Axe Damage: Difference between revisions

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>TheFrz
m (simple-passive-bot: updating passive)
>BotK2
(replacing passive template with cargo passive skill box)
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<onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}}
<onlyinclude>{{fixme|Axe Damage}}</onlyinclude>{{Passive skill box|Axe Damage}}
| name                  = Axe Damage
| type                  = Basic
| bonuses                =
*
** 12% increased Physical Damage with Axes
*
** 14% increased Physical Damage with Axes
*
** 15% increased Physical Damage with Axes
}}</onlyinclude>


'''Axe Damage''' is a [[basic passive skill]] that grants increased [[physical damage]] with [[axe]]s.
'''Axe Damage''' is a [[basic passive skill]] that grants increased [[physical damage]] with [[axe]]s.

Revision as of 09:52, 29 July 2018

Template:Fixme

Axe Damage
Passive Skill
14% increased Physical Damage with Axes
Axe Attacks deal 14% increased Damage with Ailments [1] [2]

18% increased Physical Damage with Axes
Axe Attacks deal 18% increased Damage with Ailments [1] [2] [3]

Axe Attacks deal 12% increased Damage with Hits and Ailments [1]

Axe Damage is a basic passive skill that grants increased physical damage with axes.

Version history

Version Changes
1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
  • Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist.