map = {
    min = {
        property = ' range minimum',
        var = '_range_minimum',
    },
    max = {
        property = ' range maximum',
        var = '_range_maximum',
    },
    avg = {
        property = ' range average',
        var = '_range_average',
    },
}

function h.handle_range_args(tpl_args, frame, argument_key, property, value, fmt_options)
    fmt_options = mw.clone(fmt_options)
    fmt_options.return_color = true
    local html, colour = h.format_value(tpl_args, frame, value, fmt_options)
    tpl_args[argument_key .. '_html'] = html
    tpl_args._properties[property .. ' HTML'] = html
    tpl_args._properties[property .. ' range colour'] = colour
    
    fmt_options = mw.clone(fmt_options)
    fmt_options.no_color = true
    tpl_args._properties[property .. ' range text'] = h.format_value(tpl_args, frame, value, fmt_options)
end

function h.stats_update(tpl_args, id, value, modid, key)
    if tpl_args[key][id] == nil then
        tpl_args[key][id] = {
            references = {modid},
            min = value.min,
            max = value.max,
            avg = value.avg,
        }
    else
        if modid ~= nil then
            table.insert(tpl_args[key][id].references, modid)
        end
        tpl_args[key][id].min = tpl_args[key][id].min + value.min
        tpl_args[key][id].max = tpl_args[key][id].max + value.max
        tpl_args[key][id].avg = tpl_args[key][id].avg + value.avg
    end
end

h.stat = {}
function h.stat.add (value, stat_cached) 
    value.min = value.min + stat_cached.min
    value.max = value.max + stat_cached.max
end

function h.stat.more (value, stat_cached)
    value.min = value.min * (1 + stat_cached.min / 100)
    value.max = value.max * (1 + stat_cached.max / 100)
end

function h.stat.more_inverse (value, stat_cached)
    value.min = value.min / (1 + stat_cached.min / 100)
    value.max = value.max / (1 + stat_cached.max / 100)
end

h.tbl = {}

function h.tbl.range_properties(property)
    return function()
        local props = {}
        for _, prop in ipairs({'maximum', 'text', 'colour'}) do
            props[#props+1] = string.format('Has %s range %s', property, prop)
        end
        return props
    end
end

h.tbl.display = {}
function h.tbl.display.na_or_val(tr, value, data)
    return h.na_or_val(tr, value)
end

function h.tbl.display.seconds(tr, value, data)
    return h.na_or_val(tr, value, function(value)
        return string.format('%ss', value)
    end)
end

function h.tbl.display.percent(tr, value, data)
    return h.na_or_val(tr, value, function(value)
        return string.format('%s%%', value)
    end)
end

function h.tbl.display.wikilink(tr, value, data)
    return h.na_or_val(tr, value, function(value)
        return string.format('[[%s]]', value)
    end)
end

h.tbl.display.factory = {}
function h.tbl.display.factory.value(args)
    args.options = args.options or {}

    return function(tr, data, properties)
        values = {}
        
        for index, prop in ipairs(properties) do
            local value = data[prop]
            if args.options[index] and args.options[index].fmt then
                value = string.format(args.options[index].fmt, value)
            end
            values[#values+1] = value
        end
        
        
        local td = tr:tag('td')
        td:attr('data-sort-value', table.concat(values, ', '))
        td:wikitext(table.concat(values, ', '))
        if args.colour then
            td:attr('class', 'tc -' .. args.colour)
        end
    end
end

function h.tbl.display.factory.range(args)
    -- args: table
    --  property
    return function (tr, data, properties)
        tr
            :tag('td')
                :attr('data-sort-value', data[string.format('Has %s range maximum', args.property)] or '0')
                :attr('class', 'tc -' .. (data[string.format('Has %s range colour', args.property)] or 'default'))
                :wikitext(data[string.format('Has %s range text', args.property)])
                :done()
    end
end

function h.format_value(tpl_args, frame, value, options)
    -- value: table
    --  min:
    --  max:
    -- options: table
    --  fmt: formatter to use for the value instead of valfmt
    --  fmt_range: formatter to use for the range values. Default: (%s to %s)
    --  inline: Use this format string to insert value
    --  inline_color: colour to use for the inline value; false to disable colour
    --  func: Function to adjust the value with before output
    --  color: colour code for util.html.poe_color, overrides mod colour
    --  no_color: set to true to ingore colour entirely
    --  return_color: also return colour

    if options.no_color == nil then
        if options.color then
            value.color = options.color
        elseif value.base ~= value.min or value.base ~= value.max then
            value.color = 'mod'
        else
            value.color = 'value'
        end
    end
    
    if options.func ~= nil then
        value.min = options.func(tpl_args, frame, value.min)
        value.max = options.func(tpl_args, frame, value.max)
    end
    
    if options.fmt == nil then
        options.fmt = '%s'
    elseif type(options.fmt) == 'function' then
        options.fmt = options.fmt(tpl_args, frame)
    end
    
    if value.min == value.max then
        value.out = string.format(options.fmt, value.min)
    else
        value.out = string.format(string.format(options.fmt_range or i18n.range, options.fmt, options.fmt), value.min, value.max)
    end
    
    if options.no_color == nil then
        value.out = util.html.poe_color(value.color, value.out)
    end
    
    local return_color
    if options.return_color ~= nil then
        return_color = value.color
    end
    
    local text = options.inline
    
    if type(text) == 'string' then
    elseif type(text) == 'function' then
        text = text(tpl_args, frame)
    else
        text = nil
    end
    
    if text and text ~= '' then
        local color
        if options.inline_color == nil then
            color = 'default'
        elseif options.inline_color ~= false then
            color = color.inline_color
        end 
        
        if color ~= nil then
            text = util.html.poe_color(color, text)
        end
        
        return string.format(text, value.out), return_color
    end
    
    -- If we didn't return before, return here
    return value.out, return_color
end

-- ----------------------------------------------------------------------------
-- core
-- ----------------------------------------------------------------------------

local core = {}

function core.validate_mod(tpl_args, frame, args)
    -- args:
    --  key   - implict or explicit
    --  i
    --  value
    local value = tpl_args[args.key .. args.i]
    local out = {
        result=nil,
        modid=nil,
        type=args.key,
    }
    
    if value ~= nil then
        table.insert(tpl_args.mods, value)
        table.insert(tpl_args[args.key .. '_mods'], value)
        out.modid = value
        --out.result = nil
        table.insert(tpl_args._mods, out)
        return true
    else
        value = tpl_args[args.key .. args.i .. '_text']
        if value ~= nil then
            tpl_args._flags.text_modifier = true
            --table.insert(tpl_args._subobjects, {
            --    ['Is mod number'] = args.i,
            --   ['Has mod text'] = value,
            --})
            out.result = value
            table.insert(tpl_args._mods, out)
            return true
        end
    end
    
    return false
end

function core.process_smw_mods(tpl_args, frame)
    if #tpl_args.mods == 0 then 
        return
    end
    
    local mods = {}
    for _, mod_data in ipairs(tpl_args._mods) do
        if mod_data.result == nil then
            mods[mod_data.modid] = mod_data
        end
    end
    
    local results = {}
    local result
    local query
    local number_of_queries = math.ceil(#tpl_args.mods / c.max_mod_params)
    local pages = {}
    
    for query_number=1, number_of_queries do
        local offset = (query_number-1)*c.max_mod_params
        local mod_ids = {}
        for j=(1+offset), (c.max_mod_params+offset) do
            mod_ids[#mod_ids+1] = tpl_args.mods[j]
        end
    
        query = {
            string.format('[[Is mod::%s]]', table.concat(mod_ids, '||')),
            '?#=Page',
            '?Is mod#',
            '?Has mod group#',
            '?Has mod type#',
            '?Has stat text#',
            '?Has level requirement#',
        }
        
        result = util.smw.query(query, frame)
    
        -- remap this as table with modids as key
        for _, row in ipairs(result) do
            results[#results+1] = row
            
            local mod_data = mods[row['Is mod']]
            mod_data.result = row
            
            -- needed for the query
            pages[#pages+1] = row[1]
            -- needed for the mapping stats to mods
            pages[row[1]] = mod_data
            
            -- update item level requirement
            local keys = {'required_level_final'}
            -- only update base item requirement if this is an implicit
            if mod_data.key == 'implicit' then
                keys[#keys+1] = 'required_level'
            end
            
            for _, key in ipairs(keys) do
                local req = math.floor(tonumber(row['Has level requirement']) * 0.8)
                if req > tpl_args[key] then
                    tpl_args[key] = req
                end
            end
        end
    end
    
    -- TODO: Can items have mods twice? I dont think so, if they do it would need to be accounted for here
    if #results ~= #tpl_args.mods then
        local missing = {}
        for _, modid in ipairs(tpl_args.mods) do
            if mods[modid].result == nil then
                missing[#missing+1] = modid
            end
        end

        local duplicates = {}
        for _, row in ipairs(results) do
            if duplicates[row['Is mod']] == nil then
                duplicates[row['Is mod']] = {row['Page']}
            else
                table.insert(duplicates[row['Is mod']], row['Page'])
            end
        end
        
        local text = {}
        for modid, pages in pairs(duplicates) do
            if #pages <= 1 then
                duplicates[modid] = nil
            else
                text[#text+1] = string.format(i18n.errors.smw_mod_count_duplicate_format, modid, table.concat(pages, ', '))
            end
        end
        
        error(string.format(i18n.errors.smw_mod_count_mismatch, table.concat(missing, ', '), table.concat(text)))
    end
    
    -- fetch stats
    
    number_of_queries = math.ceil(#pages / c.max_stat_params)
    
    for query_number=1, number_of_queries do
        local offset = (query_number-1)*c.max_stat_params
        local temp_pages = {}
        for j=(1+offset), (c.max_stat_params+offset) do
            temp_pages[#temp_pages+1] = pages[j]
        end
        
        query = {
            string.format('[[-Has subobject::%s]] [[Has stat id::+]] [[Has minimum stat value::+]] [[Has maximum stat value::+]]', table.concat(temp_pages, '||')),
            '?Is stat number#',
            '?Has stat id#',
            '?Has minimum stat value#',
            '?Has maximum stat value#',
        }
        
        local stats = util.smw.query(query, frame)
        
        -- process and cache stats
        for _, stat in ipairs(stats) do
            local mod_data = pages[util.string.split(stat[1], '#')[1]]
            if mod_data.result.stats == nil then
                mod_data.result.stats = {stat, }
            else
                mod_data.result.stats[#mod_data.result.stats+1] = stat
            end
        
            local id = stat['Has stat id']
            local value = {
                min = tonumber(stat['Has minimum stat value']),
                max = tonumber(stat['Has maximum stat value']),
            }
            value.avg = (value.min+value.max)/2
            
            h.stats_update(tpl_args, id, value, mod_data.result['Is mod'], '_stats')
            if mod_data.type ~= 'implicit' then
                h.stats_update(tpl_args, id, value, mod_data.result['Is mod'], '_explicit_stats')
            end
        end
    end
end

function core.process_base_item(tpl_args, frame, args)
    local query = {}

    if tpl_args.base_item_id ~= nil then
        query[#query+1] = string.format('[[Has metadata id::%s]]', tpl_args.base_item_id)
    elseif tpl_args.base_item_page ~= nil then
        query[#query+1] = string.format('[[%s]]', tpl_args.base_item_page)
    elseif tpl_args.base_item ~= nil then
        query[#query+1] = string.format('[[Has name::%s]]', tpl_args.base_item)
    elseif tpl_args.rarity ~= 'Normal' then
        error(util.html.error{msg=i18n.errors.missing_base_item})
    else
        return
    end
    
    if #query > 1 and tpl_args.rarity == 'Normal' then
        error(util.html.error{msg=i18n.errors.missing_rarity})
    end
    
    query[#query] = query[#query] .. string.format('[[Has item class::%s]] [[Has rarity::Normal]]', tpl_args['class'])
    query[#query+1] = '?Has implicit mod ids#'
    query[#query+1] = '?Has metadata id'
    query[#query+1] = '?Has name'
    
    for _, k in ipairs(tpl_args._base_item_args) do
        if core.map[k].property ~= nil then
            query[#query+1] = string.format('?%s#', core.map[k].property)
        end
    end
    
    local result = util.smw.query(query, frame)
    
    if #result > 1 then
        error(util.html.error{msg=i18n.errors.duplicate_base_items})
        -- TODO be more explicit in the error?
    end
    
    result = result[1]
    
    tpl_args.base_item_data = result
    core.process_arguments(tpl_args, frame, {array={'base_item', 'base_item_page', 'base_item_id'}})

    --Copy values..
    for _, k in ipairs(tpl_args._base_item_args) do
        local data = core.map[k]
        if data.property then
            local value = result[data.property]
            -- I can just use data.default since it will be nil if not provided. Neat! ;)
            if value ~= "" and tpl_args[k] == data.default then
                tpl_args[k] = value
                if data.property_func ~= nil then
                    data.property_func(tpl_args, frame)
                elseif data.func ~= nil then
                    data.func(tpl_args, frame)
                end
            elseif value == "" then
                h.debug(tpl_args, function ()
                    mw.logObject(string.format(i18n.debug.base_item_property_not_found, data.property))
                end)
            elseif tpl_args[k] ~= data.default then
                h.debug(tpl_args, function ()
                    mw.logObject(string.format(i18n.debug.property_value_mismatch, k, tostring(tpl_args[k])))
                end)
            end
        elseif data.property_func ~= nil then
            -- property func is set, but not a property. Probably fetching subobjects here
            data.property_func(tpl_args, frame)
        end
    end
end

function core.process_arguments(tpl_args, frame, args)
    for _, k in ipairs(args.array) do
        local data = core.map[k]
        table.insert(tpl_args._total_args, k)
        if data.no_copy == nil then
            table.insert(tpl_args._base_item_args, k)
        end
        if data.func ~= nil then
            data.func(tpl_args, frame)
            --[[local status, err = pcall(data.func)
            -- an error was raised, return the error string instead of the template
            if not status then
                return err
            end
            ]]--
        end
        if data.default ~= nil and tpl_args[k] == nil then
            tpl_args[k] = data.default
        end
    end
end
        
function core.process_mod_stats(tpl_args, args)
    local lines = {}
    
    local skip = core.class_specifics[tpl_args.class]
    if skip then
        skip = skip.skip_stat_lines
    end 
    
    for _, modinfo in ipairs(tpl_args._mods) do
        if modinfo.type == args.type then
            if modinfo.modid == nil then
                table.insert(lines, modinfo.result)
            else
                for _, line in ipairs(util.string.split(modinfo.result['Has stat text'], '<br>')) do
                    if line ~= '' then
                        if skip == nil then
                            table.insert(lines, line)
                        else
                            local skipped = false
                            for _, pattern in ipairs(skip) do
                                if string.match(line, pattern) then
                                    skipped = true
                                    break
                                end
                            end
                            if not skipped then
                                table.insert(lines, line)
                            end
                        end
                    end
                end
            end
        end
    end
    
    if #lines == 0 then
        return
    else
        return table.concat(lines, '<br>')
    end
end

function core.process_upgraded_from(tpl_args, args)
    return
    -- TODO DISABLED
    --[[
    local sets = {}
    local setid = 1
    local set
    repeat
        local prefix = string.format('upgrade_from_set%s_', setid)
        local groupid = 1
        local group
        set = {
            groups = {},
            optional = util.cast.boolean(tpl_args[prefix .. 'optional']),
            text = tpl_args[prefix .. 'text'],
        }
        repeat 
            local group_prefix = string.format('%sgroup%s_', prefix, index)
            group = {
                item = tpl_args[group_prefix .. 'item'],
                count = tonumber(tpl_args[group_prefix .. 'count']) or 1,
                notes = tpl_args[group_prefix .. 'notes'],
            }
            
            if group.item == nil then
                set.groups[#set.groups+1] = group
            end
            
            groupid = groupid + 1
        until group.item == nil end
        
        -- set was empty, can terminate safely
        if #set.groups == 0 then
            set = nil
        else
            setid = setid + 1
            sets[#sets+1] = set
        end
    until set == nil end
    
    if #sets == 0 then
        return
    end
    
    tpl_args.upgrade_from_sets = sets
    
    
    -- TODO: Semantic properties, validate items
    ]]--
end

--
-- function factory
--
core.factory = {}

function core.factory.display_value(args)
    -- args:
    --  type: Type of the keys (nil = regular, gem = skill gems, stat = stats)
    --  options<Array>:
    --   key: key to use
    --   allow_zero: allow zero values
    --   hide_default: hide the value if this is set
    --   hide_default_key: key to use if it isn't equal to the key parameter
    --   -- from h.format_value --
    --   fmt: formatter to use for the value instead of valfmt
    --   fmt_range: formatter to use for the range values. Default: (%s to %s)
    --   insert: insert results into this object
    --   func: Function to adjust the value with before output
    --   color: colour code for util.html.poe_color, overrides mod colour
    --   no_color: set to true to ingore colour entirely
    
