User:Nighty/sandbox2
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Classes | possible Modifiers |
---|---|
AbyssJewel | +(21-35) to Accuracy Rating |
AbyssJewel | +(36-50) to Accuracy Rating |
AbyssJewel | Regenerate (0.5-0.7) Mana per Second while Dual Wielding |
AbyssJewel | Regenerate (0.8-1) Mana per Second while Dual Wielding |
AbyssJewel | Regenerate (0.5-0.7) Mana per Second while holding a Shield |
AbyssJewel | Regenerate (0.8-1) Mana per Second while holding a Shield |
AbyssJewel | Regenerate (0.5-0.7) Mana per second while wielding a Staff |
AbyssJewel | Regenerate (0.8-1) Mana per second while wielding a Staff |
AbyssJewel | (2-3)% increased Attack and Cast Speed during Onslaught |
AbyssJewel | (4-5)% increased Attack and Cast Speed during Onslaught |
AbyssJewel | (8-10)% chance to Avoid Bleeding |
AbyssJewel | (8-10)% chance to Avoid being Frozen |
AbyssJewel | (8-10)% chance to Avoid being Ignited |
AbyssJewel | (8-10)% chance to Avoid being Poisoned |
AbyssJewel | (8-10)% chance to Avoid being Shocked |
AbyssJewel | (5-7)% chance to Avoid Elemental Ailments |
AbyssJewel | (2-3)% increased Accuracy Rating with Axes |
AbyssJewel | (4-5)% increased Accuracy Rating with Axes |
AbyssJewel | +(2-3)% to Critical Strike Multiplier with Axes |
AbyssJewel | +(4-5)% to Critical Strike Multiplier with Axes |
AbyssJewel | (3-4)% increased Physical Damage with Axes |
AbyssJewel | (5-6)% increased Physical Damage with Axes |
AbyssJewel | (1-2)% chance to Blind Enemies on Hit with Attacks |
AbyssJewel | (3-4)% chance to Blind Enemies on Hit with Attacks |
AbyssJewel | (2-3)% increased Accuracy Rating with Bows |
AbyssJewel | (4-5)% increased Accuracy Rating with Bows |
AbyssJewel | +(2-3)% to Critical Strike Multiplier with Bows |
AbyssJewel | +(4-5)% to Critical Strike Multiplier with Bows |
AbyssJewel | (3-4)% increased Physical Damage with Bows |
AbyssJewel | (5-6)% increased Physical Damage with Bows |
AbyssJewel | (3-4)% increased Chaos Damage with Attack Skills |
AbyssJewel | (5-6)% increased Chaos Damage with Attack Skills |
AbyssJewel | (3-4)% increased Chaos Damage with Spell Skills |
AbyssJewel | (5-6)% increased Chaos Damage with Spell Skills |
AbyssJewel | (2-3)% increased Chill Duration on Enemies |
AbyssJewel | (4-5)% increased Chill Duration on Enemies |
AbyssJewel | (2-3)% increased Effect of Cold Ailments |
AbyssJewel | (2-3)% increased Accuracy Rating with Claws |
AbyssJewel | (4-5)% increased Accuracy Rating with Claws |
AbyssJewel | +(2-3)% to Critical Strike Multiplier with Claws |
AbyssJewel | +(4-5)% to Critical Strike Multiplier with Claws |
AbyssJewel | (3-4)% increased Physical Damage with Claws |
AbyssJewel | (5-6)% increased Physical Damage with Claws |
AbyssJewel | (3-4)% increased Cold Damage with Attack Skills |
AbyssJewel | (5-6)% increased Cold Damage with Attack Skills |
AbyssJewel | (3-4)% increased Cold Damage with Spell Skills |
AbyssJewel | (5-6)% increased Cold Damage with Spell Skills |
AbyssJewel | (2-3)% increased Accuracy Rating with Daggers |
AbyssJewel | (4-5)% increased Accuracy Rating with Daggers |
AbyssJewel | +(2-3)% to Critical Strike Multiplier with Daggers |
AbyssJewel | +(4-5)% to Critical Strike Multiplier with Daggers |
AbyssJewel | (3-4)% increased Physical Damage with Daggers |
AbyssJewel | (2-3)% increased Elemental Damage |
AbyssJewel | (4-5)% increased Elemental Damage |
AbyssJewel | +(3-4) to maximum Energy Shield |
AbyssJewel | +(5-6) to maximum Energy Shield |
AbyssJewel | (3-4)% increased Fire Damage with Attack Skills |
AbyssJewel | (5-6)% increased Fire Damage with Attack Skills |
AbyssJewel | (3-4)% increased Fire Damage with Spell Skills |
AbyssJewel | (5-6)% increased Fire Damage with Spell Skills |
AbyssJewel | (3-4)% increased Armour |
AbyssJewel | (5-6)% increased Armour |
AbyssJewel | (3-4)% increased Evasion Rating |
AbyssJewel | (5-6)% increased Evasion Rating |
AbyssJewel | (1-2)% chance to Hinder Enemies on Hit with Spells |
AbyssJewel | (3-4)% chance to Hinder Enemies on Hit with Spells |
AbyssJewel | +(3-4) to maximum Life |
AbyssJewel | +(5-6) to maximum Life |
AbyssJewel | (3-4)% increased Lightning Damage with Attack Skills |
AbyssJewel | (5-6)% increased Lightning Damage with Attack Skills |
AbyssJewel | (3-4)% increased Lightning Damage with Spell Skills |
AbyssJewel | (5-6)% increased Lightning Damage with Spell Skills |
AbyssJewel | (2-3)% increased Accuracy Rating with Maces or Sceptres |
AbyssJewel | (4-5)% increased Accuracy Rating with Maces or Sceptres |
AbyssJewel | +(2-3)% to Critical Strike Multiplier with Maces or Sceptres |
AbyssJewel | +(4-5)% to Critical Strike Multiplier with Maces or Sceptres |
AbyssJewel | (3-4)% increased Physical Damage with Maces or Sceptres |
AbyssJewel | (5-6)% increased Physical Damage with Maces or Sceptres |
AbyssJewel | +(2-3) to maximum Mana |
AbyssJewel | +(4-5) to maximum Mana |
AbyssJewel | 2% increased Minion Accuracy Rating |
AbyssJewel | (3-4)% increased Minion Accuracy Rating |
AbyssJewel | Minions have (2-3)% increased maximum Life |
AbyssJewel | Minions have (4-5)% increased maximum Life |
AbyssJewel | Minions have (1-2)% increased Movement Speed |
AbyssJewel | Minions have 3% increased Movement Speed |
AbyssJewel | Minions have +3% to all Elemental Resistances |
AbyssJewel | Minions have +(4-5)% to all Elemental Resistances |
AbyssJewel | 2% increased Movement Speed while Phasing |
AbyssJewel | 3% increased Movement Speed while Phasing |
AbyssJewel | 1% increased Movement Speed |
AbyssJewel | 2% increased Movement Speed |
AbyssJewel | Regenerate 0.2% of Life per second |
AbyssJewel | -(7-5) Physical Damage taken from Attack Hits |
AbyssJewel | -(10-8) Physical Damage taken from Attack Hits |
AbyssJewel | 3% of Physical Damage Converted to Fire Damage |
AbyssJewel | (3-4)% increased Physical Damage with Attack Skills |
AbyssJewel | (5-6)% increased Physical Damage with Attack Skills |
AbyssJewel | (3-4)% increased Physical Damage with Spell Skills |
AbyssJewel | (5-6)% increased Physical Damage with Spell Skills |
AbyssJewel | (6-8)% increased Physical Damage while you have Unholy Might |
AbyssJewel | (9-10)% increased Physical Damage while you have Unholy Might |
AbyssJewel | (5-7)% reduced Elemental Ailment Duration on you |
AbyssJewel | (2-3)% increased Shock Duration on Enemies |
AbyssJewel | (4-5)% increased Shock Duration on Enemies |
AbyssJewel | (2-3)% increased Effect of Shock |
AbyssJewel | (2-3)% increased Critical Strike Chance for Spells while Dual Wielding |
AbyssJewel | (4-5)% increased Critical Strike Chance for Spells while Dual Wielding |
AbyssJewel | (2-3)% increased Critical Strike Chance for Spells while holding a Shield |
AbyssJewel | (4-5)% increased Critical Strike Chance for Spells while holding a Shield |
AbyssJewel | (2-3)% increased Critical Strike Chance for Spells while wielding a Staff |
AbyssJewel | (4-5)% increased Critical Strike Chance for Spells while wielding a Staff |
AbyssJewel | +(2-3)% to Critical Strike Multiplier for Spells while Dual Wielding |
AbyssJewel | +(4-5)% to Critical Strike Multiplier for Spells while Dual Wielding |
AbyssJewel | +(2-3)% to Critical Strike Multiplier for Spells while holding a Shield |
AbyssJewel | +(4-5)% to Critical Strike Multiplier for Spells while holding a Shield |
AbyssJewel | +(2-3)% to Critical Strike Multiplier for Spells while wielding a Staff |
AbyssJewel | +(4-5)% to Critical Strike Multiplier for Spells while wielding a Staff |
AbyssJewel | (3-4)% increased Spell Damage while Dual Wielding |
AbyssJewel | (5-6)% increased Spell Damage while Dual Wielding |
AbyssJewel | (3-4)% increased Spell Damage while holding a Shield |
AbyssJewel | (5-6)% increased Spell Damage while holding a Shield |
AbyssJewel | (3-4)% increased Spell Damage while wielding a Staff |
AbyssJewel | (5-6)% increased Spell Damage while wielding a Staff |
AbyssJewel | (2-3)% increased Accuracy Rating with Staves |
AbyssJewel | (4-5)% increased Accuracy Rating with Staves |
AbyssJewel | +(2-3)% to Critical Strike Multiplier with Staves |
AbyssJewel | +(4-5)% to Critical Strike Multiplier with Staves |
AbyssJewel | (3-4)% increased Physical Damage with Staves |
AbyssJewel | (5-6)% increased Physical Damage with Staves |
AbyssJewel | (2-3)% increased Accuracy Rating with Swords |
AbyssJewel | (4-5)% increased Accuracy Rating with Swords |
AbyssJewel | +(2-3)% to Critical Strike Multiplier with Swords |
AbyssJewel | +(4-5)% to Critical Strike Multiplier with Swords |
AbyssJewel | (3-4)% increased Physical Damage with Swords |
AbyssJewel | (5-6)% increased Physical Damage with Swords |
AbyssJewel | (1-2)% chance to Taunt Enemies on Hit with Attacks |
AbyssJewel | (3-4)% chance to Taunt Enemies on Hit with Attacks |
AbyssJewel | (2-3)% increased Accuracy Rating with Wands |
AbyssJewel | (4-5)% increased Accuracy Rating with Wands |
AbyssJewel | +(2-3)% to Critical Strike Multiplier with Wands |
AbyssJewel | +(4-5)% to Critical Strike Multiplier with Wands |
AbyssJewel | (3-4)% increased Physical Damage with Wands |
AbyssJewel | (5-6)% increased Physical Damage with Wands |
Amulet | Regenerate (2-2.5) Mana per second |
Amulet | Regenerate (2.5-3) Mana per second |
Amulet | (10-12)% increased Area Damage |
Amulet | (13-15)% increased Area Damage |
Amulet | +250 to Armour and Evasion Rating while Fortified |
Amulet | +500 to Armour and Evasion Rating while Fortified |
Amulet | +800 to Armour and Evasion Rating while Fortified |
Amulet | (14-16)% chance to Avoid being Chilled |
Amulet | (18-21)% chance to Avoid being Chilled |
Amulet | (22-25)% chance to Avoid being Chilled |
Amulet | Regenerate 0.5% of Mana per second |
Amulet | 3% increased Cast Speed |
Amulet | 4% increased Cast Speed |
Amulet | 5% increased Cast Speed |
Amulet | 0.5% of Chaos Damage Leeched as Life |
Amulet | 0.5% of Cold Damage Leeched as Life |
Amulet | Damage Penetrates (3-5)% Cold Resistance |
Amulet | 1% increased Damage per 15 Dexterity |
Amulet | (3-4)% increased Damage per Endurance Charge |
Amulet | (4-5)% increased Damage per Endurance Charge |
Amulet | (3-4)% increased Damage per Frenzy Charge |
Amulet | (4-5)% increased Damage per Frenzy Charge |
Amulet | 1% increased Damage per 15 Intelligence |
Amulet | (4-5)% increased Damage per Power Charge |
Amulet | 1% increased Damage per 15 Strength |
Amulet | 3% reduced Damage taken from Damage Over Time |
Amulet | 0.5% of Fire Damage Leeched as Life |
Amulet | Damage Penetrates (3-5)% Fire Resistance |
