Dexterity: Difference between revisions
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The ' | The dexterity [[attribute]] is a measure of a character's agility and expertise with weapons. Dexterity is required to use dexterity-based equipment and [[skills]]. | ||
Dexterity grants +2 accuracy | Dexterity also grants certain passive bonuses: | ||
* Every 1 strength grants +2 [[accuracy]] | |||
* Every 5 strength grants +1% [[evasion]] | |||
==Passives== | |||
There are [[Passive_Skills|passive skill]] nodes that grant additional dexterity or a combination of bonuses including dexterity. | |||
==[[Passive | {| class="wikitable" style="width: 800px; text-align: center;" | ||
! Icon | |||
! Name | |||
! Bonuses | |||
*+30 Dexterity | |- | ||
| [[Image:Passive-dexterity.png]] | |||
| Dexterity | |||
| | |||
* | * +10 to [[Dexterity]] | ||
|- | |||
* | | [[Image:Passive-agility.png]] | ||
| Agility | |||
| | |||
* +30 to [[Dexterity]] | |||
* | |- | ||
**Versatility | | [[Image:Passive-finesse.png]] | ||
** | | Finesse | ||
| | |||
* 4% increased [[Attack Speed]] | |||
* +30 to [[Dexterity]] | |||
|- | |||
| [[Image:Passive-heartofthepanther.png]] | |||
| Heart of the Panther | |||
| | |||
* 4% increased [[Damage_Types#Physical_Damage|Physical Damage]] with One-Handed Melee Weapons | |||
* 2% increased [[Attack Speed]] with One-Handed Melee Weapons | |||
* +30 to [[Dexterity]] | |||
|- | |||
| [[Image:Passive-perfectaim.png]] | |||
| Perfect Aim | |||
| | |||
* 15% increased [[Damage_Types|Projectile Damage]] | |||
* +20 to [[Dexterity]] | |||
|- | |||
| [[Image:Passive-deadeye.png]] | |||
| Deadeye | |||
| | |||
* 20% increased [[Accuracy|Accuracy Rating]] | |||
* +20 to [[Dexterity]] | |||
|- | |||
| [[Image:Passive-waterdancing.png]] | |||
| Water Dancing | |||
| | |||
* 12% increased [[Damage_Types#Physical_Damage|Physical Damage]] with One-Handed Melee Weapons | |||
* +20 to [[Dexterity]] | |||
|- | |||
| [[Image:Passive-versatility.png]] | |||
| Versatility | |||
| | |||
* 5% increased [[Accuracy|Accuracy Rating]] | |||
* +20 to [[Dexterity]] | |||
* +20 to [[Intelligence]] | |||
|- | |||
| [[Image:Passive-precision.png]] | |||
| Precision | |||
| | |||
* 10% increased [[Accuracy|Accuracy Rating]] | |||
* +20 to [[Dexterity]] | |||
|- | |||
| [[Image:Passive-arenalord.png]] | |||
| Arena Lord | |||
| | |||
* 12% increased [[Damage_Types#Physical_Damage|Physical Weapon Damage]] while Dual Wielding | |||
* +20 to [[Dexterity]] | |||
|- | |||
| [[Image:Passive-acceleration.png]] | |||
| Acceleration | |||
| | |||
* 12% increased [[Attack Speed]] | |||
* +20 to [[Dexterity]] | |||
|} | |||
[[Category:Attributes]] | [[Category:Attributes]] |
Revision as of 22:11, 7 January 2013
The dexterity attribute is a measure of a character's agility and expertise with weapons. Dexterity is required to use dexterity-based equipment and skills.
Dexterity also grants certain passive bonuses:
Passives
There are passive skill nodes that grant additional dexterity or a combination of bonuses including dexterity.