Modifier:LocalIncreasedPhysicalDamageUniqueOneHandSword11: Difference between revisions
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>OmegaK2 (PyPoE/ExporterBot/1.0.0a0: Mod updater) |
>OmegaK2 m (PyPoE/ExporterBot/1.0.0a0: Mod updater) |
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{{Mod | {{Mod | ||
|id | |id = LocalIncreasedPhysicalDamageUniqueOneHandSword11 | ||
|name | |name = | ||
|mod_group | |mod_group = LocalPhysicalDamagePercent | ||
|domain | |domain = 1 | ||
|generation_type = 3 | |generation_type = 3 | ||
|required_level | |required_level = 1 | ||
|mod_type | |mod_type = LocalPhysicalDamagePercent | ||
|stat_text | |stat_text = (60 to 80)% increased [[Physical Damage]] | ||
|stat1_id | |stat1_id = local_physical_damage_+% | ||
|stat1_min | |stat1_min = 60 | ||
|stat1_max | |stat1_max = 80 | ||
|tags = has_attack_mod | |||
}} | }} |
Revision as of 13:41, 3 June 2016
Mod ID | LocalIncreasedPhysicalDamageUniqueOneHandSword11 |
---|---|
Name | |
Groups | |
Mod type | LocalPhysicalDamagePercent |
Mod domain | Item (1) |
Generation type | Intrinsic (3) |
Req. level | 1 |
Effect | (60 to 80)% increased Physical Damage |
Granted buff ID | |
Granted buff value | |
Granted skill | |
Tags | has_attack_mod |
Tier Text |
Stats | |||
---|---|---|---|
# | Stat ID | Minimum | Maximum |
1 | local_physical_damage_+% | 60 | 80 |
Spawn weights | ||
---|---|---|
# | Tag | Weight |
Generation weights | ||
---|---|---|
# | Tag | Weight |
Modifier sell price | |
---|---|
# | Item |
LocalIncreasedPhysicalDamageUniqueOneHandSword11 is the internal ID of an unnamed modifier.
Items
This modifier is used by the following items.
Item |
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IchimonjiIchimonji Corsair SwordOne Handed Sword Physical Damage: (45-58.5) to (167.4-195) Critical Strike Chance: 5.00% Attacks per Second: (1.86-1.94) Weapon Range: 1.1 metresRequires Level 58, 81 Str, 117 Dex40% increased Global Accuracy Rating(80-95)% increased Physical Damage Adds (5-10) to (13-20) Physical Damage (20-25)% increased Attack Speed 10% increased Effect of Buffs on you 10% increased Mana Reservation Efficiency of Skills Allies' Aura Buffs do not affect you Your Aura Buffs do not affect alliesMaster yourself before you seek to master others. |