    for k, default in pairs({options = {}}) do
        if args[k] == nil then
            args[k] = default
        end
    end
    
    return function (tpl_args, frame)
        local base_values = {}
        local temp_values = {}
        if args.type == 'gem' then
            if not core.class_groups.gems.keys[tpl_args.class] then
                return
            end
            for i, data in ipairs(args.options) do
                local value = tpl_args['static_' .. data.key]
                if value ~= nil then
                    base_values[#base_values+1] = value
                    temp_values[#temp_values+1] = {value={min=value,max=value}, index=i}
                else
                    value = {
                        min=tpl_args[string.format('level1_%s', data.key)],
                        max=tpl_args[string.format('level%s_%s', tpl_args.max_level, data.key)], 
                    }
                    if value.min == nil or value.max == nil then
                    else
                        base_values[#base_values+1] = value.min
                        temp_values[#temp_values+1] = {value=value, index=i}
                    end
                end
            end
        elseif args.type == 'stat' then
            for i, data in ipairs(args.options) do
                local value = tpl_args._stats[data.key]
                if value ~= nil then
                    base_values[i] = value.min
                    temp_values[#temp_values+1] = {value=value, index=i}
                end
            end
        else
            for i, data in ipairs(args.options) do
                base_values[i] = tpl_args[data.key]
                local value = {}
                if tpl_args[data.key .. '_range_minimum'] ~= nil then
                    value.min = tpl_args[data.key .. '_range_minimum']
                    value.max = tpl_args[data.key .. '_range_maximum']
                elseif tpl_args[data.key] ~= nil then
                    value.min = tpl_args[data.key]
                    value.max = tpl_args[data.key]
                end
                if value.min == nil then
                else
                    temp_values[#temp_values+1] = {value=value, index=i}
                end
            end
        end
        
        local final_values = {}
        for i, data in ipairs(temp_values) do
            local opt = args.options[data.index]
            local insert = false
            if opt.hide_default == nil then
                insert = true
            elseif opt.hide_default_key == nil then
                local v = data.value
                if opt.hide_default ~= v.min and opt.hide_default ~= v.max then
                    insert = true
                end
            else
                local v = {
                    min = tpl_args[opt.hide_default_key .. '_range_minimum'],
                    max = tpl_args[opt.hide_default_key .. '_range_maximum'],
                }
                if v.min == nil or v.max == nil then
                    if opt.hide_default ~= tpl_args[opt.hide_default_key] then
                        insert = true
                    end
                elseif opt.hide_default ~= v.min and opt.hide_default ~= v.max then
                    insert = true
                end
            end
            
            if insert == true then
                table.insert(final_values, data)
            end
        end
        
        -- all zeros = dont display and return early
        if #final_values == 0 then
            return nil
        end
        
        local out = {}
        
        for i, data in ipairs(final_values) do
            local value = data.value
            value.base = base_values[data.index]
            
            local options = args.options[data.index]
            
            if options.color == nil and args.type == 'gem' then
                value.color = 'value'
            end
            
            out[#out+1] = h.format_value(tpl_args, frame, value, options)
        end
        
        if args.inline then
            return util.html.poe_color('default', string.format(args.inline, unpack(out)))
        else
            return table.concat(out, '')
        end
    end
end

function core.factory.display_value_only(key)
    return function(tpl_args, frame)
        return tpl_args[key]
    end
end

function core.factory.descriptor_value(args)
    -- Arguments:
    --  key
    --  tbl
    args = args or {}
    return function (tpl_args, frame, value)
        args.tbl = args.tbl or tpl_args
        if args.tbl[args.key] then
            value = util.html.abbr(value, args.tbl[args.key])
        end
        return value
    end
end

function core.factory.damage_html(args)
    return function(tpl_args, frame)
        if args.key ~= 'physical' then
           args.color = args.key
           args.no_color = true
        end
        local keys = {
            min=args.key .. '_damage_min',
            max=args.key .. '_damage_max',
        }
        local value = {}
        
        for ktype, key in pairs(keys) do
            value[ktype] = core.factory.display_value{options={ [1] = {
                key = key,
                no_color = args.no_color,
                hide_default = 0
            }}}(tpl_args, frame)
        end
        
        if value.min and value.max then
            value = value.min .. '&ndash;' .. value.max
            if args.color ~= nil then
                value = util.html.poe_color(args.color, value)
            end
            tpl_args[args.key .. '_damage_html'] = value
        end
    end
end

function core.factory.copy_stats(args)
    return function(tpl_args, frame)
        if tpl_args._stats[args.stat_key] then
            if tpl_args._stats[args.stat_key].min ~= tpl_args._stats[args.stat_key].max then
                error('TODO: Missing support for range item limits')
            end
            tpl_args[args.key] = tpl_args._stats[args.stat_key].min
        end
    end
end

core.display = {}
function core.display.add_to_container_from_map(tpl_args, frame, container, mapping)
    local grpcont
    local valid
    local statcont = mw.html.create('span')
    statcont
        :attr('class', 'item-stats')
        :done()
        
    local count = 0
        
    for _, group in ipairs(mapping) do
        grpcont = {}
        if group.func == nil then
            for _, disp in ipairs(group) do
                valid = true
                -- No args to verify which means always valid
                if disp.args == nil then
                elseif type(disp.args) == 'table' then
                    for _, key in ipairs(disp.args) do
                        if tpl_args[key] == nil then
                            valid = false
                            break
                        end
                    end
                elseif type(disp.args) == 'function' then
                    valid = disp.args(tpl_args, frame)
                end
                if valid then
                    grpcont[#grpcont+1] = disp.func(tpl_args, frame)
                end
            end
        else
            grpcont = group.func(tpl_args, frame)
        end
        
        if #grpcont > 0 then
            count = count + 1
            local header = ''
            if group.header == nil then
            elseif type(group.header) == 'function' then
                header = group.header()
            else
                header = string.format('<em class="header">%s</em><br>', group.header)
            end
            statcont
                :tag('span')
                :attr('class', 'group ' .. (group.css_class or ''))
                :wikitext(header .. table.concat(grpcont, '<br>'))
                :done()
        end
    end
    
    -- Don't add empty containers
    if count > 0 then
        container:node(statcont)
    end
end

--
-- argument mapping
--
-- format:
-- tpl_args key = {
--   no_copy = true or nil           -- When loading an base item, dont copy this key 
--   property = 'prop',              -- Property associated with this key
--   property_func = function or nil -- Function to unpack the property into a native lua value. 
--                                      If not specified, func is used. 
--                                      If neither is specified, value is copied as string
--   func = function or nil          -- Function to unpack the argument into a native lua value and validate it. 
--                                      If not specified, value will not be set.
--   default = object                -- Default value if the parameter is nil
-- }
core.map = {
    -- special params
    html = {
        no_copy = true,
        property = 'Has infobox HTML',
        func = nil,
    },
    implicit_stat_text = {
        property = 'Has implicit stat text',
        func = function(tpl_args, frame)
            tpl_args.implicit_stat_text = core.process_mod_stats(tpl_args, {type='implicit'})
        end,
    },
    explicit_stat_text = {
        property = 'Has explicit stat text',
        func = function(tpl_args, frame)
            tpl_args.explicit_stat_text = core.process_mod_stats(tpl_args, {type='explicit'})
            
            if tpl_args.is_talisman or tpl_args.is_corrupted then
                if tpl_args.explicit_stat_text == nil or tpl_args.explicit_stat_text == '' then
                    tpl_args.explicit_stat_text = util.html.poe_color('corrupted', i18n.tooltips.corrupted)
                else
                    tpl_args.explicit_stat_text = (tpl_args.explicit_stat_text or '') .. '<br>' .. util.html.poe_color('corrupted', i18n.tooltips.corrupted)
                end
            end
        end,
    },
    stat_text = {
        property = 'Has stat text',
        func = function(tpl_args, frame)
            local sep = ''
            if tpl_args.implicit_stat_text and tpl_args.explicit_stat_text then
                sep = string.format('<span class="item-stat-separator -%s"></span>', tpl_args.frame_type)
            end
            local text = (tpl_args.implicit_stat_text or '') .. sep .. (tpl_args.explicit_stat_text or '')
            
            if string.len(text) > 0 then
                tpl_args.stat_text = text
            end
        end,
    },
    -- generic
    class = {
        no_copy = true,
        property = 'Has item class',
        func = util.cast.factory.table('class', {key='full', tbl=m_game.constants.item.class}),
    },
    rarity = {
        no_copy = true,
        property = 'Has rarity',
        func = util.cast.factory.table('rarity', {key={'full', 'long_lower'}, tbl=m_game.constants.item.rarity, rtrkey='full'}),
    },
    name = {
        no_copy = true,
        property = 'Has name',
        func = nil,
    },
    size_x = {
        property = 'Has inventory width',
        func = util.cast.factory.number('size_x'),
    },
    size_y = {
        property = 'Has inventory height',
        func = util.cast.factory.number('size_y'),
    },
    drop_enabled = {
        no_copy = true,
        property = 'Is drop enabled',
        func = util.cast.factory.boolean('drop_enabled'),
        default = true,
    },
    drop_level = {
        no_copy = true,
        property = 'Has drop level',
        func = util.cast.factory.number('drop_level'),
    },
    drop_level_maximum = {
        no_copy = true,
        property = 'Has maximum drop level',
        func = util.cast.factory.number('drop_level_maximum'),
    },
    drop_leagues = {
        no_copy = true,
        property = 'Has league drop restrictions',
        func = util.cast.factory.assoc_table('drop_leagues', {tbl=m_game.constants.leagues, errmsg=i18n.errors.invalid_league}),
    },
    required_level = {
        property = 'Has base level requirement',
        func = util.cast.factory.number('required_level'),
        default = 1,
    },
    required_level_final = {
        property = 'Has level requirement',
        func = function(tpl_args, frame)
            tpl_args.required_level_final = tpl_args.required_level
        end,
        default = 1,
    },
    required_dexterity = {
        property = 'Has base dexterity requirement',
        func = util.cast.factory.number('required_dexterity'),
        default = 0,
    },
    required_strength = {
        property = 'Has base strength requirement',
        func = util.cast.factory.number('required_strength'),
        default = 0,
    },
    required_intelligence = {
        property = 'Has base intelligence requirement',
        func = util.cast.factory.number('required_intelligence'),
        default = 0,
    },
    inventory_icon = {
        no_copy = true,
        property = 'Has inventory icon',
        func = function(tpl_args, frame)
            tpl_args.inventory_icon_id = tpl_args.inventory_icon or tpl_args.name
            tpl_args.inventory_icon = string.format(i18n.inventory_icon, tpl_args.inventory_icon_id) 
        end,
    },
    -- note: this must be called after inventory item to work correctly as it depends on tpl_args.inventory_icon_id being set
    alternate_art_inventory_icons = {
        no_copy = true,
        property = 'Has alternate inventory icons',
        func = function(tpl_args, frame)
            local icons = {}
            if tpl_args.alternate_art_inventory_icons ~= nil then
                local names = util.string.split(tpl_args.alternate_art_inventory_icons, ', ')
                
                for _, name in ipairs(names) do
                    icons[#icons+1] = string.format(i18n.inventory_icon, string.format('%s %s', tpl_args.inventory_icon_id, name))
                end
            end
            tpl_args.alternate_art_inventory_icons = icons
        end,
        default = {},
    },
    buff_icon = {
        property = 'Has buff icon',
        func = function(tpl_args, frame)
            tpl_args.buff_icon = string.format(i18n.status_icon, tpl_args.name) 
        end,
    },
    help_text = {
        property = 'Has help text',
        func = nil,
    },
    flavour_text = {
        no_copy = true,
        property = 'Has flavour text',
        func = nil,
    },
    tags = {
        property = 'Has tags',
        property_func = function(tpl_args, frame)
            tpl_args.tags = util.string.split(tpl_args.tags, '<MANY>')
        end,
        func = util.cast.factory.assoc_table('tags', {
            tbl = m_game.constants.tags,
            errmsg = i18n.errors.invalid_tag,
        }),
    },
    metadata_id = {
        no_copy = true,
        property = 'Has metadata id',
        func = nil,
    },
    is_corrupted = {
        no_copy = true,
        property = 'Is corrupted',
        func = util.cast.factory.boolean('is_corrupted'), 
        default = false,
    },
    is_relic = {
        no_copy = true,
        property = 'Is relic',
        func = function(tpl_args, frame)
            util.cast.factory.boolean('is_relic')(tpl_args, frame)
            if tpl_args.is_relic == true and tpl_args.rarity ~= 'Unique' then
                error(i18n.errors.non_unique_relic)
            end
        end,
        default = false,
    },
    --
    -- specific section
    --
    
    -- Most item classes
    quality = {
        no_copy = true,
        property = 'Has quality',
        -- Can be set manually, but default to Q20 for unique weapons/body armours
        -- Also must copy to stat for the stat adjustments to work properly
        func = function(tpl_args, frame)
            local quality = tonumber(tpl_args.quality)
            -- 
            if quality == nil then
                if tpl_args.rarity ~= 'Unique' then
                    quality = 0
                elseif core.class_groups.weapons.keys[tpl_args.class] or core.class_groups.armor.keys[tpl_args.class] then
                    quality = 20
                else
                    quality = 0
                end
            end
            
            tpl_args.quality = quality
            
            local stat = {
                min = quality,
                max = quality,
                avg = quality,
            }
            
            h.stats_update(tpl_args, 'quality', stat, nil, '_stats')
            
            if tpl_args.class == 'Utility Flasks' or tpl_args.class == 'Critical Utility Flasks' then
                h.stats_update(tpl_args, 'quality_flask_duration', stat, nil, '_stats')
            -- quality is added to quantity for maps
            elseif tpl_args.class == 'Maps' then
                h.stats_update(tpl_args, 'map_item_drop_quantity_+%', stat, nil, '_stats')
            end
        end
    },
    -- amulets
    is_talisman = {
        property = 'Is talisman',
        func = util.cast.factory.boolean('is_talisman'),
        default = false,
    },
    
    talisman_tier = {
        property = 'Has talisman tier',
        func = util.cast.factory.number('talisman_tier'),
    },
    
    -- flasks
    charges_max = {
        property = 'Has base maximum flask charges',
        func = util.cast.factory.number('charges_max'),
    },
    charges_per_use = {
        property = 'Has base flask charges per use',
        func = util.cast.factory.number('charges_per_use'),
    },
    flask_mana = {
        property = 'Has base flask mana recovery',
        func = util.cast.factory.number('flask_mana'),
    },
    flask_life = {
        property = 'Has base flask life recovery',
        func = util.cast.factory.number('flask_life'),
    },
    flask_duration = {
        property = 'Has base flask duration',
        func = util.cast.factory.number('flask_duration'),
    },
    buff_id = {
        property = 'Has buff id',
        func = nil,
    },
    buff_values = {
        property = nil,
        property_func = function(tpl_args, frame)
            local results = util.smw.query({
                string.format('[[-Has subobject::%s]] [[Is number::+]] [[Has buff value::+]]', tpl_args.base_item_page),
                '?Is number#',
                '?Has buff value#',
            }, frame)
            local values = {}
            for _, row in ipairs(results) do
                local i = tonumber(row['Is number'])
                local value = tonumber(row['Has buff value'])
                values[i] = value
                if i ~= nil then
                    local key = 'buff_value' .. i
                    tpl_args[key] = value
                    tpl_args._subobjects[key] = {
                        ['Is number'] = i,
                        ['Has buff value'] = value,
                    }
                end
            end
            
            tpl_args.buff_values = values
        end,
        func = function(tpl_args, frame)
            local values = {}
            local i = 0
            local value
            local key
            repeat 
                i = i + 1
                key = 'buff_value' .. i
                value = tonumber(tpl_args[key])
                values[i] = value
                tpl_args[key] = value
                tpl_args._subobjects[key] = {
                    ['Is number'] = i,
                    ['Has buff value'] = value,
                }
            until values[i] == nil
            
            tpl_args.buff_values = values
        end,
    },
    buff_stat_text = {
        property = 'Has buff stat text',
        func = nil,
    },
    
