Harmony of Purpose: Difference between revisions

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<onlyinclude>{{fixme|Harmony of Purpose}}</onlyinclude>{{Passive skill box|Harmony of Purpose}}
{{Passive skill box|Harmony of Purpose}}


'''Harmony of Purpose''' is a notable [[Ascendancy passive skill]] for the [[Guardian]] that grants [[Conduit]] to you and nearby party members, and prevents nearby enemies from generating [[endurance charge|endurance]], [[frenzy charge|frenzy]] or [[power charge]]s. It also grants the user a chance to generate a random charge on hit.
'''Harmony of Purpose''' is a notable [[Ascendancy passive skill]] for the [[Guardian]] that grants [[Conduit]] to you and nearby party members, and prevents nearby enemies from generating [[endurance charge|endurance]], [[frenzy charge|frenzy]] or [[power charge]]s. It also grants the user a chance to generate a random charge on hit.

Revision as of 21:18, 3 August 2018

Harmony of Purpose
Ascendancy Notable Passive Skill
Enemies in your Link Beams cannot apply Elemental Ailments
Enemies in your Link Beams have -20% to all Elemental Resistances
Linked Targets and Allies in your Link Beams have +5% to all Maximum Elemental Resistances [1]

Harmony of Purpose is a notable Ascendancy passive skill for the Guardian that grants Conduit to you and nearby party members, and prevents nearby enemies from generating endurance, frenzy or power charges. It also grants the user a chance to generate a random charge on hit.

Version history

Version Changes
3.2.0
  • Added 10% chance to gain a Power, Frenzy, or Endurance Charge on Hit.
2.3.0
  • Changed Nearby Party Members have Conduit to You and Nearby Party Members Share Power, Frenzy, and Endurance Charges with each other.
2.2.0
  • Added to the game.