Charge Mastery: Difference between revisions
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(PyPoE/ExporterBot/1.0.0a0: Mastery Group updater) |
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{{Mastery group | {{Mastery group | ||
|id = Charges | |id = Charges | ||
|mastery_effects = Charges1,Charges2,Charges3,Charges4,Charges5 | |mastery_effects = Charges1,Charges2,Charges3,Charges4,Charges5,Charges6 | ||
|name = | |name = Charge Mastery | ||
|icon = PassiveMasteryChargesInactive | |icon = PassiveMasteryChargesInactive | ||
}} | }} | ||
==Version history== | |||
{{Version history table header}} | |||
{{Version history table row|3.22.0| | |||
* Added a new Charge Mastery: Nearby Enemies cannot gain Power, Frenzy or Endurance Charges. | |||
}} | |||
{{Version history table end}} |
Latest revision as of 13:50, 11 August 2023
Charge Mastery
Bonuses from the Charge Mastery can be allocated for one passive point after allocating a notable passive skill within an applicable cluster.
Version history
Version | Changes |
---|---|
3.22.0 |
|