    -- weapons & active skills
    critical_strike_chance = {
        property = 'Has base critical strike chance',
        func = util.cast.factory.number('critical_strike_chance'),
    },
    -- weapons
    attack_speed = {
        property = 'Has base attack speed',
        func = util.cast.factory.number('attack_speed'),
    },
    physical_damage_min = {
        property = 'Has base minimum physical damage',
        func = util.cast.factory.number('physical_damage_min'),
    },
    physical_damage_max = {
        property = 'Has base maximum physical damage',
        func = util.cast.factory.number('physical_damage_max'),
    },
    range = {
        property = 'Has base weapon range',
        func = util.cast.factory.number('range'),
    },
    -- armor-type stuff
    armour = {
        property = 'Has base armour',
        func = util.cast.factory.number('armour'),
        default = 0,
    },
    energy_shield = {
        property = 'Has base energy shield',
        func = util.cast.factory.number('energy_shield'),
        default = 0,
    },
    evasion = {
        property = 'Has base evasion',
        func = util.cast.factory.number('evasion'),
        default = 0,
    },
    -- shields
    block = {
        property = 'Has base block',
        func = util.cast.factory.number('block'),
    },
    -- skill gem stuff
    gem_description = {
        property = 'Has description',
        func = nil,
    },
    dexterity_percent = {
        property = 'Has dexterity percentage',
        func = util.cast.factory.percentage('dexterity_percent'),
    },
    strength_percent = {
        property = 'Has strength percentage',
        func = util.cast.factory.percentage('strength_percent'),
    },
    intelligence_percent = {
        property = 'Has intelligence percentage',
        func = util.cast.factory.percentage('intelligence_percent'),
    },
    primary_attribute = {
        property = 'Has primary attribute',
        func = function(tpl_args, frame)
            for _, attr in ipairs(m_game.constants.attributes) do
                local val = tpl_args[attr.long_lower .. '_percent'] 
                if val and val >= 60 then
                    tpl_args['primary_attribute'] = attr.long_upper
                    return
                end
            end
            tpl_args['primary_attribute'] = 'None'
        end,
    },
    gem_tags = {
        property = 'Has gem tags',
        -- TODO: default rework
        func = util.cast.factory.array_table('gem_tags', {
            tbl = m_game.constants.item.gem_tags,
            errmsg = i18n.errors.invalid_tag,
        }),
        default = {},
    },
    experience = {
        property = 'Has maximum experience',
        func = util.cast.factory.percentage('experience'),
    },
    skill_screenshot = {
        property = 'Has skill screenshot',
        func = function(tpl_args, frame)
            tpl_args.skill_screenshot = string.format(i18n.skill_screenshot, tpl_args.name)
        end,
    },
    -- Active gems only
    gem_icon = {
        property = 'Has skill gem icon',
        func = function(tpl_args, frame)
            -- TODO readd support if needed.
            tpl_args.gem_icon = string.format(i18n.skill_icon, tpl_args.name) 
        end,
    },
    -- Support gems only
    support_gem_letter_html = {
        property = 'Has support gem letter HTML',
        func = function(tpl_args, frame)
            if tpl_args.support_gem_letter == nil then
                return
            end
        
            -- TODO replace this with a loop possibly
            local css_map = {
                strength = 'red',
                intelligence = 'blue',
                dexterity = 'green',
            }
            local id
            for k, v in pairs(css_map) do
                k = string.format('%s_percent', k)
                if tpl_args[k] and tpl_args[k] > 50 then
                    id = v
                    break
                end
            end
            
            if id ~= nil then
                local container = mw.html.create('span')
                container
                    :attr('class', string.format('support-gem-id-%s', id))
                    :wikitext(tpl_args.support_gem_letter)
                    :done()
                tpl_args.support_gem_letter_html = tostring(container)
            end
        end,
    },
    -- Maps
    map_tier = {
        property = 'Has map tier',
        func = util.cast.factory.number('tier'),
    },
    map_guild_character = {
        no_copy = true,
        property = 'Has map guild character',
        func = nil,
    },
    map_area_id = {
        no_copy = true,
        property = 'Has map area id',
        func = nil, -- TODO: Validate against a query?
    },
    map_area_level = {
        no_copy = true,
        property = 'Has map area level',
        func = util.cast.factory.number('map_area_level'),
    },
    unique_map_guild_character = {
        property = 'Has unique map guild character',
        property_func = function(tpl_args, frame)
            tpl_args.map_guild_character = tpl_args.unique_map_guild_character
            tpl_args.unique_map_guild_character = nil
        end,
        func = nil,
    },
    unique_map_area_id = {
        property = 'Has unique map area id',
        func = nil, -- TODO: Validate against a query?
        property_func = function(tpl_args, frame)
            tpl_args.map_area_id = tpl_args.unique_map_area_id
            tpl_args.unique_map_area_id = nil
        end,
    },
    unique_map_area_level = {
        property = 'Has unique map area level',
        func = util.cast.factory.number('unique_map_area_level'),
        property_func = function(tpl_args, frame)
            tpl_args.map_area_level = tpl_args.unique_map_area_level
            tpl_args.unique_map_area_level = nil
        end,
    },
    --
    -- Currency-like items
    --
    stack_size = {
        property = 'Has stack size',
        func = util.cast.factory.number('stack_size'),
    },
    stack_size_currency_tab = {
        property = 'Has currency tab stack size',
        func = util.cast.factory.number('stack_size_currency_tab'),
    },
    description = {
        property = 'Has description',
        func = nil,
    },
    cosmetic_type = {
        property = 'Has cosmetic type',
        func = nil,
    },
    -- for essences
    is_essence = {
        property = 'Is essence',
        func = util.cast.factory.boolean('is_essence'),
        default = false,
    },
    essence_level_restriction = {
        property = 'Has essence level restriction',
        func = util.cast.factory.number('essence_level_restriction'),
    },
    essence_tier = {
        property = 'Has essence tier',
        func = util.cast.factory.number('essence_tier'),
    },
    --
    -- hideout doodads (HideoutDoodads.dat)
    --
    is_master_doodad = {
        property = 'Is master doodad',
        func = util.cast.factory.boolean('is_master_doodad'),
    },
    master = {
        property = 'Is sold by master',
        -- todo validate against list of master names
        func = util.cast.factory.table('master', {key='full', tbl=m_game.constants.masters}),
    },
    master_level_requirement = {
        property = 'Has master level requirement',
        func = util.cast.factory.number('master_level_requirement'),
    },
    master_favour_cost = {
        property = 'Has master favour cost',
        func = util.cast.factory.number('master_favour_cost'),
    },
    variation_count = {
        property = 'Has variation count',
        func = util.cast.factory.number('variation_count'),
    },
    -- Propehcy
    prophecy_id = {
        property = 'Has prophecy id',
        func = nil,
    },
    prediction_text = {
        property = 'Has prophecy prediction text',
        func = nil,
    },
    seal_cost_normal = {
        property = 'Has prophecy seal cost in normal difficulty',
        func = util.cast.factory.number('seal_cost_normal'),
    },
    seal_cost_cruel = {
        property = 'Has prophecy seal cost in cruel difficulty',
        func = util.cast.factory.number('seal_cost_cruel'),
    },
    seal_cost_merciless = {
        property = 'Has prophecy seal cost in merciless difficulty',
        func = util.cast.factory.number('seal_cost_merciless'),
    },
    -- Divination cards
    card_art = {
        proprety = 'Has divination card art',
        func = function(tpl_args, frame)
            tpl_args.card_art = string.format(i18n.divination_card_art, tpl_args.name)
        end,
    },
    card_reward = {
        property = 'Has divinication card reward',
        func = nil,
    },
    -- ------------------------------------------------------------------------
    -- derived stats
    -- ------------------------------------------------------------------------
    
    -- For rarity != normal, rarity already verified
    base_item = {
        no_copy = true,
        property = 'Has base item',
        func = function(tpl_args, frame)
            tpl_args.base_item = tpl_args.base_item_data['Has name']
        end,
    },
    base_item_id = {
        no_copy = true,
        property = 'Has base item metadata id',
        func = function(tpl_args, frame)
            tpl_args.base_item_id = tpl_args.base_item_data['Has metadata id']
        end,
    },
    base_item_page = {
        no_copy = true,
        property = 'Has base item wiki page',
        func = function(tpl_args, frame)
            tpl_args.base_item_page = tpl_args.base_item_data[1]
        end,
    },
    
    name_list = {
        no_copy = true,
        property = 'Has names',
        func = function(tpl_args, frame)
            if tpl_args.name_list ~= nil then
                tpl_args.name_list = util.string.split(tpl_args.name_list, ', ')
                tpl_args.name_list[#tpl_args.name_list+1] = tpl_args.name
            else
                tpl_args.name_list = {tpl_args.name}
            end
        end,
    },
    name_list_lower = {
        no_copy = true,
        property = 'Has lowercase names',
        func = function(tpl_args, frame)
            tpl_args.name_list_lower = {}
            for index, value in ipairs(tpl_args.name_list) do
                tpl_args.name_list_lower[index] = mw.ustring.lower(value)
            end
        end,
    },
    gem_tags_difference = {
        no_copy = true,
        property = 'Has gem tags difference',
        func = function(tpl_args, frame)
            if tpl_args.gem_tags ~= nil then
                local gtags = {}
                -- copy tags
                for _, data in ipairs(m_game.constants.item.gem_tags) do
                    if data.full and data.full ~= '' then
                        gtags[data.full] = true
                    end
                end
                -- delete existing tags
                for _, tag in ipairs(tpl_args.gem_tags) do
                    gtags[tag] = nil
                end
                
                -- add them as ordered list and not as hash table so it is consistent with the other gem tag list
                tpl_args.gem_tags_difference = {}
                for key, value in pairs(gtags) do
                    tpl_args.gem_tags_difference[#tpl_args.gem_tags_difference+1] = key
                end
            end
        end,
    },
    frame_type = {
        no_copy = true,
        property = nil,
        func = function(tpl_args, frame)
            if tpl_args.name == 'Prophecy' or tpl_args.base_item == 'Prophecy' then
                tpl_args.frame_type = 'prophecy'
                return
            end
        
            local var = core.class_specifics[tpl_args.class]
            if var ~= nil and var.frame_type ~= nil then
                tpl_args.frame_type = var.frame_type
                return
            end
            
            if tpl_args.is_relic then
                tpl_args.frame_type = 'relic'
                return
            end
            
            tpl_args.frame_type = string.lower(tpl_args.rarity)
        end,
    },
    --
    -- args populated by mod validation
    -- 
    mods = {
        no_copy = true,
        property = 'Has mod ids',
        default = {},
    },
    implicit_mods = {
        property = 'Has implicit mod ids',
        property_func = function (tpl_args)
            tpl_args.implicit_mods = util.string.split(tpl_args.implicit_mods, '<MANY>')
            for _, modid in ipairs(tpl_args.implicit_mods) do 
                tpl_args.mods[#tpl_args.mods+1] = modid
                tpl_args._mods[#tpl_args._mods+1] = {
                    result=nil,
                    modid=modid,
                    type='implicit',
                }
            end
        end,
        default = {},
    },
    explicit_mods = {
        no_copy = true,
        property = 'Has explicit mod ids',
        default = {},
    },
    physical_damage_html = {
        no_copy = true,
        property = nil,
        func = core.factory.damage_html{key='physical'},
    },
    fire_damage_html = {
        no_copy = true,
        property = nil,
        func = core.factory.damage_html{key='fire'},
    },
    cold_damage_html = {
        no_copy = true,
        property = nil,
        func = core.factory.damage_html{key='cold'},
    },
    lightning_damage_html = {
        no_copy = true,
        property = nil,
        func = core.factory.damage_html{key='lightning'},
    },
    chaos_damage_html = {
        no_copy = true,
        property = nil,
        func = core.factory.damage_html{key='chaos'},
    },
    damage_avg = {
        no_copy = true,
        property = 'Has average damage',
        func = function(tpl_args, frame)
            local dmg = {min=0, max=0}
            for key, _ in pairs(dmg) do
                for _, data in ipairs(m_game.constants.damage_types) do
                    dmg[key] = dmg[key] + tpl_args[string.format('%s_damage_%s_range_average', data.short_lower, key)]
                end
            end
            
            dmg = (dmg.min + dmg.max) / 2
            
            tpl_args.damage_avg = dmg
        end,
    },
    damage_html = {
        no_copy = true,
        property = 'Has damage HTML',
        func = function(tpl_args, frame)
            local text = {}
            for _, data in ipairs(m_game.constants.damage_types) do
                local value = tpl_args[data.short_lower .. '_damage_html']
                if value ~= nil then
                    text[#text+1] = value
                end
            end
            if #text > 0 then
                tpl_args.damage_html = table.concat(text, '<br>')
            end
        end,
    },
    item_limit = {
        no_copy = true,
        property = 'Has item limit',
        func = util.cast.factory.number('item_limit'),
    },
    jewel_radius = {
        no_copy = true,
        property = 'Has jewel radius',
        func = core.factory.copy_stats{key='jewel_radius', stat_key='local_jewel_effect_base_radius'}
    },
    jewel_radius_html = {
        no_copy = true,
        property = 'Has jewel radius HTML',
        func = function(tpl_args, frame)
            if tpl_args.jewel_radius then
                tpl_args.jewel_radius_html = string.format('%s (%i)', (m_game.constants.item.jewel_radius_to_size[tpl_args.jewel_radius] or '?'), tpl_args.jewel_radius)
            end
        end,
    },
}

