Map:Shaped Acid Caverns Map (Atlas of Worlds)

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Shaped Acid Caverns MapMap Level: 76
Map Tier: 9
Guild Character: e
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acquisition
Drop disabled
Drop level: 76
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Map
Metadata ID: Metadata/Items/Maps/MapAtlasAcidLakesShaped
Acid Caverns
Map area
No Waypoint
IdMapAtlasAcidLakes
Act11
Area level71
BossesRama, The Kinslayer
Kalria, The Fallen
Invari, The Bloodshaper
Lokan, The Deceiver
Marchak, The Betrayer
Berrots, The Breaker
Vessider, The Unrivaled
Morgrants, The Deafening
Lokan, The Deceiver
Area type tagssewers, swamp, mountain, cave
Tagsmap, indoors_area, einharmaps, vile_areas, toxic_pool_area
The Shaper: Clear water springs forth. A moment of purity before it too gathers filth.

Shaped Acid Lakes map was made available by using Module Error: No results found for item using search term "page = Shaper's Orb (Tier 4)" on the Acid Caverns MapAcid Caverns MapMap Level: 71
Map Tier: 4
Guild Character: e
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
entry in their Atlas of Worlds. Since version 3.1.0 (War for the Atlas), it became a legacy variant of Acid Caverns MapAcid Caverns MapMap Level: 81
Map Tier: 14
Guild Character: ÿ
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
, a red tier map.

Vendor (Atlas of Worlds)

  • Three Module Error: No results found for item using search term "page = Shaped Acid Lakes Map (Atlas of Worlds)"s yield one Module Error: No results found for item using search term "page = Terrace Map (Atlas of Worlds)"

Map variants

Lua error in Module:Map_variants at line 63: No map found on page.

Version history

Version Changes
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Added to the game.