Endless Nightmare: Difference between revisions

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'''Endless Nightmare''' is a unique [[Vaal side area]]. It can be obtained by {{il|Orb of Chance|chancing}} any [[normal]] Vaal side area while [[Lucid Dreams]] is allocated.
'''Endless Nightmare''' is a unique [[Vaal side area]]. It can be obtained by {{il|Orb of Chance|chancing}} any [[normal]] Vaal side area or {{il|Vaal Orb|vaaling}} an uncorrupted side area while [[Lucid Dreams]] is allocated.


Endless Nightmare has a 80% chance of generating a [[portal]] to a random Endless Nightmare area after killing the area's boss instead of an exit portal to the [[area]] or [[hideout]] the player entered from. Players cannot manually open portals in these areas. Each consecutive area has random modifiers.
Endless Nightmare has a 80% chance of generating a [[portal]] to a random Endless Nightmare area after killing the area's boss instead of an exit portal to the [[area]] or [[hideout]] the player entered from. Players cannot manually open portals in these areas. Each consecutive area has random modifiers.

Revision as of 02:37, 23 January 2024

Endless Nightmare
<Vaal Side Area>
Area contains (4-8) additional packs of Corrupted Vaal Monsters<6 random Vaal side area modifiers>
80% chance for End Portal to take you to another Endless Nightmare
Those citizens of the Vaal Empire that thought they survived the
Cataclysm soon realised that they had, in fact, done no such thing.

Endless Nightmare is a unique Vaal side area. It can be obtained by chancingOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. any normal Vaal side area or vaalingVaal OrbStack Size: 20Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again. an uncorrupted side area while Lucid Dreams is allocated.

Endless Nightmare has a 80% chance of generating a portal to a random Endless Nightmare area after killing the area's boss instead of an exit portal to the area or hideout the player entered from. Players cannot manually open portals in these areas. Each consecutive area has random modifiers.