User:Illviljan/cargo: Difference between revisions

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Revision as of 12:28, 10 February 2018

Module Error: Please choose only one of these modifier ids:
MonsterArchnemesisMinionSaplings - N/A (page)
MapAllPacksRareNemesis - N/A (page)
MapArchnemesisLeague__ - N/A (page)
MapNemesisModOnRaresUniqueMap15 - N/A (page)
MapNemesisMods - N/A (page)
MapCustomLeagueHeadhunterNemesisPacks - N/A (page)
MapMaximumArchnemesisModsIsTwo - N/A (page)
MapDisableNemesis - N/A (page)
MapNemesisStrDexIntMission - (20-30)% increased Quantity of Items found in this Area, (20-30)% increased Rarity of Items found in this Area, (20-30)% increased number of Rare Monsters (page)
MapNemesisModOnRaresSynthesis - (40-50)% increased number of Rare Monsters (page)
MonsterArchnemesisMinionPrismatic - +40% to all Elemental Resistances (Hidden), Gain 40% of Physical Damage as Extra Damage of a random Element (Hidden) (page)
MonsterArchnemesisMinionVampiric - 100% of Damage Leeched as Life (Hidden), Enemies Cannot Leech Life From you, Enemies Cannot Leech Energy Shield From you (Hidden) (page)
MapNemesisModOnRaresDelve - 13% increased Quantity of Items found in this Area, 8% increased Rarity of Items found in this Area, 5% increased Pack size, (40-50)% increased number of Rare Monsters (page)
MapAtlasBloodlinesDropAdditionalCurrencyMaven_ - 15 uses remaining, Nemesis Monsters drop 4 additional Basic Currency Items (page)
MonsterArchnemesisMinionDivineTouched - 20% increased Damage (Hidden) (page)
MonsterArchnemesisMinionFrostWalker - 25% of Physical Damage Converted to Cold Damage (Hidden), 50% increased Cold Damage (Hidden), +40% to Cold Resistance (Hidden) (page)
MonsterArchnemesisMinionFrostTouched - 25% of Physical Damage Converted to Cold Damage (Hidden), 50% increased Cold Damage (Hidden), +50% to Cold Resistance (Hidden) (page)
MonsterArchnemesisMinionFlameWalker - 25% of Physical Damage Converted to Fire Damage (Hidden), 50% increased Fire Damage (Hidden), +40% to Fire Resistance (Hidden) (page)
MonsterArchnemesisMinionFlameTouched_ - 25% of Physical Damage Converted to Fire Damage (Hidden), 50% increased Fire Damage (Hidden), +50% to Fire Resistance (Hidden) (page)
MonsterArchnemesisMinionLightningWalker - 25% of Physical Damage Converted to Lightning Damage (Hidden), 50% increased Lightning Damage (Hidden), +40% to Lightning Resistance (Hidden) (page)
MonsterArchnemesisMinionStormTouched____ - 25% of Physical Damage Converted to Lightning Damage (Hidden), 50% increased Lightning Damage (Hidden), +50% to Lightning Resistance (Hidden) (page)
MapAtlasBloodlinesDropAdditionalCurrency - 3 uses remaining, Nemesis Monsters drop 3 additional Basic Currency Items (page)
MonsterArchnemesisMinionUnionofSouls - 30% increased Damage (Hidden), 100% increased maximum Life (Hidden) (page)
MonsterArchnemesisMinionNecromancer - 40% increased Damage (Hidden), 150% increased maximum Life (Hidden) (page)
MonsterArchnemesisMinionArcaneEnchanted - 40% of Maximum Life is added to Maximum Energy Shield (Hidden) (page)
MonsterArchnemesisMinionDefender - 50% Chance to Block Attack Damage (Hidden), 50% Chance to Block Spell Damage (Hidden), You take 20% of Damage from Blocked Hits (Hidden) (page)
MonsterArchnemesisMinionBonebreaker - 50% reduced Enemy Stun Threshold (Hidden), 25% chance to double Stun Duration (Hidden) (page)
MonsterArchnemesisMinionFreezer_ - All Damage can Freeze (Hidden), 10% chance to Freeze (Hidden) (page)
HarvestInfusedMapNemesisZana - Area contains 10 additional packs with a Rare monster (page)
EverythingSomewhereNemesisSingle - Area contains 3 additional packs with a Rare monster (page)
