Page values for "Blood of Summer"

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"_pageData" values

1 row is stored for this page
FieldField typeValue
_creationDateDatetime2014-06-07 3:04:31 AM
_modificationDateDatetime2022-10-28 6:18:06 PM
_creatorString>Vinifera7
_categoriesList of String, delimiter: |
_isRedirectBooleanNo
_pageNameOrRedirectStringBlood of Summer
_pageIDInteger2,200
_pageNamePageBlood of Summer
_pageTitleString

Blood of Summer

_pageNamespaceInteger0

"item_mods" values

6 rows are stored for this page
FieldField typeValue
idStringLocalAddedPhysicalDamageUniqueDescentOneHandSword1
is_explicitBooleanYes
is_implicitBooleanNo
is_map_fragment_bonusBooleanNo
is_randomBooleanNo
textText
FieldField typeValue
idStringMovementVelocityPerFrenzyChargeUniqueDescentOneHandSword1_
is_explicitBooleanYes
is_implicitBooleanNo
is_map_fragment_bonusBooleanNo
is_randomBooleanNo
textText
FieldField typeValue
idStringMaximumFrenzyChargesUniqueDescentOneHandSword1
is_explicitBooleanYes
is_implicitBooleanNo
is_map_fragment_bonusBooleanNo
is_randomBooleanNo
textText
FieldField typeValue
idStringAreaOfEffectUniqueDescentOneHandSword1
is_explicitBooleanYes
is_implicitBooleanNo
is_map_fragment_bonusBooleanNo
is_randomBooleanNo
textText
FieldField typeValue
idStringFrenzyChargeOnKillChanceUniqueDescentOneHandSword1
is_explicitBooleanYes
is_implicitBooleanNo
is_map_fragment_bonusBooleanNo
is_randomBooleanNo
textText
FieldField typeValue
idStringAccuracyPercentImplicitSword1
is_explicitBoolean
is_implicitBooleanYes
is_map_fragment_bonusBoolean
is_randomBooleanNo
textText

"item_sell_prices" values

2 rows are stored for this page
FieldField typeValue
amountInteger16
nameStringAlchemy Shard
FieldField typeValue
amountInteger5
nameStringAlteration Shard

"item_stats" values

7 rows are stored for this page
FieldField typeValue
avgInteger2
idStringlocal_minimum_added_physical_damage
maxInteger2
minInteger2
mod_idStringLocalAddedPhysicalDamageUniqueDescentOneHandSword1
FieldField typeValue
avgInteger40
idStringaccuracy_rating_+%
maxInteger40
minInteger40
mod_idStringAccuracyPercentImplicitSword1
FieldField typeValue
avgInteger1
idStringmax_frenzy_charges
maxInteger1
minInteger1
mod_idStringMaximumFrenzyChargesUniqueDescentOneHandSword1
FieldField typeValue
avgInteger33
idStringadd_frenzy_charge_on_kill_%_chance
maxInteger33
minInteger33
mod_idStringFrenzyChargeOnKillChanceUniqueDescentOneHandSword1
FieldField typeValue
avgInteger20
idStringbase_skill_area_of_effect_+%
maxInteger20
minInteger20
mod_idStringAreaOfEffectUniqueDescentOneHandSword1
FieldField typeValue
avgInteger2
idStringmovement_velocity_+%_per_frenzy_charge
maxInteger2
minInteger2
mod_idStringMovementVelocityPerFrenzyChargeUniqueDescentOneHandSword1_
FieldField typeValue
avgInteger6
idStringlocal_maximum_added_physical_damage
maxInteger6
minInteger6
mod_idStringLocalAddedPhysicalDamageUniqueDescentOneHandSword1

