Talk:Evasion

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Revision as of 23:28, 15 September 2014 by >Qetuth (→‎Effect of Dexterity: doesnt look wrong to me, just rounding?)
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Effect of Dexterity

Supposedly, every 5 points of dexterity provide a 1% increased evasion rating. For the 14 dex characters this looks good (56 starting value + 2 from dex = 58).

But for the 23 dex chars I'd expect 56+4 = 60, and the ranger even 56+6 = 62, while the the real rating is 59 for those 3 classes.

So what's up with that? SteveDP (talk) 18:24, 15 September 2014 (UTC)

14 dex -> 3% increase. 56x1.03 = 57.68 rounds to 58. As listed.
23 dex -> 5% increase. 56x1.05 = 58.80 rounds to 59. As listed.
32 dex -> 7% increase. 56x1.07 = 59.92 rounds to 60. Ranger page says 59.
If the dex value is rounded to nearest 5:
32 dex -> 6% increase. 56x1.06 = 59.36 rounds to 59. As listed.
That is close enough to be correct to be down to rounding errors. I think we need to check whether the dex breakpoints have been moved to 5x+3, instead of 5x. --Qetuth-(talk) 23:28, 15 September 2014 (UTC)