Modifier:PhysicalDamageWhileHoldingAShield: Difference between revisions

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>OmegaK2
m (PyPoE/ExporterBot/1.0.0a0: Mod updater)
>OmegaK2
m (PyPoE/ExporterBot/1.0.0a0: Mod updater)
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{{Mod
{{Mod
|id             = PhysicalDamageWhileHoldingAShield
|id                             = PhysicalDamageWhileHoldingAShield
|name           = Flanking
|name                           = Flanking
|mod_group       = MeleeTypeDamage
|mod_group                       = MeleeTypeDamage
|domain         = 11
|domain                         = 11
|generation_type = 1
|generation_type                 = 1
|required_level = 1
|required_level                 = 1
|mod_type       = PhysicalDamageWhileHoldingAShieldForJewel
|mod_type                       = PhysicalDamageWhileHoldingAShieldForJewel
|stat_text       = (12 to 14)% increased Melee [[Physical Damage]] while holding a [[Shield]]
|stat_text                       = (12 to 14)% increased Melee [[Physical Damage]] while holding a [[Shield]]
|stat1_id       = melee_physical_damage_+%_while_holding_shield
|stat1_id                       = melee_physical_damage_+%_while_holding_shield
|stat1_min       = 12
|stat1_min                       = 12
|stat1_max       = 14
|stat1_max                       = 14
|spawn_tag1      = bow
|spawn_weight1_tag              = bow
|spawn_value1    = 0
|spawn_weight1_value            = 0
|spawn_tag2      = wand
|spawn_weight2_tag              = wand
|spawn_value2    = 0
|spawn_weight2_value            = 0
|spawn_tag3      = dual_wielding_mod
|spawn_weight3_tag              = dual_wielding_mod
|spawn_value3    = 0
|spawn_weight3_value            = 0
|spawn_tag4      = two_handed_mod
|spawn_weight4_tag              = two_handed_mod
|spawn_value4    = 0
|spawn_weight4_value            = 0
|spawn_tag5      = not_int
|spawn_weight5_tag              = not_int
|spawn_value5    = 500
|spawn_weight5_value            = 500
|spawn_tag6      = default
|spawn_weight6_tag              = default
|spawn_value6    = 0
|spawn_weight6_value            = 0
|tags           = shield_mod, melee_mod
|tags                           = shield_mod, melee_mod
}}
}}

Revision as of 13:35, 4 June 2016

Mod IDPhysicalDamageWhileHoldingAShield
NameFlanking
Groups
Mod typePhysicalDamageWhileHoldingAShieldForJewel
Mod domainAtlas (11)
Generation typePrefix (1)
Req. level1
Effect(12 to 14)% increased Melee Physical Damage while holding a Shield
Granted buff ID
Granted buff value
Granted skill
Tagsshield_mod, melee_mod
Tier Text
Stats
#Stat IDMinimumMaximum
1melee_physical_damage_+%_while_holding_shield1214
Spawn weights
#TagWeight
1bow0
2wand0
3dual_wielding_mod0
4two_handed_mod0
5not_int500
6default0
Generation weights
#TagWeight
Modifier sell price
#Item

PhysicalDamageWhileHoldingAShield is the internal ID of modifier Flanking.