"items" values

1 row is stored for this page
FieldField typeValue
acquisition_tagsList of String, delimiter: ,
alternate_art_inventory_iconsList of String, delimiter: ,
base_itemStringRusted Sword
base_item_idStringMetadata/Items/Weapons/OneHandWeapons/OneHandSwords/OneHandSword1
base_item_pagePageRusted Sword
cannot_be_traded_or_modifiedBooleanNo
classStringOne-Handed Sword
class_idStringOne Hand Sword
descriptionText
drop_areasList of String, delimiter: ,
drop_areas_htmlText
drop_enabledBooleanNo
drop_levelInteger
drop_level_maximumInteger
drop_monstersList of Text, delimiter: ,
drop_rarity_idsList of String, delimiter: ,
drop_textTextThis item is unobtainable in the core game. It is only obtained in special [[race]] events such as [[Descent: Champions]], [[Endless Delve]], and [[Endless Heist]].
explicit_stat_textTextAdds 2 to 6 [[Physical Damage]]<br>2% increased [[Movement Speed]] per [[Frenzy Charge]]<br>+1 to Maximum [[Frenzy Charge|Frenzy Charges]]<br>20% increased Area of Effect<br>33% chance to gain a [[Frenzy Charge]] on [[Kill]]
flavour_textTextInto darkness, horror, madness...<br>So goes the descent.
flavour_text_idStringUniqueDescentOneHandSword1
frame_typeStringunique
help_textText
htmlText<span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Blood of Summer<br>Rusted Sword<span class="symbol"></span></span><span class="item-stats"><span class="group ">One Handed Sword<br>Physical Damage: <em class="tc -value ">6-15</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.55</em><br>Weapon Range: <em class="tc -value ">1.1</em> metres</span><span class="group tc -mod">40% increased Global [[Accuracy Rating]]</span><span class="group tc -mod">Adds 2 to 6 [[Physical Damage]]<br>2% increased [[Movement Speed]] per [[Frenzy Charge]]<br>+1 to Maximum [[Frenzy Charge|Frenzy Charges]]<br>20% increased Area of Effect<br>33% chance to gain a [[Frenzy Charge]] on [[Kill]]</span><span class="group tc -flavour">Into darkness, horror, madness...<br>So goes the descent.</span></span></span>
iconString
implicit_stat_textText40% increased Global [[Accuracy Rating]]
influencesList of String, delimiter: ,
infobox_htmlText<span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Blood of Summer<br>Rusted Sword<span class="symbol"></span></span><span class="item-stats"><span class="group ">One Handed Sword<br>Physical Damage: <em class="tc -value ">6-15</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.55</em><br>Weapon Range: <em class="tc -value ">1.1</em> metres</span><span class="group tc -mod">40% increased Global [[Accuracy Rating]]</span><span class="group tc -mod">Adds 2 to 6 [[Physical Damage]]<br>2% increased [[Movement Speed]] per [[Frenzy Charge]]<br>+1 to Maximum [[Frenzy Charge|Frenzy Charges]]<br>20% increased Area of Effect<br>33% chance to gain a [[Frenzy Charge]] on [[Kill]]</span><span class="group tc -flavour">Into darkness, horror, madness...<br>So goes the descent.</span></span><span class="images">[[File:Blood of Summer inventory icon.png|78x234px]]</span></span>
