Goldrim: Difference between revisions
Jump to navigation
Jump to search
m (Automated cleanup for Template:Item.) |
>Daoloth91 m (explicit were in the wrong order) |
||
Line 7: | Line 7: | ||
| BaseItem = Leather Cap | | BaseItem = Leather Cap | ||
| Evasion = {{c|mod|(47 to 67)}} | | Evasion = {{c|mod|(47 to 67)}} | ||
| RandomMods = +(30 to 50) to Evasion Rating <br> +(30 to 40)% to all Elemental Resistances | | RandomMods = +(30 to 50) to Evasion Rating <br> 10% increased Rarity of Items found <br> +(30 to 40)% to all Elemental Resistances <br> Reflects 4 Physical Damage to Melee Attackers | ||
| FlavourText = No metal slips as easily through the fingers as gold. | | FlavourText = No metal slips as easily through the fingers as gold. | ||
}}</onlyinclude> | }}</onlyinclude> |
Revision as of 19:17, 3 December 2014
Lua error in Module:Item2/core at line 500: The "class_id" parameter is required..
Goldrim is a unique Leather CapLeather CapEvasion: (19-27).
Alternate artwork
Race Season One prize for reaching 120 RP. |
Version history
Version | Changes |
---|---|
0.9.12k |
|