EverythingSomewhereNemesis - Area contains 5 additional Magic Monster packs (page)
MapNemesisZana - Area contains 5 additional packs with a Rare monster (page)
HellscapeUpsideMonsterNemesisOndarsGuile1__ - Arrow Dancing (page)
MonsterArchnemesisMinionJuggernaut - Cannot be Stunned (Hidden), Action Speed cannot be modified to below Base Value, Movement Speed cannot be modified to below Base Value (Hidden) (page)
MonsterArchnemesisMinionVoidTouched - Gain 20% of Non-Chaos Damage as extra Chaos Damage (Hidden), +40% to Chaos Resistance (Hidden) (page)
MonsterArchnemesisMinionSteelAttuned - Overwhelm 10% Physical Damage Reduction (Hidden), 25% increased Global Physical Damage (Hidden), 30% additional Physical Damage Reduction (Hidden) (page)
MapNemesisLeaguestoneImplicit - Rare Monsters in next Area will each have a Nemesis Mod, Next Area will contain additional Rare Monsters (page)
MonsterArchnemesisMinionBloodletter_ - Attacks cause Bleeding (Hidden), 50% increased Damage with Bleeding (Hidden), 25% increased Bleeding Duration (Hidden) (page)
MonsterArchnemesisMinionIgniter - Hits always Ignite (Hidden), All Damage can Ignite (Hidden), 25% increased Ignite Duration on Enemies (Hidden) (page)
MonsterArchnemesisMinionShocker - Hits always Shock (Hidden), All Damage can Shock (Hidden), 50% increased Effect of Shock (Hidden), 100% increased Shock Duration on Enemies (Hidden) (page)
MonsterArchnemesisMinionRaider - Onslaught (Hidden) (page)
MonsterArchnemesisMinionPoisoner - Poison on Hit (Hidden), All Damage from Hits can Poison (Hidden), 30% increased Poison Duration (Hidden), 30% increased Damage with Poison (Hidden) (page)
MonsterArchnemesisAbberath - 50% increased Damage (Hidden), +30% to all Elemental Resistances (Hidden), +20% to Chaos Resistance (Hidden), 10% additional Physical Damage Reduction (Hidden), Dropped Items with Rarity are converted to Maps (Hidden) (page)
HeistContractNemesisModOnRares - (20-30)% increased number of Rare Monsters (page)
MapCorruptedSideAreaNemesisMod - 10% increased Quantity of Items found in this Area, Found Items have (1-3)% chance to drop Corrupted in Area, Area contains 1 additional pack of Corrupted Vaal Monsters, (20-30)% increased number of Rare Monsters (page)
MapNemesisModOnRares - 12% increased Quantity of Items found in this Area (page)
MapNemesisModOnRaresMap2Tier - 12% increased Quantity of Items found in this Area, 6% increased Rarity of Items found in this Area, (20-30)% increased number of Rare Monsters (page)
MapNemesisModOnRaresMapWorlds - 13% increased Quantity of Items found in this Area, 8% increased Rarity of Items found in this Area, 5% increased Pack size, (20-30)% increased number of Rare Monsters (page)
MonsterNemesisApparition - Apparition (Hidden) (page)
MonsterArchnemesisArakaali_ - 50% increased Damage (Hidden), +30% to all Elemental Resistances (Hidden), +20% to Chaos Resistance (Hidden), 10% additional Physical Damage Reduction (Hidden), Dropped Items with Rarity are converted to Divination Cards (Hidden) (page)
MonsterArchnemesisArcaneEnchanted - 150% faster start of Energy Shield Recharge (Hidden), Chaos Damage taken does not bypass Energy Shield (Hidden) (page)
MonsterArchnemesisArcaneEnchantedMagic - Gain 40% of Maximum Life as Extra Maximum Energy Shield (Hidden), 50% faster start of Energy Shield Recharge (Hidden), Chaos Damage taken does not bypass Energy Shield (Hidden) (page)
MonsterArchnemesisDivineTouched__ - 30% Chance to Block Attack Damage (Hidden), 30% Chance to Block Spell Damage (Hidden), You take 20% of Damage from Blocked Hits (Hidden) (page)
NemesisAlliesTakeNoDamagePulse_ - N/A (page)