inventory_iconStringFile:Blood of Summer inventory icon.png
is_account_boundBooleanNo
is_corruptedBooleanNo
is_drop_restrictedBooleanNo
is_eater_of_worlds_itemBooleanNo
is_fracturedBooleanNo
is_in_gameBooleanYes
is_relicBoolean
is_replicaBooleanNo
is_searing_exarch_itemBooleanNo
is_synthesisedBooleanNo
is_unmodifiableBooleanNo
is_veiledBooleanNo
metabox_htmlText<div class="item-box -unique"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br><span class="infobox-disabled-drop">[[Drop disabled]]</span><br>This item is unobtainable in the core game. It is only obtained in special [[race]] events such as [[Descent: Champions]], [[Endless Delve]], and [[Endless Heist]].</span><span class="group "><em class="header"><abbr title="Offer given by an NPC vendor in exchange for this item when it is not used in a vendor recipe">Vendor Offer</abbr></em><br>16x [[Alchemy Shard]]<br />5x [[Alteration Shard]]</span><span class="group "><em class="header">Weapon DPS</em><br>Physical: <em class="tc -value ">16.3</em><br>Phys+Chaos: <em class="tc -value ">16.3</em><br>Total: <em class="tc -value ">16.3</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">One-Handed Sword</em></span></span></div>
metadata_idString
nameStringBlood of Summer
name_listList of String, delimiter: Blood of Summer
qualityInteger0
rarityStringUnique
rarity_idStringunique
release_versionString1.1.4
removal_versionString
required_dexterityInteger8
required_dexterity_htmlText<em class="tc -value ">8</em>
required_dexterity_range_averageInteger8
required_dexterity_range_colourStringvalue
required_dexterity_range_maximumInteger8
required_dexterity_range_minimumInteger8
required_dexterity_range_textText8
required_intelligenceInteger0
required_intelligence_htmlText<em class="tc -value ">0</em>
required_intelligence_range_averageInteger0
required_intelligence_range_colourStringvalue
required_intelligence_range_maximumInteger0
required_intelligence_range_minimumInteger0
required_intelligence_range_textText0
required_levelInteger1
required_level_baseInteger1
required_level_htmlText<em class="tc -value ">1</em>
required_level_range_averageInteger1
required_level_range_colourStringvalue
required_level_range_maximumInteger1
required_level_range_minimumInteger1
required_level_range_textText1
required_strengthInteger8
required_strength_htmlText<em class="tc -value ">8</em>
required_strength_range_averageInteger8
required_strength_range_colourStringvalue
required_strength_range_maximumInteger8
required_strength_range_minimumInteger8
required_strength_range_textText8
size_xInteger1
size_yInteger3
stat_textText40% increased Global [[Accuracy Rating]]<span class="item-stat-separator -unique"></span>Adds 2 to 6 [[Physical Damage]]<br>2% increased [[Movement Speed]] per [[Frenzy Charge]]<br>+1 to Maximum [[Frenzy Charge|Frenzy Charges]]<br>20% increased Area of Effect<br>33% chance to gain a [[Frenzy Charge]] on [[Kill]]
tagsList of String, delimiter: ,sword one_hand_weapon onehand weapon default

