Dagger Damage: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>Vinibot
m (basic → small)
 
(3 intermediate revisions by one other user not shown)
Line 1: Line 1:
{{Passive skill box|Dagger Damage}}
{{Passive skill box|Dagger Damage}}


'''Dagger Damage''' is a [[basic passive skill]] that grants increased [[physical damage]] with [[dagger]]s.
'''Dagger Damage''' is a [[small passive skill]] that grants increased [[physical damage]] with [[dagger]]s.


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|1.2.0}}
{{Version history table row|1.2.0|
* The area surrounding the Witch, Shadow and Ranger has been redesigned.
* The area surrounding the Witch, Shadow and Ranger has been redesigned.
* There are now large Fire, Cold, Lightning, Wand, Dagger, Trap/Mine, Claw, Bow, Sword and Dual Wield clusters that have higher values than found in the rest of the tree.
* There are now large Fire, Cold, Lightning, Wand, Dagger, Trap/Mine, Claw, Bow, Sword and Dual Wield clusters that have higher values than found in the rest of the tree.
|}
}}
{{Version history table end}}

Latest revision as of 03:25, 29 May 2023

Dagger Damage
Passive Skill
Dagger Attacks deal 12% increased Damage with Hits and Ailments [1] [2] [3]

Dagger Damage is a small passive skill that grants increased physical damage with daggers.

Version history

Version Changes
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.
  • There are now large Fire, Cold, Lightning, Wand, Dagger, Trap/Mine, Claw, Bow, Sword and Dual Wield clusters that have higher values than found in the rest of the tree.