Emperor's Luck: Difference between revisions
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>Shmaobro m (Added info to item template, formatting on drop restrictions items.) |
>Varivalge m (drop edit: areas should come first in itembox and follow timeline) |
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|stack_size_currency_tab = 5000 | |stack_size_currency_tab = 5000 | ||
|help_text = Shift click to unstack. | |help_text = Shift click to unstack. | ||
|drop_areas = MapAtlasHighGardens, MapAtlasCourtyard, MapAtlasOrchard | |drop_areas = 1_3_15, 2_8_4, MapAtlasHighGardens, MapAtlasCourtyard, MapAtlasOrchard | ||
|release_version = 2.0.0 | |release_version = 2.0.0 | ||
}} | }} |
Revision as of 14:27, 10 August 2017
Lua error in Module:Item2/core at line 500: The "class_id" parameter is required..
Emperor's Luck is a divination card. A set of five can be exchanged for a stack of five currency items of the same type. The type of currency item is chosen in a weighted random fashion. It is more likely to return common currency items than rare ones.
Drop restrictions
Emperor's Luck can drop in the following world area:
It can also drop in areas generated by the following maps:
- Module Error: No results found for item using search term "page = High Gardens Map"
- Module Error: No results found for item using search term "page = Courtyard Map"
- Module Error: No results found for item using search term "page = Orchard Map"
Supporter attribution
Emperor's Luck was created by supporter Isindel.[citation needed]
Version history
Version | Changes |
---|---|
2.0.0 |
|