Modifier:BleedDamage1~: Difference between revisions

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{{Mod
{{Mod
|id                             = BleedDamage1_
|id                               = BleedDamage1_
|name                            = of Bloodletting
|mod_groups                       = BleedingDamage
|mod_group                       = BleedingDamage
|domain                           = 1
|domain                         = 1
|generation_type                 = 2
|generation_type                 = 2
|required_level                   = 20
|required_level                 = 20
|name                            = of Bloodletting
|tier_text                      = Tier 3
|mod_type                         = BleedingDamageChanceWeaponSuffix
|mod_type                       = BleedingDamage
|stat_text                       = (21-30)% increased Damage with Bleeding<br>[[Attack|Attacks]] have 20% chance to cause Bleeding
|stat_text                       = (21-25)% increased Damage with Bleeding
|stat1_id                         = bleeding_damage_+%
|stat1_id                       = bleeding_damage_+%
|stat1_min                       = 21
|stat1_min                       = 21
|stat1_max                       = 30
|stat1_max                       = 25
|stat2_id                        = bleed_on_hit_with_attacks_%
|spawn_weight1_tag              = no_physical_damage_mods
|stat2_min                        = 20
|spawn_weight1_value            = 0
|stat2_max                        = 20
|spawn_weight2_tag              = no_attack_mods
|spawn_weight1_tag                = bow
|spawn_weight2_value            = 0
|spawn_weight1_value              = 1500
|spawn_weight3_tag              = bow
|spawn_weight2_tag                = sword
|spawn_weight3_value            = 1500
|spawn_weight2_value              = 1500
|spawn_weight4_tag              = sword
|spawn_weight3_tag                = axe
|spawn_weight4_value            = 1500
|spawn_weight3_value              = 3000
|spawn_weight5_tag              = axe
|spawn_weight4_tag                = mace
|spawn_weight5_value            = 3000
|spawn_weight4_value              = 3000
|spawn_weight6_tag              = mace
|spawn_weight5_tag                = default
|spawn_weight6_value            = 3000
|spawn_weight5_value              = 0
|spawn_weight7_tag              = default
|tags                             = physical_damage, bleed, damage, physical, attack, ailment
|spawn_weight7_value            = 0
|sell_price1_name                = Alteration Shard
|tags                           = bleed
|sell_price1_amount              = 5
}}
}}

Latest revision as of 03:08, 6 December 2022

Mod IDBleedDamage1_
Nameof Bloodletting
GroupsBleedingDamage
Mod typeBleedingDamageChanceWeaponSuffix
Mod domainItem (1)
Generation typeSuffix (2)
Req. level20
Effect(21-30)% increased Damage with Bleeding
Attacks have 20% chance to cause Bleeding
Granted buff ID
Granted buff value
Granted skill
Tagsphysical_damage, bleed, damage, physical, attack, ailment
Tier Text
Stats
#Stat IDMinimumMaximum
1bleeding_damage_+%2130
2bleed_on_hit_with_attacks_%2020
Spawn weights
#TagWeight
1bow1500
2sword1500
3axe3000
4mace3000
5default0
Generation weights
#TagWeight
Modifier sell price
#Item
5Alteration Shard
The correct title of this page is BleedDamage1_. It appears incorrectly here due to technical restrictions.


BleedDamage1_ is the internal ID of modifier of Bloodletting.