Curse: Difference between revisions

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Curses are large area of effect spells that cause a negative effect on enemy targets. They have a defined duration at which point the curse will expire.
Curses are large [[area of effect]] [[spells]] that cause negative effects on enemy targets.


Multiple curses cannot be stacked normally, if you re-curse an enemy it merely restarts the timer of the curse. If you take the '''Whispers of Doom''' passive, you can add one extra curse to enemies.
Curses have a limited duration, but can be refreshed simply by casting the spell again. This duration is extended infinitely by taking the [[Hex Master]] passive.


===Curses===
By default, enemies can have one curse active at a time. While a curse is active, casting a different curse will override it. Taking the [[Whispers of Doom]] passive allows the player to give enemies up to two different curses at once.
There are currently 10 curses in the game.
*[[Warlord's Mark]] (Red)
*[[Projectile Weakness]] (Green)
*[[Temporal Chains]] (Green)
*[[Critical Weakness]] (Blue)
*[[Elemental Weakness]] (Blue)
*[[Enfeeble]] (Blue)
*[[Vulnerability]] (Blue)
*[[Flammability]] (Blue)
*[[Frostbite]] (Blue)
*[[Conductivity]] (Blue)


An 11th curse was removed from the game for balance reasons.
==Curse Skills==
*[[Punishment]] (Red)
There are currently 10 [[:Category:Curses|curse skills]]:
{| class="wikitable sortable" style="width: 800px; text-align: center;"
! Skill
! class="unsortable" | Description
|-
| align="left" | {{SkillLink|Warlord's Mark}}
| Curses all targets in an area. Attacks on the cursed targets will leech life and mana, and killing them will result in more flask charges and a chance to gain an endurance charge.
|-
| align="left" | {{SkillLink|Frostbite}}
| Curses all targets in an area, making them less resistant to cold damage and giving cold damage a chance to freeze.
|-
| align="left" | {{SkillLink|Projectile Weakness}}
| Curses all targets in an area, making them easier for projectiles to pierce and easier to knock back, while reducing their evasion against projectiles.
|-
| align="left" | {{SkillLink|Temporal Chains}}
| Curses all targets in an area, making time pass more slowly for them. They will move, attack and cast at a reduced speed, and effects on them will expire more slowly.
|-
| align="left" | {{SkillLink|Conductivity}}
| Curses all targets in an area, making them less resistant to lightning damage and giving lightning damage a chance to shock.
|-
| align="left" | {{SkillLink|Critical Weakness}}
| Curses all targets in an area, making them more vulnerable to critical strikes.
|-
| align="left" | {{SkillLink|Elemental Weakness}}
| Curses all targets in an area, making them less resistant to elemental damage.
|-
| align="left" | {{SkillLink|Enfeeble}}
| Curses all targets in an area, making their attacks less effective.
|-
| align="left" | {{SkillLink|Flammability}}
| Curses all targets in an area, making them less resistant to fire damage and giving fire damage a chance to burn.
|-
| align="left" | {{SkillLink|Vulnerability}}
| Curses all targets in an area, making them take increased damage from physical attacks and degeneration, and easier to stun. The target's energy shield will regenerate more slowly.
|}
 
An 11th curse was removed from the game for balance reasons:
* {{SkillLink|Punishment}}


==[[Passive Skills|Passives]]==
==[[Passive Skills|Passives]]==
The [[Hex Master]] and [[Whispers of Doom]] Keystones affect curses. Between them are three '''Basic Passives''' which affect Curse [[Spells|Cast Speed]].
The [[Hex Master]] and [[Whispers of Doom]] Keystones affect curses. Between them are three '''Basic Passives''' which affect Curse [[Spells|Cast Speed]].

Revision as of 04:20, 5 January 2013

Curses are large area of effect spells that cause negative effects on enemy targets.

Curses have a limited duration, but can be refreshed simply by casting the spell again. This duration is extended infinitely by taking the Hex Master passive.

By default, enemies can have one curse active at a time. While a curse is active, casting a different curse will override it. Taking the Whispers of Doom passive allows the player to give enemies up to two different curses at once.

Curse Skills

There are currently 10 curse skills:

Skill Description
Template:SkillLink Curses all targets in an area. Attacks on the cursed targets will leech life and mana, and killing them will result in more flask charges and a chance to gain an endurance charge.
Template:SkillLink Curses all targets in an area, making them less resistant to cold damage and giving cold damage a chance to freeze.
Template:SkillLink Curses all targets in an area, making them easier for projectiles to pierce and easier to knock back, while reducing their evasion against projectiles.
Template:SkillLink Curses all targets in an area, making time pass more slowly for them. They will move, attack and cast at a reduced speed, and effects on them will expire more slowly.
Template:SkillLink Curses all targets in an area, making them less resistant to lightning damage and giving lightning damage a chance to shock.
Template:SkillLink Curses all targets in an area, making them more vulnerable to critical strikes.
Template:SkillLink Curses all targets in an area, making them less resistant to elemental damage.
Template:SkillLink Curses all targets in an area, making their attacks less effective.
Template:SkillLink Curses all targets in an area, making them less resistant to fire damage and giving fire damage a chance to burn.
Template:SkillLink Curses all targets in an area, making them take increased damage from physical attacks and degeneration, and easier to stun. The target's energy shield will regenerate more slowly.

An 11th curse was removed from the game for balance reasons:

Passives

The Hex Master and Whispers of Doom Keystones affect curses. Between them are three Basic Passives which affect Curse Cast Speed.