Melee Damage (passive skill): Difference between revisions
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{{Passive skill box|Melee Damage}} | |||
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'''Melee Damage''' is a [[small passive skill]] that grants increased [[melee physical damage]]. | |||
==Version history== | |||
{{Version history table header}} | |||
{{Version history table row|1.3.0| | |||
* The Templar, Marauder, and Duelist starting areas have been reworked significantly. | |||
}} | |||
{{Version history table end}} |
Latest revision as of 03:50, 29 May 2023
Melee Damage
Passive Skill
10% increased Melee Damage [1] [2] [3]
12% increased Melee Damage [1] [2] [3] [4]
12% increased Melee Physical Damage [1] [2] [3]
12% increased Melee Physical Damage
Attacks with Melee Weapons deal 12% increased Damage with Ailments [1]
16% increased Melee Physical Damage [1]
4% increased Melee Physical Damage
Attacks with Melee Weapons deal 4% increased Damage with Ailments [1] [2]
12% increased Melee Damage [1] [2] [3] [4]
12% increased Melee Physical Damage [1] [2] [3]
12% increased Melee Physical Damage
Attacks with Melee Weapons deal 12% increased Damage with Ailments [1]
16% increased Melee Physical Damage [1]
4% increased Melee Physical Damage
Attacks with Melee Weapons deal 4% increased Damage with Ailments [1] [2]
Melee Damage is a small passive skill that grants increased melee physical damage.
Version history
Version | Changes |
---|---|
1.3.0 |
|