Amulet | (14-15)% increased Global Critical Strike Chance |
Amulet | (16-17)% increased Global Critical Strike Chance |
Amulet | (18-20)% increased Global Critical Strike Chance |
Amulet | (21-23)% increased Global Critical Strike Chance |
Amulet | (24-26)% increased Global Critical Strike Chance |
Amulet | Regenerate (80-100) Life per second |
Amulet | (8-10)% increased maximum Energy Shield if Corrupted |
Amulet | (6-8)% increased maximum Life if Corrupted |
Amulet | (8-10)% increased total Recovery per second from Life Leech |
Amulet | (11-13)% increased total Recovery per second from Life Leech |
Amulet | (14-16)% increased total Recovery per second from Life Leech |
Amulet | 0.5% of Lightning Damage Leeched as Life |
Amulet | Damage Penetrates (3-5)% Lightning Resistance |
Amulet | +(1-2)% to maximum Chance to Block Attack Damage |
Amulet | +(1-2)% to maximum Chance to Dodge Attack Hits |
Amulet | 10% increased Maximum total Energy Shield Recovery per second from Leech |
Amulet | +1% to all maximum Resistances |
Amulet | +(1-2)% to maximum Chance to Block Spell Damage |
Amulet | Prevent +(1-2)% of Suppressed Spell Damage |
Amulet | (10-12)% increased Melee Damage |
Amulet | (13-15)% increased Melee Damage |
Amulet | +12% to Global Critical Strike Multiplier |
Amulet | +(13-14)% to Global Critical Strike Multiplier |
Amulet | +(15-16)% to Global Critical Strike Multiplier |
Amulet | +(17-18)% to Global Critical Strike Multiplier |
Amulet | +(19-20)% to Global Critical Strike Multiplier |
Amulet | 4% increased Dexterity |
Amulet | 4% increased Intelligence |
Amulet | 4% increased Strength |
Amulet | 0.5% of Physical Damage Leeched as Life |
Amulet | (10-12)% increased Projectile Damage |
Amulet | (13-15)% increased Projectile Damage |
Amulet | Purity of Fire has (80-60)% increased Mana Reservation Efficiency |
Amulet | Purity of Ice has (80-60)% increased Mana Reservation Efficiency |
Amulet | Purity of Lightning has (80-60)% increased Mana Reservation Efficiency |
Amulet | (10-6)% increased Mana Reservation Efficiency of Skills |
Amulet | (5-8)% increased Vaal Skill Effect Duration |
Amulet | (9-12)% increased Vaal Skill Effect Duration |
Amulet | +0.1 metres to Melee Strike Range |
Amulet • Ring | (4-5)% increased maximum Energy Shield |
Amulet • Ring | (6-7)% increased maximum Energy Shield |
Amulet • Ring | (8-10)% increased maximum Energy Shield |
Amulet • Ring • Quiver | Minions have (4-5)% increased Movement Speed |
Amulet • Ring • Quiver | Minions have (6-7)% increased Movement Speed |
Amulet • Ring • Quiver | Minions have (8-10)% increased Movement Speed |
Belt | (10-11)% chance to Avoid being Stunned |
Belt | (12-13)% chance to Avoid being Stunned |
Belt | (17-20)% increased Chaos Damage |
Belt | (17-20)% increased Cold Damage |
Belt | Damage with Weapons Penetrates (4-6)% Cold Resistance |
Belt | (4-6)% additional Physical Damage Reduction while affected by Determination |
Belt | Regenerate (1.20-2.20)% of Energy Shield per Second while affected by Discipline |
Belt | (15-16)% increased Elemental Damage |
Belt | 6% increased Evasion Rating per Frenzy Charge |
Belt | (17-20)% increased Fire Damage |
Belt | Damage with Weapons Penetrates (4-6)% Fire Resistance |
Belt | (10-11)% increased Flask Charges gained |
Belt | (12-13)% increased Flask Charges gained |
Belt | (14-15)% increased Flask Charges gained |
Belt | (10-11)% increased Flask Effect Duration |
Belt | (12-13)% increased Flask Effect Duration |
Belt | (14-15)% increased Flask Effect Duration |
Belt | (7-9)% increased Armour |
Belt | (10-12)% increased Armour |
Belt | (13-15)% increased Armour |
Belt | (7-9)% increased maximum Energy Shield |
Belt | (10-13)% increased maximum Energy Shield |
Belt | (14-16)% increased maximum Energy Shield |
Belt | +(4-6)% chance to Evade Attack Hits while affected by Grace |
Belt | Bleeding cannot be inflicted on you |
Belt | Cannot be Frozen |
Belt | Cannot be Ignited |
Belt | Cannot be Poisoned |
Belt | Cannot be Shocked |
Belt | (10-15)% increased Life Recovery rate |
Belt | Regenerate 0.3% of Life per second per Endurance Charge |
Belt | (17-20)% increased Lightning Damage |
Belt | Damage with Weapons Penetrates (4-6)% Lightning Resistance |
Belt | (10-15)% increased Mana Recovery rate |
Belt | (5-8)% chance to gain Onslaught for 4 seconds on Kill |
Belt | -(15-11) Physical Damage taken from Attack Hits |
Belt | -(20-16) Physical Damage taken from Attack Hits |
Belt | -(25-21) Physical Damage taken from Attack Hits |
Belt | (17-20)% increased Global Physical Damage |
Belt | You take (15-25)% reduced Extra Damage from Critical Strikes |
Belt | (11-10)% reduced Flask Charges used |
Belt | (13-12)% reduced Flask Charges used |
Belt | (15-14)% reduced Flask Charges used |
Belt | Remove Chill and Freeze when you use a Flask |
Belt | Remove Ignite and Burning when you use a Flask |
Belt | Remove Shock when you use a Flask |
Belt | 6% increased Spell Damage per Power Charge |
Belt | Increases and Reductions to Damage with Vaal Skills also apply to Non-Vaal Skills |
Belt | (22-24)% increased Elemental Damage with Attack Skills |
Belt • Amulet | (7-9)% increased Dexterity |
Belt • Amulet | (10-12)% increased Dexterity |
Belt • Amulet | (13-15)% increased Dexterity |
Belt • Amulet | (7-9)% increased Intelligence |
Belt • Amulet | (10-12)% increased Intelligence |
Belt • Amulet | (13-15)% increased Intelligence |
Belt • Amulet | (7-9)% increased Strength |
Belt • Amulet | (10-12)% increased Strength |
Belt • Amulet | (13-15)% increased Strength |
Belt • Amulet | (2-3)% increased Trap Throwing Speed |
Belt • Amulet | (4-5)% increased Trap Throwing Speed |
Belt • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | (5-6)% reduced Enemy Stun Threshold |
Belt • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | (7-8)% reduced Enemy Stun Threshold |
Belt • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | (9-10)% reduced Enemy Stun Threshold |
Belt • Ring | (10-11)% increased Damage |
Belt • Ring | (12-13)% increased Damage |
Belt • Ring | (14-15)% increased Damage |
Body Armour | Attacks have +(0.5-1)% to Critical Strike Chance |
Body Armour | +(0.5-1)% to Spell Critical Strike Chance |
Body Armour | +15% to Animated Guardian Elemental Resistances |
Body Armour | (5-6)% increased Area of Effect |
Body Armour | (7-8)% increased Area of Effect |
Body Armour | (9-10)% increased Area of Effect |
Body Armour | (10-12)% increased Attack and Cast Speed during Onslaught |
Body Armour | (12-13)% increased Attack Damage |
Body Armour | (14-16)% increased Attack Damage |
Body Armour | (17-20)% increased Attack Damage |
Body Armour | (10-15)% Global chance to Blind Enemies on hit |
Body Armour | (15-20)% chance to Defend with 200% of Armour |
Body Armour | Curse Skills have (10-15)% increased Skill Effect Duration |
Body Armour | Curse Skills have (16-20)% increased Skill Effect Duration |
Body Armour | (6-10)% increased Effect of your Curses |
Body Armour | 5% reduced Damage taken if Corrupted |
Body Armour | 1% reduced Damage taken per 250 Dexterity |
Body Armour | 1% reduced Damage taken per 250 Intelligence |
Body Armour | 1% reduced Damage taken per 250 Strength |
Body Armour | Determination has (15-20)% increased Aura Effect |
Body Armour | Discipline has (15-20)% increased Aura Effect |
Body Armour | Gain 1 Endurance Charge every second if you've been Hit Recently |
Body Armour | (10-15)% increased Energy Shield Recovery rate |
Body Armour | +1 to maximum Fortification |
Body Armour | +2 to maximum Fortification |
Body Armour | +3 to maximum Fortification |
Body Armour | 10% chance to gain a Frenzy Charge on Hit |
Body Armour | Grace has (15-20)% increased Aura Effect |
Body Armour | Item drops on Death if Equipped by an Animated Guardian |
Body Armour | Gain 3% of Maximum Life as Extra Maximum Energy Shield |
Body Armour | +(25-30) to maximum Mana |
Body Armour | 2% increased Attributes |
Body Armour | 3% increased Attributes |
Body Armour | (8-10)% increased maximum Life |
Body Armour | 6% increased maximum Mana |
Body Armour | -(40-35) Physical Damage taken from Attack Hits |
Body Armour | (2-3)% of Physical Damage is taken from Mana before Life |
Body Armour | (4-5)% of Physical Damage is taken from Mana before Life |
Body Armour | (5-8)% of Physical Damage from Hits taken as Chaos Damage |
Body Armour | (7-10)% of Physical Damage from Hits taken as Cold Damage |
Body Armour | (7-10)% of Physical Damage from Hits taken as Fire Damage |
Body Armour | (7-10)% of Physical Damage from Hits taken as Lightning Damage |
Body Armour | 15% chance to gain a Power Charge on Critical Strike |
Body Armour | (12-13)% increased Spell Damage |
Body Armour | (14-16)% increased Spell Damage |
Body Armour | (17-20)% increased Spell Damage |
Body Armour • Shield | +4% chance to Evade Attack Hits |
Body Armour • Shield | 4% additional Physical Damage Reduction |
Body Armour • Shield | Regenerate 1% of Energy Shield per second |
Body Armour • Shield • Claw | +(8-10) to maximum Mana |
Body Armour • Shield • Claw | +(11-14) to maximum Mana |
Body Armour • Shield • Claw | +(15-19) to maximum Mana |
Body Armour • Shield • Claw | +(20-24) to maximum Mana |
Boots | +(3-4)% to all Elemental Resistances |
Boots | +(5-6)% to all Elemental Resistances |
Boots | +(7-8)% to all Elemental Resistances |
Boots | 2% Chance to Block Attack Damage |
Boots | +(6-7.5)% chance to Suppress Spell Damage |
Boots | (10-12)% chance to Avoid Elemental Ailments |
Boots | (13-15)% chance to Avoid Elemental Ailments |
Boots | (10-11)% increased Burning Damage |
Boots | (12-13)% increased Burning Damage |
Boots | (14-15)% increased Burning Damage |
Boots | 1% increased Fire Damage per 20 Strength |
Boots | +1 to Maximum Endurance Charges |
Boots | 4% increased Movement Speed |
Boots | (5-6)% increased Movement Speed |
Boots | (7-8)% increased Movement Speed |
Boots | (5-7)% increased Movement Speed if Corrupted |
Boots | Onslaught |
Boots | Spectres have (30-35)% increased Damage |
Boots | 2% Chance to Block Spell Damage |
Boots | +(6-7.5)% chance to Suppress Spell Damage |
Boots | Unaffected by Burning Ground |
Boots | Unaffected by Chilled Ground |
Boots | Unaffected by Shocked Ground |
Boots • Amulet | (2-3)% increased Totem Placement speed |
Boots • Amulet | (4-5)% increased Totem Placement speed |
Boots • Body Armour | (2-3)% additional Physical Damage Reduction against Abyssal Monsters |
Boots • Body Armour | (4-5)% additional Physical Damage Reduction against Abyssal Monsters |