core.stat_map = {
    required_level_final = {
        property = 'Has level requirement',
        stats_add = {
            'local_level_requirement_+',
        },
        stats_override = {
            ['local_unique_tabula_rasa_no_requirement_or_energy_shield'] = {min=1, max=1},
        },
        minimum = 1,
        html_fmt_options = {
            fmt = '%i',
        },
    },
    range = {
        property = 'Has weapon range',
        stats_add = {
            'local_weapon_range_+',
        },
        minimum = 0,
        html_fmt_options = {
            fmt = '%i',
        },
    },
    physical_damage_min = {
        property = 'Has minimum physical damage',
        stats_add = {
            'local_minimum_added_physical_damage',
        },
        stats_increased = {
            'local_physical_damage_+%',
            'quality',
        },
        minimum = 0,
        html_fmt_options = {
            fmt = '%i',
        },
    },
    physical_damage_max = {
        property = 'Has maximum physical damage',
        stats_add = {
            'local_maximum_added_physical_damage',
        },
        stats_increased = {
            'local_physical_damage_+%',
            'quality',
        },
        minimum = 0,
        html_fmt_options = {
            fmt = '%i',
        },
    },
    fire_damage_min = {
        default = 0,
        property = 'Has minimum fire damage',
        stats_add = {
            'local_minimum_added_fire_damage',
        },
        minimum = 0,
        html_fmt_options = {
            color = 'fire',
            fmt = '%i',
        },
    },
    fire_damage_max = {
        default = 0,
        property = 'Has maximum fire damage',
        stats_add = {
            'local_maximum_added_fire_damage',
        },
        minimum = 0,
        html_fmt_options = {
            color = 'fire',
            fmt = '%i',
        },
    },
    cold_damage_min = {
        default = 0,
        property = 'Has minimum cold damage',
        stats_add = {
            'local_minimum_added_cold_damage',
        },
        minimum = 0,
        html_fmt_options = {
            color = 'cold',
            fmt = '%i',
        },
    },
    cold_damage_max = {
        default = 0,
        property = 'Has maximum cold damage',
        stats_add = {
            'local_maximum_added_cold_damage',
        },
        minimum = 0,
        html_fmt_options = {
            color = 'cold',
            fmt = '%i',
        },
    },
    lightning_damage_min = {
        default = 0,
        property = 'Has minimum lightning damage',
        stats_add = {
            'local_minimum_added_lightning_damage',
        },
        minimum = 0,
        html_fmt_options = {
            color = 'lightning',
            fmt = '%i',
        },
    },
    lightning_damage_max = {
        default = 0,
        property = 'Has maximum lightning damage',
        stats_add = {
            'local_maximum_added_lightning_damage',
        },
        minimum = 0,
        html_fmt_options = {
            color = 'lightning',
            fmt = '%i',
        },
    },
    chaos_damage_min = {
        default = 0,
        property = 'Has minimum chaos damage',
        stats_add = {
            'local_minimum_added_chaos_damage',
        },
        minimum = 0,
        html_fmt_options = {
            color = 'chaos',
            fmt = '%i',
        },
    },
    chaos_damage_max = {
        default = 0,
        property = 'Has maximum chaos damage',
        stats_add = {
            'local_maximum_added_chaos_damage',
        },
        minimum = 0,
        html_fmt_options = {
            color = 'chaos',
            fmt = '%i',
        },
    },
    critical_strike_chance = {
        property = 'Has critical strike chance',
        stats_add = {
            'local_critical_strike_chance',
        },
        stats_increased = {
            'local_critical_strike_chance_+%',
        },
        stats_override = {
            ['local_weapon_always_crit'] = {min=100, max=100},
        },
        minimum = 0,
        html_fmt_options = {
            fmt = '%.2f%%',
        },
    },
    attack_speed = {
        property = 'Has attack speed',
        stats_increased = {
            'local_attack_speed_+%',
        },
        minimum = 0,
        html_fmt_options = {
            fmt = '%.2f',
        },
    },
    flask_life = {
        property = 'Has flask life recovery',
        stats_add = {
            'local_flask_life_to_recover',
        },
        stats_increased = {
            'local_flask_life_to_recover_+%',
            'local_flask_amount_to_recover_+%',
            'quality',
        },
        html_fmt_options = {
            fmt = '%i',
        },
    },
    flask_mana = {
        property = 'Has flask mana recovery',
        stats_add = {
            'local_flask_mana_to_recover',
        },
        stats_increased = {
            'local_flask_mana_to_recover_+%',
            'local_flask_amount_to_recover_+%',
            'quality',
        },
    },
    flask_duration = {
        property = 'Has flask duration',
        stats_increased = {
            'local_flask_duration_+%',
            -- regular quality isn't used here because it doesn't increase duration of life/mana/hybrid flasks
            'quality_flask_duration',
        },
        stats_increased_inverse = {
            'local_flask_recovery_speed_+%',
        },
        minimum = 0,
        html_fmt_options = {
            fmt = '%.2f',
        },
    },
    charges_per_use = {
        property = 'Has flask charges per use',
        stats_increased = {
            'local_charges_used_+%',
        },
        minimum = 0,
        html_fmt_options = {
            fmt = '%i',
        },
    },
    charges_max = {
        property = 'Has maximum flask charges',
        stats_add = {
            'local_extra_max_charges',
        },
        stats_increased = {
            'local_max_charges_+%',
        },
        minimum = 0,
        html_fmt_options = {
            fmt = '%i',
        },
    },
    block = {
        property = 'Has block',
        stats_add = {
            'local_additional_block_chance_%',
        },
        minimum = 0,
        html_fmt_options = {
            fmt = '%i%%',
        },
    },
    armour = {
        property = 'Has armour',
        stats_add = {
            'local_base_physical_damage_reduction_rating',
        },
        stats_increased = {
            'local_physical_damage_reduction_rating_+%',
            'local_armour_and_energy_shield_+%',
            'local_armour_and_evasion_+%',
            'local_armour_and_evasion_and_energy_shield_+%',
            'quality',
        },
        minimum = 0,
        html_fmt_options = {
            fmt = '%i',
        },
    },
    evasion = {
        property = 'Has evasion',
        stats_add = {
            'local_base_evasion_rating',
        },
        stats_increased = {
            'local_evasion_rating_+%',
            'local_evasion_and_energy_shield_+%',
            'local_armour_and_evasion_+%',
            'local_armour_and_evasion_and_energy_shield_+%',
            'quality',
        },
        minimum = 0,
        html_fmt_options = {
            fmt = '%i',
        },
    },
    energy_shield = {
        property = 'Has energy shield',
        stats_add = {
            'local_energy_shield'
        },
        stats_increased = {
            'local_energy_shield_+%',
            'local_armour_and_energy_shield_+%',
            'local_evasion_and_energy_shield_+%',
            'local_armour_and_evasion_and_energy_shield_+%',
            'quality',
        },
        stats_override = {
            ['local_unique_tabula_rasa_no_requirement_or_energy_shield'] = {min=0, max=0},
        },
        minimum = 0,
        html_fmt_options = {
            fmt = '%i',
        },
    },
    required_dexterity = {
        property = 'Has dexterity requirement',
        stats_add = {
            'local_dexterity_requirement_+'
        },
        stats_increased = {
            'local_dexterity_requirement_+%',
            'local_attribute_requirements_+%',
        },
        stats_override = {
            ['local_unique_tabula_rasa_no_requirement_or_energy_shield'] = {min=0, max=0},
        },
        minimum = 0,
        html_fmt_options = {
            fmt = '%i',
        },
    },
    required_intelligence = {
        property = 'Has intelligence requirement',
        stats_add = {
            'local_intelligence_requirement_+'
        },
        stats_increased = {
            'local_intelligence_requirement_+%',
            'local_attribute_requirements_+%',
        },
        stats_override = {
            ['local_unique_tabula_rasa_no_requirement_or_energy_shield'] = {min=0, max=0},
        },
        minimum = 0,
        html_fmt_options = {
            fmt = '%i',
        },
    },
    required_strength = {
        property = 'Has strength requirement',
        stats_add = {
            'local_strength_requirement_+'
        },
        stats_increased = {
            'local_strength_requirement_+%',
            'local_attribute_requirements_+%',
        },
        stats_override = {
            ['local_unique_tabula_rasa_no_requirement_or_energy_shield'] = {min=0, max=0},
        },
        minimum = 0,
        html_fmt_options = {
            fmt = '%i',
        },
    },
    map_area_level = {
        property = 'Has map area level',
        stats_override = {
            ['map_item_level_override'] = true,
        },
    },
}

core.dps_map = {
    {
        name = 'physical_dps',
        property = 'physical damage per second',
        damage_args = {'physical_damage', },
        label = i18n.item_table.physical_dps,
        label_infobox = i18n.tooltips.physical_dps,
        html_fmt_options = {
            color = 'value',
            fmt = '%.1f',
        },
    },
    {
        name = 'fire_dps',
        property = 'fire damage per second',
        damage_args = {'fire_damage'},
        label = i18n.item_table.fire_dps,
        label_infobox = i18n.tooltips.fire_dps,
        html_fmt_options = {
            color = 'fire',
            fmt = '%.1f',
        },
    },
    {
        name = 'cold_dps',
        property = 'cold damage per second',
        damage_args = {'cold_damage'},
        label = i18n.item_table.cold_dps,
        label_infobox = i18n.tooltips.cold_dps,
        html_fmt_options = {
            color = 'cold',
            fmt = '%.1f',
        },
    },
    {
        name = 'lightning_dps',
        property = 'lightning damage per second',
        damage_args = {'lightning_damage'},
        label = i18n.item_table.lightning_dps,
        label_infobox = i18n.tooltips.lightning_dps,
        html_fmt_options = {
            color = 'lightning',
            fmt = '%.1f',
        },
    },
    {
        name = 'chaos_dps',
        property = 'chaos damage per second',
        damage_args = {'chaos_damage'},
        label = i18n.item_table.chaos_dps,
        label_infobox = i18n.tooltips.chaos_dps,
        html_fmt_options = {
            color = 'chaos',
            fmt = '%.1f',
        },
    },
    {
        name = 'elemental_dps',
        property = 'elemental damage per second',
        damage_args = {'fire_damage', 'cold_damage', 'lightning_damage'},
        label = i18n.item_table.elemental_dps,
        label_infobox = i18n.tooltips.elemental_dps,
        html_fmt_options = {
            color = 'value',
            fmt = '%.1f',
        },
    },
    {
        name = 'poison_dps',
        property = 'poison damage per second',
        damage_args = {'physical_damage', 'chaos_damage'},
        label = i18n.item_table.poison_dps,
        label_infobox = i18n.tooltips.poison_dps,
        html_fmt_options = {
            color = 'value',
            fmt = '%.1f',
        },
    },
    {
        name = 'dps',
        property = 'damage per second',
        damage_args = {'physical_damage', 'fire_damage', 'cold_damage', 'lightning_damage', 'chaos_damage'},
        label = i18n.item_table.dps,
        label_infobox = i18n.tooltips.dps,
        html_fmt_options = {
            color = 'value',
            fmt = '%.1f',
        },
    },
}

-- TODO: Second pass for i18n item classes
-- base item is default, but will be validated later
-- Notes:
--  inventory_icon must always be before alternate_art_inventory_icons 
--  is_relic after rarity
core.default_args = {'class', 'rarity', 'name', 'name_list', 'name_list_lower', 'size_x', 'size_y', 'drop_enabled', 'drop_level', 'drop_level_maximum', 'drop_leagues', 'required_level', 'required_level_final', 'inventory_icon', 'alternate_art_inventory_icons', 'flavour_text', 'help_text', 'tags', 'metadata_id', 'is_corrupted', 'is_relic', 'mods', 'implicit_mods', 'explicit_mods',}
-- frame_type is needed in stat_text
core.late_args = {'frame_type', 'implicit_stat_text', 'explicit_stat_text', 'stat_text'}
core.prophecy_args = {'prophecy_id', 'prediction_text', 'seal_cost_normal', 'seal_cost_cruel', 'seal_cost_merciless'}
core.class_groups = {
    flasks = {
        keys = {['Life Flasks'] = true, ['Mana Flasks'] = true, ['Hybrid Flasks'] = true, ['Utility Flasks'] = true, ['Critical Utility Flasks'] = true},
        args = {'quality', 'flask_duration', 'charges_max', 'charges_per_use'},
    },
    weapons = {
        keys = {['Claws'] = true, ['Daggers'] = true, ['Wands'] = true, ['One Hand Swords'] = true, ['Thrusting One Hand Swords'] = true, ['One Hand Axes'] = true, ['One Hand Maces'] = true, ['Bows'] = true, ['Staves'] = true, ['Two Hand Swords'] = true, ['Two Hand Axes'] = true, ['Two Hand Maces'] = true, ['Sceptres'] = true, ['Fishing Rods'] = true},
        args = {'quality', 'required_dexterity', 'required_intelligence', 'required_strength', 'critical_strike_chance', 'attack_speed', 'physical_damage_min', 'physical_damage_max', 'range'},
        late_args = {'physical_damage_html', 'fire_damage_html', 'cold_damage_html', 'lightning_damage_html', 'chaos_damage_html', 'damage_avg', 'damage_html'},
    },
    gems = {
        keys = {['Active Skill Gems'] = true, ['Support Skill Gems'] = true},
        args = {'dexterity_percent', 'strength_percent', 'intelligence_percent', 'primary_attribute', 'gem_tags', 'gem_tags_difference'},
    },
    armor = {
        keys = {['Gloves'] = true, ['Boots'] = true, ['Body Armours'] = true, ['Helmets'] = true, ['Shields'] = true},
        args = {'quality', 'required_dexterity', 'required_intelligence', 'required_strength', 'armour', 'energy_shield', 'evasion'},
    },
    stackable = {
        keys = {['Currency'] = true, ['Stackable Currency'] = true, ['Hideout Doodads'] = true, ['Microtransactions'] = true, ['Divination Card'] = true},
        args = {'stack_size', 'stack_size_currency_tab', 'description', 'cosmetic_type'},
    },
}

core.class_specifics = {
    ['Amulets'] = {
        args = {'is_talisman', 'talisman_tier'},
    },
    ['Life Flasks'] = {
        args = {'flask_life'},
    },
    ['Mana Flasks'] = {
        args = {'flask_mana'},
    },
    ['Hybrid Flasks'] = {
        args = {'flask_life', 'flask_mana'},
    },
    ['Utility Flasks'] = {
        args = {'buff_id', 'buff_values', 'buff_stat_text', 'buff_icon'},
    },
    ['Critical Utility Flasks'] = {
        args = {'buff_id', 'buff_values', 'buff_stat_text', 'buff_icon'},
    },
    ['Active Skill Gems'] = {
        args = {'skill_screenshot', 'gem_icon'},
        defaults = {
            help_text = i18n.help_text_defaults.active_gem,
            size_x = 1,
            size_y = 1,
        },
        frame_type = 'gem',
    },
    ['Support Skill Gems'] = {
        args = {'support_gem_letter_html'},
        defaults = {
            help_text = i18n.help_text_defaults.support_gem,
            size_x = 1,
            size_y = 1,
        },
        frame_type = 'gem',
    },
    ['Shields'] = {
        args = {'block'},
    },
    ['Maps'] = {
        args = {'quality', 'map_tier', 'map_guild_character', 'map_area_id', 'map_area_level', 'unique_map_area_id', 'unique_map_area_level', 'unique_map_guild_character'},
        skip_stat_lines = i18n.stat_skip_patterns.maps,
    },
    ['Currency'] = {
        frame_type = 'currency',
    },
    ['Stackable Currency'] = {
        args = {'is_essence', 'essence_level_restriction', 'essence_tier'},
        frame_type = 'currency',
    },
    ['Microtransactions'] = {
        frame_type = 'currency',
    },
    ['Hideout Doodads'] = {
        args = {'is_master_doodad', 'master', 'master_level_requirement', 'master_favour_cost', 'variation_count'},
        defaults = {
            help_text = i18n.help_text_defaults.hideout_doodad,
        },
        frame_type = 'currency',
    },
    ['Jewel'] = {
        late_args = {'item_limit', 'jewel_radius', 'jewel_radius_html'},
        defaults = {
            help_text = i18n.help_text_defaults.jewel,
        },
        skip_stat_lines = i18n.stat_skip_patterns.jewels,
    },
    ['Quest Items'] = {
        frame_type = 'quest',
    },
    ['Divination Card'] = {
        args = {'card_art', 'card_reward'},
        frame_type = 'divicard',
    },
    ['Labyrinth Item'] = {
        frame_type = 'currency',
    },
    ['Labyrinth Trinket'] = {
        args = {'description', 'buff_icon'},
        frame_type = 'currency',
    },
}

-- add defaults from class specifics and class groups
core.item_classes = {}
function core.build_item_classes()
    for _, data in ipairs(m_game.constants.item.class) do
        core.item_classes[data['full']] = {
            args = xtable:new(),
            late_args = xtable:new(),
            defaults = {},
        }
    end

    for _, row in pairs(core.class_groups) do
        for k, _ in pairs(row.keys) do
            core.item_classes[k].args:insertT(row.args)
            if row.late_args ~= nil then
                core.item_classes[k].late_args:insertT(row.late_args)
            end
        end
    end


    for k, row in pairs(core.class_specifics) do
        if row.args ~= nil then
            core.item_classes[k].args:insertT(row.args)
        end
        if row.late_args ~= nil then
            core.item_classes[k].late_args:insertT(row.late_args)
        end
        if row.defaults ~= nil then
            for key, value in pairs(row.defaults) do
                core.item_classes[k].defaults[key] = value
            end
       end
    end
end

-- GroupTable -> RowTable -> formatter function 
--
--

--
-- Contents here are meant to resemble the ingame infobox of items
--
core.item_display_groups = {
    -- Tags, stats, level, etc
    {
        {
            args = {'cosmetic_type'},
            func = core.factory.display_value{
                options = {
                    [1] = {
                        key = 'cosmetic_type',
                        fmt = '%s',
                        color = 'default'
                    },
                },
            },
        },
        {
            args = function(tpl_args, frame)
                if tpl_args.class == nil then 
                    return false 
                end
                
                return core.class_groups.weapons.keys[tpl_args.class] ~= nil
            end,
            func = core.factory.display_value{
                options = {
                    [1] = {
                        key = 'class',
                        color = 'default',
                    },
                },
            },
        },
        {
            args = {'gem_tags'},
            func = function(tpl_args, frame)
                local out = {}
                for i, tag in ipairs(tpl_args.gem_tags) do
                    out[#out+1] = string.format(i18n.gem_tag_category, tag, tag)
                end
                
