Template talk:Gem Infobox SMW

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Revision as of 10:57, 11 March 2016 by >OmegaK2 (→‎Please don't change all pages yet: new section)
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This talk page is for discussing Template:Gem Infobox SMW.

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Please don't change all pages yet

Hello, I like that you're reworking things, but the reason I didn't do this yet is that it should be done properly in the first place, otherwise every page is just changed multiple times.

Notes:

  • The attributes should be numbers, a lot of them are text right now
  • "Keywords" are called gem tags by the game.

Since you're sticking with the same template, it doesn't solve any of the issues:

  • quality stats don't exist per 1 quality, rather per 1000 quality divided down to the quality of the gem. Fractional bonuses don't exist and you can see this in game where for some gems for example you only gain something every 2 levels for instance. An better solution would be Q20 stats
  • In reality, allmost all stats a gem can change with the level of the skill; the template should support that. This means gem level progression and infobox should be one template.
  • Skills don't have to be a skill gem, but skill gems are always a skill. Regular skills do not have tags or specific requirements for example - this would be used on monsters skills or items giving skills for instance
  • It puts in the the effects of the skill gem but not the actual stats. The latter may be helpful for querying skills that meet certain conditions
  • It should probably use the proper gem visuals if it's skill gem, like User:OmegaK2/test2 (and this isn't finished and didn't solve any of above issues, hence it isn't used)
  • This should also be done in lua as it makes sanitizing the data easier and allows for inclusion in other files