MonsterNemesisTransformOnLowLife - N/A (page)
MonsterNemesisElementalHit - Gain 50% of Physical Damage as Extra Damage of a random Element (Hidden), Always cause Elemental Status Ailments (Hidden) (page)
MonsterArchnemesisBrineKing___ - 50% increased Damage (Hidden), +30% to all Elemental Resistances (Hidden), +20% to Chaos Resistance (Hidden), 10% additional Physical Damage Reduction (Hidden), Dropped Items with Rarity are converted to Divination Cards (Hidden) (page)
MonsterNemesisVulnerabilityOnHit - Curse Enemies with Vulnerability on Hit (Hidden) (page)
MonsterNemesisEnfeebleOnHit - Curse Enemies with Enfeeble on Hit (Hidden) (page)
MonsterNemesisStealthMode - N/A (page)
MonsterNemesisTemporalChainsOnHit - Curse Enemies with Temporal Chains on Hit (Hidden) (page)
MonsterNemesisCorruptedBlood - N/A (page)
MonsterArchnemesisLivingCrystals__ - +40% to all Elemental Resistances (Hidden), Gain 40% of Physical Damage as Extra Damage of a random Element (Hidden) (page)
MonsterArchnemesisAssassin - All hits are Critical Strikes (Hidden), You take 50% reduced Extra Damage from Critical Strikes (Hidden), 100% Global chance to Blind Enemies on hit (Hidden), 100% increased Blind Effect (Hidden) (page)
MonsterArchnemesisPrismaticMagic - +50% to all Elemental Resistances (Hidden), Hits always Ignite (Hidden), Hits always Shock (Hidden), All Damage can Ignite (Hidden), All Damage can Shock (Hidden), All Damage with Hits can Chill (Hidden) (page)
MonsterArchnemesisPrismatic - Hits always Ignite (Hidden), Hits always Shock (Hidden), All Damage can Ignite (Hidden), All Damage can Shock (Hidden), All Damage with Hits can Chill (Hidden) (page)
MonsterArchnemesisUnionOfSouls - N/A (page)
MonsterArchnemesisUnionOfSoulsMagic - 15% increased Character Size (Hidden), 20% increased Area of Effect (Hidden), 30% increased maximum Life (Hidden), Grants 10% increased Character Size to Pack Members on death (Hidden), Grants 40% increased Maximum Life to Pack Members on death (Hidden) (page)
MonsterArchnemesisGraspingVines - Poison on Hit (Hidden), All Damage from Hits can Poison (Hidden), +25% to Chaos Resistance (Hidden) (page)
MonsterNemesisImmortalGhost - Corpse can not be destroyed (Hidden), Can not be dominated (Hidden) (page)
MonsterArchnemesisFlameTouched - Inflict Fire Exposure on Hit (Hidden), 25% of Physical Damage Converted to Fire Damage (Hidden), 50% increased Fire Damage (Hidden), Gain 50% of Physical Damage as Extra Fire Damage (Hidden), +50% to Fire Resistance (Hidden) (page)
MonsterNemesisSpawnsMonsters - N/A (page)
MonsterArchnemesisFreezerMagic - 20% chance to Freeze (Hidden), All Damage can Freeze (Hidden) (page)
MonsterArchnemesisFreezer__ - 35% chance to Freeze (Hidden), All Damage can Freeze (Hidden), 25% increased Freeze Duration on Enemies (Hidden) (page)
MonsterArchnemesisFrostTouched_ - Inflict Cold Exposure on Hit (Hidden), 25% of Physical Damage Converted to Cold Damage (Hidden), 50% increased Cold Damage (Hidden), Gain 50% of Physical Damage as Extra Cold Damage (Hidden), +50% to Cold Resistance (Hidden) (page)
MonsterArchnemesisGargantuan - 20% increased Damage (Hidden), 40% increased Character Size (Hidden), 80% increased Area of Effect (Hidden), 40% increased maximum Life (Hidden) (page)
MonsterArchnemesisHexer - Hexproof (page)
MonsterArchnemesisSoulEater_ - N/A (page)
MonsterArchnemesisIgniter - Hits always Ignite (Hidden), All Damage can Ignite (Hidden), 25% increased Ignite Duration on Enemies (Hidden) (page)
MonsterArchnemesisIgniterMagic - Hits always Ignite (Hidden), All Damage can Ignite (Hidden), 25% increased Ignite Duration on Enemies (Hidden) (page)