                return table.concat(out, ', ')
            end,
        },
        {
            args = {'support_gem_letter_html'},
            func = core.factory.display_value{
                options = {
                    [1] = {
                        key = 'support_gem_letter_html',
                        inline = i18n.tooltips.support_icon,
                    },
                },
            },
        },
        {
            args = {'radius'},
            func = core.factory.display_value{
                options = {
                    [1] = {
                        key = 'radius',
                        inline = i18n.tooltips.radius,
                        func = core.factory.descriptor_value{key='radius_description'},
                    },
                    [2] = {
                        key = 'radius_secondary',
                        inline = ' / %s',
                        func = core.factory.descriptor_value{key='radius_secondary_description'},
                    },
                    [3] = {
                        key = 'radius_tertiary',
                        inline = ' / %s',
                        func = core.factory.descriptor_value{key='radius_tertiary_description'},
                    },
                },
            },
        },
        -- TODO: gem level here. Maybe put max level here?
        {
            args = nil,
            func = core.factory.display_value{
                type='gem',
                options = {
                    [1] = {
                        key = 'mana_cost',
                        hide_default = 100,
                        fmt = function (tpl_args, frame)
                            if tpl_args.has_percentage_mana_cost then
                                return '%i%%'
                            else
                                return '%i'
                            end
                        end,
                        inline = function (tpl_args, frame)
                            if tpl_args.has_reservation_mana_cost then
                                return i18n.tooltips.mana_reserved
                            else
                                return i18n.tooltips.mana_cost
                            end
                        end,
                    },
                },
            },
        },
        {
            args = nil,
            func = core.factory.display_value{
                type='gem',
                options = {
                    [1] = {
                        key = 'mana_multiplier',
                        hide_default = 100,
                        fmt = '%i%%',
                        inline = i18n.tooltips.mana_multiplier,
                    },
                },
            },
        },
        -- TODO: i18n
        {
            args = nil,
            func = core.factory.display_value{
                type='gem',
                options = {
                    [1] = {
                        key = 'vaal_souls_requirement',
                        hide_default = 0,
                        fmt = '%i (N) / ',
                        inline = i18n.tooltips.vaal_souls_per_use,
                    },
                    [2] = {
                        key = 'vaal_souls_requirement',
                        hide_default = 0,
                        fmt = '%i (C) / ',
                        func = function (tpl_args, frame, value)
                            return value*1.5
                        end,
                    },
                    [3] = {
                        key = 'vaal_souls_requirement',
                        hide_default = 0,
                        fmt = '%i (M)',
                        func = function (tpl_args, frame, value)
                            return value*2
                        end,
                    },
                },
            },
        },
        {
            args = nil,
            func = core.factory.display_value{
                type='gem',
                options = {
                    [1] = {
                        key = 'vaal_stored_uses',
                        hide_default = 0,
                        fmt = '%i',
                        inline = i18n.tooltips.stored_uses,
                    },
                },
            },
        },
        {
            args = nil,
            func = core.factory.display_value{
                type='gem',
                options = {
                    [1] = {
                        key = 'stored_uses',
                        hide_default = 0,
                        fmt = '%i',
                        inline = i18n.tooltips.stored_uses,
                    },
                },
            },
        },
        {
            args = nil,
            func = core.factory.display_value{
                type='gem',
                options = {
                    [1] = {
                        key = 'cooldown', 
                        hide_default = 0,
                        fmt = '%.2f sec',
                        inline = i18n.tooltips.cooldown_time,
                    },
                },
            },
        },
        {
            args = {'cast_time'},
            func = core.factory.display_value{
                options = {
                    [1] = {
                        key = 'cast_time',
                        hide_default = 0,
                        fmt = '%.2f sec',
                        inline = i18n.tooltips.cast_time,
                    },
                },
            },
        },
        {
            args = nil,
            func = core.factory.display_value{
                type='gem',
                options = {
                    [1] = {
                        key = 'critical_strike_chance',
                        hide_default = 0,
                        fmt = '%.2f%%',
                        inline = i18n.tooltips.critical_strike_chance,
                    },
                },
            },
        },
        {
            args = nil,
            func = core.factory.display_value{
                type='gem',
                options = {
                    [1] = {
                        key = 'damage_effectiveness',
                        hide_default = 100,
                        fmt = '%i%%',
                        inline = i18n.tooltips.damage_effectiveness,
                    },
                },
            },
        },
        {
            args = {'projectile_speed'},
            func = core.factory.display_value{
                options = {
                    [1] = {
                        key = 'projectile_speed',
                        inline = i18n.tooltips.projectile_speed,
                    },
                },
            },
        },
        -- Quality is before item stats, but after gem stuff and item class
        {
            args = {'quality'},
            func = core.factory.display_value{
                options = {
                    [1] = {
                        key = 'quality',
                        fmt = '+%i%%',
                        color = 'mod',
                        inline = i18n.tooltips.quality,
                        hide_default = 0,
                    },
                },
            },
        },
        -- Weapon only
        {
            args = {'physical_damage_html'},
            func = core.factory.display_value{
                options = {
                    [1] = {
                        key = 'physical_damage_html',
                        fmt = '%s',
                        inline = i18n.tooltips.physical_damage,
                    },
                },
            },       
        },
        {
            args = nil,
            func = function(tpl_args, frame)
                local text = ''
                for _, dtype in ipairs({'fire_damage_html', 'cold_damage_html', 'lightning_damage_html'}) do
                    local value = tpl_args[dtype]
                    if value ~= nil then
                        text = text .. ' ' .. value
                    end
                end
                
                if text ~= '' then
                    return string.format(i18n.tooltips.elemental_damage, text)
                else
                    return
                end
            end,      
        },
        {
            args = {'chaos_damage_html'},
            func = core.factory.display_value{
                options = {
                    [1] = {
                        key = 'chaos_damage_html',
                        fmt = '%s',
                        inline = i18n.tooltips.chaos_damage,
                    },
                },
            },       
        },
        {
            args = {'critical_strike_chance_html'},
            func = core.factory.display_value{
                options = {
                    [1] = {
                        key = 'critical_strike_chance_html',
                        fmt = '%s',
                        inline = i18n.tooltips.critical_strike_chance,
                    },
                },
            },
        },
        {
            args = {'attack_speed_html'},
            func = core.factory.display_value{
                options = {
                    [1] = {
                        key = 'attack_speed_html',
                        fmt = '%s',
                        inline = i18n.tooltips.attacks_per_second,
                    },
                },
            },
        },
        {
            args = {'range_html'},
            func = core.factory.display_value{
                options = {
                    [1] = {
                        key = 'range_html',
                        fmt = '%s',
                        inline = i18n.tooltips.weapon_range,
                    },
                },
            },
        },
        -- Map only
        {
            args = {'map_area_level'},
            func = core.factory.display_value{
                options = {
                    [1] = {
                        key = 'map_area_level',
                        fmt = '%i',
                        inline = i18n.tooltips.map_level,
                    },
                },
            },
        },
        {
            args = {'map_tier'},
            func = core.factory.display_value{
                options = {
                    [1] = {
                        key = 'map_tier',
                        fmt = '%i',
                        inline = i18n.tooltips.map_tier,
                    },
                },
            },
        },
        {
            args = function(tpl_args, frame)
                return tpl_args.map_guild_character ~= nil and tpl_args.rarity == 'Normal'
            end,
            func = core.factory.display_value{
                options = {
                    [1] = {
                        key = 'map_guild_character',
                        fmt = '%s',
                        inline = i18n.tooltips.map_guild_character,
                    },
                },
            },
        },
        {
            args = function(tpl_args, frame)
                return tpl_args.unique_map_guild_character ~= nil and tpl_args.rarity == 'Unique'
            end,
            func = core.factory.display_value{
                options = {
                    [1] = {
                        key = 'unique_map_guild_character',
                        fmt = '%s',
                        inline = i18n.tooltips.map_guild_character,
                    },
                },
            },
        },
        {
            args = nil,
            func = core.factory.display_value{
                type = 'stat',
                options = {
                    [1] = {
                        key = 'map_item_drop_quantity_+%',
                        fmt = '+%i%%',
                        color = 'mod',
                        inline = i18n.tooltips.item_quantity,
                        hide_default = 0,
                    },
                },
            },
        },
        {
            args = nil,
            func = core.factory.display_value{
                type = 'stat',
                options = {
                    [1] = {
                        key = 'map_item_drop_rarity_+%',
                        fmt = '+%i%%',
                        color = 'mod',
                        inline = i18n.tooltips.item_rarity,
                        hide_default = 0,
                    },
                },
            },
        },
        {
            args = nil,
            func = core.factory.display_value{
                type = 'stat',
                options = {
                    [1] = {
                        key = 'map_pack_size_+%',
                        fmt = '+%i%%',
                        color = 'mod',
                        inline = i18n.tooltips.monster_pack_size,
                        hide_default = 0,
                    },
                },
            },
        },
        -- Jewel Only
        {
            args = nil,
            func = core.factory.display_value{
                options = {
                    [1] = {
                        key = 'item_limit',
                        fmt = '%i',
                        inline = i18n.tooltips.limited_to,
                    },
                },
            },
        },
        {
            args = {'jewel_radius_html'},
            func = core.factory.display_value{
                options = {
                    [1] = {
                        key = 'jewel_radius_html',
                        fmt = '%s',
                        inline = i18n.tooltips.radius,
                    },
                },
            },
        },
        -- Flask only
        {
            args = {'flask_mana_html', 'flask_duration_html'},
            --func = core.factory.display_flask('flask_mana'),
            func = core.factory.display_value{
                inline = i18n.tooltips.flask_mana_recovery,
                options = {
                    [1] = {
                        key = 'flask_mana_html',
                        fmt = '%s',
                    },
                    [2] = {
                        key = 'flask_duration_html',
                        fmt = '%s',
                    },
                }
            },
        },
        {
            args = {'flask_life_html', 'flask_duration_html'},
            func = core.factory.display_value{
                inline = i18n.tooltips.flask_life_recovery,
                options = {
                    [1] = {
                        key = 'flask_life_html',
                        fmt = '%s',
                    },
                    [2] = {
                        key = 'flask_duration_html',
                        fmt = '%s',
                    },
                }
            },
        },
        {
            -- don't display for mana/life flasks
            args = function(tpl_args, frame)
                for _, k in ipairs({'flask_life_html', 'flask_mana_html'}) do
                    if tpl_args[k] ~= nil then
                        return false
                    end
                end
                
                return tpl_args['flask_duration_html'] ~= nil
            end,
            func = core.factory.display_value{
                inline = i18n.tooltips.flask_duration,
                options = {
                    [1] = {
                        key = 'flask_duration_html',
                        fmt = '%s',
                    },
                },
            },
        },
        {
            args = {'charges_per_use_html', 'charges_max_html'},
            func = core.factory.display_value{
                inline = i18n.tooltips.flask_charges_per_use,
                options = {
                    [1] = {
                        key = 'charges_per_use_html',
                        fmt = '%s',
                    },
                    [2] = {
                        key = 'charges_max_html',
                        fmt = '%s',
                    },
                },
            },
        },
        {
            args = {'buff_stat_text'},
            func = core.factory.display_value{
                options = {
                    [1] = {
                        key = 'buff_stat_text',
                        color = 'mod',
                    },
                },
            },
        },
        -- armor
        {
            args = {'block_html'},
            func = core.factory.display_value{
                options = {
                    [1] = {
                        key = 'block_html',
                        inline = i18n.tooltips.chance_to_block,
                        fmt = '%s',
                        hide_default = 0,
                        hide_default_key = 'block',
                    },
                },
            },
        },
        {
            args = {'armour_html'},
            func = core.factory.display_value{
                options = {
                    [1] = {
                        key = 'armour_html',
                        inline = i18n.tooltips.armour,
                        fmt = '%s',
                        hide_default = 0,
                        hide_default_key = 'armour',
                    },
                },
            },
        },
        {
            args = {'evasion_html'},
            func = core.factory.display_value{
                options = {
                    [1] = {
                        key = 'evasion_html',
                        inline = i18n.tooltips.evasion,
                        fmt = '%s',
                        hide_default = 0,
                        hide_default_key = 'evasion',
                    },
                },
            },
        },
        {
            args = {'energy_shield_html'},
            func = core.factory.display_value{
                options = {
                    [1] = {
                        key = 'energy_shield_html',
                        inline = i18n.tooltips.energy_shield,
                        fmt = '%s',
                        hide_default = 0,
                        hide_default_key = 'energy_shield',
                    },
                },
            },
        },
        -- Amulet only
        {
            args = {'talisman_tier'},
            func = core.factory.display_value{
                options = {
                    [1] = {
                        key = 'talisman_tier',
                        fmt = '%i',
                        inline = i18n.tooltips.talisman_tier,
                    },
                },
            },
        },
        -- Misc
        {
            args = {'stack_size'},
            func = core.factory.display_value{
                options = {
                    [1] = {
                        key = 'stack_size',
                        hide_default = 1,
                        fmt = '%i',
                        inline = i18n.tooltips.stack_size,
                    },
                },
            },
        },
        -- Essence stuff
        {
            args = {'essence_tier'},
            func = core.factory.display_value{
                options = {
                    [1] = {
                        key = 'essence_tier',
                        fmt = '%i',
                        inline = i18n.tooltips.essence_tier,
                    },
                },
            },
        },
    },
    -- Requirements
    {
        -- TODO: i18n Master name?
        {
            args = {'master', 'master_level_requirement'},
            func = function(tpl_args, frame)
                -- masters have been validated before
                local data
                for i, rowdata in ipairs(m_game.constants.masters) do
                    if tpl_args.master == rowdata.full then
                        data = rowdata
                        break
                    end
                end
                
                return util.html.poe_color('default', i18n.tooltips.requires, string.format('[[%s|%s %s]]', data.full, data.short_upper, tpl_args.master_level_requirement))
            end
        },
        -- Instead of item level, show drop level if any
        {
            args = nil,
            func = function(tpl_args, frame)
                local opt = {
                    [1] = {
                        key = 'required_level_final_html',
                        hide_default = 1,
                        hide_default_key = 'required_level_final',
                        inline = i18n.tooltips.level_inline,
                        inline_color = false,
                    },
                }
                
                for _, attr in ipairs(m_game.constants.attributes) do
                    opt[#opt+1] = {
                        key = string.format('required_%s_html', attr['long_lower']),
                        hide_default = 0,
                        hide_default_key = string.format('required_%s', attr['long_lower']),
                        inline = ', %s ' .. attr['short_upper'],
                        inline_color = false,
                    }
                end
                
                local requirements = core.factory.display_value{options = opt}(tpl_args, frame)
                
                -- return early
                if requirements == nil then
                    return
                end
                
                requirements = string.gsub(requirements, '^, ', '')
                
                return util.html.poe_color('default', string.format(i18n.tooltips.requires, requirements))
            end,
        },
    },
    -- Gem description
    {
        css_class = '-textwrap tc -gemdesc',
        {
            args = {'gem_description'},
            func = core.factory.display_value_only('gem_description'),
        },
    },
    -- Gem Quality Stats
    {
        css_class = '-textwrap tc -mod',
        {
            args = {'quality_stat_text'},
            func = function(tpl_args, frame)
                lines = {}
                lines[#lines+1] = util.html.poe_color('default', i18n.tooltips.gem_quality)
                lines[#lines+1] = tpl_args.quality_stat_text
                
                return table.concat(lines, '<br>')
            end,
        },
    },
    -- Gem Implicit Stats
    {
        css_class = '-textwrap tc -mod',
        {
            args = function(tpl_args, frame)
                return core.class_groups.gems.keys[tpl_args.class] and tpl_args.stat_text
            end,
            func = function(tpl_args, frame)
                lines = {}
                lines[#lines+1] = tpl_args.stat_text
                if tpl_args.gem_tags:contains('Vaal') then
                    lines[#lines+1] = util.html.poe_color('corrupted', i18n.tooltips.corrupted) 
                end
                return table.concat(lines, '<br>')
            end,
        },
    },
    -- Implicit Stats
    {
        css_class = '-textwrap tc -mod',
        func = function(tpl_args, frame)
            if tpl_args.implicit_stat_text ~= '' then
                return {tpl_args.implicit_stat_text}
            else
                return {}
            end
        end,
    },
    -- Stats
    {
        css_class = '-textwrap tc -mod',
        func = function(tpl_args, frame)
            if tpl_args.explicit_stat_text ~= '' then
                return {tpl_args.explicit_stat_text}
            else
                return {}
            end
        end,
    },
    -- Experience
    {
        {
            args = {'experience'},
            func = core.factory.display_value{
                key = 'experience',
                options = {
                    [1] = {
                        fmt = '%i',
                    },
                },
            },
        },
    },
    -- Description (currency, doodads)
    {
        css_class = '-textwrap tc -mod',
        {
            args = {'description'},
            func = core.factory.display_value_only('description'),
        },
    },
    -- Variations (for doodads)
    {
       css_class = 'tc -mod',
        {
            args = {'variation_count'},
            func = function(tpl_args, frame)
                local txt
                if tpl_args.variation_count == 1 then
                    txt = i18n.tooltips.variation_singular
                else
                    txt = i18n.tooltips.variation_plural
                end
                return string.format('%i %s', tpl_args.variation_count, txt)
            end,
        },
    },
    -- Flavour Text
    {
        css_class = '-textwrap tc -flavour',
        {
            args = {'flavour_text'},
            func = core.factory.display_value_only('flavour_text'),
        },
    },
    -- Prophecy text
    {
        css_class = '-textwrap tc -value',
        {
            args = {'prediction_text'},
            func = core.factory.display_value_only('prediction_text'),
        },
    },
    -- Help text
    {
        css_class = '-textwrap tc -help',
        {
            args = {'help_text'},
            func = core.factory.display_value_only('help_text'),
        },
    },
    -- Cost (i.e. vendor costs)
    {
        --css_class = '',
        {
            args = {'master_favour_cost'},
            func = core.factory.display_value{
                options = {
                    [1] = {
                        key = 'master_favour_cost',
                        inline = i18n.tooltips.favour_cost,
                        color = 'currency',
                    },
                },
            },
        },
        {
            args = {'seal_cost_normal', 'seal_cost_cruel', 'seal_cost_merciless'},
            func = core.factory.display_value{
                options = {
                    [1] = {
                        key = 'seal_cost_normal',
                        inline = i18n.tooltips.seal_cost,
                        fmt = '%dx/',
                        color = 'currency',
                    },
                    [2] = {
                        key = 'seal_cost_cruel',
                        fmt = '%dx/',
                        color = 'currency',
                    },
                    [3] = {
                        key = 'seal_cost_merciless',
                        fmt = '%dx',
                        color = 'currency',
                        inline = function (tpl_args, frame) 
                            return '%s' .. p.item_link{item_name_exact='Silver Coin'}
                        end,
                    },
                },
            },
        },
    },
}

