Passive Skill Tree JSON: Difference between revisions

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>OmegaK2
(documentation for the skill tree json, just a draft)
 
>OmegaK2
(documentation for the skill tree json, just a draft)
(No difference)

Revision as of 23:41, 28 February 2016

This page contains development information and is intended for developers and not regular end users.

Passive skill tree wikipedia:JSON is used by the official website uses and many other community tools to display the skill tree.

JSON

The subsections follow the format of the json.

constants

Constants contain various game constants.

Located under the top level:

{
  constants: { /* constants */}
}

characterAttributes

Associative array of character attributes and their id.

Format:

Key Value
Name of the attribute Integer id of attribute

Example:

>>> json['constants']['characterAttributes']['Strength']
0

classes

Associative array of Character classes and their associated id

Format:

Key Value
Internal name of the class based on attributes, i.e. <Attribute>Class for example:

StrDexIntClass (refers to Scion)

Integer id of the class

Example:

>>> json['constants']['classes']['StrDexIntClass']
0

PSSCentreInnerRadius

Contains the radius value

Example:

>>> json['constants']['PSSCentreInnerRadius']
130