Modifier:LocalIncreasedPhysicalDamagePercent1: Difference between revisions

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>OmegaK2
m (OmegaK2 moved page LocalIncreasedPhysicalDamagePercent1 to Modifier:LocalIncreasedPhysicalDamagePercent1 without leaving a redirect: testing namespace)
>BotK2
(PyPoE/ExporterBot/1.0.0a0: Mod updater)
Line 7: Line 7:
|required_level                  = 1
|required_level                  = 1
|mod_type                        = LocalPhysicalDamagePercent
|mod_type                        = LocalPhysicalDamagePercent
|stat_text                      = (40 to 49)% increased [[Physical Damage]]
|stat_text                      = (40-49)% increased [[Physical Damage]]
|stat1_id                        = local_physical_damage_+%
|stat1_id                        = local_physical_damage_+%
|stat1_min                      = 40
|stat1_min                      = 40
Line 24: Line 24:
|generation_weight3_value        = 100
|generation_weight3_value        = 100
|tags                            = has_attack_mod
|tags                            = has_attack_mod
|sell_price1_name                = Alteration Shard
|sell_price1_amount              = 5
}}
}}

Revision as of 09:23, 2 September 2016

Mod IDLocalIncreasedPhysicalDamagePercent1
NameHeavy
Groups
Mod typeLocalPhysicalDamagePercent
Mod domainItem (1)
Generation typePrefix (1)
Req. level1
Effect(40-49)% increased Physical Damage
Granted buff ID
Granted buff value
Granted skill
Tagshas_attack_mod
Tier Text
Stats
#Stat IDMinimumMaximum
1local_physical_damage_+%4049
Spawn weights
#TagWeight
1no_attack_mods0
2weapon1000
3default0
Generation weights
#TagWeight
1has_attack_mod100
2has_caster_mod65
3default100
Modifier sell price
#Item
5Alteration Shard

LocalIncreasedPhysicalDamagePercent1 is the internal ID of modifier Heavy.