--
-- This is meant to show additional information about the item in a seperate infobox
--
core.extra_display_groups = {
    -- Drop info
    {
        header = i18n.tooltips.drop_restrictions,
        {
            args = {'drop_enabled'},
            func = core.factory.display_value{
                options = {
                    [1] = {
                        key = 'drop_level',
                        fmt = '%i',
                        inline = i18n.tooltips.level,
                    },
                    [2] = {
                        key = 'drop_level_maximum',
                        hide_default = 100,
                        fmt = '%i',
                        inline = ' / %s',
                    },
                },
            },
        },
        {
            args = {'drop_leagues'},
            func = function(tpl_args, frame)
                return string.format(i18n.tooltips.league_restriction, util.html.poe_color('value', table.concat(tpl_args.drop_leagues, ', ')))
            end
        },
        {
            args = function(tpl_args, frame)
                if tpl_args.drop_enabled == true then
                    return false
                end
                return true
            end,
            func = function(tpl_args, frame)
                local span = mw.html.create('span')
                span
                    :attr('class', 'infobox-disabled-drop')
                    :wikitext(i18n.tooltips.drop_disabled)
                    :done()
                return tostring(span)
            end,
        },
    },
    -- Damage per second
    {
        header = i18n.tooltips.damage_per_second,
        -- Autoinsert here from dps map
    },
}

for i, data in ipairs(core.dps_map) do
    table.insert(core.extra_display_groups[2], {
        args = {data.name .. '_html'},
        func = core.factory.display_value{
            options = {
                [1] = {
                    key = data.name .. '_html',
                    inline = data.label_infobox .. ': %s',
                    fmt = '%s',
                    -- the html already contains the colour
                    no_color = true,
                },
            },
        },
    })
    if i == 5 then
        table.insert(core.extra_display_groups[2], {
            args = function (tpl_args, frame) 
                return tpl_args.elemental_dps_html ~= nil or tpl_args.poison_dps_html ~= nil
            end,
            func = function (tpl_args, frame)
                return ''
            end,
        })
    elseif i == 7 then
        table.insert(core.extra_display_groups[2], {
            args = {'dps_html'},
            func = function (tpl_args, frame)
                return ''
            end,
        })
    end
end

core.item_link_params = {'name', 'inventory_icon', 'html'}

core.result = {}

-- for sort type see:
-- https://meta.wikimedia.org/wiki/Help:Sorting
core.result.generic_item = {
    {
        arg = 'base_item',
        header = i18n.item_table.base_item,
        properties = {'Has base item', 'Has base item wiki page'},
        display = function(tr, data)
            tr
                :tag('td')
                    :attr('data-sort-value', data['Has base item'])
                    :wikitext(string.format('[[%s|%s]]', data['Has base item'], data['Has base item wiki page']))
        end,
        order = 1000,
        sort_type = 'text',
    },
    {
        arg = 'class',
        header = i18n.item_table.item_class,
        properties = {'Has item class'},
        display = h.tbl.display.factory.value{options = {
            [1] = {
                fmt='[[%s]]',
            },
        }},
        order = 1001,
        sort_type = 'text',
    },
    {
        arg = 'essence',
        header = i18n.item_table.essence_tier,
        properties = {'Has essence tier'},
        display = h.tbl.display.factory.value{},
        order = 2000,
    },
    {
        arg = 'drop_level',
        header = i18n.item_table.drop_level,
        properties = {'Has drop level'},
        display = h.tbl.display.factory.value{},
        order = 3000,
    },
    {
        arg = 'stack_size',
        header = i18n.item_table.stack_size,
        properties = {'Has stack size'},
        display = h.tbl.display.factory.value{},
        order = 4000,
    },
    {
        arg = 'stack_size_currency_tab',
        header = i18n.item_table.stack_size_currency_tab,
        properties = {'Has currency tab stack size'},
        display = h.tbl.display.factory.value{},
        order = 4001,
    },
    {
        arg = 'level',
        header = m_game.level_requirement.icon,
        properties = h.tbl.range_properties('level requirement'),
        display = h.tbl.display.factory.range{property='level requirement'},
        order = 5000,
    },
    {
        arg = 'ar',
        header = i18n.item_table.armour,
        properties = h.tbl.range_properties('armour'),
        display = h.tbl.display.factory.range{property='armour'},
        order = 6000,
    },
    {
        arg = 'ev',
        header =i18n.item_table.evasion,
        properties = h.tbl.range_properties('evasion'),
        display = h.tbl.display.factory.range{property='evasion'},
        order = 6001,
    },
    {
        arg = 'es',
        header = i18n.item_table.energy_shield,
        properties = h.tbl.range_properties('energy shield'),
        display = h.tbl.display.factory.range{property='energy shield'},
        order = 6002,
    },
    {
        arg = 'block',
        header = i18n.item_table.block,
        properties = h.tbl.range_properties('block'),
        display = h.tbl.display.factory.range{property='block'},
        order = 6003,
    },
    --[[{
        arg = 'physical_damage_min',
        header = util.html.abbr('Min', 'Local minimum weapon damage'),
        properties = h.tbl.range_properties('minimum physical damage'),
        display = h.tbl.display.factory.range{property='minimum physical damage'},
        order = 7000,
    },
    {
        arg = 'physical_damage_max',
        header = util.html.abbr('Max', 'Local maximum weapon damage'),
        properties = h.tbl.range_properties('maximum physical damage'),
        display = h.tbl.display.factory.range{property='maximum physical damage'},
        order = 7001,
        
    },]]--
    {
        arg = {'weapon', 'damage'},
        header = i18n.item_table.damage,
        properties = {'Has damage HTML', 'Has average damage'},
        display = function (tr, data)
            tr
                :tag('td')
                    :attr('data-sort-value', data['Has average damage'])
                    :wikitext(data['Has damage HTML'])
        end,
        order = 8000,
    },
    {
        arg = {'weapon', 'aps'},
        header = i18n.item_table.attacks_per_second,
        properties = h.tbl.range_properties('attack speed'),
        display = h.tbl.display.factory.range{property='attack speed'},
        order = 8001,
    },
    {
        arg = {'weapon', 'crit'},
        header = i18n.item_table.local_critical_strike_chance,
        properties = h.tbl.range_properties('critical strike chance'),
        display = h.tbl.display.factory.range{property='critical strike chance'},
        order = 8002,
    },
    {
        arg = 'flask_life',
        header = i18n.item_table.flask_life,
        properties = h.tbl.range_properties('flask life recovery'),
        display = h.tbl.display.factory.range{property='flask life recovery'},
        order = 9000,
    },
    {
        arg = 'flask_mana',
        header = i18n.item_table.flask_mana,
        properties = h.tbl.range_properties('flask mana recovery'),
        display = h.tbl.display.factory.range{property='flask mana recovery'},
        order = 9001,
    },
    {
        arg = 'flask',
        header = i18n.item_table.flask_duration,
        properties = h.tbl.range_properties('flask duration'),
        display = h.tbl.display.factory.range{property='flask duration'},
        order = 9002,
    },
    {
        arg = 'flask',
        header = i18n.item_table.flask_charges_per_use,
        properties = h.tbl.range_properties('flask charges per use'),
        display = h.tbl.display.factory.range{property='flask charges per use'},
        order = 9003,
    },
    {
        arg = 'flask',
        header = i18n.item_table.flask_maximum_charges,
        properties = h.tbl.range_properties('maximum flask charges'),
        display = h.tbl.display.factory.range{property='maximum flask charges'},
        order = 9004,
    },
    {
        arg = 'item_limit',
        header = i18n.item_table.item_limit,
        properties = {'Has item limit'},
        display = h.tbl.display.factory.value{},
        order = 10000,
    },
    {
        arg = 'jewel_radius',
        header = i18n.item_table.jewel_radius,
        properties = {'Has jewel radius', 'Has jewel radius HTML'},
        display = function (tr, data)
            tr
                :tag('td')
                    :attr('data-sort-value', data['Has jewel radius'])
                    :wikitext(data['Has jewel radius HTML'])
        end,
        order = 10001,
    },
    {
        arg = 'map_tier',
        header = i18n.item_table.map_tier,
        properties = {'Has map tier'},
        display = h.tbl.display.factory.value{},
        order = 11000,
    },
    {
        arg = 'map_level',
        header = i18n.item_table.map_level,
        properties = {'Has map area level'},
        display = h.tbl.display.factory.value{},
        order = 11010,
    },
    {
        arg = 'map_guild_character',
        header = i18n.item_table.map_guild_character,
        properties = {'Has map guild character'},
        display = h.tbl.display.factory.value{colour='value'},
        order = 11020,
        sort_type = 'text',
    },
    {
        arg = 'buff',
        header = i18n.item_table.buff_effects,
        properties = {'Has buff stat text'},
        display = h.tbl.display.factory.value{colour='mod'},
        order = 12000,
        sort_type = 'text',
    },
    {
        arg = 'stat',
        header = i18n.item_table.stats,
        properties = {'Has stat text'},
        display = h.tbl.display.factory.value{colour='mod'},
        order = 12001,
        sort_type = 'text',
    },
    {
        arg = 'description',
        header = i18n.item_table.effects,
        properties = {'Has description'},
        display = h.tbl.display.factory.value{colour='mod'},
        order = 12002,
        sort_type = 'text',
    },
    {
        arg = 'flavour_text',
        header = i18n.item_table.flavour_text,
        properties = {'Has flavour text'},
        display = h.tbl.display.factory.value{colour='flavour'},
        order = 12003,
        sort_type = 'text',
    },
    {
        arg = 'help_text',
        header = i18n.item_table.help_text,
        properties = {'Has help text'},
        display = h.tbl.display.factory.value{colour='help'},
        order = 12004,
        sort_type = 'text',
    },
    {
        arg = 'buff_icon',
        header = i18n.item_table.buff_icon,
        properties = {'Has buff icon'},
        display = h.tbl.display.factory.value{options = {
            [1] = {
                fmt='[[%s]]',
            },
        }},
        order = 13000,
        sort_type = 'text',
    },
}

for i, data in ipairs(core.dps_map) do
    table.insert(core.result.generic_item, {
        arg = data.name,
        header = data.label,
        properties = h.tbl.range_properties(data.property),
        display = h.tbl.display.factory.range{property=data.property},
        order = 8100+i, 
    })
end

core.result.skill_gem_new = {
    {
        arg = 'icon',
        header = i18n.item_table.support_gem_letter,
        properties = {'Has support gem letter HTML'},
        display = h.tbl.display.factory.value{},
        order = 1000,
        sort_type = 'text',
    },
    {
        arg = 'skill_icon',
        header = i18n.item_table.skill_icon,
        properties = {'Has skill gem icon'},
        display = h.tbl.display.factory.value{options = {
            [1] = {
                fmt='[[%s]]',
            },
        }},
        order = 1001,
        sort_type = 'text',
    },
    {
        arg = 'description',
        header = i18n.item_table.description,
        properties = {'Has description'},
        display = h.tbl.display.factory.value{},
        order = 2000,
        sort_type = 'text',
    },
    {
        arg = 'level',
        header = m_game.level_requirement.icon,
        properties = {'Has level requirement'},
        display = h.tbl.display.factory.value{},
        order = 3004,
    },
    {
        arg = 'crit',
        header = i18n.item_table.skill_critical_strike_chance,
        properties = {'Has critical strike chance'},
        display = h.tbl.display.factory.value{options = {
            [1] = {
                fmt='%s%%',
            },
        }},
        order = 4000,
    },
    {
        arg = 'cast_time',
        header = i18n.item_table.cast_time,
        properties = {'Has cast time'},
        display = h.tbl.display.factory.value{},
        order = 4001,
    },
    {
        arg = 'dmgeff',
        header = i18n.item_table.damage_effectiveness,
        properties = {'Has damage effectiveness'},
        display = h.tbl.display.factory.value{options = {
            [1] = {
                fmt='%s%%',
            },
        }},
        order = 4002,
    },
    {
        arg = 'mcm',
        header = i18n.item_table.mana_cost_multiplier,
        properties = {'Has mana multiplier'},
        display = h.tbl.display.factory.value{options = {
            [1] = {
                fmt='%s%%',
            },
        }},
        order = 5000,
    },
    {
        arg = 'mana',
        header = i18n.item_table.mana_cost,
        properties = {'Has mana cost', 'Has percentage mana cost', 'Has reservation mana cost'},
        display = function (tr, data)
            local appendix = ''
            if util.cast.boolean(data['Has percentage mana cost']) then
                appendix = appendix .. '%'
            end
            if util.cast.boolean(data['Has reservation mana cost']) then
                appendix = appendix .. ' ' .. i18n.item_table.reserves_mana_suffix
            end
            
            tr
                :tag('td')
                    :attr('data-sort-value', data['Has mana cost'])
                    :wikitext(string.format('%d', data['Has mana cost']) .. appendix)
        end,
        order = 5001,
    },
    {
        arg = 'vaal',
        header = i18n.item_table.vaal_souls_requirement,
        properties = {'Has vaal souls requirement'},
        display = function (tr, data)
            local souls = tonumber(data['Has vaal souls requirement'])
            tr
                :tag('td')
                    :attr('data-sort-value', souls)
                    :wikitext(string.format('%d / %d / %d', souls, souls*1.5, souls*2))
        end,
        order = 6000,
    },
    {
        arg = 'vaal',
        header = i18n.item_table.stored_uses,
        properties = {'Has vaal stored uses'},
        display = h.tbl.display.factory.value{},
        order = 6001,
    },
    {
        arg = 'radius',
        header = i18n.item_table.primary_radius,
        properties = {'Has primary radius', 'Has primary radius description'},
        options = {[2] = {optional = true}},
        display = function (tr, data)
            tr
                :tag('td')
                    :attr('data-sort-value', data['Has primary radius'])
                    :wikitext(core.factory.descriptor_value{tbl=data, key='Has primary radius description'}(nil, nil, data['Has primary radius']))
        end,
        order = 7000,
    },
    {
        arg = 'radius',
        header = i18n.item_table.secondary_radius,
        properties = {'Has secondary radius', 'Has secondary radius description'},
        options = {[2] = {optional = true}},
        display = function (tr, data)
            tr
                :tag('td')
                    :attr('data-sort-value', data['Has secondary radius'])
                    :wikitext(core.factory.descriptor_value{tbl=data, key='Has secondary radius description'}(nil, nil, data['Has secondary radius']))
        end,
        order = 7001,
    },
    {
        arg = 'radius',
        header = i18n.item_table.tertiary_radius,
        properties = {'Has tertiary radius', 'Has tertiary radius description'},
        options = {[2] = {optional = true}},
        display = function (tr, data)
            tr
                :tag('td')
                    :attr('data-sort-value', data['Has tertiary radius'])
                   :wikitext(core.factory.descriptor_value{tbl=data, key='Has tertiary radius description'}(nil, nil, data['Has tertiary radius']))
        end,
        order = 7002,
    },
}

for i, attr in ipairs(m_game.constants.attributes) do
    table.insert(core.result.generic_item, 7, {
        arg = attr.short_lower,
        header = attr.icon,
        properties = h.tbl.range_properties(string.format('%s requirement', attr.long_lower)),
        display = h.tbl.display.factory.range{property=string.format('%s requirement', attr.long_lower)},
        order = 5000+i,
    })
    table.insert(core.result.skill_gem_new, 1, {
        arg = attr.short_lower,
        header = attr.icon,
        properties = {string.format('Has %s percentage', attr.long_lower)},
        display = function (tr, data)
            tr
                :tag('td')
                    :attr('data-sort-value', data[string.format('Has %s percentage', attr.long_lower)])
                    :wikitext('[[File:Yes.png|yes|link=]]')
        end,
        order = 3000+i,
    })
end

-- ----------------------------------------------------------------------------
-- Page views
-- ----------------------------------------------------------------------------

--
-- Template:Item
--

function p.itembox (frame)
    --
    -- Args/Frame
    --
    local t = os.clock()
    
    local tpl_args = getArgs(frame, {
        parentFirst = true
    })
    frame = util.misc.get_frame(frame)
    
    --
    -- Shared args
    --
    
    core.build_item_classes()
    
    tpl_args._flags = {}
    tpl_args._total_args = {}
    tpl_args._base_item_args = {}
    tpl_args._mods = {}
    tpl_args._stats = {}
    tpl_args._explicit_stats = {}
    tpl_args._subobjects = {}
    tpl_args._properties = {}
    
    -- Using general purpose function to handle release and removal versions
    util.args.version(tpl_args, {frame=frame, set_properties=true})
    
    -- Must validate some argument early. It is required for future things
    core.process_arguments(tpl_args, frame, {array=core.default_args})
    core.process_arguments(tpl_args, frame, {array=core.item_classes[tpl_args.class].args})
    
