Goldrim: Difference between revisions

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m (Re-formatting numerical ranges; see discussion)
>Vinibot
m (Replacing range template inclusions with plain text in preparation for handling table sorting keys in a better way)
Line 5: Line 5:
| Subtype                = Helmet
| Subtype                = Helmet
| BaseItem              = Leather Cap
| BaseItem              = Leather Cap
| Evasion                = {{c|mod|{{range|47|67}}}}
| Evasion                = {{c|mod|(47 to 67)}}
| RandomMods            = +(30 to 50) to Evasion Rating <br> +(30 to 40)% to all Elemental Resistances <br> 10% increased Rarity of Items found <br> Reflects 4 Physical Damage to Melee Attackers
| RandomMods            = +(30 to 50) to Evasion Rating <br> +(30 to 40)% to all Elemental Resistances <br> 10% increased Rarity of Items found <br> Reflects 4 Physical Damage to Melee Attackers
| FlavourText            = No metal slips as easily through the fingers as gold.
| FlavourText            = No metal slips as easily through the fingers as gold.

Revision as of 10:53, 20 October 2013

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Goldrim is a unique Leather Cap.

Alternate Artwork

Version History

Version Changes
0.9.12k
  • Introduced to the game.