Goldrim: Difference between revisions
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m (→Alternate artwork: Better formatting for alternate artwork) |
>Vinibot m (Automated cleanup for Template:Item.) |
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<onlyinclude>{{Item | View={{{View|}}} | Format={{{Format|}}} | <onlyinclude>{{Item | View={{{View|}}} | Format={{{Format|}}} | ||
| Name | | Name = Goldrim | ||
| Size | | Size = 2x2 | ||
| Rarity | | Rarity = Unique | ||
| Type | | Type = Armour | ||
| Subtype | | Subtype = Helmet | ||
| BaseItem | | BaseItem = Leather Cap | ||
| Evasion | | Evasion = {{c|mod|(47 to 67)}} | ||
| RandomMods | | RandomMods = +(30 to 50) to Evasion Rating <br> +(30 to 40)% to all Elemental Resistances <br> 10% increased Rarity of Items found <br> Reflects 4 Physical Damage to Melee Attackers | ||
| FlavourText | | FlavourText = No metal slips as easily through the fingers as gold. | ||
}}</onlyinclude> | }}</onlyinclude> | ||
Revision as of 23:55, 8 July 2014
Lua error in Module:Item2/core at line 500: The "class_id" parameter is required..
Goldrim is a unique Leather CapLeather CapEvasion: (19-27).
Alternate artwork
Race Season One prize for reaching 120 RP. |
Version history
Version | Changes |
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0.9.12k |
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