    -- set defaults
    
    for k, v in pairs(core.item_classes[tpl_args.class].defaults) do
        if tpl_args[k] == nil then
            tpl_args[k] = v
        end
    end
    
    -- Base Item

    core.process_base_item(tpl_args, frame)
    
    -- Prophecy special snowflake
    if tpl_args.base_item == 'Prophecy' then
        err = core.process_arguments(tpl_args, frame, {array=core.prophecy_args})
        if err then
            return err
        end
        
        tpl_args.inventory_icon = string.format(i18n.inventory_icon, 'Prophecy')
    end
    
    -- Mods

    for _, k in ipairs({'implicit', 'explicit'}) do
        local success = true
        local i = 1
        while success do
            success = core.validate_mod(tpl_args, frame, {key=k, i=i})
            i = i + 1
        end
    end
    
    core.process_smw_mods(tpl_args, frame)
        
    -- Add stats - this is for when mods are not set, but we still need stats to calcuate new armour values etc
    util.args.stats(tpl_args, {prefix='extra_'})
    for _, stat in ipairs(tpl_args.extra_stats) do
        if stat.value ~= nil then
            stat.min = stat.value
            stat.max = stat.value
            stat.avg = stat.value
        end
        h.stats_update(tpl_args, stat.id, stat, nil, '_stats')
        h.stats_update(tpl_args, stat.id, stat, nil, '_explicit_stats')
    end

    -- Transpose stats into subobjects
    for id, data in pairs(tpl_args._stats) do
        tpl_args._subobjects[id] = {
            ['Has stat id'] = id,
            ['Has minimum stat value'] = data.min,
            ['Has maximum stat value'] = data.max,
            ['Has average stat value'] = data.avg,
        }
    end
    for id, data in pairs(tpl_args._explicit_stats) do
        tpl_args._subobjects['explicit_' .. id] = {
            ['Has explicit stat id'] = id,
            ['Has minimum stat value'] = data.min,
            ['Has maximum stat value'] = data.max,
            ['Has average stat value'] = data.avg,
        }
    end
    
    -- Handle extra stats (for gems)
    
    if core.class_groups.gems.keys[tpl_args.class] then
        m_skill.skill(frame, tpl_args)
    end
    
    --
    -- Handle local stats increases/reductions/additions
    --
    
    local skip = {}
    
    -- general stats
    for k, data in pairs(core.stat_map) do
        local value = tpl_args[k]
 
        if value == nil and data.default ~= nil then
            value = data.default
            tpl_args[k] = data.default
        end
        
        if value ~= nil and skip[k] == nil then
            value = {min=value, max=value, base=value}
            -- If stats are overriden we scan save some CPU time here
            local overridden = false
            if data.stats_override ~= nil then
                for stat_id, override_value in pairs(data.stats_override) do
                    local stat_value = tpl_args._stats[stat_id]
                    if stat_value ~= nil then
                        -- Use the value of stat
                        if override_value == true then
                            value.min = stat_value.min
                            value.max = stat_value.max
                            overridden = true
                        elseif stat_value ~= 0 then
                            value.min = override_value.min
                            value.max = override_value.max
                            overridden = true
                        end
                    end
                end
           end
                
           if overridden == false then
                -- The simple cases; this must be using ipairs as "add" must apply before
                for _, operator in ipairs({'add', 'more'}) do
                    local st = data['stats_' .. operator]
                    if st ~= nil then
                        for _, statid in ipairs(st) do
                            if tpl_args._stats[statid] ~= nil then
                                h.stat[operator](value, tpl_args._stats[statid])
                            end
                        end
                    end
                end
                
                -- For increased stats we need to add them up first
                for stat_key, stat_func in pairs({increased=h.stat.more, increased_inverse=h.stat.more_inverse}) do
                    local st = data['stats_' .. stat_key]
                    if st ~= nil then
                        local total_increase = {min=0, max=0}
                        for _, statid in ipairs(st) do
                            if tpl_args._stats[statid] ~= nil then
                                for var, current_value in pairs(total_increase) do
                                    total_increase[var] = current_value + tpl_args._stats[statid][var]
                                end
                            end
                        end
                        stat_func(value, total_increase)
                    end
                end
                
                if data.minimum ~= nil then
                    for _, key in ipairs({'min', 'max'}) do
                        if value[key] < data.minimum then
                            value[key] = data.minimum 
                        end
                    end
                end
            else

            end
            
            value.avg = (value.min + value.max) / 2
            
            -- don't add the properties unless we need to
            if (data.default ~= nil and (value.min ~= data.default or value.max ~= data.default)) or data.default == nil then
                for short_key, range_data in pairs(h.range_map) do
                    tpl_args._properties[data.property .. range_data.property] = value[short_key]
                end
                
                -- process to HTML to use on list pages or other purposes
                h.handle_range_args(tpl_args, frame, k, data.property, value, data.html_fmt_options or {})
            end
            
            for short_key, range_data in pairs(h.range_map) do
                tpl_args[k .. range_data.var] = value[short_key]
            end
        end
    end

    -- calculate and handle weapon dps
    if core.class_groups.weapons.keys[tpl_args.class] then
        for _, data in ipairs(core.dps_map) do
            local damage = {
                min = {},
                max = {},
            }
        
            for var_type, value in pairs(damage) do
                -- covers the min/max/avg range
                for short_key, range_data in pairs(h.range_map) do
                    value[short_key] = 0
                    for _, damage_key in ipairs(data.damage_args) do
                        value[short_key] = value[short_key] + (tpl_args[string.format('%s_%s%s', damage_key, var_type, range_data.var)] or 0)
                    end
                end
            end

            local value = {}
            for short_key, range_data in pairs(h.range_map) do
                local result = (damage.min[short_key] + damage.max[short_key]) / 2 * tpl_args[string.format('attack_speed%s', range_data.var)]
                value[short_key] = result
                tpl_args[string.format('%s%s', data.name, range_data.var)] = result
                -- It will set the property, even if 0. 
                -- Not sure if it is better to not set it, but on the other hand this way it can be queried for having no dps of a particular type
                tpl_args._properties[string.format('Has %s%s', data.property, range_data.property)] = result
            end
            
            if value.avg > 0 then
                h.handle_range_args(tpl_args, frame, data.name, 'Has ' .. data.property, value, data.html_fmt_options or {})
            end
        end
    end
    
    -- late processing
    core.process_arguments(tpl_args, frame, {array=core.late_args})
    core.process_arguments(tpl_args, frame, {array=core.item_classes[tpl_args.class].late_args})
    
    -- Handle upgrade from restrictions/info
    core.process_upgraded_from(tpl_args, frame)
    
    -- Setting semantic properties Part 1 (base values)
    
    local val
    
    for _, k in ipairs(tpl_args._total_args) do
        local prop = core.map[k].property
        val = tpl_args[k]
        if val == nil then
        elseif prop == nil then
            --mw.logObject(k)
        else
            tpl_args._properties[prop] = val
        end
    end
    
    util.smw.set(frame, tpl_args._properties)
    
    -- Subobjects
    local command
    for key, properties in pairs(tpl_args._subobjects) do
        command = ''
        if type(key) ~= 'number' then
            command = key
        end
        util.smw.subobject(frame, command, properties)
    end
    
    -- ------------------------------------------------------------------------
    -- Infobox handling 
    -- ------------------------------------------------------------------------
    
    tpl_args._properties = {}
    local extra_class = ''
    local container = mw.html.create('span')
        :attr( 'class', 'item-box -' .. tpl_args.frame_type)
    
    if tpl_args.class == 'Divination Card' then
        --TODO div card code
        container
            :tag('span')
                :attr( 'class', 'divicard-wrapper')
                :tag('span')
                    :attr('class', 'divicard-art')
                    :wikitext( '[[File:' .. tpl_args.card_art .. '|link=|alt=]]' )
                    :done()
                :tag('span')
                    :attr('class', 'divicard-frame')
                    :wikitext( '[[File:Divination card frame.png|link=|alt=]]' )
                    :done()
                :tag('span')
                    :attr('class', 'divicard-header')
                    :wikitext(tpl_args.name)
                    :done()
                :tag('span')
                    :attr('class', 'divicard-stack')
                    :wikitext(tpl_args.stack_size)
                    :done()
                :tag('span')
                    :attr('class', 'divicard-reward')
                    :tag('span')
                        :wikitext(tpl_args.card_reward)
                        :done()
                    :done()
                :tag('span')
                    :attr('class', 'divicard-flavour text-color -flavour')
                    :tag('span')
                        :wikitext(tpl_args.flavour_text)
                        :done()
                    :done()
                :done()
        --TODO Extras?
    else
        local header_css
        if tpl_args.base_item and tpl_args.rarity ~= 'Normal' then
            line_type = 'double'
        else
            line_type = 'single'
        end
        
        local name_line = tpl_args.name
        if tpl_args.base_item and tpl_args.base_item ~= 'Prophecy' then
            name_line = name_line .. '<br>' .. tpl_args.base_item
        end
        
        container
            :tag('span')
                :attr( 'class', 'header -' .. line_type )
				:wikitext( name_line )
            :done()
            
        core.display.add_to_container_from_map(tpl_args, frame, container, core.item_display_groups)
    end
    
    frame:callParserFunction('#set:', tpl_args._properties)
    
    if tpl_args.gem_icon ~= nil then
        container:wikitext(string.format('[[%s]]', tpl_args.gem_icon))
    end
    
    -- Store the infobox so it can be accessed with ease on other pages
    frame:callParserFunction('#set:', {['Has infobox HTML'] = tostring(container)})
    
    if tpl_args.inventory_icon ~= nil then
        container:wikitext(string.format('[[%s]]', tpl_args.inventory_icon))
    end
    
    --
    -- Secondary infobox
    --
    
    local extra_infobox = mw.html.create('span')
        :attr( 'class', 'item-box -' .. tpl_args.frame_type)
        
    core.display.add_to_container_from_map(tpl_args, frame, extra_infobox, core.extra_display_groups)
    
    -- 
    -- Output 
    --
    
    local infobox = mw.html.create('span')
    infobox
        :attr('class', 'infobox-page-container')
        :node(container)
        :node(extra_infobox)
        
    if tpl_args.skill_screenshot then
        infobox:wikitext(string.format('<br>[[%s|300px]]', tpl_args.skill_screenshot))
    end
    
    local out = tostring(infobox)
    
    -- ------------------------------------------------------------------------
    -- Category handling 
    -- ------------------------------------------------------------------------
    
    local cats = {}
    if tpl_args.rarity == 'Unique' then
        cats[#cats+1] = string.format(i18n.categories.unique_affix, tpl_args.class)
    elseif tpl_args.base_item == 'Prophecy' then
        cats[#cats+1] = 'Prophecies'
    elseif tpl_args.is_talisman then
        cats[#cats+1] = 'Talismans'
    else
        cats[#cats+1] = tpl_args.class
    end
    
    for _, attr in ipairs(m_game.constants.attributes) do
        if tpl_args[attr.long_lower .. '_percent'] then
            cats[#cats+1] = string.format('%s %s', attr.long_upper, tpl_args.class)
        end
    end
    
    local affix
    if tpl_args.class == 'Active Skill Gems' or tpl_args.class == 'Support Skill Gems' then
        affix = i18n.categories.gem_tag_affix
    end
    if affix ~= nil then
        for _, tag in ipairs(tpl_args.gem_tags) do
            cats[#cats+1] = string.format(affix, tag)
        end
    end
    
    if #tpl_args.alternate_art_inventory_icons > 0 then
        cats[#cats+1] = i18n.categories.alternate_artwork
    end
    
    -- TODO: add maintenance categories
    
    if tpl_args.release_version == nil then
        cats[#cats+1] = i18n.categories.missing_release_version
    end
    
    if tpl_args._flags.text_modifier then
        cats[#cats+1] = i18n.categories.improper_modifiers
    end
    
    out = out .. util.misc.add_category(cats, {ingore_blacklist=tpl_args.debug})
    
    --
    -- 
    --

    mw.logObject(os.clock() - t)
    
    return out
end

--
-- Template:Item link & Template:Sl
--

function p.item_link (frame)
    --
    -- Args/Frame
    --
    
    local tpl_args = getArgs(frame, {
        parentFirst = true,
        removeBlanks = false,
    })
    frame = util.misc.get_frame(frame)
    
    -- Backwards compability
    tpl_args.item_name = tpl_args.item_name or tpl_args[1]
    if tpl_args.item_name ~= nil then
        tpl_args.item_name = mw.ustring.lower(tpl_args.item_name)
    end
    tpl_args.name = tpl_args.name or tpl_args[2]
    
    if util.table.has_all_value(tpl_args, {'page', 'item_name', 'item_name_exact'}) then
        error(i18n.errors.item_link_invalid_args)
    end
    
    tpl_args.large = util.cast.boolean(tpl_args.large)
    
    local img
    local result
    
    if util.table.has_one_value(tpl_args, core.item_link_params, nil) or tpl_args.item_name ~= nil then
        local query = {}
        
        if tpl_args.page ~= nil then
            -- TODO returns the result even if the + format is specified. 
            query[#query+1] = string.format('[[%s]]', tpl_args.page)
        else
            if tpl_args.item_name ~= nil then
                query[#query+1] = string.format('[[Has lowercase names::%s]]', tpl_args.item_name)
            elseif tpl_args.item_name_exact ~= nil then
                query[#query+1] = string.format('[[Has name::%s]]', tpl_args.item_name_exact)
            end
            
            query[#query] = query[#query] .. ' [[Has inventory icon::+]] [[Has infobox HTML::+]]'
            
            if tpl_args.link_type == 'skill' then
                query[#query] = query[#query] .. ' [[Concept:Skill gems]]'
            end
        end
        
        query[#query+1] = '?Has name'
        query[#query+1] = '?Has inventory icon'
        query[#query+1] = '?Has infobox HTML'
        query[#query+1] = '?Has alternate inventory icons'
        query[#query+1] = '?Has inventory width'
        query[#query+1] = '?Has inventory height'
        
        -- attributes
        result = util.smw.query(query, frame)
        
        local err
        if #result == 0 then
            err = util.misc.raise_error_or_return{raise_required=true, args=tpl_args, msg=string.format(
                i18n.errors.item_link_no_results, 
                tpl_args.page or tpl_args.item_name or tpl_args.item_name_exact 
            )}
        elseif #result > 1 then
            err = util.misc.raise_error_or_return{raise_required=true, args=tpl_args, msg=string.format(
                i18n.errors.item_link_too_many_results,
                tpl_args.page or tpl_args.item_name or tpl_args.item_name_exact
            )}
        end
        
        if err ~= nil then
            return err .. i18n.categories.broken_item_links
        end
        
        result = result[1]
    else
        result = {tpl_args.page or tpl_args.item_name_exact}
    end
    
    for _, k in ipairs(core.item_link_params) do
        local prop = core.map[k].property
        if tpl_args[k] ~= nil then
            result[prop] = tpl_args[k]
        end
    end
    
    if tpl_args.image ~= nil then
        if result['Has alternate inventory icons'] == '' then
            return util.misc.raise_error_or_return{raise_required=true, args=tpl_args, msg=string.format(
                i18n.errors.item_link_alt_art_undefined,
                result[1]
            ) .. i18n.categories.broken_item_links}
        end
        
        result['Has alternate inventory icons'] = util.string.split(result['Has alternate inventory icons'], '<MANY>')
        
        local index = tonumber(tpl_args.image)
        if index ~= nil then
            img = result['Has alternate inventory icons'][index]
        else
            -- offset 1 is needed
            local suffix = string.len(' inventory icon.png') + 1 
            -- add an extra offset by 1 to account for the space 
            local prefix = string.len(string.sub(result['Has inventory icon'], 1, -suffix)) + 2
            
            for _, filename in ipairs(result['Has alternate inventory icons']) do
                if string.sub(filename, prefix, -suffix) == tpl_args.image then
                    img = filename
                    break
                end
            end
        end
        
        if img == nil then
            return util.misc.raise_error_or_return{raise_required=true, args=tpl_args, msg=string.format(
                 i18n.errors.item_link_alt_art_invalid_index,
                tpl_args.image, result[1]
            ) .. i18n.categories.broken_item_links}
        end
    elseif result['Has inventory icon'] ~= '' then
        img = result['Has inventory icon']
    end
    
