Life Gain on Hit Support: Difference between revisions

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>Aezlo
m (Data input)
>Xishem
m (Removed mana cost multiplier as it's static, filled in levels 11 and 12, and added an experience to level column.)
Line 2: Line 2:


==Gem Levelling==
==Gem Levelling==
{| class="wikitable" style="width: 600px; text-align: center"
{| class="wikitable" style="width: 40%; text-align: center"
! Level
! Level
! Required Level
! Required Level
! Required Strength
! Required Strength
! Mana Cost Multiplier
! Life Gained on Hit
! Life Gained on Hit
! Experience to Level
|-
|-
| 1 || 15 || 22 || 150% || 6
| 1 || 15 || 22 || 6 ||
|-
|-
| 2 || || || ||  
| 2 || || || ||  
Line 29: Line 29:
| 10 || || || ||  
| 10 || || || ||  
|-
|-
| 11 || || || ||  
| 11 || 47 || 61 || 20 || 1488645
|-
|-
| 12 || || || ||  
| 12 || 49 || 63 || 21 || 1964019
|-
|-
| 13 || || || ||  
| 13 || || || ||  

Revision as of 02:46, 20 June 2012

Adds life gain on hit to linked skill(s).

Gem Levelling

Level Required Level Required Strength Life Gained on Hit Experience to Level
1 15 22 6
2
3
4
5
6
7
8
9
10
11 47 61 20 1488645
12 49 63 21 1964019
13
14
15
16
17
18
19
20

Gem Quality

Each percentage of quality adds +0.35 Life gained for each enemy hit.