MonsterArchnemesisGlacialCage - 50% of Physical Damage Converted to Cold Damage (Hidden), 30% increased Cold Damage (Hidden), Gain 25% of Physical Damage as Extra Cold Damage (Hidden), +40% to Cold Resistance (Hidden), 20% additional Physical Damage Reduction (Hidden) (page)
MonsterImplicitNemesisUniqueDrop - Monster drops 1 additional Unique Item (Hidden) (page)
MonsterNemesisUniqueDrop - Monster drops 1 additional Unique Item (Hidden) (page)
MonsterArchnemesisInnocence_____ - 50% increased Damage (Hidden), +40% to all Elemental Resistances (Hidden), +25% to Chaos Resistance (Hidden), 15% additional Physical Damage Reduction (Hidden), Dropped Items with Rarity are converted to Scarabs (Hidden) (page)
MonsterArchnemesisKitava - 50% increased Damage (Hidden), +40% to all Elemental Resistances (Hidden), +25% to Chaos Resistance (Hidden), 15% additional Physical Damage Reduction (Hidden) (page)
MonsterArchnemesisLunaris - 50% increased Damage (Hidden), +30% to all Elemental Resistances (Hidden), +20% to Chaos Resistance (Hidden), 10% additional Physical Damage Reduction (Hidden) (page)
MonsterNemesisRemoveFlaskAndChargeBuffsOnHit - Has a 100% Chance to remove Flask Effects on Hit (Hidden), Always removes Charges on Hit (Hidden) (page)
MapTempestDeviance - Rare Monsters each have a Nemesis Mod (Hidden), Magic Monster Packs each have a Bloodline Mod (Hidden) (page)
MonsterArchnemesisDeadeyeMagic - 100% increased Global Accuracy Rating (Hidden), 30% increased Damage (Hidden), 100% increased Global Critical Strike Chance (Hidden) (page)
MonsterArchnemesisDeadeye - 20% increased Damage (Hidden) (page)
MonsterArchnemesisVoidspawnOfAbaxothMagic - 50% increased Damage (Hidden), +50% to all Elemental Resistances (Hidden), 40% additional Physical Damage Reduction (Hidden), +35% to Chaos Resistance (Hidden) (page)
MonsterArchnemesisBloodletterMagic - Attacks cause Bleeding (Hidden), 50% increased Damage with Bleeding (Hidden), 25% increased Bleeding Duration (Hidden), 25% reduced Physical Damage taken over time (Hidden) (page)
MonsterArchnemesisBloodletter_ - Attacks cause Bleeding (Hidden), 50% increased Damage with Bleeding (Hidden), 25% increased Bleeding Duration (Hidden), 25% reduced Physical Damage taken over time (Hidden) (page)
MonsterArchnemesisBombardier___ - Skills fire 2 additional Projectiles (Hidden), Skills Chain +2 times (Hidden), Projectiles have 20% chance to be able to Chain when colliding with terrain (Hidden), Projectiles gain Damage as they travel farther, dealing up
to 60% increased Damage with Hits to targets (Hidden) (page)
MonsterArchnemesisVoidTouched - Gain 15% of Non-Chaos Damage as extra Chaos Damage (Hidden), 25% of Physical Damage Converted to Chaos Damage (Hidden), +40% to Chaos Resistance (Hidden) (page)
MonsterArchnemesisMirrorImage - N/A (page)
MonsterArchnemesisCorrupterMagic - N/A (page)
MonsterArchnemesisCorrupter_ - N/A (page)
MonsterArchnemesisCorpseExploder_ - +40% to Fire Resistance (Hidden) (page)
MonsterArchnemesisFlaskDrain__ - Regenerate 1.5% of Life per second (Hidden) (page)
MonsterArchnemesisFinalGasp - Corpse can not be destroyed (Hidden), Can not be dominated (Hidden) (page)
MonsterArchnemesisVoodooDoll - N/A (page)
MonsterArchnemesisCycleOfElements - N/A (page)
MonsterArchnemesisJuggernaut___ - Cannot be Stunned (Hidden), Action Speed cannot be modified to below Base Value, Movement Speed cannot be modified to below Base Value (Hidden), 15% increased Character Size (Hidden), 30% increased Area of Effect (Hidden), Gain 2 Endurance Charges every second if you've been Hit Recently (Hidden) (page)
MonsterArchnemesisExecutioner - N/A (page)
