Dexterity: Difference between revisions

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The '''Dexterity''' passive skill gives the following effects:
The dexterity [[attribute]] is a measure of a character's agility and expertise with weapons. Dexterity is required to use dexterity-based equipment and [[skills]].
*+10 to Dexterity


Dexterity grants +2 accuracy and +0.2% evasion per point.
Dexterity also grants certain passive bonuses:
* Every 1 strength grants +2 [[accuracy]]
* Every 5 strength grants +1% [[evasion]]


Therefore the +10 dexterity passive skills grants +20 accuracy, and +2% evasion.
==Passives==
There are [[Passive_Skills|passive skill]] nodes that grant additional dexterity or a combination of bonuses including dexterity.


==[[Passive Skills|Passives]]==
{| class="wikitable" style="width: 800px; text-align: center;"
'''Basic Passives''' are littered throughout the Passive Tree which give you +10 dexterity.
! Icon
 
! Name
'''Notable Passives''' granting Dexterity are:
! Bonuses
*+30 Dexterity  
|-
**Agility
| [[Image:Passive-dexterity.png]]
**Finesse
| Dexterity
 
|
*Dexterity Bundles
* +10 to [[Dexterity]]
**Acceleration ([[Attack Speed]], +20 Dex)
|-
**Deadeye ([[Accuracy]], +20 Dex)
| [[Image:Passive-agility.png]]
**Finesse ([[Attack Speed]], +30 Dex)
| Agility
**Heart of the Panther (Physical Damage and [[Accuracy]] with [[One-Handed]] Weapons, +30 Dex)
|
**Perfect Aim (Increased [[Projectiles|Projectile]] Damage +10 Dex)
* +30 to [[Dexterity]]
**Precision ([[Accuracy]] +20 Dex)
|-
**Versatility ([[Accuracy]] and [[Intelligence]] +20 Dex)
| [[Image:Passive-finesse.png]]
**Water Dancing ([[One-Handed]] Physical Damage, +20 Dex)
| Finesse
|
* 4% increased [[Attack Speed]]
* +30 to [[Dexterity]]
|-
| [[Image:Passive-heartofthepanther.png]]
| Heart of the Panther
|
* 4% increased [[Damage_Types#Physical_Damage|Physical Damage]] with One-Handed Melee Weapons
* 2% increased [[Attack Speed]] with One-Handed Melee Weapons
* +30 to [[Dexterity]]
|-
| [[Image:Passive-perfectaim.png]]
| Perfect Aim
|
* 15% increased [[Damage_Types|Projectile Damage]]
* +20 to [[Dexterity]]
|-
| [[Image:Passive-deadeye.png]]
| Deadeye
|
* 20% increased [[Accuracy|Accuracy Rating]]
* +20 to [[Dexterity]]
|-
| [[Image:Passive-waterdancing.png]]
| Water Dancing
|
* 12% increased [[Damage_Types#Physical_Damage|Physical Damage]] with One-Handed Melee Weapons
* +20 to [[Dexterity]]
|-
| [[Image:Passive-versatility.png]]
| Versatility
|
* 5% increased [[Accuracy|Accuracy Rating]]
* +20 to [[Dexterity]]
* +20 to [[Intelligence]]
|-
| [[Image:Passive-precision.png]]
| Precision
|
* 10% increased [[Accuracy|Accuracy Rating]]
* +20 to [[Dexterity]]
|-
| [[Image:Passive-arenalord.png]]
| Arena Lord
|
* 12% increased [[Damage_Types#Physical_Damage|Physical Weapon Damage]] while Dual Wielding
* +20 to [[Dexterity]]
|-
| [[Image:Passive-acceleration.png]]
| Acceleration
|
* 12% increased [[Attack Speed]]
* +20 to [[Dexterity]]
|}


[[Category:Attributes]]
[[Category:Attributes]]

Revision as of 22:11, 7 January 2013

The dexterity attribute is a measure of a character's agility and expertise with weapons. Dexterity is required to use dexterity-based equipment and skills.

Dexterity also grants certain passive bonuses:

Passives

There are passive skill nodes that grant additional dexterity or a combination of bonuses including dexterity.

Icon Name Bonuses
File:Passive-dexterity.png Dexterity
File:Passive-agility.png Agility
File:Passive-finesse.png Finesse
File:Passive-heartofthepanther.png Heart of the Panther
File:Passive-perfectaim.png Perfect Aim
File:Passive-deadeye.png Deadeye
File:Passive-waterdancing.png Water Dancing
File:Passive-versatility.png Versatility
File:Passive-precision.png Precision
File:Passive-arenalord.png Arena Lord
File:Passive-acceleration.png Acceleration