Life Gain on Hit and Life Leeched per Second: Difference between revisions

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{{Historical content|Replaced by [[Life Gain on Hit]].}}
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'''Life Gain on Hit and Life Leeched per Second''' is a [[basic passive skill]] that grants additional [[life gain on hit]] for [[physical damage]] dealt by [[attack]]s and improves the amount of [[life leech]]ed per second.
'''Life Gain on Hit and Life Leeched per Second''' is a [[small passive skill]] that grants additional [[life gain on hit]] for [[physical damage]] dealt by [[attack]]s and improves the amount of [[life leech]]ed per second.


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|2.0.0}}
{{Version history table row|2.0.0|
* Added to the game.
* Added to the game.
}}
{{Version history table end}}
{{Version history table end}}

Latest revision as of 05:57, 29 May 2023

This article describes historical game content.

Replaced by Life Gain on Hit.

Life Gain on Hit and Life Leeched per Second is a small passive skill that grants additional life gain on hit for physical damage dealt by attacks and improves the amount of life leeched per second.

Version history

Version Changes
2.0.0
  • Added to the game.