Passive Skill Tree JSON: Difference between revisions

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Revision as of 00:18, 29 February 2016

This page contains development information and is intended for developers and not regular end users.

Passive skill tree JSON is used by the official website uses and many other community tools to display the skill tree.

JSON

The subsections follow the format of the json.

constants

Constants contain various game constants.

Located under the top level:

{
  constants: { /* constants */}
}
Key Value Type
PSSCentreInnerRadius Radius integer
chracterAttributes see below assoc array
classes see below assoc array

characterAttributes

Associative array of character attributes and their id.

Format:

Key Value Type
<Name of the attribute> Id of attribute integer

Example:

>>> json['constants']['characterAttributes']['Strength']
0

classes

Associative array of Character classes and their associated id

Format:

Key Value Type
Internal name of the class based on attributes, i.e. <Attribute>Class for example:

StrDexIntClass (refers to Scion)

Id of the class integer

Example:

>>> json['constants']['classes']['StrDexIntClass']
0