Boots • Gloves | Determination has 20% increased Mana Reservation Efficiency |
Boots • Gloves | Discipline has 20% increased Mana Reservation Efficiency |
Boots • Gloves | Grace has 20% increased Mana Reservation Efficiency |
Boots • Gloves | Purity of Fire has 20% increased Mana Reservation Efficiency |
Boots • Gloves | Purity of Ice has 20% increased Mana Reservation Efficiency |
Boots • Gloves | Purity of Lightning has 20% increased Mana Reservation Efficiency |
Boots • Gloves | (13-16)% increased Damage with Vaal Skills |
Boots • Gloves | (17-21)% increased Damage with Vaal Skills |
Boots • Gloves | Vitality has 20% increased Mana Reservation Efficiency |
Boots • Gloves • Helmet | (1-3)% increased Quantity of Items found |
Boots • Gloves • Helmet • Body Armour • Belt • Shield | Minions have (7-9)% increased maximum Life |
Boots • Gloves • Helmet • Body Armour • Belt • Shield | Minions have (10-12)% increased maximum Life |
Boots • Gloves • Helmet • Body Armour • Belt • Shield | Minions have (13-15)% increased maximum Life |
Boots • Gloves • Helmet • Ring • Amulet | (10-11)% increased Rarity of Items found |
Boots • Gloves • Helmet • Ring • Amulet | (12-13)% increased Rarity of Items found |
Boots • Gloves • Helmet • Ring • Amulet | (14-15)% increased Rarity of Items found |
Boots • Gloves • Helmet • Ring • Amulet | (16-17)% increased Rarity of Items found |
Boots • Gloves • Helmet • Ring • Amulet | (18-20)% increased Rarity of Items found |
Boots • Gloves • Quiver | 5% increased Intelligence |
Boots • Helmet | (2-3)% chance to gain an additional Vaal Soul on Kill |
Boots • Helmet | (4-5)% chance to gain an additional Vaal Soul on Kill |
Boots • Helmet | +1.5% chance to Suppress Spell Damage |
Boots • Helmet | +3% chance to Suppress Spell Damage |
Boots • Helmet | 5% increased Dexterity |
Boots • Helmet • Belt | (13-14)% chance to Avoid being Frozen |
Boots • Helmet • Belt | (15-17)% chance to Avoid being Frozen |
Boots • Helmet • Belt | (18-20)% chance to Avoid being Frozen |
Boots • Helmet • Belt | (13-14)% chance to Avoid being Ignited |
Boots • Helmet • Belt | (15-17)% chance to Avoid being Ignited |
Boots • Helmet • Belt | (18-20)% chance to Avoid being Ignited |
Boots • Helmet • Belt | (13-14)% chance to Avoid being Shocked |
Boots • Helmet • Belt | (15-17)% chance to Avoid being Shocked |
Boots • Helmet • Belt | (18-20)% chance to Avoid being Shocked |
Boots • Helmet • Body Armour • Shield | (14-16)% chance to Avoid Bleeding |
Boots • Helmet • Body Armour • Shield | (18-21)% chance to Avoid Bleeding |
Boots • Helmet • Body Armour • Shield | (22-25)% chance to Avoid Bleeding |
Boots • Helmet • Body Armour • Shield | (14-16)% chance to Avoid being Poisoned |
Boots • Helmet • Body Armour • Shield | (18-21)% chance to Avoid being Poisoned |
Boots • Helmet • Body Armour • Shield | (22-25)% chance to Avoid being Poisoned |
Boots • Helmet • Gloves | +2% chance to Evade Attack Hits |
Boots • Helmet • Gloves | +3% chance to Evade Attack Hits |
Boots • Helmet • Gloves | 2% additional Physical Damage Reduction |
Boots • Helmet • Gloves | 3% additional Physical Damage Reduction |
Boots • Helmet • Gloves | Regenerate (0.6-0.7)% of Energy Shield per second |
Boots • Helmet • Gloves | Regenerate (0.8-0.9)% of Energy Shield per second |
Boots • Helmet • Gloves | +(15-20) to Armour |
Boots • Helmet • Gloves | +(21-30) to Armour |
Boots • Helmet • Gloves | +(31-40) to Armour |
Boots • Helmet • Gloves | +(41-55) to Armour |
Boots • Helmet • Gloves | +(56-70) to Armour |
Boots • Helmet • Gloves | +(10-12) to maximum Energy Shield |
Boots • Helmet • Gloves | +(13-15) to maximum Energy Shield |
Boots • Helmet • Gloves | +(16-18) to maximum Energy Shield |
Boots • Helmet • Gloves | +(19-21) to maximum Energy Shield |
Boots • Helmet • Gloves | +(22-25) to maximum Energy Shield |
Boots • Helmet • Gloves | +(15-20) to Evasion Rating |
Boots • Helmet • Gloves | +(21-30) to Evasion Rating |
Boots • Helmet • Gloves | +(31-40) to Evasion Rating |
Boots • Helmet • Gloves | +(41-55) to Evasion Rating |
Boots • Helmet • Gloves | +(56-70) to Evasion Rating |
Boots • Helmet • Gloves | (9-10)% increased maximum Mana |
Boots • Helmet • Gloves • Body Armour • Shield | (15-18)% increased Armour |
Boots • Helmet • Gloves • Body Armour • Shield | (19-22)% increased Armour |
Boots • Helmet • Gloves • Body Armour • Shield | (23-26)% increased Armour |
Boots • Helmet • Gloves • Body Armour • Shield | (27-30)% increased Armour |
Boots • Helmet • Gloves • Body Armour • Shield | (30-35)% increased Armour |
Boots • Helmet • Gloves • Body Armour • Shield | (15-16)% increased Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (17-18)% increased Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (19-20)% increased Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (21-22)% increased Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (23-25)% increased Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (15-18)% increased Evasion Rating |
Boots • Helmet • Gloves • Body Armour • Shield | (19-22)% increased Evasion Rating |
Boots • Helmet • Gloves • Body Armour • Shield | (23-26)% increased Evasion Rating |
Boots • Helmet • Gloves • Body Armour • Shield | (27-30)% increased Evasion Rating |
Boots • Helmet • Gloves • Body Armour • Shield | (30-35)% increased Evasion Rating |
Boots • Helmet • Gloves • Body Armour • Shield | +(8-10) to maximum Life |
Boots • Helmet • Gloves • Body Armour • Shield | +(11-14) to maximum Life |
Boots • Helmet • Gloves • Body Armour • Shield | +(15-19) to maximum Life |
Boots • Helmet • Gloves • Body Armour • Shield | +(20-24) to maximum Life |
Boots • Helmet • Gloves • Body Armour • Shield | +(25-30) to maximum Life |
Boots • Helmet • Gloves • Body Armour • Shield | 4% increased maximum Life |
Boots • Helmet • Gloves • Body Armour • Shield | (10-12)% increased Stun and Block Recovery |
Boots • Helmet • Gloves • Body Armour • Shield | (13-15)% increased Stun and Block Recovery |
Boots • Helmet • Gloves • Body Armour • Shield | (16-18)% increased Stun and Block Recovery |
Boots • Helmet • Gloves • Body Armour • Shield | (19-21)% increased Stun and Block Recovery |
Boots • Helmet • Gloves • Body Armour • Shield | (22-25)% increased Stun and Block Recovery |
Boots • Helmet • Gloves • Body Armour • Shield • Belt • Ring | Regenerate (5-7) Life per second |
Boots • Helmet • Gloves • Body Armour • Shield • Belt • Ring | Regenerate (7-11.7) Life per second |
Boots • Helmet • Gloves • Body Armour • Shield • Belt • Ring | Regenerate (11.7-18.3) Life per second |
Boots • Helmet • Gloves • Body Armour • Shield • Belt • Ring | Regenerate (18.4-26.7) Life per second |
Boots • Helmet • Gloves • Body Armour • Shield • Belt • Ring | Regenerate (26.7-40) Life per second |
Boots • Helmet • Gloves • Body Armour • Shield • Belt • Ring | Regenerate (0.6-0.7)% of Life per second |
Boots • Helmet • Gloves • Body Armour • Shield • Belt • Ring | Regenerate (0.8-0.93)% of Life per second |
Boots • Helmet • Gloves • Body Armour • Shield • Belt • Ring | Regenerate 1% of Life per second |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver | +(9-10)% to Chaos Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver | +(15-16)% to Cold Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver | +(15-16)% to Fire Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver | +(15-16)% to Lightning Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(5-6)% to Chaos Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(7-8)% to Chaos Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +8% to Cold Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(9-10)% to Cold Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(11-12)% to Cold Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(13-14)% to Cold Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +8% to Fire Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(9-10)% to Fire Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(11-12)% to Fire Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(13-14)% to Fire Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +8% to Lightning Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(9-10)% to Lightning Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(11-12)% to Lightning Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(13-14)% to Lightning Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Sceptre • Dagger • Wand • Staff | +(6-8) to Intelligence |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Sceptre • Dagger • Wand • Staff | +(9-11) to Intelligence |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Sceptre • Dagger • Wand • Staff | +(12-14) to Intelligence |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Sceptre • Dagger • Wand • Staff | +(15-17) to Intelligence |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Sceptre • Dagger • Wand • Staff | +(18-20) to Intelligence |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Bow | +(6-8) to Dexterity |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Bow | +(9-11) to Dexterity |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Bow | +(12-14) to Dexterity |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Bow | +(15-17) to Dexterity |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Bow | +(18-20) to Dexterity |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | +(6-8) to Strength |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | +(9-11) to Strength |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | +(12-14) to Strength |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | +(15-17) to Strength |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | +(18-20) to Strength |
Boots • Helmet • Gloves • Quiver | +1% to maximum Chaos Resistance |
Boots • Helmet • Gloves • Quiver | +1% to maximum Cold Resistance |
Boots • Helmet • Gloves • Quiver | +1% to maximum Fire Resistance |
Boots • Helmet • Gloves • Quiver | +1% to maximum Lightning Resistance |
Boots • Helmet • Gloves • Shield | (5-6)% increased maximum Life |
Boots • Helmet • Shield | 2% reduced Mana Cost of Skills |
Boots • Helmet • Shield | 3% reduced Mana Cost of Skills |
Boots • Helmet • Shield | (4-5)% reduced Mana Cost of Skills |
Boots • Helmet • Shield • Body Armour | -1 to Total Mana Cost of Skills |
Boots • Helmet • Shield • Body Armour | -2 to Total Mana Cost of Skills |
Boots • Helmet • Shield • Body Armour | -3 to Total Mana Cost of Skills |
Boots • One Hand Axe • One Hand Sword • One Hand Mace • Sceptre | (5-10)% chance to gain an Endurance Charge on Kill |
