Talk:Damage effectiveness

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Revision as of 15:02, 16 April 2015 by >Raicss
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This talk page is for discussing the article Damage effectiveness.

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Skills

You're definitely right to have reverted my edit. What's confusing is that GGG still call it damage effectiveness when relating to skills in patch notes, like the change to Module Error: Too many skills found with q_where = skill.active_skill_name="Glacial Hammer". Please choose only one of the following ids:
CityStalkerGlacialHammer - 10% chance to Freeze enemies, 50% of Physical Damage Converted to Cold Damage (page)
GlacialHammerRoyale - 10% chance to Freeze enemies, 60% of Physical Damage Converted to Cold Damage, Every third successive strike Freezes enemies as though dealing (100-190)% more Damage, +(0.2-0.3) metres to Melee Strike Range, 35% increased Duration of Cold Ailments, (10-19)% increased Effect of Cold Ailments, Adds (3-20) to (4-30) Cold Damage against Chilled Enemies (page)
in Version 1.2.0. Iamacyborg (talk) 14:53, 16 April 2015 (UTC)

Yeah, noticed it a few times too, they probably still call it that way internally. Fortunately, ingame terminology has been consistent. Raicss (talk) 15:02, 16 April 2015 (UTC)