Modifier:JunMasterEnergyShieldRegenerationRatePerMinuteIfRareOrUniqueEnemyNearby2: Difference between revisions

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>BotK2
(PyPoE/ExporterBot/1.0.0a0: Mod updater)
>BotK2
(PyPoE/ExporterBot/1.0.0a0: Mod updater)
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|stat1_max                      = 1800
|stat1_max                      = 1800
|spawn_weight1_tag              = body_armour
|spawn_weight1_tag              = body_armour
|spawn_weight1_value            = 1000
|spawn_weight1_value            = 0
|spawn_weight2_tag              = belt
|spawn_weight2_tag              = belt
|spawn_weight2_value            = 1000
|spawn_weight2_value            = 0
|spawn_weight3_tag              = default
|spawn_weight3_tag              = default
|spawn_weight3_value            = 0
|spawn_weight3_value            = 0
|tags                            = defences
|tags                            = defences
}}
}}

Revision as of 20:02, 8 March 2019

Mod IDJunMasterEnergyShieldRegenerationRatePerMinuteIfRareOrUniqueEnemyNearby2
Nameof the Order
Groups
Mod typeEnergyShieldRegenerationRatePerMinuteIfRareOrUniqueEnemyNearby
Mod domainCrafted (9)
Generation typeSuffix (2)
Req. level25
Effect30 Energy Shield Regenerated per second while a Rare or Unique Enemy is Nearby
Granted buff ID
Granted buff value
Granted skill
Tagsdefences
Tier TextRank 2
Stats
#Stat IDMinimumMaximum
1energy_shield_regeneration_rate_per_minute_if_rare_or_unique_enemy_nearby18001800
Spawn weights
#TagWeight
1body_armour0
2belt0
3default0
Generation weights
#TagWeight
Modifier sell price
#Item

JunMasterEnergyShieldRegenerationRatePerMinuteIfRareOrUniqueEnemyNearby2 is the internal ID of modifier of the Order.