Boots • Ring | (7-10)% increased Effect of Cold Ailments |
Boots • Ring | (11-15)% increased Effect of Cold Ailments |
Boots • Ring | (7-10)% increased Effect of Shock |
Boots • Ring | (11-15)% increased Effect of Shock |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +1 to Level of Socketed Chaos Gems |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(2-3)% to Quality of Socketed Chaos Gems |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(4-6)% to Quality of Socketed Chaos Gems |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +1 to Level of Socketed Cold Gems |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(2-3)% to Quality of Socketed Cold Gems |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(4-6)% to Quality of Socketed Cold Gems |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +1 to Level of Socketed Fire Gems |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(2-3)% to Quality of Socketed Fire Gems |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(4-6)% to Quality of Socketed Fire Gems |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +1 to Level of Socketed Lightning Gems |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(2-3)% to Quality of Socketed Lightning Gems |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(4-6)% to Quality of Socketed Lightning Gems |
Bow | Adds (2-3) to (4-5) Cold Damage to Attacks with this Weapon per 10 Dexterity |
Bow | +1 to Level of Socketed Bow Gems |
Bow | +(2-3)% to Quality of Socketed Bow Gems |
Bow | +(4-6)% to Quality of Socketed Bow Gems |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Regenerate 0.4% of Mana per second |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Gain (7-10)% of Cold Damage as Extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (20-30)% increased Conductivity Curse Effect |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (20-30)% increased Flammability Curse Effect |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (20-30)% increased Frostbite Curse Effect |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | You and nearby Allies deal (13-16)% increased Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | You and nearby Allies deal (17-21)% increased Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | You and nearby Allies deal (22-25)% increased Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Triggered Spells deal (27-32)% increased Spell Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Triggered Spells deal (33-38)% increased Spell Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 4% chance to deal Double Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 5% chance to deal Double Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (21-26)% increased Elemental Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (27-32)% increased Elemental Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-38)% increased Elemental Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Enemies you Kill Explode, dealing 5% of their Life as Physical Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Gain (7-10)% of Fire Damage as Extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (14-16)% increased Armour |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (17-19)% increased Armour |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (20-22)% increased Armour |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (14-16)% increased Evasion Rating |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (17-19)% increased Evasion Rating |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (20-22)% increased Evasion Rating |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 3% of Physical Attack Damage Leeched as Life |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Grants (45-50) Life per Enemy Hit |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Gain (7-10)% of Lightning Damage as Extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds 1 to (2-3) Physical Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (2-3) to (4-5) Physical Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (4-5) to (6-7) Physical Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (6-7) to (8-10) Physical Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (8-9) to (11-13) Physical Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (8-14) to (17-30) Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (15-24) to (31-57) Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (26-50) to (58-86) Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 1% of Physical Attack Damage Leeched as Mana |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Gain (7-10)% of Physical Damage as Extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (4-6) to (8-13) Cold Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (7-11) to (14-20) Cold Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (12-16) to (21-28) Cold Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (17-21) to (28-38) Cold Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (22-26) to (31-46) Cold Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (5-9) to (10-15) Fire Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (10-14) to (16-25) Fire Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (14-19) to (26-34) Fire Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (20-25) to (35-45) Fire Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (26-32) to (46-56) Fire Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds 1 to (18-28) Lightning Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (1-3) to (29-46) Lightning Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (2-4) to (47-58) Lightning Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (2-5) to (59-75) Lightning Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (3-7) to (75-88) Lightning Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Spells have a (16-18)% chance to deal Double Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (36-44)% increased Damage with Vaal Skills |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (45-51)% increased Damage with Vaal Skills |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (21-26)% increased Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (27-32)% increased Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-38)% increased Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (29-35)% increased Attack Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (36-44)% increased Attack Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (45-51)% increased Attack Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (25-28)% increased Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (29-32)% increased Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-36)% increased Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (37-40)% increased Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (29-32)% increased Cold Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-36)% increased Cold Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (37-40)% increased Cold Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (41-44)% increased Cold Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (29-32)% increased Fire Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-36)% increased Fire Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (37-40)% increased Fire Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (41-44)% increased Fire Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (29-32)% increased Lightning Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-36)% increased Lightning Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (37-40)% increased Lightning Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (41-44)% increased Lightning Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (27-32)% increased Global Physical Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-38)% increased Global Physical Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (39-44)% increased Global Physical Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (22-24)% increased Spell Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (25-28)% increased Spell Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (29-35)% increased Spell Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (36-44)% increased Spell Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (45-51)% increased Spell Damage |
Bow • Two Hand Sword • Two Hand Axe • Two Hand Mace | (60-70)% increased Attack Damage if Corrupted |
Claw | 0.4% of Attack Damage Leeched as Mana |
Claw • Dagger • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +0.1 metres to Weapon Range |
Claw • Dagger • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +0.2 metres to Weapon Range |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace | (13-14)% increased Physical Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace | (15-16)% increased Physical Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace | (17-19)% increased Physical Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace | (20-22)% increased Physical Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace | (23-25)% increased Physical Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Gain (4-6)% of Cold Damage as Extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (10-15)% increased Conductivity Curse Effect |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (10-15)% increased Flammability Curse Effect |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (10-15)% increased Frostbite Curse Effect |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | You and nearby Allies deal (7-9)% increased Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | You and nearby Allies deal (10-12)% increased Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | You and nearby Allies deal (13-15)% increased Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | 2% increased Damage per Endurance Charge |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | 2% increased Damage per Frenzy Charge |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | 2% increased Damage per Power Charge |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Triggered Spells deal (19-22)% increased Spell Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Triggered Spells deal (23-26)% increased Spell Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (17-19)% increased