User talk:Evil4Zerggin: Difference between revisions

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Revision as of 08:10, 14 May 2013

Welcome

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Vendor Recipes

I noticed that you recently made some substantial changes to the Vendor Recipes page. Specifically, you removed the recipes for quality-adding orbs from the sortable table and formatted those recipes in a different way. To me it seems that your changes are presenting the same information, but with inconsistent formatting from the rest of the recipes. I'm just curious what you had in mind there. —Vinifera7 (talk) 04:36, 14 May 2013 (UTC)

I found the original tables difficult to truly understand due to their length. Although the revised presentation is less consistent in the formatting, I think the additional analysis makes the recipes much easier to memorize. I'll try making the tables a little closer to the original. --Evil4Zerggin (talk) 04:49, 14 May 2013 (UTC)
I pretty much see what you're doing now. It's a completely different approach to organizing the recipes. The original method was to list the item(s) produced, followed by any recipes that produce it. With the old approach, you have in mind the item that you want to produce, so to find the recipes that produce it you simply scan down the table until you find it. Your organization method seems to be about grouping recipes by finding patterns in the types of items that are needed to create a recipe. It's basically the complete opposite approach. I can't say which method is better at the moment, but as long as you put in the effort to make the entire page consistent, I have no complaints at the moment. —Vinifera7 (talk) 05:02, 14 May 2013 (UTC)
I would argue that the revised approach is more useful for PoE's random loot/crafting system. Since components are not tied to particular places, it's not possible to go hunting for components for a specific desired item. The original approach seems better for a "you need ten Rhoa shells to craft this item" type of system. Rather, the pattern in PoE is to try to make the most of the items you do find. This means knowing which items to pick up, which items to identify, which items to sell immediately, and which items to save. In party play, memorization is essential; by the time you look at the wiki and back, you'll have long been ninja-looted. --Evil4Zerggin (talk) 05:09, 14 May 2013 (UTC)
Okay. I'm convinced. Keep up the good work! —Vinifera7 (talk) 05:18, 14 May 2013 (UTC)
Approach definitely makes sense, seems a lot easier to scan in its new form. Iamacyborg (talk) 08:10, 14 May 2013 (UTC)