    -- output
    
    local container = mw.html.create('span')
    container:attr('class', 'c-item-hoverbox inline-infobox-container')
    
    local activator = mw.html.create('span')
    activator:attr('class', 'c-item-hoverbox__activator')

    if not tpl_args.large then
        activator:wikitext(string.format('[[%s|link=%s]]', img, result[1]))
    end
       
    activator:wikitext(string.format('[[%s|%s]]', result[1], result['Has name'] or result[1]))
    
    local display = mw.html.create('span')
    display:attr('class', 'c-item-hoverbox__display inline-infobox-hover')

    if result['Has infobox HTML'] ~= '' then
        display
            :wikitext(result['Has infobox HTML'])
            :wikitext(string.format('[[%s|link=%s]]', img, result[1]))
            :done()
    end
    
    if tpl_args.large then
        local width = tonumber(result['Has inventory width']) or tonumber(tpl_args.width)
        local height = tonumber(result['Has inventory height']) or tonumber(tpl_args.height)
        
        if width and height then
            img = string.format('[[%s|%sx%spx|link=%s]]', img, width*c.image_size, height*c.image_size, result[1])
        elseif width then
            img = string.format('[[%s|%spx|link=%s]]', img, width*c.image_size, result[1])
        elseif height then
            img = string.format('[[%s|x%spx|link=%s]]', img, height*c.image_size, result[1])
        else
            img = string.format('[[%s|link=%s]]', img, result[1])
        end
    
        activator:wikitext(img)
    end

    container
        :node(activator)
        :node(display)
        :done()
        
    return tostring(container)
end

--
-- Template:Il
--

function p.item_link_compability (frame)
    if util.misc.is_frame(frame) then
        frame.args.raise = true
    else
        frame.raise = true
    end
    
    local result

    local status, err = pcall(function () 
        result = p.item_link(frame) 
    end)
    mw.logObject(err)
    
    if status then
        return result
    elseif string.match(err, ".*Too many results.*") then
        return err .. i18n.categories.broken_item_links
    else
        return require('Module:Item').itemLink(frame)
    end
end


-- ----------------------------------------------------------------------------
-- Result formatting templates for SMW queries
-- ----------------------------------------------------------------------------

--
-- Template:
--

function p.simple_item_list_row(frame)
    -- Args
    local tpl_args = getArgs(frame, {
        parentFirst = true
    })
    frame = util.misc.get_frame(frame)
    
    --
    local args = util.string.split_args(tpl_args.userparam, {sep=', '})
    tpl_args.userparam = args
    
    local link = p.item_link{page=tpl_args[1], name=tpl_args['?Has name'], inventory_icon=tpl_args['?Has inventory icon'] or '', html=tpl_args['?Has infobox HTML'] or ''}
    if args.format == nil then
        return '* ' .. link
    elseif args.format == 'none' then
        return link
    elseif args.format == 'li' then
        return string.format('<li>%s</li>', link)
    else
        error(string.format(i18n.errors.generic_argument_parameter, 'format', args.format))
    end
end

-- ----------------------------------------------------------------------------
-- Reponsibile for subtemplates of Template:SMW item table
-- 

-- =p.item_table{mode='item', stat_column1_format='%s%%', conditions='[[Has item class::+]] [[Has subobject.Has stat id::~additional_*dexterity*]] [[Has rarity::Unique]]', stat_column1_header='Dexterity', stat_column1_stat_format='add', stat_column1_format='Test %s', stat_column1_stat1_id='additional_dexterity', stat_column1_stat2_id='additional_strength_and_dexterity'}
-- =p.item_table{mode='skill'}
function p.item_table(frame)
    -- args
    local tpl_args = getArgs(frame, {
            parentFirst = true
        })
    frame = util.misc.get_frame(frame)
    
    local modes = {
        skill = {
            data = core.result.skill_gem_new,
            header = i18n.item_table.skill_gem,
        },
        item = {
            data = core.result.generic_item,
            header = i18n.item_table.item,
        },
    }
    
    if tpl_args.mode == nil then
        tpl_args.mode = 'item'
    end
    
    if modes[tpl_args.mode] == nil then
        error(i18n.errors.invalid_item_table_mode)
    end
    
    local row_infos = {}
    for _, row_info in ipairs(modes[tpl_args.mode].data) do
        local enabled = false
        if row_info.arg == nil then
            enabled = true
        elseif type(row_info.arg) == 'string' and util.cast.boolean(tpl_args[row_info.arg]) then
            enabled = true
        elseif type(row_info.arg) == 'table' then 
            for _, argument in ipairs(row_info.arg) do
                if util.cast.boolean(tpl_args[argument]) then
                    enabled = true
                    break
                end
            end
        end
        
        if enabled then
            row_info.options = row_info.options or {}
            row_infos[#row_infos+1] = row_info
        end
    end
    
    -- Parse stat arguments
    local stat_columns = {}
    local query_stats = {}
    local stat_results = {}
    local i = 0
    repeat
        i = i + 1
        
        local prefix = string.format('stat_column%s_', i)
        local col_info = {
            header = tpl_args[prefix .. 'header'] or tostring(i),
            format = tpl_args[prefix .. 'format'],
            stat_format = tpl_args[prefix .. 'stat_format'] or 'separate',
            order = tonumber(tpl_args[prefix .. 'order']) or (10000000 + i),
            stats = {},
            options = {},
        }
        
        local j = 0
        repeat
            j = j +1
        
            local stat_info = {
                id = tpl_args[string.format('%sstat%s_id', prefix, j)],
            }
            
            if stat_info.id then
                col_info.stats[#col_info.stats+1] = stat_info
                query_stats[stat_info.id] = {} 
            else
                -- Stop iteration entirely if this was the first index but no stat was supplied. We assume that we stop in this case.
                if j == 1 then
                    i = nil
                end
                -- stop iteration
                j = nil
            end
        until j == nil
        
        -- Don't add this column if no stats were provided. 
        if #col_info.stats > 0 then
            stat_columns[#stat_columns+1] = col_info
        end
    until i == nil
    
    for _, col_info in ipairs(stat_columns) do
        local row_info = {
            --arg
            header = col_info.header,
            properties = {},
            display = function(tr, data, properties)
                if col_info.stat_format == 'separate' then
                    local stat_texts = {}
                    local num_stats = 0
                    local vmax = 0
                    for _, stat_info in ipairs(col_info.stats) do
                        num_stats = num_stats + 1
                        -- stat results from outside body
                        local stat = (stat_results[data[1]] or {})[stat_info.id]
                        if stat ~= nil then
                            stat_texts[#stat_texts+1] = h.format_value(tpl_args, frame, stat, {no_color=true})
                            vmax = vmax + stat.max
                        end
                    end
                    
                    if num_stats ~= #stat_texts then
                        tr:wikitext(util.html.td.na())
                    else
                        local text
                        if col_info.format then
                            text = string.format(col_info.format, unpack(stat_texts))
                        else
                            text = table.concat(stat_texts, ', ')
                        end
                    
                        tr:tag('td')
                            :attr('data-sort-value', vmax)
                            :attr('class', 'tc -mod')
                            :wikitext(text)
                    end
                 elseif col_info.stat_format == 'add' then
                    local total_stat = {
                        min = 0,
                        max = 0,
                        avg = 0,
                    }
                    for _, stat_info in ipairs(col_info.stats) do
                        local stat = (stat_results[data[1]] or {})[stat_info.id]
                        if stat ~= nil then
                            for k, v in pairs(total_stat) do
                                total_stat[k] = v + stat[k]
                            end
                        end
                    end
                    
                    if col_info.format == nil then
                        col_info.format = '%s'
                    end
                    
                    tr:tag('td')
                        :attr('data-sort-value', total_stat.max)
                        :attr('class', 'tc -mod')
                        :wikitext(string.format(col_info.format, h.format_value(tpl_args, frame, total_stat, {no_color=true})))
                 else
                    error(string.format(i18n.errors.generic_argument_parameter, 'stat_format', col_info.stat_format))
                 end
            end,
            order = col_info.order,
        }
        table.insert(row_infos, row_info)
    end
    
    -- sort the rows
    table.sort(row_infos, function (a, b)
        return (a.order or 0) < (b.order or 0)
    end)
    
    -- Parse query arguments
    local query = {tpl_args.conditions}
    for key, value in pairs(tpl_args) do 
        if string.sub(key, 0, 2) == 'q_' then
            query[string.sub(key, 3)] = value
        end
    end
    
    --Override and set defaults
    query.limit = 1000
    
    -- Set required fields
    query[#query+1] = '?Has name#'
    query[#query+1] = '?Has iventory icon#'
    query[#query+1] = '?Has infobox HTML#'
    query[#query+1] = '?Has inventory width#'
    query[#query+1] = '?Has inventory height#'
    for _, rowinfo in ipairs(row_infos) do
        if type(rowinfo.properties) == 'function' then
            rowinfo.properties = rowinfo.properties()
        end
        for index, property in ipairs(rowinfo.properties) do
            rowinfo.options[index] = rowinfo.options[index] or {}
            query[#query+1] = '?' .. property .. '#'
        end
    end
    local results = util.smw.query(query, frame)
    
    if #results == 0 and tpl_args.default ~= nil then
        return tpl_args.default
    end
    
    if #stat_columns > 0 then
        local continue = true
        local offset = 0
        while continue do
            query = {string.format('[[-Has subobject::<q>%s</q>]] [[Has stat id::+]]', tpl_args.conditions)}
            query[#query+1] = '?Has average stat value#'
            query[#query+1] = '?Has maximum stat value#'
            query[#query+1] = '?Has minimum stat value#'
            query[#query+1] = '?Has stat id#'
            query.limit = 1000
            query.offset = 0
            local temp = util.smw.query(query, frame)
            for _, row in ipairs(temp) do
                if query_stats[row['Has stat id']] ~= nil then
                    local stat = {
                        min = tonumber(row['Has minimum stat value']),
                        max = tonumber(row['Has maximum stat value']),
                        avg = tonumber(row['Has average stat value']),
                    }
                    
                    local page = util.string.split(row[1], '#')[1]
                    if stat_results[page] == nil then
                        stat_results[page] = {[row['Has stat id']] = stat}
                    else
                        stat_results[page][row['Has stat id']] = stat
                    end
                end
            end
            
            -- stop iteration if we didn't hit the query limit
            if #temp == 1000 then
                offset = offset + 1000
            else
                continue = false
            end
        end
    end
    
    local tbl = mw.html.create('table')
    tbl:attr('class', 'wikitable sortable item-table')
    
    -- Header
    
    local tr = tbl:tag('tr')
    tr
        :tag('th')
            :wikitext(modes[tpl_args.mode].header)
            :done()
            
    for _, row_info in ipairs(row_infos) do
        tr
            :tag('th')
                :attr('data-sort-type', row_info.sort_type or 'number')
                :wikitext(row_info.header)
                :done()
    end
    
    for _, row in ipairs(results) do
        tr = tbl:tag('tr')
    
        local il_args = {
            page=row[1], 
            name=row['Has name'], 
            inventory_icon=row['Has inventory icon'], 
            html=row['Has infobox HTML'],
            width=row['Has inventory width'],
            height=row['Has inventory height'],
        }
        
        if tpl_args.large then
            il_args.large = tpl_args.large
        end
        
        tr
            :tag('td')
                :wikitext(p.item_link(il_args))
                :done()
                
        for _, rowinfo in ipairs(row_infos) do
            -- this has been cast from a function in an earlier step
            local display = true
            for index, property in ipairs(rowinfo.properties) do
                -- this will bet set to an empty value not nil confusingly
                if row[property] == '' then
                    if rowinfo.options[index].optional ~= true then
                        display = false
                        break
                    else
                        row[property] = nil
                    end
                end
            end
            if display then
                rowinfo.display(tr, row, rowinfo.properties)
            else
                tr:wikitext(util.html.td.na())
            end
        end
    end
    
    return tostring(tbl)
end


item_table_factory = {}
function item_table_factory.intro(args)
    -- args:
    --  data_array
    --  header
    
    return function (frame)
        -- Args
        local tpl_args = getArgs(frame, {
            parentFirst = true
        })
        frame = util.misc.get_frame(frame)
        
        --
        tpl_args.userparam = util.string.split_args(tpl_args.userparam, {sep=', '})
        
        local tr = mw.html.create('tr')
        tr
            :tag('th')
                :wikitext(args.header)
                :done()
                
        for _, rowinfo in ipairs(args.data_array) do
            if rowinfo.arg == nil or tpl_args.userparam[rowinfo.arg] then
                tr
                    :tag('th')
                        :wikitext(rowinfo.header)
                        :done()
            end
        end
        
        return '<table class="wikitable sortable item-table">' .. tostring(tr)
    end
end

-- ----------------------------------------------------------------------------
-- Item lists
-- ----------------------------------------------------------------------------

function p.skill_gem_list_by_gem_tag(frame)
    -- Args
    local tpl_args = getArgs(frame, {
        parentFirst = true
    })
    frame = util.misc.get_frame(frame)
    
    if tpl_args.class == 'Support Skill Gems' then
    elseif tpl_args.class == 'Active Skill Gems' then
    else
        error(i18n.errors.invalid_item_class)
    end

    local query = {}
    query[#query+1] = string.format('[[Has item class::%s]]', tpl_args.class)
    query[#query+1] = '?Has gem tags'
    query[#query+1] = '?Has name'
    query[#query+1] = '?Has inventory icon'
    --query[#query+1] = '?Has infobox HTML'
    query.limit = 5000
    query.sort = 'Has name'
    
    local results = util.smw.query(query, frame)
    
    local tags = {}
    
    for _, row in ipairs(results) do
        row['Has gem tags'] = util.string.split(row['Has gem tags'], '<MANY>')
        for _, tag in ipairs(row['Has gem tags']) do
            if tags[tag] == nil then
                tags[tag] = {}
            end
            table.insert(tags[tag], row)
        end
    end
    
    local tags_sorted = {}
    for tag, _ in pairs(tags) do
        table.insert(tags_sorted, tag)
    end
    table.sort(tags_sorted)
    
    local tbl = mw.html.create('table')
    tbl
        :attr('class', 'wikitable sortable')
        :tag('tr')
            :tag('th')
                :wikitext('Tag')
                :done()
            :tag('th')
                :wikitext('Skills')
                :done()
            :done()
    
    for _, tag in ipairs(tags_sorted) do
        local rows = tags[tag]
        local tr = tbl:tag('tr')
        tr
            :tag('td')
                :wikitext(tag)
            
        local td = tr:tag('td')
        for i, row in ipairs(rows) do
            td:wikitext(p.item_link{page=row[1], name=row['Has Name'], inventory_icon=row['Has inventory icon'], html=row['Has infobox HTML'] or ''})
            if i < #rows then
                td:wikitext('<br>')
            end
        end
    end
   
    return tostring(tbl)
end

-- ----------------------------------------------------------------------------
-- Misc. Item templates
-- ----------------------------------------------------------------------------

-- 
-- Template:Item class
--

function p.item_class (frame)
    -- Get args
    local tpl_args = getArgs(frame, {
        parentFirst = true
    })
    frame = util.misc.get_frame(frame)
	
	if not doInfoCard then
		doInfoCard = require('Module:Infocard')._main
	end
    
    util.cast.factory.table('name', {key='full', tbl=m_game.constants.item.class})(tpl_args, frame)
    
    if tpl_args.name_list ~= nil then
        tpl_args.name_list = util.string.split(tpl_args.name_list, ', ')
    else
        tpl_args.name_list = {}
    end
    
    --
    
    local ul = mw.html.create('ul')
    for _, item in ipairs(tpl_args.name_list) do
        ul
            :tag('li')
                :wikitext(item)
                :done()
    end
    

    -- Output Infocard
    
    local tplargs = {
        ['header'] = tpl_args.name,
        ['subheader'] = i18n.item_class_infobox.page .. i18n.item_class_infobox.info,
        [1] = i18n.item_class_infobox.also_referred_to_as .. tostring(ul),
    }
    
    -- cats
    
    local cats = {
        'Item classes',
        tpl_args.name,
    }
    
    -- Done
    
    return doInfoCard(tplargs) .. util.misc.add_category(cats, {ingore_blacklist=tpl_args.debug})
end

-- ----------------------------------------------------------------------------
-- Debug stuff
-- ----------------------------------------------------------------------------

p.debug = {}
function p.debug.show_range_vars ()
    for _, prop in ipairs({'HTML', 'range text', 'range colour'}) do
        for var, data in pairs(core.stat_map) do
            mw.logObject(string.format('%s %s', data.property, prop))
        end
        
        for _, data in ipairs(core.dps_map) do
            mw.logObject(string.format('Has %s %s', data.property, prop))
        end
    end
end

function p.debug._tbl_data(tbl)
    keys = {}
    for _, data in ipairs(core.result.generic_item) do
        if type(data.arg) == 'string' then 
            keys[data.arg] = 1
        elseif type(data.arg) == 'table' then
            for _, arg in ipairs(data.arg) do
                keys[arg] = 1
            end
        end
    end
    
    local out = {}
    for key, _ in pairs(keys) do
        out[#out+1] = string.format("['%s'] = '1'", key)
    end
    
    return table.concat(out, ', ')
end

function p.debug.generic_item_all()
    return p.debug._tbl_data(core.result.generic_item)
end

function p.debug.skill_gem_all()
    return p.debug._tbl_data(core.result.skill_gem_new)
end

return p