Elemental Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (20-22)% increased Elemental Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (23-26)% increased Elemental Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Damage Penetrates (3-5)% Elemental Resistances |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Enemies you Kill Explode, dealing 3% of their Life as Physical Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Gain (4-6)% of Fire Damage as Extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | 1.5% of Physical Attack Damage Leeched as Life |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Grants (25-30) Life per Enemy Hit |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Gain (4-6)% of Lightning Damage as Extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds 1 to 2 Physical Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (2-3) to (3-4) Physical Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (3-4) to (5-6) Physical Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (5-6) to (7-8) Physical Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (6-7) to (9-10) Physical Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (4-9) to (11-21) Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (10-18) to (22-34) Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (19-28) to (35-49) Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | 0.5% of Physical Attack Damage Leeched as Mana |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Gain (4-6)% of Physical Damage as Extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (3-5) to (5-8) Cold Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (5-7) to (9-13) Cold Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (8-11) to (14-19) Cold Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (12-14) to (19-25) Cold Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (15-18) to (26-31) Cold Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (3-6) to (7-11) Fire Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (7-9) to (12-17) Fire Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (10-13) to (17-22) Fire Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (14-17) to (23-31) Fire Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (18-21) to (31-38) Fire Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds 1 to (12-18) Lightning Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (1-2) to (19-28) Lightning Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (1-3) to (29-39) Lightning Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (2-4) to (40-49) Lightning Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (2-5) to (50-59) Lightning Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Spells have a (8-10)% chance to deal Double Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (25-30)% increased Damage with Vaal Skills |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (31-35)% increased Damage with Vaal Skills |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (15-18)% increased Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (19-22)% increased Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (23-26)% increased Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (15-17)% increased Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (18-20)% increased Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (21-23)% increased Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (24-26)% increased Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (18-20)% increased Cold Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (21-23)% increased Cold Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (24-26)% increased Cold Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (27-30)% increased Cold Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (18-20)% increased Fire Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (21-23)% increased Fire Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (24-26)% increased Fire Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (27-30)% increased Fire Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (18-20)% increased Lightning Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (21-23)% increased Lightning Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (24-26)% increased Lightning Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (27-30)% increased Lightning Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (19-22)% increased Global Physical Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (23-26)% increased Global Physical Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (27-30)% increased Global Physical Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (16-18)% increased Spell Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (19-22)% increased Spell Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (23-26)% increased Spell Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (31-35)% increased Spell Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (3-6) to (7-11) Cold Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (7-10) to (12-18) Cold Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (11-15) to (19-26) Cold Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (16-20) to (27-35) Cold Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (21-25) to (36-43) Cold Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (4-8) to (9-15) Fire Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (9-12) to (16-23) Fire Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (13-18) to (24-31) Fire Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (19-24) to (32-43) Fire Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (25-30) to (44-53) Fire Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds 1 to (16-25) Lightning Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (1-2) to (26-40) Lightning Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (1-3) to (41-55) Lightning Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (2-5) to (56-70) Lightning Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (2-6) to (71-83) Lightning Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(15-17)% to Global Critical Strike Multiplier |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(18-20)% to Global Critical Strike Multiplier |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(21-23)% to Global Critical Strike Multiplier |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(24-26)% to Global Critical Strike Multiplier |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(27-30)% to Global Critical Strike Multiplier |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (8-11)% increased Endurance Charge Duration |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (12-15)% increased Endurance Charge Duration |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (8-11)% increased Frenzy Charge Duration |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (12-15)% increased Frenzy Charge Duration |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +1 to Level of Socketed Gems |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(2-3)% to Quality of Socketed Gems |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(4-6)% to Quality of Socketed Gems |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (4-5)% chance to Intimidate Enemies for 4 seconds on Hit |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (6-7)% chance to Intimidate Enemies for 4 seconds on Hit |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (8-10)% chance to Intimidate Enemies for 4 seconds on Hit |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (3-4)% increased Attack Speed |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (5-6)% increased Attack Speed |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (7-8)% increased Attack Speed |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (5-6)% increased Critical Strike Chance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (7-8)% increased Critical Strike Chance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (9-10)% increased Critical Strike Chance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (11-12)% increased Critical Strike Chance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (13-15)% increased Critical Strike Chance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Attacks with this Weapon Penetrate 2% Elemental Resistances |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Attacks with this Weapon Penetrate 3% Elemental Resistances |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Attacks with this Weapon Penetrate (4-5)% Elemental Resistances |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (8-11)% increased Power Charge Duration |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (12-15)% increased Power Charge Duration |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (26-35)% increased Stun Duration on Enemies |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (10-15)% increased Global Accuracy Rating |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (20-25)% increased Global Accuracy Rating |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (30-35)% increased Global Accuracy Rating |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 100% increased Global Accuracy Rating |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Minions deal (19-22)% increased Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Minions deal (23-26)% increased Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Minions deal (27-30)% increased Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Minions deal (27-32)% increased Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Minions deal (33-38)% increased Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Minions deal (39-44)% increased Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour | +1 to Level of Socketed Dexterity Gems |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour | +(2-3)% to Quality of Socketed Dexterity Gems |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour | +(4-6)% to Quality of Socketed Dexterity Gems |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour | +1 to Level of Socketed Intelligence Gems |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour | +(2-3)% to Quality of Socketed Intelligence Gems |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour | +(4-6)% to Quality of Socketed Intelligence Gems |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour | +1 to Level of Socketed Strength Gems |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour | +(2-3)% to Quality of Socketed Strength Gems |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour | +(4-6)% to Quality of Socketed Strength Gems |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Helmet • Gloves | (15-20)% increased Damage with Hits and Ailments against Abyssal Monsters |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Helmet • Gloves | (21-25)% increased Damage with Hits and Ailments against Abyssal Monsters |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Helmet • Gloves • Boots • Body Armour | 25% increased Effect of Socketed Abyss Jewels |