MonsterArchnemesisFlameWalkerMagic - 50% of Physical Damage Converted to Fire Damage (Hidden), 30% increased Fire Damage (Hidden), Gain 25% of Physical Damage as Extra Fire Damage (Hidden), +40% to Fire Resistance (Hidden), Hits always Ignite (Hidden) (page)
MonsterArchnemesisFlameWalker_ - 50% of Physical Damage Converted to Fire Damage (Hidden), 30% increased Fire Damage (Hidden), Gain 25% of Physical Damage as Extra Fire Damage (Hidden), +40% to Fire Resistance (Hidden), Hits always Ignite (Hidden) (page)
MonsterArchnemesisFrostWalker - 50% of Physical Damage Converted to Cold Damage (Hidden), 30% increased Cold Damage (Hidden), Gain 25% of Physical Damage as Extra Cold Damage (Hidden), +40% to Cold Resistance (Hidden), 200% increased Effect of Chill (Hidden) (page)
MonsterArchnemesisFrostWalkerMagic - 50% of Physical Damage Converted to Cold Damage (Hidden), 30% increased Cold Damage (Hidden), Gain 25% of Physical Damage as Extra Cold Damage (Hidden), +40% to Cold Resistance (Hidden), 200% increased Effect of Chill (Hidden) (page)
MonsterArchnemesisHeraldOfTheObeliskMagic - Summons Bloodlines Totem 1 on death (Hidden) (page)
MonsterArchnemesisVolatileFlameBlood - 25% of Physical Damage Converted to Fire Damage (Hidden), 30% increased Fire Damage (Hidden), Gain 25% of Physical Damage as Extra Fire Damage (Hidden), +40% to Fire Resistance (Hidden), 25% additional Physical Damage Reduction (Hidden) (page)
MonsterArchnemesisNecromancer_ - 30% increased maximum Life (Hidden), Gain 10% of Non-Chaos Damage as extra Chaos Damage (Hidden) (page)
MonsterArchnemesisManaDonut - 50% of Physical Damage Converted to Lightning Damage (Hidden), 30% increased Lightning Damage (Hidden), Gain 25% of Physical Damage as Extra Lightning Damage (Hidden), +40% to Lightning Resistance (Hidden) (page)
MonsterArchnemesisMultiProjectiles - Skills fire 4 additional Projectiles (Hidden), 30% increased Projectile Damage (Hidden), 30% chance to avoid Projectiles (Hidden) (page)
MonsterArchnemesisSteelAttuned___ - Overwhelm 10% Physical Damage Reduction (Hidden), 40% increased Global Physical Damage (Hidden), 30% additional Physical Damage Reduction (Hidden), 250% increased Stun Threshold (Hidden) (page)
MonsterArchnemesisLightningWalkerMagic - 50% of Physical Damage Converted to Lightning Damage (Hidden), 30% increased Lightning Damage (Hidden), Gain 25% of Physical Damage as Extra Lightning Damage (Hidden), +40% to Lightning Resistance (Hidden) (page)
MonsterArchnemesisLightningWalker_ - 50% of Physical Damage Converted to Lightning Damage (Hidden), 30% increased Lightning Damage (Hidden), Gain 25% of Physical Damage as Extra Lightning Damage (Hidden), +40% to Lightning Resistance (Hidden) (page)
MonsterArchnemesisLightningStorm - 50% of Physical Damage Converted to Lightning Damage (Hidden), 30% increased Lightning Damage (Hidden), Gain 25% of Physical Damage as Extra Lightning Damage (Hidden), +40% to Lightning Resistance (Hidden) (page)
MonsterArchnemesisBonebreakerMagic - 50% reduced Enemy Stun Threshold (Hidden), 25% chance to double Stun Duration (Hidden), 60% increased Global Physical Damage (Hidden), 40% reduced Attack and Cast Speed (Hidden), 100% increased Global Accuracy Rating (Hidden), 250% increased Stun Threshold (Hidden) (page)
MonsterArchnemesisBonebreaker_ - Always Stuns Enemies on Hit (Hidden), 25% chance to double Stun Duration (Hidden), 30% reduced Attack and Cast Speed (Hidden), 100% increased Global Accuracy Rating (Hidden), 250% increased Stun Threshold (Hidden) (page)
MonsterArchnemesisTrickster_ - +100% chance to Suppress Spell Damage (Hidden), Prevent +10% of Suppressed Spell Damage (Hidden), Non-Damaging Ailments Reflection (Hidden), Monsters grant 20000% increased Experience (Hidden) (page)
