Light Level: Difference between revisions
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From | From observations made there are 3 main light levels. | ||
'''High''': No | '''High''': No [[light radius]] based on [[Life]]. | ||
'''Medium''': Small discernible change on the edge of your light radius, does not | '''Medium''': Small discernible change on the edge of your [[light radius]], does not affect visibility much. This can come in different shades. | ||
'''Low''': Outlying areas are dark enough that recognizing shapes is possible but difficult | '''Low''': Outlying areas are dark enough that recognizing shapes is possible but difficult | ||
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File:Low-Lighting.png|An example of a low lighting environment | File:Low-Lighting.png|An example of a low lighting environment | ||
</gallery> | </gallery> | ||
[[Category:Game mechanics]] |
Latest revision as of 01:57, 1 August 2019
From observations made there are 3 main light levels.
High: No light radius based on Life.
Medium: Small discernible change on the edge of your light radius, does not affect visibility much. This can come in different shades.
Low: Outlying areas are dark enough that recognizing shapes is possible but difficult
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An example of a high lighting environment
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An example of a medium lighting environment
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An example of a low lighting environment