Flask

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Revision as of 21:27, 19 July 2012 by >Aezlo (Created page with "'''Note:'''Flasks are currently being very actively worked on by the developers, so it is difficult to obtain definitive data on them. Once they become more standardized, we will...")
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Note:Flasks are currently being very actively worked on by the developers, so it is difficult to obtain definitive data on them. Once they become more standardized, we will offer information about them here.

Only the character landing the killing blow on an enemy will gain flask charges. The same is true for all +life and +mana gained "when you deal a killing blow" modifiers.

Flasks have a +75% charge recovery bonus for each party member after the first.

Quality behaves differently on armour and flasks than on weapons. On armour and flasks, it stacks multiplicatively with other modifiers on that piece of equipment.

Life Flasks

Restore Life.

There'll be a table here eventually.

Mana Flasks

Restore Mana.

There'll be a table here eventually.

Vials

Restore Life and Mana.

There'll be a table here eventually.

Resistance Flasks

Ruby Flasks

Offer 2 seconds of Fire Resist.

Table goes here.

Topaz Flasks

Offer 2 seconds of Lightning Resist.

Table goes here.

Sapphire Flasks

Offer 2 seconds of Cold Resist.

Table.

Granite Flasks

Offer 2 seconds of 10,000 armour rating.

Table.

Diamond Flasks

2 seconds of all Critical Strikes.

Table.

Passives

There are Basic Passives that give the player increased Mana/Life recovery per Flask.