MonsterArchnemesisWealthy - 10000% increased Quantity of Items Dropped (Hidden), 20000% increased Rarity of Items Dropped (Hidden) (page)
MonsterArchnemesisRejuvenating - Regenerate 2% of Life per second (Hidden), 20% increased maximum Life (Hidden) (page)
MonsterArchnemesisDefenderMagic - 50% Chance to Block Attack Damage (Hidden), 50% Chance to Block Spell Damage (Hidden), You take 10% of Damage from Blocked Hits (Hidden) (page)
MonsterArchnemesisDefender - 50% Chance to Block Attack Damage (Hidden), 50% Chance to Block Spell Damage (Hidden), You take 20% of Damage from Blocked Hits (Hidden) (page)
MonsterArchnemesisShakari_ - 50% increased Damage (Hidden), +30% to all Elemental Resistances (Hidden), +20% to Chaos Resistance (Hidden), 10% additional Physical Damage Reduction (Hidden) (page)
MonsterArchnemesisShockerMagic - Hits always Shock (Hidden), All Damage can Shock (Hidden), 25% increased Effect of Shock (Hidden), 50% increased Shock Duration on Enemies (Hidden) (page)
MonsterArchnemesisShocker_ - Hits always Shock (Hidden), All Damage can Shock (Hidden), 25% increased Effect of Shock (Hidden), 50% increased Shock Duration on Enemies (Hidden) (page)
MonsterArchnemesisSolaris - 50% increased Damage (Hidden), +30% to all Elemental Resistances (Hidden), +20% to Chaos Resistance (Hidden), 10% additional Physical Damage Reduction (Hidden) (page)
MonsterArchnemesisSoulConduit____ - Corpse can not be destroyed (Hidden), Can not be dominated (Hidden) (page)
MonsterNemesisRaisesAfterDeath - Corpse can not be destroyed (Hidden), Can not be dominated (Hidden) (page)
MonsterArchnemesisSpiritWalkersMagic - Monsters grant 175% reduced Experience (Hidden), 350% reduced Quantity of Items Dropped (Hidden) (page)
MonsterArchnemesisStormTouched_ - Inflict Lightning Exposure on Hit (Hidden), 25% of Physical Damage Converted to Lightning Damage (Hidden), 50% increased Lightning Damage (Hidden), Gain 50% of Physical Damage as Extra Lightning Damage (Hidden), +50% to Lightning Resistance (Hidden) (page)
MonsterArchnemesisRaider_ - 100% increased Evasion Rating (Hidden) (page)
MonsterArchnemesisRaiderMagic - 30% increased Attack Speed (Hidden), 30% increased Cast Speed (Hidden), 40% increased Movement Speed (Hidden), 100% increased Evasion Rating (Hidden) (page)
MonsterArchnemesisTimeBubble - N/A (page)
MonsterArchnemesisPoisonerMagic - Poison on Hit (Hidden), All Damage from Hits can Poison (Hidden), 30% increased Poison Duration (Hidden), 30% increased Damage with Poison (Hidden), +25% Chaos Resistance against Damage Over Time (Hidden) (page)
MonsterArchnemesisPoisoner_ - Poison on Hit (Hidden), All Damage from Hits can Poison (Hidden), 30% increased Poison Duration (Hidden), 30% increased Damage with Poison (Hidden), +25% Chaos Resistance against Damage Over Time (Hidden) (page)
MonsterArchnemesisTukohama - 50% increased Damage (Hidden), +30% to all Elemental Resistances (Hidden), +20% to Chaos Resistance (Hidden), 10% additional Physical Damage Reduction (Hidden), Dropped Items with Rarity are converted to Maps (Hidden) (page)
MonsterArchnemesisVampiric - 100% of Damage Leeched as Life (Hidden), Life Leech effects are not removed when Unreserved Life is Filled (Hidden), 25% increased Damage while Leeching Life (Hidden), Enemies Cannot Leech Life From you, Enemies Cannot Leech Energy Shield From you (Hidden), 200% increased total Recovery per second from Life Leech (Hidden) (page)
MonsterNemesisAttacksPoison - Attacks poison (Hidden) (page)
MonsterNemesisVines - N/A (page)
MonsterNemesisVinesLarge - N/A (page)
MonsterArchnemesisSaplings - N/A (page)