Claw • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace | (40-50)% increased Attack Damage if Corrupted |
Claw • Sceptre • Dagger • Wand | Adds 1 to (5-6) Lightning Damage to Attacks with this Weapon per 10 Intelligence |
Dagger | 1% increased Spell Damage per 16 Dexterity |
Dagger • Wand • Sceptre | +(9-10)% to Cold Damage over Time Multiplier |
Dagger • Wand • Sceptre | +(11-12)% to Cold Damage over Time Multiplier |
Dagger • Wand • Sceptre | +(13-15)% to Cold Damage over Time Multiplier |
Dagger • Wand • Sceptre | (40-50)% increased Spell Damage if Corrupted |
Gloves | 3% increased Attack and Cast Speed |
Gloves | (5-7)% increased Attack and Cast Speed if Corrupted |
Gloves | (4-5)% Chance to Block Attack Damage |
Gloves | (6-10)% chance to Impale Enemies on Hit with Attacks |
Gloves | (10-11)% increased Damage with Bleeding |
Gloves | (12-13)% increased Damage with Bleeding |
Gloves | (14-15)% increased Damage with Bleeding |
Gloves | Curse Enemies with Conductivity on Hit |
Gloves | Curse Enemies with Flammability on Hit |
Gloves | Curse Enemies with Frostbite on Hit |
Gloves | Curse Enemies with Vulnerability on Hit |
Gloves | (10-12)% increased Damage during any Flask Effect |
Gloves | (13-15)% increased Damage during any Flask Effect |
Gloves | (9-10)% increased Damage over Time |
Gloves | (11-12)% increased Damage over Time |
Gloves | (13-15)% increased Damage over Time |
Gloves | Gain (4-5) Life per Enemy Hit with Attacks |
Gloves | Gain (6-8) Life per Enemy Hit with Attacks |
Gloves | Gain 2 Mana per Enemy Hit with Attacks |
Gloves | Gain 3 Mana per Enemy Hit with Attacks |
Gloves | Gain 4 Mana per Enemy Hit with Attacks |
Gloves | +1 to Maximum Frenzy Charges |
Gloves | Minions deal (9-10)% increased Damage |
Gloves | Minions deal (11-12)% increased Damage |
Gloves | Minions Regenerate 0.3% of Life per second |
Gloves | Minions Regenerate 0.5% of Life per second |
Gloves | (7-10)% of Physical Damage Converted to Cold Damage |
Gloves | (7-10)% of Physical Damage Converted to Fire Damage |
Gloves | (7-10)% of Physical Damage Converted to Lightning Damage |
Gloves • Amulet | (2-3)% increased Brand Attachment range |
Gloves • Amulet | (4-5)% increased Brand Attachment range |
Gloves • Amulet | (10-12)% increased Damage while Leeching |
Gloves • Amulet | (13-15)% increased Damage while Leeching |
Gloves • Amulet | 10% increased Maximum total Life Recovery per second from Leech |
Gloves • Amulet | 10% increased Maximum total Mana Recovery per second from Leech |
Gloves • Amulet • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 0.2% of Physical Attack Damage Leeched as Life |
Gloves • Amulet • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 0.3% of Physical Attack Damage Leeched as Life |
Gloves • Amulet • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 0.4% of Physical Attack Damage Leeched as Life |
Gloves • Helmet | +(2-3)% to Quality of Socketed AoE Gems |
Gloves • Helmet | +(4-6)% to Quality of Socketed AoE Gems |
Gloves • Helmet | +(2-3)% to Quality of Socketed Projectile Gems |
Gloves • Helmet | +(4-6)% to Quality of Socketed Projectile Gems |
Gloves • Helmet • Quiver • Ring • Amulet • Shield | (10-11)% increased Global Accuracy Rating |
Gloves • Helmet • Quiver • Ring • Amulet • Shield | (12-13)% increased Global Accuracy Rating |
Gloves • Helmet • Quiver • Ring • Amulet • Shield | (14-15)% increased Global Accuracy Rating |
Gloves • Helmet • Quiver • Ring • Amulet • Shield | (16-17)% increased Global Accuracy Rating |
Gloves • Helmet • Ring • Amulet | (18-20)% increased Global Accuracy Rating |
Gloves • Helmet • Ring • Amulet | +(150-250) to Accuracy Rating |
Gloves • Quiver | 3% increased Attack Speed |
Gloves • Quiver | 5% increased Attack Speed |
Gloves • Quiver | 8% increased Chaos Damage |
Gloves • Quiver | (9-10)% increased Chaos Damage |
Gloves • Quiver | (11-12)% increased Chaos Damage |
Gloves • Quiver | 8% increased Cold Damage |
Gloves • Quiver | (9-10)% increased Cold Damage |
Gloves • Quiver | (11-12)% increased Cold Damage |
Gloves • Quiver | (13-14)% increased Cold Damage |
Gloves • Quiver | 8% increased Fire Damage |
Gloves • Quiver | (9-10)% increased Fire Damage |
Gloves • Quiver | (11-12)% increased Fire Damage |
Gloves • Quiver | (13-14)% increased Fire Damage |
Gloves • Quiver | 8% increased Lightning Damage |
Gloves • Quiver | (9-10)% increased Lightning Damage |
Gloves • Quiver | (11-12)% increased Lightning Damage |
Gloves • Quiver | (13-14)% increased Lightning Damage |
Gloves • Quiver | 8% increased Global Physical Damage |
Gloves • Quiver | (9-10)% increased Global Physical Damage |
Gloves • Quiver | (11-12)% increased Global Physical Damage |
Gloves • Quiver | (13-14)% increased Global Physical Damage |
Gloves • Quiver | (21-30)% increased Vaal Skill Critical Strike Chance |
Gloves • Quiver | (31-40)% increased Vaal Skill Critical Strike Chance |
Gloves • Quiver • Ring • Amulet | Gain (6-8) Life per Enemy Killed |
Gloves • Quiver • Ring • Amulet | Gain (9-11) Life per Enemy Killed |
Gloves • Quiver • Ring • Amulet | Gain (12-15) Life per Enemy Killed |
Gloves • Quiver • Ring • Amulet | Gain 3 Mana per Enemy Killed |
Gloves • Quiver • Ring • Amulet | Gain 4 Mana per Enemy Killed |
Gloves • Quiver • Ring • Amulet | Gain 5 Mana per Enemy Killed |
Gloves • Quiver • Ring • Amulet | Recover (1-2)% of Life on Kill |
Gloves • Quiver • Ring • Amulet | Recover (1-2)% of Mana on Kill |
Gloves • Quiver • Ring • Amulet • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 0.1% of Physical Attack Damage Leeched as Mana |
Gloves • Quiver • Ring • Amulet • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 0.2% of Physical Attack Damage Leeched as Mana |
Gloves • Quiver • Ring • Amulet • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 0.3% of Physical Attack Damage Leeched as Mana |
Helmet | +(8-12)% to all Elemental Resistances if Corrupted |
Helmet | +1 to Level of Socketed Aura Gems |
Helmet | +(2-3)% to Quality of Socketed Aura Gems |
Helmet | +(4-6)% to Quality of Socketed Aura Gems |
Helmet | Triggered Spells deal (10-12)% increased Spell Damage |
Helmet | Triggered Spells deal (13-15)% increased Spell Damage |
Helmet | +1 to Level of Socketed Gems |
Helmet | +1 to Maximum Power Charges |
Helmet | Minions deal 8% increased Damage |
Helmet | Minions deal (13-14)% increased Damage |
Helmet | Minions deal (15-16)% increased Damage |
Helmet | +1 to Level of Socketed Minion Gems |
Helmet | Gain (3-5)% of Physical Damage as Extra Lightning Damage |
Helmet | (10-15)% increased effect of Non-Curse Auras from your Skills |
Helmet | Socketed Skill Gems get a 96% Cost & Reservation Multiplier |
Helmet | Socketed Skill Gems get a 94% Cost & Reservation Multiplier |
Helmet | Socketed Skill Gems get a 92% Cost & Reservation Multiplier |
Helmet | (4-5)% Chance to Block Spell Damage |
Helmet • Amulet | (2-3)% increased Mine Throwing Speed |
Helmet • Amulet | (4-5)% increased Mine Throwing Speed |
Helmet • Belt | Reflects (10-15) Physical Damage to Melee Attackers |
Helmet • Belt | Reflects (16-40) Physical Damage to Melee Attackers |
Helmet • Belt | Reflects (41-80) Physical Damage to Melee Attackers |
Helmet • Body Armour | Skeletons deal (30-35)% increased Damage |
Helmet • Body Armour | Raised Zombies deal (30-35)% increased Damage |
Helmet • Claw • Sceptre • Dagger • Wand | (5-10)% chance to gain a Power Charge on Kill |
Helmet • Gloves | +3% chance to Suppress Spell Damage |
Helmet • Gloves | +3% chance to Suppress Spell Damage |
Helmet • Gloves • Body Armour | (14-15)% chance to Avoid being Stunned |
Helmet • Gloves • Quiver | 5% increased Strength |
Helmet • Ring • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 10% increased Light Radius |
Helmet • Ring • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 12% increased Light Radius |
Helmet • Ring • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 15% increased Light Radius |
Jewel | 2% increased Damage |
Jewel | (3-4)% increased Damage |
Jewel | (1-2)% increased Area of Effect |
Jewel | (3-5)% increased Area of Effect |
Jewel | (8-10)% chance to Avoid being Stunned |
Jewel | (1-2)% increased Attack Speed with Axes |
Jewel | 3% increased Attack Speed with Axes |
Jewel | (2-3)% increased Damage with Bleeding |
Jewel | (4-5)% increased Damage with Bleeding |
Jewel | (1-2)% increased Attack Speed with Bows |
Jewel | 3% increased Attack Speed with Bows |
Jewel | (2-3)% increased Burning Damage |
Jewel | (4-5)% increased Burning Damage |
Jewel | (1-2)% increased Cast Speed while Dual Wielding |
Jewel | 3% increased Cast Speed while Dual Wielding |
Jewel | (1-2)% increased Cast Speed while holding a Shield |
Jewel | 3% increased Cast Speed while holding a Shield |
Jewel | (1-2)% increased Cast Speed while wielding a Staff |
Jewel | 3% increased Cast Speed while wielding a Staff |
Jewel | Attacks have (1-2)% chance to cause Bleeding |
Jewel | Attacks have 3% chance to cause Bleeding |
Jewel | (1-2)% chance to Freeze |
Jewel | 3% chance to Freeze |
Jewel | (1-2)% chance to Ignite |
Jewel | 3% chance to Ignite |
Jewel | (1-2)% chance to Poison on Hit |
Jewel | 3% chance to Poison on Hit |
Jewel | (1-2)% chance to Shock |
Jewel | 3% chance to Shock |
Jewel | (2-3)% increased Chaos Damage |
Jewel | (4-5)% increased Chaos Damage |
Jewel | (1-2)% increased Attack Speed with Claws |
Jewel | 3% increased Attack Speed with Claws |
Jewel | (2-3)% increased Cold Damage |
Jewel | (4-5)% increased Cold Damage |
Jewel | (1-2)% increased Attack Speed with Daggers |
Jewel | 3% increased Attack Speed with Daggers |
Jewel | (5-6)% increased Physical Damage with Daggers |
Jewel | (2-3)% increased Damage over Time |
Jewel | (4-5)% increased Damage over Time |
Jewel | 0.2% of Spell Damage Leeched as Energy Shield |
Jewel | Gain (1-2) Energy Shield per Enemy Hit with Attacks |
