Modifier:BleedDamage1~: Difference between revisions

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{{Mod
{{Mod
|id                              = BleedDamage1_
|id                              = BleedDamage1_
|mod_group                        = BleedingDamage
|mod_groups                      = BleedingDamage
|domain                          = 1
|domain                          = 1
|generation_type                  = 2
|generation_type                  = 2
|required_level                  = 20
|required_level                  = 20
|name                            = of Bloodletting
|name                            = of Bloodletting
|mod_type                        = BleedingDamage
|mod_type                        = BleedingDamageChanceWeaponSuffix
|stat_text                        = (21-25)% increased Damage with Bleeding
|stat_text                        = (21-30)% increased Damage with Bleeding<br>[[Attack|Attacks]] have 20% chance to cause Bleeding
|stat1_id                        = bleeding_damage_+%
|stat1_id                        = bleeding_damage_+%
|stat1_min                        = 21
|stat1_min                        = 21
|stat1_max                        = 25
|stat1_max                        = 30
|spawn_weight1_tag                = no_physical_damage_mods
|stat2_id                        = bleed_on_hit_with_attacks_%
|spawn_weight1_value              = 0
|stat2_min                        = 20
|spawn_weight2_tag                = no_attack_mods
|stat2_max                        = 20
|spawn_weight2_value              = 0
|spawn_weight1_tag               = bow
|spawn_weight3_tag               = bow
|spawn_weight1_value             = 1500
|spawn_weight3_value             = 1500
|spawn_weight2_tag               = sword
|spawn_weight4_tag               = sword
|spawn_weight2_value             = 1500
|spawn_weight4_value             = 1500
|spawn_weight3_tag               = axe
|spawn_weight5_tag               = axe
|spawn_weight3_value             = 3000
|spawn_weight5_value             = 3000
|spawn_weight4_tag               = mace
|spawn_weight6_tag               = mace
|spawn_weight4_value             = 3000
|spawn_weight6_value             = 3000
|spawn_weight5_tag               = default
|spawn_weight7_tag               = default
|spawn_weight5_value             = 0
|spawn_weight7_value             = 0
|tags                            = physical_damage, bleed, damage, physical, attack, ailment
|tags                            = bleed
|sell_price1_name                = Alteration Shard
|tier_text                        = Tier 3
|sell_price1_amount              = 5
}}
}}

Latest revision as of 03:08, 6 December 2022

Mod IDBleedDamage1_
Nameof Bloodletting
GroupsBleedingDamage
Mod typeBleedingDamageChanceWeaponSuffix
Mod domainItem (1)
Generation typeSuffix (2)
Req. level20
Effect(21-30)% increased Damage with Bleeding
Attacks have 20% chance to cause Bleeding
Granted buff ID
Granted buff value
Granted skill
Tagsphysical_damage, bleed, damage, physical, attack, ailment
Tier Text
Stats
#Stat IDMinimumMaximum
1bleeding_damage_+%2130
2bleed_on_hit_with_attacks_%2020
Spawn weights
#TagWeight
1bow1500
2sword1500
3axe3000
4mace3000
5default0
Generation weights
#TagWeight
Modifier sell price
#Item
5Alteration Shard
The correct title of this page is BleedDamage1_. It appears incorrectly here due to technical restrictions.


BleedDamage1_ is the internal ID of modifier of Bloodletting.