HOLDS NOT

No results

Intro

testtal

Abyss Hardcore Abyss SSF Abyss SSF Abyss HC

version release date
0.10.0c 2013-01-26
0.10.0d 2013-01-27
0.10.0e 2013-01-30
0.10.0f 2013-02-04
0.10.0g 2013-02-07
0.10.1 2013-02-12
0.10.1b 2013-02-13
0.10.1c 2013-02-19
0.10.1d 2013-02-21
0.10.1e 2013-02-22

More...

tables = 'versions'
fields = 'versions.version, versions.release_date'
query = {
where = 'versions.version <> ""', 
orderBy = 'versions.version DESC, versions.release_date ASC', 
limit = 10,
offset = 2,
}
results = mw.ext.cargo.query(tables, fields, query)
print(results[1]['versions.version'])

No results

tables = 'mods, spawn_weights' 
fields = 'mods.id, spawn_weights.weight' 
query = { 
join = 'mods._pageID=spawn_weights._pageID', 
where = 'mods.domain=5 AND mods.name="Fecund" AND spawn_weights.weight > 0', 
limit = 10, 
offset = 2 
} 
results = mw.ext.cargo.query(tables, fields, query)

print(
results[1]['mods.id'], 
results[1]['spawn_weights.weight']
)


mods that can spawn on items

item_tags = axe, one_hand_weapon, onehand, weapon, default

Error: No field named "mod_group" found for the database table "mods".

Items

_pageName name
Blue Pearl Amulet Blue Pearl Amulet


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