Area:MapWorldsCourtyard: Difference between revisions

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(PyPoE/ExporterBot/1.0.0a0: Area updater)
(PyPoE/ExporterBot/1.0.0a0: Area updater)
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|tags                            = map, einharmaps, garden_area, lightning_area, triple_boss_map, rain_area
|tags                            = map, einharmaps, garden_area, lightning_area, triple_boss_map, rain_area
|loading_screen                  = Maps
|loading_screen                  = Maps
|parent_area_id                  = 2_11_town
|parent_area_id                  = 2_11_endgame_town
|boss_monster_ids                = Metadata/Monsters/Axis/AxisCasterMapBoss1, Metadata/Monsters/Axis/AxisEliteSoldierMapBoss1, Metadata/Monsters/Axis/AxisEliteSoldierMapBoss2
|boss_monster_ids                = Metadata/Monsters/Axis/AxisCasterMapBoss1, Metadata/Monsters/Axis/AxisEliteSoldierMapBoss1, Metadata/Monsters/Axis/AxisEliteSoldierMapBoss2
|entry_text                      = An elaborate, beautiful garden, hidden from the public. Selfish.
|entry_text                      = An elaborate, beautiful garden, hidden from the public. Selfish.
|entry_npc                        = The Shaper
|entry_npc                        = The Shaper
|is_map_area                      = True
|is_map_area                      = True
|flavour_text                    = An elaborate, beautiful garden, hidden from the public. Selfish.
|flavour_text                    = An elaborate, beautiful garden,
hidden from the public. Selfish.
|main_page                        = Courtyard Map
|main_page                        = Courtyard Map
}}
}}

Revision as of 20:53, 26 February 2022

Courtyard
Map area
No Waypoint
IdMapWorldsCourtyard
Act11
Area level75
BossesOriath's Virtue
Oriath's Vengeance
Oriath's Vigil
Area type tagsforest, swamp, urban
Tagsmap, einharmaps, garden_area, lightning_area, triple_boss_map, rain_area
The Shaper: An elaborate, beautiful garden, hidden from the public. Selfish.
An elaborate, beautiful garden, hidden from the public. Selfish.
Spawn Weights
#TagHas spawn weight

MapWorldsCourtyard is the internal id for the Courtyard area.