Descent

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Revision as of 10:35, 3 June 2014 by >KLIKS (added a info box)
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1 Hour Descent
Race Information
Duration: 1 Hour
Rules: Hardcore
Solo
Specials: Dead characters go to Void league

Descent is an hour-long race league introduced in Season Three. It also was the signature event for Season Three, meaning there was a separate leaderboard for Descent racers.[1]

The league uses many aspects of roguelike games: the player's character starts at the top of a dungeon and gradually progresses down through the levels, fighting increasingly tougher foes on the way to the bottom level where the final boss awaits.

Differences

Descent is a significant departure from the other race leagues. Here is a rundown of the main differences.

Interaction with other leagues and players

  • No partying is possible. A Descent race is purely a solo experience.
  • Dead characters are permanently transferred into a Void league where they reside until the end of the league. Once Descent ends, its and Void characters become permanently unplayable. Items are not carried across to Standard or any other league.

Area differences

  • Descent areas are unique among leagues, although they're based on existing tilesets. They have their own names and themes, and are considerably larger.
  • Some ares contain exclusive enemies that don't appear in the rest of the game, like Skeletal Beasts.
  • There is no town area.
  • Once you enter an area, you can't go back. If you log out during the race, your character will respawn at the beginning of the current area.
  • There are no waypoints or any other quick means to travel between areas or skip them aside from running through.
  • All areas contain unique bosses similar to their map counterparts, but unlike most maps, bosses may be located near the beginning.
  • Areas don't loop.

Difficulty and ladder positioning

  • Descent doesn't have the same "NormalCruelMerciless" system where areas loop with increasing difficulty, but instead switches to Cruel and Merciless penalties starting with certain areas.
  • If a character dies during the race, it can still hold a position on that race's ladder, marked accordingly.
    • If a character dies in a Cruel or Merciless area, it is subject to experience loss, which is applied before the final experience value is put on the ladder.

Gear and drops

  • Item drops are improved compared to other leagues. The exact differences are unknown.
  • There is no stash and no vendors to trade items with. Everything that may be of use must be used or carried in inventory; everything else is just a burden.
  • Some gear is provided via special chests located in every area, as well as at the start of the first area. See the next paragraph for more info.

Special chests

A provisions chest at the starting location
Main page: Descent Chests

There are three special types of chests that appear only in Descent league: Provisions, Curious, and Alluring. These chests contain some of the useful items such as flasks, skills, gear, and crafting currency. The contents of every given chest depends on the character class and the area they're located in.

Provisions

This is a chest that appears at the very start of the game near the character spawn point. It contains two skill gems, starting weapons, and a small number of other items.

Curious and Alluring chests

These two chests spawn at a fixed point near the exit of every area. As a rule of thumb, Curious chests contain mostly survivability items and skills while Alluring ones cater to more aggressive and adventurous play styles.

Players must choose which of the two they will open each time; the other chest will vanish along with its content.

The content of Curious and Alluring chests is fixed or at least semi-fixed for each respective class. Items like skill gems will always drop from their respective chests.

Zones

Order Zone Level Difficulty
1 The Phrecia Outskirts 1 Normal
2 The Heart of Phrecia 3 Normal
3 The Lost Cathedral 5 Normal
4 The Capricious Tomb 7 Normal
5 The Arachnid Tomb 9 Normal
6 The Tomb of Statues 11 Normal
7 The Frozen Abyss 13 Cruel
8 The Simian Cave 15 Cruel
9 The Skeletal Caverns 17 Cruel
10 The Forbidden Ruins 19 Cruel
11 The Vault of the Guardians 21 Cruel
12 The Hall of Heroes 23 Cruel
13 The Desecrated Shrine 26 Merciless
14 The Demonic Shrine 29 Merciless
15 The Infernal Shrine 32 Merciless

References

  1. PChris (June 24, 2013). "Descent Races". Path of Exile Forum. Retrieved October 21, 2013.