Jewel | Regenerate 0.2% of Energy Shield per second |
Jewel | (2-3)% increased Fire Damage |
Jewel | (4-5)% increased Fire Damage |
Jewel | (4-6) Life gained when you Block |
Jewel | (3-5) Mana gained when you Block |
Jewel | (2-3)% chance to Knock Enemies Back on hit |
Jewel | 0.2% of Physical Attack Damage Leeched as Life |
Jewel | Gain (1-2) Life per Enemy Hit with Attacks |
Jewel | (2-3)% increased Lightning Damage |
Jewel | (4-5)% increased Lightning Damage |
Jewel | (1-2)% increased Attack Speed with Maces or Sceptres |
Jewel | 3% increased Attack Speed with Maces or Sceptres |
Jewel | 0.1% of Physical Attack Damage Leeched as Mana |
Jewel | Gain 1 Mana per Enemy Hit with Attacks |
Jewel | (5-7)% increased Mana Regeneration Rate |
Jewel | (2-3)% increased Melee Damage |
Jewel | (4-5)% increased Melee Damage |
Jewel | (1-2)% increased Mine Throwing Speed |
Jewel | 3% increased Mine Throwing Speed |
Jewel | Minions deal (2-3)% increased Damage |
Jewel | Minions deal (4-5)% increased Damage |
Jewel | (2-3)% increased Global Physical Damage |
Jewel | (4-5)% increased Global Physical Damage |
Jewel | (2-3)% increased Damage with Poison |
Jewel | (4-5)% increased Damage with Poison |
Jewel | (1-2)% increased Projectile Speed |
Jewel | (3-5)% increased Projectile Speed |
Jewel | (1-2)% increased Rarity of Items found |
Jewel | (3-4)% increased Rarity of Items found |
Jewel | 2% reduced Mana Cost of Skills |
Jewel | (2-3)% increased Spell Damage |
Jewel | (4-5)% increased Spell Damage |
Jewel | (1-2)% increased Attack Speed with Staves |
Jewel | 3% increased Attack Speed with Staves |
Jewel | (2-3)% increased Stun Duration on Enemies |
Jewel | (4-5)% increased Stun Duration on Enemies |
Jewel | (6-7)% increased Stun and Block Recovery |
Jewel | (1-2)% increased Attack Speed with Swords |
Jewel | 3% increased Attack Speed with Swords |
Jewel | Totems gain +3% to all Elemental Resistances |
Jewel | Totems gain +(4-5)% to all Elemental Resistances |
Jewel | (1-2)% increased Totem Placement speed |
Jewel | 3% increased Totem Placement speed |
Jewel | (1-2)% increased Trap Throwing Speed |
Jewel | 3% increased Trap Throwing Speed |
Jewel | (1-2)% increased Attack Speed with Wands |
Jewel | 3% increased Attack Speed with Wands |
Jewel • AbyssJewel | (2-3)% increased Damage with Ailments |
Jewel • AbyssJewel | (4-5)% increased Damage with Ailments |
Jewel • AbyssJewel | 1% increased Attack and Cast Speed |
Jewel • AbyssJewel | 0.2% of Attack Damage Leeched as Life |
Jewel • AbyssJewel | 1% increased Attack Speed |
Jewel • AbyssJewel | 2% increased Attack Speed |
Jewel • AbyssJewel | (16-20)% chance to Ignore Stuns while Casting |
Jewel • AbyssJewel | 1% increased Cast Speed |
Jewel • AbyssJewel | 2% increased Cast Speed |
Jewel • AbyssJewel | +(2-3)% to Chaos Resistance |
Jewel • AbyssJewel | +(2-3)% to Cold Resistance |
Jewel • AbyssJewel | +(4-5)% to Cold Resistance |
Jewel • AbyssJewel | +2% to Global Critical Strike Multiplier |
Jewel • AbyssJewel | +(3-4)% to Global Critical Strike Multiplier |
Jewel • AbyssJewel | +(2-3) to Dexterity |
Jewel • AbyssJewel | +(4-5) to Dexterity |
Jewel • AbyssJewel | +(2-3)% to Fire Resistance |
Jewel • AbyssJewel | +(4-5)% to Fire Resistance |
Jewel • AbyssJewel | 2% increased Global Critical Strike Chance |
Jewel • AbyssJewel | (3-4)% increased Global Critical Strike Chance |
Jewel • AbyssJewel | +(2-3) to Intelligence |
Jewel • AbyssJewel | +(4-5) to Intelligence |
Jewel • AbyssJewel | +(2-3)% to Lightning Resistance |
Jewel • AbyssJewel | +(4-5)% to Lightning Resistance |
Jewel • AbyssJewel | Minions have (1-2)% increased Attack Speed |
Jewel • AbyssJewel | Minions have 3% increased Attack Speed |
Jewel • AbyssJewel | Minions have (1-2)% increased Cast Speed |
Jewel • AbyssJewel | Minions have 3% increased Cast Speed |
Jewel • AbyssJewel | +(2-3) to Strength |
Jewel • AbyssJewel | +(4-5) to Strength |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • Claw • Dagger | Adds (1-2) to (3-4) Cold Damage to Attacks with this Weapon per 10 Dexterity |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace | Bleeding you inflict deals Damage (15-20)% faster |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace | (24-28)% increased Damage with Bleeding |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre | Adds (1-2) to (3-4) Fire Damage to Attacks with this Weapon per 10 Strength |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Two Hand Mace • Two Hand Axe • Two Hand Sword • Bow | (8-12)% increased Bleeding Duration |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Two Hand Mace • Two Hand Axe • Two Hand Sword • Bow | (15-20)% chance to cause Bleeding on Hit |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Two Hand Mace • Two Hand Axe • Two Hand Sword • Bow | (14-18)% increased Damage with Bleeding |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Two Hand Mace • Two Hand Axe • Two Hand Sword • Bow | (19-23)% increased Damage with Bleeding |
One Hand Sword • Thrusting One Hand Sword • Claw • Dagger | Poisons you inflict deal Damage (15-20)% faster |
One Hand Sword • Thrusting One Hand Sword • Claw • Dagger | (24-28)% increased Damage with Poison |
One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Two Hand Sword • Bow | (25-30)% chance to Poison on Hit |
One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Two Hand Sword • Bow | (8-12)% increased Poison Duration |
One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Two Hand Sword • Bow | (14-18)% increased Damage with Poison |
One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Two Hand Sword • Bow | (19-23)% increased Damage with Poison |
Quiver | Arrows Pierce an additional Target |
Quiver | Arrows Pierce 2 additional Targets |
Quiver | Arrows Pierce 3 additional Targets |
Quiver | 4% increased Attack Speed |
Quiver | (15-16)% increased Cold Damage |
Quiver | 0.3% of Spell Damage Leeched as Energy Shield |
Quiver | (8-9)% increased Energy Shield Recharge Rate |
Quiver | (10-11)% increased Energy Shield Recharge Rate |
Quiver | (12-15)% increased Energy Shield Recharge Rate |
Quiver | (15-16)% increased Fire Damage |
Quiver | (5-10)% chance to gain a Frenzy Charge on Kill |
Quiver | (40-50)% increased Global Critical Strike Chance if Corrupted |
Quiver | (26-28)% increased Global Critical Strike Chance |
Quiver | (29-31)% increased Global Critical Strike Chance |
Quiver | (32-34)% increased Global Critical Strike Chance |
Quiver | (35-37)% increased Global Critical Strike Chance |
Quiver | (38-40)% increased Global Critical Strike Chance |
Quiver | (15-16)% increased Lightning Damage |
Quiver | Gain (6-8)% of Physical Damage as Extra Fire Damage |
Quiver | (15-25)% of Physical Damage Converted to Cold Damage |
Quiver | (15-25)% of Physical Damage Converted to Fire Damage |
Quiver | (15-25)% of Physical Damage Converted to Lightning Damage |
Quiver | (15-16)% increased Global Physical Damage |
Quiver | Gain (8-10)% of Physical Damage as Extra Damage of a random Element |
Quiver • Belt | (20-25)% increased Area of Effect if you have Stunned an Enemy Recently |
Quiver • Belt | (5-6)% increased maximum Life |
Quiver • Belt | (7-8)% increased maximum Life |
Quiver • Belt | (18-25)% increased Stun Duration on Enemies |
Quiver • Belt • Amulet • Ring | 4% increased maximum Life |
Quiver • Belt • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (15-17)% increased Stun Duration on Enemies |
Quiver • Belt • Ring • Amulet | (12-13)% increased Elemental Damage with Attack Skills |
Quiver • Belt • Ring • Amulet | (14-15)% increased Elemental Damage with Attack Skills |
Quiver • Belt • Ring • Amulet | (16-18)% increased Elemental Damage with Attack Skills |
Quiver • Belt • Ring • Amulet | (19-21)% increased Elemental Damage with Attack Skills |
Quiver • Bow | Bow Attacks fire an additional Arrow |
Quiver • Bow • Wand | (9-10)% increased Projectile Speed |
Quiver • Bow • Wand | (11-12)% increased Projectile Speed |
Quiver • Bow • Wand | (13-14)% increased Projectile Speed |
Quiver • Bow • Wand | (15-17)% increased Projectile Speed |
Quiver • Ring | (13-16)% increased Damage while Leeching Life |
Quiver • Ring | (17-21)% increased Damage while Leeching Life |
Quiver • Ring | (22-25)% increased Damage while Leeching Life |
Quiver • Ring | (13-16)% increased Damage while Leeching Mana |
Quiver • Ring | (17-21)% increased Damage while Leeching Mana |
Quiver • Ring | (22-25)% increased Damage while Leeching Mana |
Ring | Regenerate (3-4) Mana per second |
Ring | (15-16)% increased Damage with Ailments |
Ring | +(6-7) to all Attributes |
Ring | +(8-9) to all Attributes |
Ring | +(10-12) to all Attributes |
Ring | (15-20)% increased Damage if Corrupted |
Ring | Gain Arcane Surge on Hit with Spells |
Ring | 0.2% of Chaos Damage Leeched as Life |
Ring | 0.2% of Cold Damage Leeched as Life |
Ring | Curse Enemies with Conductivity on Hit |
Ring | Curse Enemies with Elemental Weakness on Hit |
Ring | Curse Enemies with Flammability on Hit |
Ring | Curse Enemies with Frostbite on Hit |
Ring | Curse Enemies with Vulnerability on Hit |
Ring | 0.2% of Elemental Damage Leeched as Life |
Ring | (4-6)% faster start of Energy Shield Recharge |
Ring | (7-10)% faster start of Energy Shield Recharge |
Ring | 2% increased Experience gain |
Ring | Bleeding you inflict deals Damage (7-10)% faster |
Ring | Ignites you inflict deal Damage (7-10)% faster |
Ring | Poisons you inflict deal Damage (7-10)% faster |
Ring | 0.2% of Fire Damage Leeched as Life |
Ring | -(17-13) Chaos Damage taken |
Ring | -(31-18) Chaos Damage taken |
Ring | -(15-10) Cold Damage taken from Hits |
Ring | -(40-16) Cold Damage taken from Hits |
Ring | -(80-40) Cold Damage taken from Hits |
Ring | -(15-10) Fire Damage taken from Hits |
Ring | -(40-16) Fire Damage taken from Hits |
Ring | -(80-40) Fire Damage taken from Hits |
Ring | -(15-10) Lightning Damage taken from Hits |
Ring | -(40-16) Lightning Damage taken from Hits |
Ring | -(80-40) Lightning Damage taken from Hits |
Ring | Adds (11-13) to (19-23) Chaos Damage |
Ring | Adds (12-16) to (24-28) Cold Damage |
Ring | Adds (13-18) to (28-33) Fire Damage |
Ring | Adds (1-5) to (50-52) Lightning Damage |
Ring | (7-10)% increased Life Recovery from Flasks |
Ring | Grants Level 10 Anger Skill |
Ring | Grants Level 15 Anger Skill |
Ring | Grants Level 10 Hatred Skill |
Ring | Grants Level 15 Hatred Skill |
Ring | Grants Level 25 Purity of Fire Skill |
Ring | Grants Level 25 Purity of Ice Skill |
Ring | Grants Level 25 Purity of Lightning Skill |