"weapons" values

1 row is stored for this page
FieldField typeValue
attack_speedFloat1.55
attack_speed_htmlText<em class="tc -value ">1.55</em>
attack_speed_range_averageFloat1.55
attack_speed_range_colourStringvalue
attack_speed_range_maximumFloat1.55
attack_speed_range_minimumFloat1.55
attack_speed_range_textText1.55
chaos_damage_htmlText
chaos_damage_maxInteger0
chaos_damage_max_htmlText<em class="tc -chaos ">0</em>
chaos_damage_max_range_averageInteger0
chaos_damage_max_range_colourStringchaos
chaos_damage_max_range_maximumInteger0
chaos_damage_max_range_minimumInteger0
chaos_damage_max_range_textText0
chaos_damage_minInteger0
chaos_damage_min_htmlText<em class="tc -chaos ">0</em>
chaos_damage_min_range_averageInteger0
chaos_damage_min_range_colourStringchaos
chaos_damage_min_range_maximumInteger0
chaos_damage_min_range_minimumInteger0
chaos_damage_min_range_textText0
chaos_dps_htmlText
chaos_dps_range_averageFloat0.0
chaos_dps_range_colourString
chaos_dps_range_maximumFloat0.0
chaos_dps_range_minimumFloat0.0
chaos_dps_range_textText
cold_damage_htmlText
cold_damage_maxInteger0
cold_damage_max_htmlText<em class="tc -cold ">0</em>
cold_damage_max_range_averageInteger0
cold_damage_max_range_colourStringcold
cold_damage_max_range_maximumInteger0
cold_damage_max_range_minimumInteger0
cold_damage_max_range_textText0
cold_damage_minInteger0
cold_damage_min_htmlText<em class="tc -cold ">0</em>
cold_damage_min_range_averageInteger0
cold_damage_min_range_colourStringcold
cold_damage_min_range_maximumInteger0
cold_damage_min_range_minimumInteger0
cold_damage_min_range_textText0
cold_dps_htmlText
cold_dps_range_averageFloat0.0
cold_dps_range_colourString
cold_dps_range_maximumFloat0.0
cold_dps_range_minimumFloat0.0
cold_dps_range_textText
critical_strike_chanceFloat5.0
critical_strike_chance_htmlText<em class="tc -value ">5.00%</em>
critical_strike_chance_range_averageFloat5.0
critical_strike_chance_range_colourStringvalue
critical_strike_chance_range_maximumFloat5.0
critical_strike_chance_range_minimumFloat5.0
critical_strike_chance_range_textText5.00%
damage_avgText10.5
damage_htmlText<em class="tc -value ">6-15</em>
dps_htmlText<em class="tc -value ">16.3</em>
dps_range_averageFloat16.275
dps_range_colourStringvalue
dps_range_maximumFloat16.275
dps_range_minimumFloat16.275
dps_range_textText16.3
elemental_dps_htmlText
elemental_dps_range_averageFloat0.0
elemental_dps_range_colourString
elemental_dps_range_maximumFloat0.0
elemental_dps_range_minimumFloat0.0
elemental_dps_range_textText
fire_damage_htmlText
fire_damage_maxInteger0
fire_damage_max_htmlText<em class="tc -fire ">0</em>
fire_damage_max_range_averageInteger0
fire_damage_max_range_colourStringfire
fire_damage_max_range_maximumInteger0
fire_damage_max_range_minimumInteger0
fire_damage_max_range_textText0
fire_damage_minInteger0
fire_damage_min_htmlText<em class="tc -fire ">0</em>
fire_damage_min_range_averageInteger0
fire_damage_min_range_colourStringfire
fire_damage_min_range_maximumInteger0
fire_damage_min_range_minimumInteger0
fire_damage_min_range_textText0
fire_dps_htmlText
fire_dps_range_averageFloat0.0
fire_dps_range_colourString
fire_dps_range_maximumFloat0.0
fire_dps_range_minimumFloat0.0
fire_dps_range_textText
lightning_damage_htmlText
lightning_damage_maxInteger0
lightning_damage_max_htmlText<em class="tc -lightning ">0</em>
lightning_damage_max_range_averageInteger0
lightning_damage_max_range_colourStringlightning
lightning_damage_max_range_maximumInteger0
lightning_damage_max_range_minimumInteger0
lightning_damage_max_range_textText0
lightning_damage_minInteger0
lightning_damage_min_htmlText<em class="tc -lightning ">0</em>
lightning_damage_min_range_averageInteger0
lightning_damage_min_range_colourStringlightning
lightning_damage_min_range_maximumInteger0
lightning_damage_min_range_minimumInteger0
lightning_damage_min_range_textText0
lightning_dps_htmlText
lightning_dps_range_averageFloat0.0
lightning_dps_range_colourString
lightning_dps_range_maximumFloat0.0
lightning_dps_range_minimumFloat0.0
lightning_dps_range_textText
physical_damage_htmlText<em class="tc -value ">6-15</em>
physical_damage_maxInteger9
physical_damage_max_htmlText<em class="tc -mod ">15</em>
physical_damage_max_range_averageInteger15
physical_damage_max_range_colourStringmod
physical_damage_max_range_maximumInteger15
physical_damage_max_range_minimumInteger15
physical_damage_max_range_textText15
physical_damage_minInteger4
physical_damage_min_htmlText<em class="tc -mod ">6</em>
physical_damage_min_range_averageInteger6
physical_damage_min_range_colourStringmod
physical_damage_min_range_maximumInteger6
physical_damage_min_range_minimumInteger6
physical_damage_min_range_textText6
physical_dps_htmlText<em class="tc -value ">16.3</em>
physical_dps_range_averageFloat16.275
physical_dps_range_colourStringvalue
physical_dps_range_maximumFloat16.275
physical_dps_range_minimumFloat16.275
physical_dps_range_textText16.3
poison_dps_htmlText<em class="tc -value ">16.3</em>
poison_dps_range_averageFloat16.275
poison_dps_range_colourStringvalue
poison_dps_range_maximumFloat16.275
poison_dps_range_minimumFloat16.275
poison_dps_range_textText16.3
weapon_rangeFloat1.1
weapon_range_htmlText<em class="tc -value ">1.1</em>
weapon_range_range_averageFloat1.1
weapon_range_range_colourStringvalue
weapon_range_range_maximumFloat1.1
weapon_range_range_minimumFloat1.1
weapon_range_range_textText1.1