Modifier:MonsterArchnemesisAssassin: Difference between revisions

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{{Mod
{{Mod
|id                              = MonsterArchnemesisAssassin
|id                              = MonsterArchnemesisAssassin
|mod_group                        = MonsterArchnemesis
|mod_groups                      = MonsterArchnemesisAssassin
|domain                          = 3
|domain                          = 3
|generation_type                  = 28
|generation_type                  = 3
|required_level                  = 1
|required_level                  = 24
|name                            = Assassin
|name                            = Deadly
|mod_type                        = MonsterArchnemesisAssassin
|mod_type                        = MonsterArchnemesisAssassin
|stat_text                        = All [[Hit|hits]] are Critical Strikes (Hidden)<br>+50% to [[Critical Strike Multiplier]] against Enemies that are on [[Full Life]] (Hidden)<br>Take no Extra Damage from Critical Strikes (Hidden)<br>100% Global chance to Blind Enemies on [[Hit|hit]] (Hidden)<br>100% increased Blind Effect (Hidden)
|stat_text                        = All [[Hit|hits]] are [[Critical strike|Critical Strikes]] (Hidden)<br>You take 50% reduced Extra Damage from [[Critical strike|Critical Strikes]] (Hidden)<br>100% Global chance to Blind Enemies on [[Hit|hit]] (Hidden)<br>100% increased Blind Effect (Hidden)
|stat1_id                        = always_crit
|stat1_id                        = always_crit
|stat1_min                        = 1
|stat1_min                        = 1
|stat1_max                        = 1
|stat1_max                        = 1
|stat2_id                        = critical_strike_multiplier_vs_enemies_on_full_life_+
|stat2_id                        = base_self_critical_strike_multiplier_-%
|stat2_min                        = 50
|stat2_min                        = 50
|stat2_max                        = 50
|stat2_max                        = 50
|stat3_id                        = self_take_no_extra_damage_from_critical_strikes
|stat3_id                        = global_chance_to_blind_on_hit_%
|stat3_min                        = 1
|stat3_min                        = 100
|stat3_max                        = 1
|stat3_max                        = 100
|stat4_id                        = global_chance_to_blind_on_hit_%
|stat4_id                        = blind_effect_+%
|stat4_min                        = 100
|stat4_min                        = 100
|stat4_max                        = 100
|stat4_max                        = 100
|stat5_id                        = blind_effect_+%
|spawn_weight1_tag                = no_common_monster_mods
|stat5_min                        = 100
|spawn_weight1_value              = 0
|stat5_max                        = 100
|spawn_weight2_tag                = immobile
|spawn_weight2_value              = 0
|spawn_weight3_tag                = no_shroud_walker
|spawn_weight3_value              = 0
|spawn_weight4_tag                = default
|spawn_weight4_value              = 800
}}
}}

Latest revision as of 05:28, 31 March 2024

Mod IDMonsterArchnemesisAssassin
NameDeadly
GroupsMonsterArchnemesisAssassin
Mod typeMonsterArchnemesisAssassin
Mod domainMonster (3)
Generation typeIntrinsic (3)
Req. level24
EffectAll hits are Critical Strikes (Hidden)
You take 50% reduced Extra Damage from Critical Strikes (Hidden)
100% Global chance to Blind Enemies on hit (Hidden)
100% increased Blind Effect (Hidden)
Granted buff ID
Granted buff value
Granted skill
Tags
Tier Text
Stats
#Stat IDMinimumMaximum
1always_crit11
2base_self_critical_strike_multiplier_-%5050
3global_chance_to_blind_on_hit_%100100
4blind_effect_+%100100
Spawn weights
#TagWeight
1no_common_monster_mods0
2immobile0
3no_shroud_walker0
4default800
Generation weights
#TagWeight
Modifier sell price
#Item

MonsterArchnemesisAssassin is the internal ID of modifier Deadly.