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- function h.query_area_info(args) if not f_query_area_info then f_query_area_info = require('Module:Area').query_area_info end return ...121 KB (11,963 words) - 23:36, 7 April 2024
- constants.damage_types.fire.short_upper, cold = m_game.constants.damage_types.cold.short_upper, lightning = m_game.constants.damage_types.lightning...53 KB (4,954 words) - 05:44, 4 September 2023
- be displayed in the page for physical damage, lightning damage, or damage taken as. Lightning coil is not notable as an evasion body armour, which is what...7 KB (1,412 words) - 15:32, 25 January 2024
- arg = {'weapon', 'damage'}, header = i18n.item_table.damage, fields = {'weapons.damage_html', 'weapons.damage_avg'}, display...81 KB (8,524 words) - 16:00, 6 May 2024
- 'physical_damage_min', 'physical_damage_max', 'lightning_damage_min', 'lightning_damage_max', 'cold_damage_min', 'cold_damage_max', 'fire_damage_min', 'fire_damage_max'...32 KB (3,816 words) - 15:50, 29 May 2024
- Talk:Ignite (section All Damage can Ignite [3.23])contributes to the damage of the Ignite, or in other words, all damage is added up in the calculation, but I think the damage of the ignite is still only...3 KB (546 words) - 02:27, 12 December 2023
- follows: Damage Reduction = Armour / ( Armour + (12 * Raw Damage) ) Net Damage / Raw Damage = 1 - Damage Reduction = Raw Damage / (Raw Damage + Armour...6 KB (817 words) - 15:22, 25 January 2024
- field = 'dps', damage_args = {'physical_damage', 'fire_damage', 'cold_damage', 'lightning_damage', 'chaos_damage'}, label_infobox =...84 KB (8,631 words) - 15:55, 29 May 2024
- I see someone already added the info from Mark, but one thing bugs me about one of the formulations: "Lesser Multiple Projectiles and Greater Multiple...2 KB (357 words) - 13:08, 5 July 2014
- Galvanic Flare despite Skill:InvisibleIonCannonRighteousLightningAxisBoss deals lightning damage. (and that skill without "skill_art_variation =1" found...2 KB (208 words) - 12:28, 21 March 2021
- constants.damage_types.fire.short_upper, cold = m_game.constants.damage_types.cold.short_upper, lightning = m_game.constants.damage_types.lightning...53 KB (4,954 words) - 05:42, 4 September 2023
- User:Killodoggy (section Receiving Damage)Definition Less damage is a modifier that mitigates part of a damage source. Less damage can apply to character or monsters. Characters - Most Less damage that applies...29 KB (4,981 words) - 22:16, 22 June 2021
- function h.query_area_info(args) if not f_query_area_info then f_query_area_info = require('Module:Area').query_area_info end return ...121 KB (11,963 words) - 23:16, 7 April 2024
- Cold/Fire/Lightning Damage" AFAIK there isn't such a mod. Is it referring to Added elemental damage (Frosted, Chilled, Icy, etc) or elemental damage scaling...19 KB (2,660 words) - 22:39, 17 June 2023
- Wisdom x2 The Dungeon of Anarchy Large Life Flask Added Cold Damage Added Lightning Damage Lesser Multiple Projectiles Melee Splash The Dungeon of Necromancy...5 KB (699 words) - 13:10, 27 January 2016
- Here's some info I gathered: There are 2 Rogue Exiles of each Character class except for Ranger which has 3 rogues. I'm looking around to see what else...10 KB (1,146 words) - 03:03, 31 March 2024
- 'physical_damage_min', 'physical_damage_max', 'lightning_damage_min', 'lightning_damage_max', 'cold_damage_min', 'cold_damage_max', 'fire_damage_min', 'fire_damage_max'...32 KB (3,816 words) - 09:08, 28 May 2024
- additional Physical Damage Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage Minions deal (0-38)% more Damage Maximum (5-14) Animated...25 KB (2,745 words) - 15:01, 15 May 2023
- have Added Spell Damage equal to (60-174)% of Damage of Equipped Wand If two Wands are Equipped, each contributes half as much Added Damage Supported Skills...27 KB (5,530 words) - 19:54, 16 April 2024
- field = 'dps', damage_args = {'physical_damage', 'fire_damage', 'cold_damage', 'lightning_damage', 'chaos_damage'}, label_infobox =...84 KB (8,631 words) - 09:46, 28 May 2024