League: Difference between revisions

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(Created page with "== Permanent Leagues == The only permanent leagues are "Default" and it's child league "Hardcore" which has the Hardcore modifier. == Race Leagues == Race lea...")
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== Leagues Modifiers ==
== Leagues Modifiers ==


=== Solo ===
=== Ancestral ===
 
First introduced in S1E51. Every area has "This area is inhabited by totems" map modifier, except for boss chambers.
 
=== Blood Magic ===
 
First introduced in S1E61. All characters start with an active [[Blood Magic]] passive.
 
=== Cut-throat ===


You may not party in this league.
TBD.


=== Hardcore ===
=== Hardcore ===
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A character killed in Hardcore is moved to its parent league.
A character killed in Hardcore is moved to its parent league.


=== Turbo ===
=== Lethal ===


Monsters move, attack and cast 60% faster.
All monsters deal 50% extra damage plus 50% extra damage as cold, fire and lightning. This yields a total of 375% of normal damage
(100% + 50% + 3*((100% + 50%)*1.5) = 150% + 3*75%).


=== Ancestral ===
=== Multiple Projectile ===


First introduced in S1E51.
First introduced in S1E53. All monster skills are supported with [[Greater Multiple Projectiles]].


=== Multiproj ===
=== Solo ===


First introduced in S1E53.
You may not party in this league.


=== Blood Magic ===
=== Turbo ===


First introduced in S1E61.
Monsters move, attack and cast 60% faster.
 
=== Cut-throat ===

Revision as of 19:15, 3 April 2013

Permanent Leagues

The only permanent leagues are "Default" and it's child league "Hardcore" which has the Hardcore modifier.

Race Leagues

Race leagues are non-permanent leagues created specifically for a race event.

Leagues Modifiers

Ancestral

First introduced in S1E51. Every area has "This area is inhabited by totems" map modifier, except for boss chambers.

Blood Magic

First introduced in S1E61. All characters start with an active Blood Magic passive.

Cut-throat

TBD.

Hardcore

A character killed in Hardcore is moved to its parent league.

Lethal

All monsters deal 50% extra damage plus 50% extra damage as cold, fire and lightning. This yields a total of 375% of normal damage (100% + 50% + 3*((100% + 50%)*1.5) = 150% + 3*75%).

Multiple Projectile

First introduced in S1E53. All monster skills are supported with Greater Multiple Projectiles.

Solo

You may not party in this league.

Turbo

Monsters move, attack and cast 60% faster.