Ring | Grants Level 10 Wrath Skill |
Ring | Grants Level 15 Wrath Skill |
Ring | Has 1 Socket |
Ring | Intimidate Enemies for 4 seconds on Hit with Attacks |
Ring | Gain (9-15) Life per Enemy Hit with Attacks |
Ring | 0.2% of Lightning Damage Leeched as Life |
Ring | You gain Onslaught for 4 seconds on Hit |
Ring | Gain (3-5)% of Physical Damage as Extra Fire Damage |
Ring | 0.2% of Physical Damage Leeched as Life |
Ring • Amulet | (13-14)% increased Chaos Damage |
Ring • Amulet | (15-16)% increased Chaos Damage |
Ring • Amulet | (4-5)% increased Movement Speed |
Ring • Amulet • Belt | 8% increased Damage with Ailments |
Ring • Amulet • Belt | (9-10)% increased Damage with Ailments |
Ring • Amulet • Belt | (11-12)% increased Damage with Ailments |
Ring • Amulet • Belt | (13-14)% increased Damage with Ailments |
Ring • Belt | 8% increased Elemental Damage |
Ring • Belt | (9-10)% increased Elemental Damage |
Ring • Belt | (11-12)% increased Elemental Damage |
Ring • Belt | (13-14)% increased Elemental Damage |
Ring • Belt • Quiver | (16-25)% chance to Avoid Elemental Ailments |
Ring • Belt • Quiver | (7-9)% increased Evasion Rating |
Ring • Belt • Quiver | (10-12)% increased Evasion Rating |
Ring • Belt • Quiver | (13-15)% increased Evasion Rating |
Ring • Quiver | 4 to 7 Added Cold Damage per Frenzy Charge |
Ring • Quiver | (10-11)% increased Damage with Poison |
Ring • Quiver | (12-13)% increased Damage with Poison |
Ring • Quiver | (14-15)% increased Damage with Poison |
Ring • Quiver | You and your Minions take (8-5)% reduced Reflected Damage |
Ring • Quiver | You and your Minions take (12-9)% reduced Reflected Damage |
Ring • Quiver | You and your Minions take (15-13)% reduced Reflected Damage |
Ring • Shield • Claw • Sceptre • Dagger • Wand • Staff | (16-18)% increased Mana Regeneration Rate |
Ring • Shield • Claw • Sceptre • Dagger • Wand • Staff | (19-21)% increased Mana Regeneration Rate |
Ring • Shield • Claw • Sceptre • Dagger • Wand • Staff | (22-24)% increased Mana Regeneration Rate |
Ring • Shield • Claw • Sceptre • Dagger • Wand • Staff | (25-27)% increased Mana Regeneration Rate |
Ring • Shield • Claw • Sceptre • Dagger • Wand • Staff | (28-30)% increased Mana Regeneration Rate |
Sceptre | 1% increased Spell Damage per 16 Strength |
Sceptre • Dagger • Wand | 1% increased Spell Damage per 16 Intelligence |
Sceptre • Wand | (14-18)% increased Burning Damage |
Sceptre • Wand | (19-23)% increased Burning Damage |
Sceptre • Wand | (24-28)% increased Burning Damage |
Sceptre • Wand | 6% chance to Freeze |
Sceptre • Wand | 7% chance to Freeze |
Sceptre • Wand | 8% chance to Freeze |
Sceptre • Wand | 6% chance to Ignite |
Sceptre • Wand | 7% chance to Ignite |
Sceptre • Wand | 8% chance to Ignite |
Sceptre • Wand | 6% chance to Shock |
Sceptre • Wand | 7% chance to Shock |
Sceptre • Wand | 8% chance to Shock |
Sceptre • Wand | Ignites you inflict deal Damage (15-20)% faster |
Sceptre • Wand | (8-10)% increased Freeze Duration on Enemies |
Sceptre • Wand | (8-10)% increased Ignite Duration on Enemies |
Sceptre • Wand | (8-10)% increased Shock Duration on Enemies |
Shield | (6-8)% increased Attack Damage per 500 Maximum Mana |
Shield | Regenerate 0.3% of Mana per second |
Shield | (20-30)% increased Elemental Weakness Curse Effect |
Shield | (20-30)% increased Vulnerability Curse Effect |
Shield | (3-4)% increased Damage per Power Charge |
Shield | +(251-350) to Accuracy Rating |
Shield | (15-25) Life gained when you Block |
Shield | (26-35) Life gained when you Block |
Shield | (5-10) Mana gained when you Block |
Shield | (11-15) Mana gained when you Block |
Shield | Immune to Curses if Corrupted |
Shield | Recover (3-5)% of Life when you Block |
Shield | Recover (3-5)% of your maximum Mana when you Block |
Shield | +2% to maximum Chaos Resistance |
Shield | +3% to maximum Cold Resistance |
Shield | +3% to maximum Fire Resistance |
Shield | +2% to all maximum Resistances |
Shield | +3% to maximum Lightning Resistance |
Shield | +(1-2) to Minimum Endurance Charges |
Shield | +(1-2) to Minimum Frenzy Charges |
Shield | +(1-2) to Minimum Power Charges |
Shield | 6% increased Dexterity |
Shield | 6% increased Intelligence |
Shield | (7-8)% increased maximum Mana |
Shield | 6% increased Strength |
Shield | +(2-3)% Chance to Block Attack Damage |
Shield | +(4-5)% Chance to Block Attack Damage |
Shield | (2-3)% Chance to Block Spell Damage |
Shield | (4-5)% Chance to Block Spell Damage |
Shield | Socketed Gems have 20% increased Reservation Efficiency |
Shield | (6-8)% increased Spell Damage per 500 Maximum Mana |
Shield | (23-26)% increased Attack Damage |
Shield | (27-30)% increased Attack Damage |
Shield | (31-35)% increased Attack Damage |
Shield | (27-30)% increased Spell Damage |
Shield • Amulet • Quiver | 4% increased Attack and Cast Speed |
Shield • Amulet • Quiver | 5% increased Attack and Cast Speed |
Shield • Boots | Unwavering Stance |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +1 to Level of Socketed Support Gems |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(2-3)% to Quality of Socketed Support Gems |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(4-6)% to Quality of Socketed Support Gems |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Regenerate 0.2% of Mana per second |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | 2% chance to deal Double Damage |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | 3% chance to deal Double Damage |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (29-31)% increased Critical Strike Chance for Spells |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (32-34)% increased Critical Strike Chance for Spells |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (35-37)% increased Critical Strike Chance for Spells |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (38-41)% increased Critical Strike Chance for Spells |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (42-45)% increased Critical Strike Chance for Spells |
Shield • Gloves • Helmet • Body Armour | (15-20)% reduced Elemental Ailment Duration on you |
Shield • Gloves • Helmet • Body Armour | (21-35)% reduced Elemental Ailment Duration on you |
Shield • Gloves • Helmet • Body Armour | (36-50)% reduced Elemental Ailment Duration on you |
Shield • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Claw • Sceptre • Dagger • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | +1 to Level of Socketed Melee Gems |
Shield • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Claw • Sceptre • Dagger • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | +(2-3)% to Quality of Socketed Melee Gems |
Shield • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Claw • Sceptre • Dagger • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | +(4-6)% to Quality of Socketed Melee Gems |
Shield • Quiver | (3-5)% chance to Avoid Cold Damage from Hits |
Shield • Quiver | (3-5)% chance to Avoid Fire Damage from Hits |
Shield • Quiver | (3-5)% chance to Avoid Lightning Damage from Hits |
Staff | Adds 1 to (7-8) Lightning Damage to Attacks with this Weapon per 10 Intelligence |
Staff | (12-14)% increased Attack Damage per 500 Maximum Mana |
Staff | Regenerate 0.6% of Mana per second |
Staff | (22-27)% increased Burning Damage |
Staff | (28-35)% increased Burning Damage |
Staff | (36-44)% increased Burning Damage |
Staff | (9-10)% chance to Freeze |
Staff | (11-12)% chance to Freeze |
Staff | (13-15)% chance to Freeze |
Staff | (9-10)% chance to Ignite |
Staff | (11-12)% chance to Ignite |
Staff | (13-15)% chance to Ignite |
Staff | (9-10)% chance to Shock |
Staff | (11-12)% chance to Shock |
Staff | (13-15)% chance to Shock |
Staff | +(21-23)% to Chaos Damage over Time Multiplier |
Staff | +(24-26)% to Chaos Damage over Time Multiplier |
Staff | +(27-30)% to Chaos Damage over Time Multiplier |
Staff | +(21-23)% to Cold Damage over Time Multiplier |
Staff | +(24-26)% to Cold Damage over Time Multiplier |
Staff | +(27-30)% to Cold Damage over Time Multiplier |
Staff | Ignites you inflict deal Damage (30-35)% faster |
Staff | (12-15)% increased Freeze Duration on Enemies |
Staff | (12-15)% increased Ignite Duration on Enemies |
Staff | (12-15)% increased Shock Duration on Enemies |
Staff | (60-70)% increased Spell Damage if Corrupted |
Staff | 1% increased Spell Damage per 10 Intelligence |
Staff | (12-14)% increased Spell Damage per 500 Maximum Mana |
Staff | 1% increased Spell Damage per 10 Strength |
Staff | (11-12)% increased Cast Speed |
Staff | (13-15)% increased Cast Speed |
Staff | (16-18)% increased Cast Speed |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (6-9) to (13-21) Cold Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (10-17) to (22-32) Cold Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (19-26) to (34-45) Cold Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (27-35) to (46-61) Cold Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (36-43) to (51-75) Cold Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (8-14) to (15-24) Fire Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (15-22) to (26-41) Fire Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (23-31) to (42-56) Fire Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (32-41) to (57-74) Fire Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (42-52) to (75-93) Fire Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds 1 to (29-46) Lightning Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (1-3) to (48-75) Lightning Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (2-6) to (77-95) Lightning Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (2-8) to (96-123) Lightning Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (3-10) to (124-145) Lightning Damage |
Two Hand Mace • Two Hand Axe • Two Hand Sword • Bow | Bleeding you inflict deals Damage (30-35)% faster |
Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | Adds (2-3) to (4-5) Fire Damage to Attacks with this Weapon per 10 Strength |
Two Hand Sword • Bow | Poisons you inflict deal Damage (30-35)% faster |
Wand | Projectiles Pierce 2 additional Targets |
Wand | +(9-10)% to Chaos Damage over Time Multiplier |
Wand | +(11-12)% to Chaos Damage over Time Multiplier |
Wand | +(13-15)% to Chaos Damage over Time Multiplier |
Wand | (18-20)% increased Projectile Speed |
Wand • Sceptre • Dagger | (5-6)% increased Cast Speed |
Wand • Sceptre • Dagger | (7-9)% increased Cast Speed |
Wand • Sceptre • Dagger | (10-12)% increased Cast Speed |