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Hierophant
Drink deeply from God's chalice, for the faithful will never find it empty
File:Heirophant (Templar).png

The Hierophant is an Ascendancy class for Templars.

Overview

The Hierophant deals and takes damage in unconventional methods rather than in a straightforward way. Hierophants can utilize totems effectively, and have the ability to summon 2 additional totems, at the cost of less damage per totem. They also work well with builds that utilize high amounts of Mana by converting it into defensive bonuses. Templars who rely on multiple skills can take Illuminated Devotion to enhance their 4-Links with one of three powerful effects.

Skills

The class has the following notable passive skills:

Skill Modifiers Prerequisite
Illuminated Devotion
  • Skills from your Helmet Penetrate 20% Elemental Resistances
  • Skills from your Gloves have 20% increased Area of Effect
  • Skills from your Boots Leech 2% of Damage as Life
Pursuit of Faith
  • 4% increased Damage per Enemy Killed by you or your Totems Recently
  • 8% increased Attack and Cast Speed with an active Totem
Ritual of Awakening
  • Can have up to 2 additional Totems summoned at a time
  • 10% less Totem Damage per active Totem
Pursuit of Faith
Conviction of Power
  • 10% chance to gain a Power Charge on Kill
  • 25% chance to gain an Endurance Charge when you gain a Power Charge
Divine Guidance
  • +100 to maximum Mana
  • When hit, 10% of Damage is taken from Mana before Life
Sanctuary of Thought
  • Gain 15% of Maximum Mana as Extra Maximum Energy Shield
Divine Guidance